Frustum.d.ts 299 B

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  1. export default class Frustum {
  2. constructor( data: any );
  3. vertices: {
  4. near: any[];
  5. far: any[];
  6. };
  7. setFromProjectionMatrix( projectionMatrix: any, maxFar: any ): {
  8. near: any[];
  9. far: any[];
  10. };
  11. split( breaks: any, target: any ): void;
  12. toSpace( cameraMatrix: any, target: any ): void;
  13. }