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- import {
- CompressedTexture,
- Loader,
- LoadingManager,
- WebGLRenderer
- } from '../../../src/Three';
- export class BasisTextureLoader extends Loader {
- constructor( manager?: LoadingManager );
- transcoderBinary: ArrayBuffer | null;
- transcoderPath: string;
- transcoderPending: Promise<void> | null;
- workerConfig: {
- format: number;
- astcSupported: boolean;
- etcSupported: boolean;
- dxtSupported: boolean;
- pvrtcSupported: boolean;
- }
- workerLimit: number;
- workerNextTaskID: number;
- workerPool: object[];
- workerSourceURL: string;
- detectSupport( renderer: WebGLRenderer ): this;
- load( url: string, onLoad: ( texture: CompressedTexture ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void;
- loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<CompressedTexture>;
- setTranscoderPath( path: string ): this;
- setWorkerLimit( workerLimit: number ): this;
- dispose(): void;
- }
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