3DMLoader.js 29 KB

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  1. import {
  2. BufferGeometryLoader,
  3. FileLoader,
  4. Loader,
  5. Object3D,
  6. MeshStandardMaterial,
  7. Mesh,
  8. Color,
  9. Points,
  10. PointsMaterial,
  11. Line,
  12. LineBasicMaterial,
  13. Matrix4,
  14. DirectionalLight,
  15. PointLight,
  16. SpotLight,
  17. RectAreaLight,
  18. Vector3,
  19. Sprite,
  20. SpriteMaterial,
  21. CanvasTexture,
  22. LinearFilter,
  23. ClampToEdgeWrapping,
  24. TextureLoader
  25. } from '../../../build/three.module.js';
  26. var Rhino3dmLoader = function ( manager ) {
  27. Loader.call( this, manager );
  28. this.libraryPath = '';
  29. this.libraryPending = null;
  30. this.libraryBinary = null;
  31. this.libraryConfig = {};
  32. this.workerLimit = 4;
  33. this.workerPool = [];
  34. this.workerNextTaskID = 1;
  35. this.workerSourceURL = '';
  36. this.workerConfig = {};
  37. this.materials = [];
  38. };
  39. Rhino3dmLoader.taskCache = new WeakMap();
  40. Rhino3dmLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  41. constructor: Rhino3dmLoader,
  42. setLibraryPath: function ( path ) {
  43. this.libraryPath = path;
  44. return this;
  45. },
  46. setWorkerLimit: function ( workerLimit ) {
  47. this.workerLimit = workerLimit;
  48. return this;
  49. },
  50. load: function ( url, onLoad, onProgress, onError ) {
  51. var loader = new FileLoader( this.manager );
  52. loader.setPath( this.path );
  53. loader.setResponseType( 'arraybuffer' );
  54. loader.setRequestHeader( this.requestHeader );
  55. loader.load( url, ( buffer ) => {
  56. // Check for an existing task using this buffer. A transferred buffer cannot be transferred
  57. // again from this thread.
  58. if ( Rhino3dmLoader.taskCache.has( buffer ) ) {
  59. var cachedTask = Rhino3dmLoader.taskCache.get( buffer );
  60. return cachedTask.promise.then( onLoad ).catch( onError );
  61. }
  62. this.decodeObjects( buffer, url )
  63. .then( onLoad )
  64. .catch( onError );
  65. }, onProgress, onError );
  66. },
  67. debug: function () {
  68. console.log( 'Task load: ', this.workerPool.map( ( worker ) => worker._taskLoad ) );
  69. },
  70. decodeObjects: function ( buffer, url ) {
  71. var worker;
  72. var taskID;
  73. var taskCost = buffer.byteLength;
  74. var objectPending = this._getWorker( taskCost )
  75. .then( ( _worker ) => {
  76. worker = _worker;
  77. taskID = this.workerNextTaskID ++; //hmmm
  78. return new Promise( ( resolve, reject ) => {
  79. worker._callbacks[ taskID ] = { resolve, reject };
  80. worker.postMessage( { type: 'decode', id: taskID, buffer }, [ buffer ] );
  81. //this.debug();
  82. } );
  83. } )
  84. .then( ( message ) => this._createGeometry( message.data ) );
  85. // Remove task from the task list.
  86. // Note: replaced '.finally()' with '.catch().then()' block - iOS 11 support (#19416)
  87. objectPending
  88. .catch( () => true )
  89. .then( () => {
  90. if ( worker && taskID ) {
  91. this._releaseTask( worker, taskID );
  92. //this.debug();
  93. }
  94. } );
  95. // Cache the task result.
  96. Rhino3dmLoader.taskCache.set( buffer, {
  97. url: url,
  98. promise: objectPending
  99. } );
  100. return objectPending;
  101. },
  102. parse: function ( data, onLoad, onError ) {
  103. this.decodeObjects( data, '' )
  104. .then( onLoad )
  105. .catch( onError );
  106. },
  107. _compareMaterials: function ( material ) {
  108. var mat = {};
  109. mat.name = material.name;
  110. mat.color = {};
  111. mat.color.r = material.color.r;
  112. mat.color.g = material.color.g;
  113. mat.color.b = material.color.b;
  114. mat.type = material.type;
  115. for ( var i = 0; i < this.materials.length; i ++ ) {
  116. var m = this.materials[ i ];
  117. var _mat = {};
  118. _mat.name = m.name;
  119. _mat.color = {};
  120. _mat.color.r = m.color.r;
  121. _mat.color.g = m.color.g;
  122. _mat.color.b = m.color.b;
  123. _mat.type = m.type;
  124. if ( JSON.stringify( mat ) === JSON.stringify( _mat ) ) {
  125. return m;
  126. }
  127. }
  128. this.materials.push( material );
  129. return material;
  130. },
  131. _createMaterial: function ( material ) {
  132. if ( material === undefined ) {
  133. return new MeshStandardMaterial( {
  134. color: new Color( 1, 1, 1 ),
  135. metalness: 0.8,
  136. name: 'default',
  137. side: 2
  138. } );
  139. }
  140. var _diffuseColor = material.diffuseColor;
  141. var diffusecolor = new Color( _diffuseColor.r / 255.0, _diffuseColor.g / 255.0, _diffuseColor.b / 255.0 );
  142. if ( _diffuseColor.r === 0 && _diffuseColor.g === 0 && _diffuseColor.b === 0 ) {
  143. diffusecolor.r = 1;
  144. diffusecolor.g = 1;
  145. diffusecolor.b = 1;
  146. }
  147. // console.log( material );
  148. var mat = new MeshStandardMaterial( {
  149. color: diffusecolor,
  150. name: material.name,
  151. side: 2,
  152. transparent: material.transparency > 0 ? true : false,
  153. opacity: 1.0 - material.transparency
  154. } );
  155. var textureLoader = new TextureLoader();
  156. for ( var i = 0; i < material.textures.length; i ++ ) {
  157. var texture = material.textures[ i ];
  158. if ( texture.image !== null ) {
  159. var map = textureLoader.load( texture.image );
  160. switch ( texture.type ) {
  161. case 'Diffuse':
  162. mat.map = map;
  163. break;
  164. case 'Bump':
  165. mat.bumpMap = map;
  166. break;
  167. case 'Transparency':
  168. mat.alphaMap = map;
  169. mat.transparent = true;
  170. break;
  171. case 'Emap':
  172. mat.envMap = map;
  173. break;
  174. }
  175. }
  176. }
  177. return mat;
  178. },
  179. _createGeometry: function ( data ) {
  180. // console.log(data);
  181. var object = new Object3D();
  182. var instanceDefinitionObjects = [];
  183. var instanceDefinitions = [];
  184. var instanceReferences = [];
  185. object.userData[ 'layers' ] = data.layers;
  186. object.userData[ 'groups' ] = data.groups;
  187. object.userData[ 'settings' ] = data.settings;
  188. var objects = data.objects;
  189. var materials = data.materials;
  190. for ( var i = 0; i < objects.length; i ++ ) {
  191. var obj = objects[ i ];
  192. var attributes = obj.attributes;
  193. switch ( obj.objectType ) {
  194. case 'InstanceDefinition':
  195. instanceDefinitions.push( obj );
  196. break;
  197. case 'InstanceReference':
  198. instanceReferences.push( obj );
  199. break;
  200. default:
  201. if ( attributes.hasOwnProperty( 'materialUUID' ) ) {
  202. var rMaterial = materials.find( m => m.id === attributes.materialUUID );
  203. var material = this._createMaterial( rMaterial );
  204. material = this._compareMaterials( material );
  205. var _object = this._createObject( obj, material );
  206. } else {
  207. var material = this._createMaterial( );
  208. var _object = this._createObject( obj, material );
  209. }
  210. if ( _object === undefined ) {
  211. continue;
  212. }
  213. var layer = data.layers[ attributes.layerIndex ];
  214. _object.visible = layer ? data.layers[ attributes.layerIndex ].visible : true;
  215. if ( attributes.isInstanceDefinitionObject ) {
  216. instanceDefinitionObjects.push( _object );
  217. } else {
  218. object.add( _object );
  219. }
  220. break;
  221. }
  222. }
  223. for ( var i = 0; i < instanceDefinitions.length; i ++ ) {
  224. var iDef = instanceDefinitions[ i ];
  225. var objects = [];
  226. for ( var j = 0; j < iDef.attributes.objectIds.length; j ++ ) {
  227. var objId = iDef.attributes.objectIds[ j ];
  228. for ( var p = 0; p < instanceDefinitionObjects.length; p ++ ) {
  229. var idoId = instanceDefinitionObjects[ p ].userData.attributes.id;
  230. if ( objId === idoId ) {
  231. objects.push( instanceDefinitionObjects[ p ] );
  232. }
  233. }
  234. }
  235. // Currently clones geometry and does not take advantage of instancing
  236. for ( var j = 0; j < instanceReferences.length; j ++ ) {
  237. var iRef = instanceReferences[ j ];
  238. if ( iRef.geometry.parentIdefId === iDef.attributes.id ) {
  239. var iRefObject = new Object3D();
  240. var xf = iRef.geometry.xform.array;
  241. var matrix = new Matrix4();
  242. matrix.set( xf[ 0 ], xf[ 1 ], xf[ 2 ], xf[ 3 ], xf[ 4 ], xf[ 5 ], xf[ 6 ], xf[ 7 ], xf[ 8 ], xf[ 9 ], xf[ 10 ], xf[ 11 ], xf[ 12 ], xf[ 13 ], xf[ 14 ], xf[ 15 ] );
  243. iRefObject.applyMatrix4( matrix );
  244. for ( var p = 0; p < objects.length; p ++ ) {
  245. iRefObject.add( objects[ p ].clone( true ) );
  246. }
  247. object.add( iRefObject );
  248. }
  249. }
  250. }
  251. this.materials = [];
  252. return object;
  253. },
  254. _createObject: function ( obj, mat ) {
  255. var loader = new BufferGeometryLoader();
  256. var attributes = obj.attributes;
  257. switch ( obj.objectType ) {
  258. case 'Point':
  259. case 'PointSet':
  260. var geometry = loader.parse( obj.geometry );
  261. var _color = attributes.drawColor;
  262. var color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
  263. var material = new PointsMaterial( { color: color, sizeAttenuation: false, size: 2 } );
  264. if ( geometry.attributes.hasOwnProperty( 'color' ) ) {
  265. material.vertexColors = true;
  266. }
  267. material = this._compareMaterials( material );
  268. var points = new Points( geometry, material );
  269. points.userData[ 'attributes' ] = attributes;
  270. points.userData[ 'objectType' ] = obj.objectType;
  271. if ( attributes.name ) {
  272. points.name = attributes.name;
  273. }
  274. return points;
  275. case 'Mesh':
  276. case 'Extrusion':
  277. case 'SubD':
  278. var geometry = loader.parse( obj.geometry );
  279. if ( geometry.attributes.hasOwnProperty( 'color' ) ) {
  280. mat.vertexColors = true;
  281. }
  282. if ( mat === null ) {
  283. mat = this._createMaterial();
  284. mat = this._compareMaterials( mat );
  285. }
  286. var mesh = new Mesh( geometry, mat );
  287. mesh.castShadow = attributes.castsShadows;
  288. mesh.receiveShadow = attributes.receivesShadows;
  289. mesh.userData[ 'attributes' ] = attributes;
  290. mesh.userData[ 'objectType' ] = obj.objectType;
  291. if ( attributes.name ) {
  292. mesh.name = attributes.name;
  293. }
  294. return mesh;
  295. case 'Brep':
  296. var brepObject = new Object3D();
  297. for ( var j = 0; j < obj.geometry.length; j ++ ) {
  298. geometry = loader.parse( obj.geometry[ j ] );
  299. var mesh = new Mesh( geometry, mat );
  300. mesh.castShadow = attributes.castsShadows;
  301. mesh.receiveShadow = attributes.receivesShadows;
  302. brepObject.add( mesh );
  303. }
  304. brepObject.userData[ 'attributes' ] = attributes;
  305. brepObject.userData[ 'objectType' ] = obj.objectType;
  306. if ( attributes.name ) {
  307. brepObject.name = attributes.name;
  308. }
  309. return brepObject;
  310. case 'Curve':
  311. geometry = loader.parse( obj.geometry );
  312. var _color = attributes.drawColor;
  313. var color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
  314. var material = new LineBasicMaterial( { color: color } );
  315. material = this._compareMaterials( material );
  316. var lines = new Line( geometry, material );
  317. lines.userData[ 'attributes' ] = attributes;
  318. lines.userData[ 'objectType' ] = obj.objectType;
  319. if ( attributes.name ) {
  320. lines.name = attributes.name;
  321. }
  322. return lines;
  323. case 'TextDot':
  324. geometry = obj.geometry;
  325. var ctx = document.createElement( 'canvas' ).getContext( '2d' );
  326. var font = `${geometry.fontHeight}px ${geometry.fontFace}`;
  327. ctx.font = font;
  328. var width = ctx.measureText( geometry.text ).width + 10;
  329. var height = geometry.fontHeight + 10;
  330. var r = window.devicePixelRatio;
  331. ctx.canvas.width = width * r;
  332. ctx.canvas.height = height * r;
  333. ctx.canvas.style.width = width + 'px';
  334. ctx.canvas.style.height = height + 'px';
  335. ctx.setTransform( r, 0, 0, r, 0, 0 );
  336. ctx.font = font;
  337. ctx.textBaseline = 'middle';
  338. ctx.textAlign = 'center';
  339. var color = attributes.drawColor;
  340. ctx.fillStyle = `rgba(${color.r},${color.g},${color.b},${color.a})`;
  341. ctx.fillRect( 0, 0, width, height );
  342. ctx.fillStyle = 'white';
  343. ctx.fillText( geometry.text, width / 2, height / 2 );
  344. var texture = new CanvasTexture( ctx.canvas );
  345. texture.minFilter = LinearFilter;
  346. texture.wrapS = ClampToEdgeWrapping;
  347. texture.wrapT = ClampToEdgeWrapping;
  348. var material = new SpriteMaterial( { map: texture, depthTest: false } );
  349. var sprite = new Sprite( material );
  350. sprite.position.set( geometry.point[ 0 ], geometry.point[ 1 ], geometry.point[ 2 ] );
  351. sprite.scale.set( width / 10, height / 10, 1.0 );
  352. sprite.userData[ 'attributes' ] = attributes;
  353. sprite.userData[ 'objectType' ] = obj.objectType;
  354. if ( attributes.name ) {
  355. sprite.name = attributes.name;
  356. }
  357. return sprite;
  358. case 'Light':
  359. geometry = obj.geometry;
  360. var light;
  361. if ( geometry.isDirectionalLight ) {
  362. light = new DirectionalLight();
  363. light.castShadow = attributes.castsShadows;
  364. light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
  365. light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
  366. light.shadow.normalBias = 0.1;
  367. } else if ( geometry.isPointLight ) {
  368. light = new PointLight();
  369. light.castShadow = attributes.castsShadows;
  370. light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
  371. light.shadow.normalBias = 0.1;
  372. } else if ( geometry.isRectangularLight ) {
  373. light = new RectAreaLight();
  374. var width = Math.abs( geometry.width[ 2 ] );
  375. var height = Math.abs( geometry.length[ 0 ] );
  376. light.position.set( geometry.location[ 0 ] - ( height / 2 ), geometry.location[ 1 ], geometry.location[ 2 ] - ( width / 2 ) );
  377. light.height = height;
  378. light.width = width;
  379. light.lookAt( new Vector3( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] ) );
  380. } else if ( geometry.isSpotLight ) {
  381. light = new SpotLight();
  382. light.castShadow = attributes.castsShadows;
  383. light.position.set( geometry.location[ 0 ], geometry.location[ 1 ], geometry.location[ 2 ] );
  384. light.target.position.set( geometry.direction[ 0 ], geometry.direction[ 1 ], geometry.direction[ 2 ] );
  385. light.angle = geometry.spotAngleRadians;
  386. light.shadow.normalBias = 0.1;
  387. } else if ( geometry.isLinearLight ) {
  388. console.warn( 'THREE.3DMLoader: No conversion exists for linear lights.' );
  389. return;
  390. }
  391. if ( light ) {
  392. light.intensity = geometry.intensity;
  393. var _color = geometry.diffuse;
  394. var color = new Color( _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 );
  395. light.color = color;
  396. light.userData[ 'attributes' ] = attributes;
  397. light.userData[ 'objectType' ] = obj.objectType;
  398. }
  399. return light;
  400. }
  401. },
  402. _initLibrary: function () {
  403. if ( ! this.libraryPending ) {
  404. // Load rhino3dm wrapper.
  405. var jsLoader = new FileLoader( this.manager );
  406. jsLoader.setPath( this.libraryPath );
  407. var jsContent = new Promise( ( resolve, reject ) => {
  408. jsLoader.load( 'rhino3dm.js', resolve, undefined, reject );
  409. } );
  410. // Load rhino3dm WASM binary.
  411. var binaryLoader = new FileLoader( this.manager );
  412. binaryLoader.setPath( this.libraryPath );
  413. binaryLoader.setResponseType( 'arraybuffer' );
  414. var binaryContent = new Promise( ( resolve, reject ) => {
  415. binaryLoader.load( 'rhino3dm.wasm', resolve, undefined, reject );
  416. } );
  417. this.libraryPending = Promise.all( [ jsContent, binaryContent ] )
  418. .then( ( [ jsContent, binaryContent ] ) => {
  419. //this.libraryBinary = binaryContent;
  420. this.libraryConfig.wasmBinary = binaryContent;
  421. var fn = Rhino3dmLoader.Rhino3dmWorker.toString();
  422. var body = [
  423. '/* rhino3dm.js */',
  424. jsContent,
  425. '/* worker */',
  426. fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) )
  427. ].join( '\n' );
  428. this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) );
  429. } );
  430. }
  431. return this.libraryPending;
  432. },
  433. _getWorker: function ( taskCost ) {
  434. return this._initLibrary().then( () => {
  435. if ( this.workerPool.length < this.workerLimit ) {
  436. var worker = new Worker( this.workerSourceURL );
  437. worker._callbacks = {};
  438. worker._taskCosts = {};
  439. worker._taskLoad = 0;
  440. worker.postMessage( {
  441. type: 'init',
  442. libraryConfig: this.libraryConfig
  443. } );
  444. worker.onmessage = function ( e ) {
  445. var message = e.data;
  446. switch ( message.type ) {
  447. case 'decode':
  448. worker._callbacks[ message.id ].resolve( message );
  449. break;
  450. case 'error':
  451. worker._callbacks[ message.id ].reject( message );
  452. break;
  453. default:
  454. console.error( 'THREE.Rhino3dmLoader: Unexpected message, "' + message.type + '"' );
  455. }
  456. };
  457. this.workerPool.push( worker );
  458. } else {
  459. this.workerPool.sort( function ( a, b ) {
  460. return a._taskLoad > b._taskLoad ? - 1 : 1;
  461. } );
  462. }
  463. var worker = this.workerPool[ this.workerPool.length - 1 ];
  464. worker._taskLoad += taskCost;
  465. return worker;
  466. } );
  467. },
  468. _releaseTask: function ( worker, taskID ) {
  469. worker._taskLoad -= worker._taskCosts[ taskID ];
  470. delete worker._callbacks[ taskID ];
  471. delete worker._taskCosts[ taskID ];
  472. },
  473. dispose: function () {
  474. for ( var i = 0; i < this.workerPool.length; ++ i ) {
  475. this.workerPool[ i ].terminate();
  476. }
  477. this.workerPool.length = 0;
  478. return this;
  479. }
  480. } );
  481. /* WEB WORKER */
  482. Rhino3dmLoader.Rhino3dmWorker = function () {
  483. var libraryPending;
  484. var libraryConfig;
  485. var rhino;
  486. onmessage = function ( e ) {
  487. var message = e.data;
  488. switch ( message.type ) {
  489. case 'init':
  490. libraryConfig = message.libraryConfig;
  491. var wasmBinary = libraryConfig.wasmBinary;
  492. var RhinoModule;
  493. libraryPending = new Promise( function ( resolve ) {
  494. /* Like Basis Loader */
  495. RhinoModule = { wasmBinary, onRuntimeInitialized: resolve };
  496. rhino3dm( RhinoModule ); // eslint-disable-line no-undef
  497. } ).then( () => {
  498. rhino = RhinoModule;
  499. } );
  500. break;
  501. case 'decode':
  502. var buffer = message.buffer;
  503. libraryPending.then( () => {
  504. var data = decodeObjects( rhino, buffer );
  505. self.postMessage( { type: 'decode', id: message.id, data } );
  506. } );
  507. break;
  508. }
  509. };
  510. function decodeObjects( rhino, buffer ) {
  511. var arr = new Uint8Array( buffer );
  512. var doc = rhino.File3dm.fromByteArray( arr );
  513. var objects = [];
  514. var materials = [];
  515. var layers = [];
  516. var views = [];
  517. var namedViews = [];
  518. var groups = [];
  519. //Handle objects
  520. var objs = doc.objects();
  521. var cnt = objs.count;
  522. for ( var i = 0; i < cnt; i ++ ) {
  523. var _object = objs.get( i );
  524. var object = extractObjectData( _object, doc );
  525. _object.delete();
  526. if ( object !== undefined ) {
  527. if ( object.attributes.materialIndex >= 0 ) {
  528. var mId = doc.materials().findIndex( object.attributes.materialIndex ).id;
  529. object.attributes.materialUUID = mId;
  530. }
  531. objects.push( object );
  532. }
  533. }
  534. // Handle instance definitions
  535. // console.log( `Instance Definitions Count: ${doc.instanceDefinitions().count()}` );
  536. for ( var i = 0; i < doc.instanceDefinitions().count(); i ++ ) {
  537. var idef = doc.instanceDefinitions().get( i );
  538. var idefAttributes = extractProperties( idef );
  539. idefAttributes.objectIds = idef.getObjectIds();
  540. objects.push( { geometry: null, attributes: idefAttributes, objectType: 'InstanceDefinition' } );
  541. }
  542. // Handle materials
  543. var textureTypes = [
  544. // rhino.TextureType.Bitmap,
  545. rhino.TextureType.Diffuse,
  546. rhino.TextureType.Bump,
  547. rhino.TextureType.Transparency,
  548. rhino.TextureType.Opacity,
  549. rhino.TextureType.Emap
  550. ];
  551. var pbrTextureTypes = [
  552. rhino.TextureType.PBR_BaseColor,
  553. rhino.TextureType.PBR_Subsurface,
  554. rhino.TextureType.PBR_SubsurfaceScattering,
  555. rhino.TextureType.PBR_SubsurfaceScatteringRadius,
  556. rhino.TextureType.PBR_Metallic,
  557. rhino.TextureType.PBR_Specular,
  558. rhino.TextureType.PBR_SpecularTint,
  559. rhino.TextureType.PBR_Roughness,
  560. rhino.TextureType.PBR_Anisotropic,
  561. rhino.TextureType.PBR_Anisotropic_Rotation,
  562. rhino.TextureType.PBR_Sheen,
  563. rhino.TextureType.PBR_SheenTint,
  564. rhino.TextureType.PBR_Clearcoat,
  565. rhino.TextureType.PBR_ClearcoatBump,
  566. rhino.TextureType.PBR_ClearcoatRoughness,
  567. rhino.TextureType.PBR_OpacityIor,
  568. rhino.TextureType.PBR_OpacityRoughness,
  569. rhino.TextureType.PBR_Emission,
  570. rhino.TextureType.PBR_AmbientOcclusion,
  571. rhino.TextureType.PBR_Displacement
  572. ];
  573. for ( var i = 0; i < doc.materials().count(); i ++ ) {
  574. var _material = doc.materials().get( i );
  575. var _pbrMaterial = _material.physicallyBased();
  576. var material = extractProperties( _material );
  577. var textures = [];
  578. for ( var j = 0; j < textureTypes.length; j ++ ) {
  579. var _texture = _material.getTexture( textureTypes[ j ] );
  580. if ( _texture ) {
  581. var textureType = textureTypes[ j ].constructor.name;
  582. textureType = textureType.substring( 12, textureType.length );
  583. var texture = { type: textureType };
  584. var image = doc.getEmbeddedFileAsBase64( _texture.fileName );
  585. if ( image ) {
  586. texture.image = 'data:image/png;base64,' + image;
  587. } else {
  588. console.warn( `THREE.3DMLoader: Image for ${textureType} texture not embedded in file.` );
  589. texture.image = null;
  590. }
  591. textures.push( texture );
  592. _texture.delete();
  593. }
  594. }
  595. material.textures = textures;
  596. if ( _pbrMaterial.supported ) {
  597. console.log( 'pbr true' );
  598. for ( var j = 0; j < pbrTextureTypes.length; j ++ ) {
  599. var _texture = _material.getTexture( textureTypes[ j ] );
  600. if ( _texture ) {
  601. var image = doc.getEmbeddedFileAsBase64( _texture.fileName );
  602. var textureType = textureTypes[ j ].constructor.name;
  603. textureType = textureType.substring( 12, textureType.length );
  604. var texture = { type: textureType, image: 'data:image/png;base64,' + image };
  605. textures.push( texture );
  606. _texture.delete();
  607. }
  608. }
  609. var pbMaterialProperties = extractProperties( _material.physicallyBased() );
  610. material = Object.assign( pbMaterialProperties, material );
  611. }
  612. materials.push( material );
  613. _material.delete();
  614. _pbrMaterial.delete();
  615. }
  616. // Handle layers
  617. for ( var i = 0; i < doc.layers().count(); i ++ ) {
  618. var _layer = doc.layers().get( i );
  619. var layer = extractProperties( _layer );
  620. layers.push( layer );
  621. _layer.delete();
  622. }
  623. // Handle views
  624. for ( var i = 0; i < doc.views().count(); i ++ ) {
  625. var _view = doc.views().get( i );
  626. var view = extractProperties( _view );
  627. views.push( view );
  628. _view.delete();
  629. }
  630. // Handle named views
  631. for ( var i = 0; i < doc.namedViews().count(); i ++ ) {
  632. var _namedView = doc.namedViews().get( i );
  633. var namedView = extractProperties( _namedView );
  634. namedViews.push( namedView );
  635. _namedView.delete();
  636. }
  637. // Handle groups
  638. for ( var i = 0; i < doc.groups().count(); i ++ ) {
  639. var _group = doc.groups().get( i );
  640. var group = extractProperties( _group );
  641. groups.push( group );
  642. _group.delete();
  643. }
  644. // Handle settings
  645. var settings = extractProperties( doc.settings() );
  646. //TODO: Handle other document stuff like dimstyles, instance definitions, bitmaps etc.
  647. // Handle dimstyles
  648. // console.log( `Dimstyle Count: ${doc.dimstyles().count()}` );
  649. // Handle bitmaps
  650. // console.log( `Bitmap Count: ${doc.bitmaps().count()}` );
  651. // Handle strings -- this seems to be broken at the moment in rhino3dm
  652. // console.log( `Document Strings Count: ${doc.strings().count()}` );
  653. /*
  654. for( var i = 0; i < doc.strings().count(); i++ ){
  655. var _string= doc.strings().get( i );
  656. console.log(_string);
  657. var string = extractProperties( _group );
  658. strings.push( string );
  659. _string.delete();
  660. }
  661. */
  662. doc.delete();
  663. return { objects, materials, layers, views, namedViews, groups, settings };
  664. }
  665. function extractObjectData( object, doc ) {
  666. var _geometry = object.geometry();
  667. var _attributes = object.attributes();
  668. var objectType = _geometry.objectType;
  669. var geometry = null;
  670. var attributes = null;
  671. // skip instance definition objects
  672. //if( _attributes.isInstanceDefinitionObject ) { continue; }
  673. // TODO: handle other geometry types
  674. switch ( objectType ) {
  675. case rhino.ObjectType.Curve:
  676. var pts = curveToPoints( _geometry, 100 );
  677. var position = {};
  678. var attributes = {};
  679. var data = {};
  680. position.itemSize = 3;
  681. position.type = 'Float32Array';
  682. position.array = [];
  683. for ( var j = 0; j < pts.length; j ++ ) {
  684. position.array.push( pts[ j ][ 0 ] );
  685. position.array.push( pts[ j ][ 1 ] );
  686. position.array.push( pts[ j ][ 2 ] );
  687. }
  688. attributes.position = position;
  689. data.attributes = attributes;
  690. geometry = { data };
  691. break;
  692. case rhino.ObjectType.Point:
  693. var pt = _geometry.location;
  694. var position = {};
  695. var color = {};
  696. var attributes = {};
  697. var data = {};
  698. position.itemSize = 3;
  699. position.type = 'Float32Array';
  700. position.array = [ pt[ 0 ], pt[ 1 ], pt[ 2 ] ];
  701. var _color = _attributes.drawColor( doc );
  702. color.itemSize = 3;
  703. color.type = 'Float32Array';
  704. color.array = [ _color.r / 255.0, _color.g / 255.0, _color.b / 255.0 ];
  705. attributes.position = position;
  706. attributes.color = color;
  707. data.attributes = attributes;
  708. geometry = { data };
  709. break;
  710. case rhino.ObjectType.PointSet:
  711. case rhino.ObjectType.Mesh:
  712. geometry = _geometry.toThreejsJSON();
  713. break;
  714. case rhino.ObjectType.Brep:
  715. var faces = _geometry.faces();
  716. geometry = [];
  717. for ( var faceIndex = 0; faceIndex < faces.count; faceIndex ++ ) {
  718. var face = faces.get( faceIndex );
  719. var mesh = face.getMesh( rhino.MeshType.Any );
  720. if ( mesh ) {
  721. geometry.push( mesh.toThreejsJSON() );
  722. mesh.delete();
  723. }
  724. face.delete();
  725. }
  726. faces.delete();
  727. break;
  728. case rhino.ObjectType.Extrusion:
  729. var mesh = _geometry.getMesh( rhino.MeshType.Any );
  730. if ( mesh ) {
  731. geometry = mesh.toThreejsJSON();
  732. mesh.delete();
  733. }
  734. break;
  735. case rhino.ObjectType.TextDot:
  736. geometry = extractProperties( _geometry );
  737. break;
  738. case rhino.ObjectType.Light:
  739. geometry = extractProperties( _geometry );
  740. break;
  741. case rhino.ObjectType.InstanceReference:
  742. geometry = extractProperties( _geometry );
  743. geometry.xform = extractProperties( _geometry.xform );
  744. geometry.xform.array = _geometry.xform.toFloatArray( true );
  745. break;
  746. case rhino.ObjectType.SubD:
  747. // TODO: precalculate resulting vertices and faces and warn on excessive results
  748. _geometry.subdivide( 3 );
  749. var mesh = rhino.Mesh.createFromSubDControlNet( _geometry );
  750. if ( mesh ) {
  751. geometry = mesh.toThreejsJSON();
  752. mesh.delete();
  753. }
  754. break;
  755. /*
  756. case rhino.ObjectType.Annotation:
  757. case rhino.ObjectType.Hatch:
  758. case rhino.ObjectType.ClipPlane:
  759. */
  760. default:
  761. console.warn( `THREE.3DMLoader: TODO: Implement ${objectType.constructor.name}` );
  762. break;
  763. }
  764. if ( Array.isArray( geometry ) === false || geometry.length > 0 ) {
  765. var attributes = extractProperties( _attributes );
  766. attributes.geometry = extractProperties( _geometry );
  767. if ( _attributes.groupCount > 0 ) {
  768. attributes.groupIds = _attributes.getGroupList();
  769. }
  770. if ( _attributes.userStringCount > 0 ) {
  771. attributes.userStrings = _attributes.getUserStrings();
  772. }
  773. attributes.drawColor = _attributes.drawColor( doc );
  774. objectType = objectType.constructor.name;
  775. objectType = objectType.substring( 11, objectType.length );
  776. attributes.geometry.objectType = objectType;
  777. return { geometry, attributes, objectType };
  778. } else {
  779. console.warn( 'THREE.3DMLoader: Object has no mesh geometry. Consider opening this in Rhino, using a shaded display mode, and exporting again.' );
  780. }
  781. }
  782. function extractProperties( object ) {
  783. var result = {};
  784. for ( var property in object ) {
  785. if ( typeof object[ property ] !== 'function' ) {
  786. result[ property ] = object[ property ];
  787. } else {
  788. // console.log( `${property}: ${object[ property ]}` );
  789. }
  790. }
  791. return result;
  792. }
  793. function curveToPoints( curve, pointLimit ) {
  794. var pointCount = pointLimit;
  795. var rc = [];
  796. var ts = [];
  797. if ( curve instanceof rhino.LineCurve ) {
  798. return [ curve.pointAtStart, curve.pointAtEnd ];
  799. }
  800. if ( curve instanceof rhino.PolylineCurve ) {
  801. pointCount = curve.pointCount;
  802. for ( var i = 0; i < pointCount; i ++ ) {
  803. rc.push( curve.point( i ) );
  804. }
  805. return rc;
  806. }
  807. if ( curve instanceof rhino.PolyCurve ) {
  808. var segmentCount = curve.segmentCount;
  809. for ( var i = 0; i < segmentCount; i ++ ) {
  810. var segment = curve.segmentCurve( i );
  811. var segmentArray = curveToPoints( segment, pointCount );
  812. rc = rc.concat( segmentArray );
  813. segment.delete();
  814. }
  815. return rc;
  816. }
  817. if ( curve instanceof rhino.ArcCurve ) {
  818. pointCount = Math.floor( curve.angleDegrees / 5 );
  819. pointCount = pointCount < 2 ? 2 : pointCount;
  820. // alternative to this hardcoded version: https://stackoverflow.com/a/18499923/2179399
  821. }
  822. if ( curve instanceof rhino.NurbsCurve && curve.degree === 1 ) {
  823. if ( curve.segmentCount === undefined || curve.segmentCount === 1 ) {
  824. return [ curve.pointAtStart, curve.pointAtEnd ];
  825. }
  826. }
  827. var domain = curve.domain;
  828. var divisions = pointCount - 1.0;
  829. for ( var j = 0; j < pointCount; j ++ ) {
  830. var t = domain[ 0 ] + ( j / divisions ) * ( domain[ 1 ] - domain[ 0 ] );
  831. if ( t === domain[ 0 ] || t === domain[ 1 ] ) {
  832. ts.push( t );
  833. continue;
  834. }
  835. var tan = curve.tangentAt( t );
  836. var prevTan = curve.tangentAt( ts.slice( - 1 )[ 0 ] );
  837. // Duplicaated from THREE.Vector3
  838. // How to pass imports to worker?
  839. var tS = tan[ 0 ] * tan[ 0 ] + tan[ 1 ] * tan[ 1 ] + tan[ 2 ] * tan[ 2 ];
  840. var ptS = prevTan[ 0 ] * prevTan[ 0 ] + prevTan[ 1 ] * prevTan[ 1 ] + prevTan[ 2 ] * prevTan[ 2 ];
  841. var denominator = Math.sqrt( tS * ptS );
  842. var angle;
  843. if ( denominator === 0 ) {
  844. angle = Math.PI / 2;
  845. } else {
  846. var theta = ( tan.x * prevTan.x + tan.y * prevTan.y + tan.z * prevTan.z ) / denominator;
  847. angle = Math.acos( Math.max( - 1, Math.min( 1, theta ) ) );
  848. }
  849. if ( angle < 0.1 ) continue;
  850. ts.push( t );
  851. }
  852. rc = ts.map( t => curve.pointAt( t ) );
  853. return rc;
  854. }
  855. };
  856. export { Rhino3dmLoader };