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- import { Camera, EventDispatcher, MOUSE, Vector3 } from '../../../src/Three';
- export class TrackballControls extends EventDispatcher {
- constructor( object: Camera, domElement?: HTMLElement );
- object: Camera;
- domElement: HTMLElement;
- // API
- enabled: boolean;
- screen: {left: number; top: number; width: number; height: number};
- rotateSpeed: number;
- zoomSpeed: number;
- panSpeed: number;
- noRotate: boolean;
- noZoom: boolean;
- noPan: boolean;
- noRoll: boolean;
- staticMoving: boolean;
- dynamicDampingFactor: number;
- minDistance: number;
- maxDistance: number;
- keys: number[];
- mouseButtons: { LEFT: MOUSE; MIDDLE: MOUSE; RIGHT: MOUSE };
- target: Vector3;
- position0: Vector3;
- target0: Vector3;
- up0: Vector3;
- update(): void;
- reset(): void;
- dispose(): void;
- checkDistances(): void;
- zoomCamera(): void;
- panCamera(): void;
- rotateCamera(): void;
- handleResize(): void;
- }
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