BasisTextureLoader.d.ts 963 B

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  1. import {
  2. CompressedTexture,
  3. Loader,
  4. LoadingManager,
  5. WebGLRenderer
  6. } from '../../../src/Three';
  7. export class BasisTextureLoader extends Loader {
  8. constructor( manager?: LoadingManager );
  9. transcoderBinary: ArrayBuffer | null;
  10. transcoderPath: string;
  11. transcoderPending: Promise<void> | null;
  12. workerConfig: {
  13. format: number;
  14. astcSupported: boolean;
  15. etcSupported: boolean;
  16. dxtSupported: boolean;
  17. pvrtcSupported: boolean;
  18. }
  19. workerLimit: number;
  20. workerNextTaskID: number;
  21. workerPool: object[];
  22. workerSourceURL: string;
  23. detectSupport( renderer: WebGLRenderer ): this;
  24. load( url: string, onLoad: ( texture: CompressedTexture ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void;
  25. loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<CompressedTexture>;
  26. setTranscoderPath( path: string ): this;
  27. setWorkerLimit( workerLimit: number ): this;
  28. dispose(): void;
  29. }