SVGLoader.js 49 KB

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  1. import {
  2. BufferGeometry,
  3. FileLoader,
  4. Float32BufferAttribute,
  5. Loader,
  6. Matrix3,
  7. Path,
  8. ShapePath,
  9. Vector2,
  10. Vector3
  11. } from '../../../build/three.module.js';
  12. var SVGLoader = function ( manager ) {
  13. Loader.call( this, manager );
  14. // Default dots per inch
  15. this.defaultDPI = 90;
  16. // Accepted units: 'mm', 'cm', 'in', 'pt', 'pc', 'px'
  17. this.defaultUnit = 'px';
  18. };
  19. SVGLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  20. constructor: SVGLoader,
  21. load: function ( url, onLoad, onProgress, onError ) {
  22. var scope = this;
  23. var loader = new FileLoader( scope.manager );
  24. loader.setPath( scope.path );
  25. loader.setRequestHeader( scope.requestHeader );
  26. loader.setWithCredentials( scope.withCredentials );
  27. loader.load( url, function ( text ) {
  28. try {
  29. onLoad( scope.parse( text ) );
  30. } catch ( e ) {
  31. if ( onError ) {
  32. onError( e );
  33. } else {
  34. console.error( e );
  35. }
  36. scope.manager.itemError( url );
  37. }
  38. }, onProgress, onError );
  39. },
  40. parse: function ( text ) {
  41. var scope = this;
  42. function parseNode( node, style ) {
  43. if ( node.nodeType !== 1 ) return;
  44. var transform = getNodeTransform( node );
  45. var traverseChildNodes = true;
  46. var path = null;
  47. switch ( node.nodeName ) {
  48. case 'svg':
  49. break;
  50. case 'style':
  51. parseCSSStylesheet( node );
  52. break;
  53. case 'g':
  54. style = parseStyle( node, style );
  55. break;
  56. case 'path':
  57. style = parseStyle( node, style );
  58. if ( node.hasAttribute( 'd' ) ) path = parsePathNode( node );
  59. break;
  60. case 'rect':
  61. style = parseStyle( node, style );
  62. path = parseRectNode( node );
  63. break;
  64. case 'polygon':
  65. style = parseStyle( node, style );
  66. path = parsePolygonNode( node );
  67. break;
  68. case 'polyline':
  69. style = parseStyle( node, style );
  70. path = parsePolylineNode( node );
  71. break;
  72. case 'circle':
  73. style = parseStyle( node, style );
  74. path = parseCircleNode( node );
  75. break;
  76. case 'ellipse':
  77. style = parseStyle( node, style );
  78. path = parseEllipseNode( node );
  79. break;
  80. case 'line':
  81. style = parseStyle( node, style );
  82. path = parseLineNode( node );
  83. break;
  84. case 'defs':
  85. traverseChildNodes = false;
  86. break;
  87. case 'use':
  88. style = parseStyle( node, style );
  89. var usedNodeId = node.href.baseVal.substring( 1 );
  90. var usedNode = node.viewportElement.getElementById( usedNodeId );
  91. if ( usedNode ) {
  92. parseNode( usedNode, style );
  93. } else {
  94. console.warn( 'SVGLoader: \'use node\' references non-existent node id: ' + usedNodeId );
  95. }
  96. break;
  97. default:
  98. // console.log( node );
  99. }
  100. if ( path ) {
  101. if ( style.fill !== undefined && style.fill !== 'none' ) {
  102. path.color.setStyle( style.fill );
  103. }
  104. transformPath( path, currentTransform );
  105. paths.push( path );
  106. path.userData = { node: node, style: style };
  107. }
  108. if ( traverseChildNodes ) {
  109. var nodes = node.childNodes;
  110. for ( var i = 0; i < nodes.length; i ++ ) {
  111. parseNode( nodes[ i ], style );
  112. }
  113. }
  114. if ( transform ) {
  115. transformStack.pop();
  116. if ( transformStack.length > 0 ) {
  117. currentTransform.copy( transformStack[ transformStack.length - 1 ] );
  118. } else {
  119. currentTransform.identity();
  120. }
  121. }
  122. }
  123. function parsePathNode( node ) {
  124. var path = new ShapePath();
  125. var point = new Vector2();
  126. var control = new Vector2();
  127. var firstPoint = new Vector2();
  128. var isFirstPoint = true;
  129. var doSetFirstPoint = false;
  130. var d = node.getAttribute( 'd' );
  131. // console.log( d );
  132. var commands = d.match( /[a-df-z][^a-df-z]*/ig );
  133. for ( var i = 0, l = commands.length; i < l; i ++ ) {
  134. var command = commands[ i ];
  135. var type = command.charAt( 0 );
  136. var data = command.substr( 1 ).trim();
  137. if ( isFirstPoint === true ) {
  138. doSetFirstPoint = true;
  139. isFirstPoint = false;
  140. }
  141. switch ( type ) {
  142. case 'M':
  143. var numbers = parseFloats( data );
  144. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  145. point.x = numbers[ j + 0 ];
  146. point.y = numbers[ j + 1 ];
  147. control.x = point.x;
  148. control.y = point.y;
  149. if ( j === 0 ) {
  150. path.moveTo( point.x, point.y );
  151. } else {
  152. path.lineTo( point.x, point.y );
  153. }
  154. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  155. }
  156. break;
  157. case 'H':
  158. var numbers = parseFloats( data );
  159. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  160. point.x = numbers[ j ];
  161. control.x = point.x;
  162. control.y = point.y;
  163. path.lineTo( point.x, point.y );
  164. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  165. }
  166. break;
  167. case 'V':
  168. var numbers = parseFloats( data );
  169. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  170. point.y = numbers[ j ];
  171. control.x = point.x;
  172. control.y = point.y;
  173. path.lineTo( point.x, point.y );
  174. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  175. }
  176. break;
  177. case 'L':
  178. var numbers = parseFloats( data );
  179. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  180. point.x = numbers[ j + 0 ];
  181. point.y = numbers[ j + 1 ];
  182. control.x = point.x;
  183. control.y = point.y;
  184. path.lineTo( point.x, point.y );
  185. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  186. }
  187. break;
  188. case 'C':
  189. var numbers = parseFloats( data );
  190. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  191. path.bezierCurveTo(
  192. numbers[ j + 0 ],
  193. numbers[ j + 1 ],
  194. numbers[ j + 2 ],
  195. numbers[ j + 3 ],
  196. numbers[ j + 4 ],
  197. numbers[ j + 5 ]
  198. );
  199. control.x = numbers[ j + 2 ];
  200. control.y = numbers[ j + 3 ];
  201. point.x = numbers[ j + 4 ];
  202. point.y = numbers[ j + 5 ];
  203. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  204. }
  205. break;
  206. case 'S':
  207. var numbers = parseFloats( data );
  208. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  209. path.bezierCurveTo(
  210. getReflection( point.x, control.x ),
  211. getReflection( point.y, control.y ),
  212. numbers[ j + 0 ],
  213. numbers[ j + 1 ],
  214. numbers[ j + 2 ],
  215. numbers[ j + 3 ]
  216. );
  217. control.x = numbers[ j + 0 ];
  218. control.y = numbers[ j + 1 ];
  219. point.x = numbers[ j + 2 ];
  220. point.y = numbers[ j + 3 ];
  221. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  222. }
  223. break;
  224. case 'Q':
  225. var numbers = parseFloats( data );
  226. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  227. path.quadraticCurveTo(
  228. numbers[ j + 0 ],
  229. numbers[ j + 1 ],
  230. numbers[ j + 2 ],
  231. numbers[ j + 3 ]
  232. );
  233. control.x = numbers[ j + 0 ];
  234. control.y = numbers[ j + 1 ];
  235. point.x = numbers[ j + 2 ];
  236. point.y = numbers[ j + 3 ];
  237. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  238. }
  239. break;
  240. case 'T':
  241. var numbers = parseFloats( data );
  242. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  243. var rx = getReflection( point.x, control.x );
  244. var ry = getReflection( point.y, control.y );
  245. path.quadraticCurveTo(
  246. rx,
  247. ry,
  248. numbers[ j + 0 ],
  249. numbers[ j + 1 ]
  250. );
  251. control.x = rx;
  252. control.y = ry;
  253. point.x = numbers[ j + 0 ];
  254. point.y = numbers[ j + 1 ];
  255. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  256. }
  257. break;
  258. case 'A':
  259. var numbers = parseFloats( data );
  260. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  261. // skip command if start point == end point
  262. if ( numbers[ j + 5 ] == point.x && numbers[ j + 6 ] == point.y ) continue;
  263. var start = point.clone();
  264. point.x = numbers[ j + 5 ];
  265. point.y = numbers[ j + 6 ];
  266. control.x = point.x;
  267. control.y = point.y;
  268. parseArcCommand(
  269. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  270. );
  271. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  272. }
  273. break;
  274. case 'm':
  275. var numbers = parseFloats( data );
  276. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  277. point.x += numbers[ j + 0 ];
  278. point.y += numbers[ j + 1 ];
  279. control.x = point.x;
  280. control.y = point.y;
  281. if ( j === 0 ) {
  282. path.moveTo( point.x, point.y );
  283. } else {
  284. path.lineTo( point.x, point.y );
  285. }
  286. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  287. }
  288. break;
  289. case 'h':
  290. var numbers = parseFloats( data );
  291. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  292. point.x += numbers[ j ];
  293. control.x = point.x;
  294. control.y = point.y;
  295. path.lineTo( point.x, point.y );
  296. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  297. }
  298. break;
  299. case 'v':
  300. var numbers = parseFloats( data );
  301. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  302. point.y += numbers[ j ];
  303. control.x = point.x;
  304. control.y = point.y;
  305. path.lineTo( point.x, point.y );
  306. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  307. }
  308. break;
  309. case 'l':
  310. var numbers = parseFloats( data );
  311. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  312. point.x += numbers[ j + 0 ];
  313. point.y += numbers[ j + 1 ];
  314. control.x = point.x;
  315. control.y = point.y;
  316. path.lineTo( point.x, point.y );
  317. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  318. }
  319. break;
  320. case 'c':
  321. var numbers = parseFloats( data );
  322. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  323. path.bezierCurveTo(
  324. point.x + numbers[ j + 0 ],
  325. point.y + numbers[ j + 1 ],
  326. point.x + numbers[ j + 2 ],
  327. point.y + numbers[ j + 3 ],
  328. point.x + numbers[ j + 4 ],
  329. point.y + numbers[ j + 5 ]
  330. );
  331. control.x = point.x + numbers[ j + 2 ];
  332. control.y = point.y + numbers[ j + 3 ];
  333. point.x += numbers[ j + 4 ];
  334. point.y += numbers[ j + 5 ];
  335. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  336. }
  337. break;
  338. case 's':
  339. var numbers = parseFloats( data );
  340. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  341. path.bezierCurveTo(
  342. getReflection( point.x, control.x ),
  343. getReflection( point.y, control.y ),
  344. point.x + numbers[ j + 0 ],
  345. point.y + numbers[ j + 1 ],
  346. point.x + numbers[ j + 2 ],
  347. point.y + numbers[ j + 3 ]
  348. );
  349. control.x = point.x + numbers[ j + 0 ];
  350. control.y = point.y + numbers[ j + 1 ];
  351. point.x += numbers[ j + 2 ];
  352. point.y += numbers[ j + 3 ];
  353. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  354. }
  355. break;
  356. case 'q':
  357. var numbers = parseFloats( data );
  358. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  359. path.quadraticCurveTo(
  360. point.x + numbers[ j + 0 ],
  361. point.y + numbers[ j + 1 ],
  362. point.x + numbers[ j + 2 ],
  363. point.y + numbers[ j + 3 ]
  364. );
  365. control.x = point.x + numbers[ j + 0 ];
  366. control.y = point.y + numbers[ j + 1 ];
  367. point.x += numbers[ j + 2 ];
  368. point.y += numbers[ j + 3 ];
  369. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  370. }
  371. break;
  372. case 't':
  373. var numbers = parseFloats( data );
  374. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  375. var rx = getReflection( point.x, control.x );
  376. var ry = getReflection( point.y, control.y );
  377. path.quadraticCurveTo(
  378. rx,
  379. ry,
  380. point.x + numbers[ j + 0 ],
  381. point.y + numbers[ j + 1 ]
  382. );
  383. control.x = rx;
  384. control.y = ry;
  385. point.x = point.x + numbers[ j + 0 ];
  386. point.y = point.y + numbers[ j + 1 ];
  387. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  388. }
  389. break;
  390. case 'a':
  391. var numbers = parseFloats( data );
  392. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  393. // skip command if no displacement
  394. if ( numbers[ j + 5 ] == 0 && numbers[ j + 6 ] == 0 ) continue;
  395. var start = point.clone();
  396. point.x += numbers[ j + 5 ];
  397. point.y += numbers[ j + 6 ];
  398. control.x = point.x;
  399. control.y = point.y;
  400. parseArcCommand(
  401. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  402. );
  403. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  404. }
  405. break;
  406. case 'Z':
  407. case 'z':
  408. path.currentPath.autoClose = true;
  409. if ( path.currentPath.curves.length > 0 ) {
  410. // Reset point to beginning of Path
  411. point.copy( firstPoint );
  412. path.currentPath.currentPoint.copy( point );
  413. isFirstPoint = true;
  414. }
  415. break;
  416. default:
  417. console.warn( command );
  418. }
  419. // console.log( type, parseFloats( data ), parseFloats( data ).length )
  420. doSetFirstPoint = false;
  421. }
  422. return path;
  423. }
  424. function parseCSSStylesheet( node ) {
  425. if ( ! node.sheet || ! node.sheet.cssRules || ! node.sheet.cssRules.length ) return;
  426. for ( var i = 0; i < node.sheet.cssRules.length; i ++ ) {
  427. var stylesheet = node.sheet.cssRules[ i ];
  428. if ( stylesheet.type !== 1 ) continue;
  429. var selectorList = stylesheet.selectorText
  430. .split( /,/gm )
  431. .filter( Boolean )
  432. .map( i => i.trim() );
  433. for ( var j = 0; j < selectorList.length; j ++ ) {
  434. stylesheets[ selectorList[ j ] ] = Object.assign(
  435. stylesheets[ selectorList[ j ] ] || {},
  436. stylesheet.style
  437. );
  438. }
  439. }
  440. }
  441. /**
  442. * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
  443. * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
  444. * From
  445. * rx ry x-axis-rotation large-arc-flag sweep-flag x y
  446. * To
  447. * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
  448. */
  449. function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) {
  450. if ( rx == 0 || ry == 0 ) {
  451. // draw a line if either of the radii == 0
  452. path.lineTo( end.x, end.y );
  453. return;
  454. }
  455. x_axis_rotation = x_axis_rotation * Math.PI / 180;
  456. // Ensure radii are positive
  457. rx = Math.abs( rx );
  458. ry = Math.abs( ry );
  459. // Compute (x1', y1')
  460. var dx2 = ( start.x - end.x ) / 2.0;
  461. var dy2 = ( start.y - end.y ) / 2.0;
  462. var x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2;
  463. var y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2;
  464. // Compute (cx', cy')
  465. var rxs = rx * rx;
  466. var rys = ry * ry;
  467. var x1ps = x1p * x1p;
  468. var y1ps = y1p * y1p;
  469. // Ensure radii are large enough
  470. var cr = x1ps / rxs + y1ps / rys;
  471. if ( cr > 1 ) {
  472. // scale up rx,ry equally so cr == 1
  473. var s = Math.sqrt( cr );
  474. rx = s * rx;
  475. ry = s * ry;
  476. rxs = rx * rx;
  477. rys = ry * ry;
  478. }
  479. var dq = ( rxs * y1ps + rys * x1ps );
  480. var pq = ( rxs * rys - dq ) / dq;
  481. var q = Math.sqrt( Math.max( 0, pq ) );
  482. if ( large_arc_flag === sweep_flag ) q = - q;
  483. var cxp = q * rx * y1p / ry;
  484. var cyp = - q * ry * x1p / rx;
  485. // Step 3: Compute (cx, cy) from (cx', cy')
  486. var cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2;
  487. var cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2;
  488. // Step 4: Compute θ1 and Δθ
  489. var theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry );
  490. var delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 );
  491. path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation );
  492. }
  493. function svgAngle( ux, uy, vx, vy ) {
  494. var dot = ux * vx + uy * vy;
  495. var len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy );
  496. var ang = Math.acos( Math.max( - 1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear
  497. if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang;
  498. return ang;
  499. }
  500. /*
  501. * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
  502. * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
  503. */
  504. function parseRectNode( node ) {
  505. var x = parseFloatWithUnits( node.getAttribute( 'x' ) || 0 );
  506. var y = parseFloatWithUnits( node.getAttribute( 'y' ) || 0 );
  507. var rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || 0 );
  508. var ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || 0 );
  509. var w = parseFloatWithUnits( node.getAttribute( 'width' ) );
  510. var h = parseFloatWithUnits( node.getAttribute( 'height' ) );
  511. var path = new ShapePath();
  512. path.moveTo( x + 2 * rx, y );
  513. path.lineTo( x + w - 2 * rx, y );
  514. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y, x + w, y, x + w, y + 2 * ry );
  515. path.lineTo( x + w, y + h - 2 * ry );
  516. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y + h, x + w, y + h, x + w - 2 * rx, y + h );
  517. path.lineTo( x + 2 * rx, y + h );
  518. if ( rx !== 0 || ry !== 0 ) {
  519. path.bezierCurveTo( x, y + h, x, y + h, x, y + h - 2 * ry );
  520. }
  521. path.lineTo( x, y + 2 * ry );
  522. if ( rx !== 0 || ry !== 0 ) {
  523. path.bezierCurveTo( x, y, x, y, x + 2 * rx, y );
  524. }
  525. return path;
  526. }
  527. function parsePolygonNode( node ) {
  528. function iterator( match, a, b ) {
  529. var x = parseFloatWithUnits( a );
  530. var y = parseFloatWithUnits( b );
  531. if ( index === 0 ) {
  532. path.moveTo( x, y );
  533. } else {
  534. path.lineTo( x, y );
  535. }
  536. index ++;
  537. }
  538. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  539. var path = new ShapePath();
  540. var index = 0;
  541. node.getAttribute( 'points' ).replace( regex, iterator );
  542. path.currentPath.autoClose = true;
  543. return path;
  544. }
  545. function parsePolylineNode( node ) {
  546. function iterator( match, a, b ) {
  547. var x = parseFloatWithUnits( a );
  548. var y = parseFloatWithUnits( b );
  549. if ( index === 0 ) {
  550. path.moveTo( x, y );
  551. } else {
  552. path.lineTo( x, y );
  553. }
  554. index ++;
  555. }
  556. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  557. var path = new ShapePath();
  558. var index = 0;
  559. node.getAttribute( 'points' ).replace( regex, iterator );
  560. path.currentPath.autoClose = false;
  561. return path;
  562. }
  563. function parseCircleNode( node ) {
  564. var x = parseFloatWithUnits( node.getAttribute( 'cx' ) );
  565. var y = parseFloatWithUnits( node.getAttribute( 'cy' ) );
  566. var r = parseFloatWithUnits( node.getAttribute( 'r' ) );
  567. var subpath = new Path();
  568. subpath.absarc( x, y, r, 0, Math.PI * 2 );
  569. var path = new ShapePath();
  570. path.subPaths.push( subpath );
  571. return path;
  572. }
  573. function parseEllipseNode( node ) {
  574. var x = parseFloatWithUnits( node.getAttribute( 'cx' ) );
  575. var y = parseFloatWithUnits( node.getAttribute( 'cy' ) );
  576. var rx = parseFloatWithUnits( node.getAttribute( 'rx' ) );
  577. var ry = parseFloatWithUnits( node.getAttribute( 'ry' ) );
  578. var subpath = new Path();
  579. subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
  580. var path = new ShapePath();
  581. path.subPaths.push( subpath );
  582. return path;
  583. }
  584. function parseLineNode( node ) {
  585. var x1 = parseFloatWithUnits( node.getAttribute( 'x1' ) );
  586. var y1 = parseFloatWithUnits( node.getAttribute( 'y1' ) );
  587. var x2 = parseFloatWithUnits( node.getAttribute( 'x2' ) );
  588. var y2 = parseFloatWithUnits( node.getAttribute( 'y2' ) );
  589. var path = new ShapePath();
  590. path.moveTo( x1, y1 );
  591. path.lineTo( x2, y2 );
  592. path.currentPath.autoClose = false;
  593. return path;
  594. }
  595. //
  596. function parseStyle( node, style ) {
  597. style = Object.assign( {}, style ); // clone style
  598. var stylesheetStyles = {};
  599. if ( node.hasAttribute( 'class' ) ) {
  600. var classSelectors = node.getAttribute( 'class' )
  601. .split( /\s/ )
  602. .filter( Boolean )
  603. .map( i => i.trim() );
  604. for ( var i = 0; i < classSelectors.length; i ++ ) {
  605. stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '.' + classSelectors[ i ] ] );
  606. }
  607. }
  608. if ( node.hasAttribute( 'id' ) ) {
  609. stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '#' + node.getAttribute( 'id' ) ] );
  610. }
  611. function addStyle( svgName, jsName, adjustFunction ) {
  612. if ( adjustFunction === undefined ) adjustFunction = function copy( v ) {
  613. if ( v.startsWith( 'url' ) ) console.warn( 'SVGLoader: url access in attributes is not implemented.' );
  614. return v;
  615. };
  616. if ( node.hasAttribute( svgName ) ) style[ jsName ] = adjustFunction( node.getAttribute( svgName ) );
  617. if ( stylesheetStyles[ svgName ] ) style[ jsName ] = adjustFunction( stylesheetStyles[ svgName ] );
  618. if ( node.style && node.style[ svgName ] !== '' ) style[ jsName ] = adjustFunction( node.style[ svgName ] );
  619. }
  620. function clamp( v ) {
  621. return Math.max( 0, Math.min( 1, parseFloatWithUnits( v ) ) );
  622. }
  623. function positive( v ) {
  624. return Math.max( 0, parseFloatWithUnits( v ) );
  625. }
  626. addStyle( 'fill', 'fill' );
  627. addStyle( 'fill-opacity', 'fillOpacity', clamp );
  628. addStyle( 'opacity', 'opacity', clamp );
  629. addStyle( 'stroke', 'stroke' );
  630. addStyle( 'stroke-opacity', 'strokeOpacity', clamp );
  631. addStyle( 'stroke-width', 'strokeWidth', positive );
  632. addStyle( 'stroke-linejoin', 'strokeLineJoin' );
  633. addStyle( 'stroke-linecap', 'strokeLineCap' );
  634. addStyle( 'stroke-miterlimit', 'strokeMiterLimit', positive );
  635. addStyle( 'visibility', 'visibility' );
  636. return style;
  637. }
  638. // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
  639. function getReflection( a, b ) {
  640. return a - ( b - a );
  641. }
  642. function parseFloats( string ) {
  643. var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
  644. for ( var i = 0; i < array.length; i ++ ) {
  645. var number = array[ i ];
  646. // Handle values like 48.6037.7.8
  647. // TODO Find a regex for this
  648. if ( number.indexOf( '.' ) !== number.lastIndexOf( '.' ) ) {
  649. var split = number.split( '.' );
  650. for ( var s = 2; s < split.length; s ++ ) {
  651. array.splice( i + s - 1, 0, '0.' + split[ s ] );
  652. }
  653. }
  654. array[ i ] = parseFloatWithUnits( number );
  655. }
  656. return array;
  657. }
  658. // Units
  659. var units = [ 'mm', 'cm', 'in', 'pt', 'pc', 'px' ];
  660. // Conversion: [ fromUnit ][ toUnit ] (-1 means dpi dependent)
  661. var unitConversion = {
  662. 'mm': {
  663. 'mm': 1,
  664. 'cm': 0.1,
  665. 'in': 1 / 25.4,
  666. 'pt': 72 / 25.4,
  667. 'pc': 6 / 25.4,
  668. 'px': - 1
  669. },
  670. 'cm': {
  671. 'mm': 10,
  672. 'cm': 1,
  673. 'in': 1 / 2.54,
  674. 'pt': 72 / 2.54,
  675. 'pc': 6 / 2.54,
  676. 'px': - 1
  677. },
  678. 'in': {
  679. 'mm': 25.4,
  680. 'cm': 2.54,
  681. 'in': 1,
  682. 'pt': 72,
  683. 'pc': 6,
  684. 'px': - 1
  685. },
  686. 'pt': {
  687. 'mm': 25.4 / 72,
  688. 'cm': 2.54 / 72,
  689. 'in': 1 / 72,
  690. 'pt': 1,
  691. 'pc': 6 / 72,
  692. 'px': - 1
  693. },
  694. 'pc': {
  695. 'mm': 25.4 / 6,
  696. 'cm': 2.54 / 6,
  697. 'in': 1 / 6,
  698. 'pt': 72 / 6,
  699. 'pc': 1,
  700. 'px': - 1
  701. },
  702. 'px': {
  703. 'px': 1
  704. }
  705. };
  706. function parseFloatWithUnits( string ) {
  707. var theUnit = 'px';
  708. if ( typeof string === 'string' || string instanceof String ) {
  709. for ( var i = 0, n = units.length; i < n; i ++ ) {
  710. var u = units[ i ];
  711. if ( string.endsWith( u ) ) {
  712. theUnit = u;
  713. string = string.substring( 0, string.length - u.length );
  714. break;
  715. }
  716. }
  717. }
  718. var scale = undefined;
  719. if ( theUnit === 'px' && scope.defaultUnit !== 'px' ) {
  720. // Conversion scale from pixels to inches, then to default units
  721. scale = unitConversion[ 'in' ][ scope.defaultUnit ] / scope.defaultDPI;
  722. } else {
  723. scale = unitConversion[ theUnit ][ scope.defaultUnit ];
  724. if ( scale < 0 ) {
  725. // Conversion scale to pixels
  726. scale = unitConversion[ theUnit ][ 'in' ] * scope.defaultDPI;
  727. }
  728. }
  729. return scale * parseFloat( string );
  730. }
  731. // Transforms
  732. function getNodeTransform( node ) {
  733. if ( ! ( node.hasAttribute( 'transform' ) || ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) ) ) {
  734. return null;
  735. }
  736. var transform = parseNodeTransform( node );
  737. if ( transformStack.length > 0 ) {
  738. transform.premultiply( transformStack[ transformStack.length - 1 ] );
  739. }
  740. currentTransform.copy( transform );
  741. transformStack.push( transform );
  742. return transform;
  743. }
  744. function parseNodeTransform( node ) {
  745. var transform = new Matrix3();
  746. var currentTransform = tempTransform0;
  747. if ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) {
  748. var tx = parseFloatWithUnits( node.getAttribute( 'x' ) );
  749. var ty = parseFloatWithUnits( node.getAttribute( 'y' ) );
  750. transform.translate( tx, ty );
  751. }
  752. if ( node.hasAttribute( 'transform' ) ) {
  753. var transformsTexts = node.getAttribute( 'transform' ).split( ')' );
  754. for ( var tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex -- ) {
  755. var transformText = transformsTexts[ tIndex ].trim();
  756. if ( transformText === '' ) continue;
  757. var openParPos = transformText.indexOf( '(' );
  758. var closeParPos = transformText.length;
  759. if ( openParPos > 0 && openParPos < closeParPos ) {
  760. var transformType = transformText.substr( 0, openParPos );
  761. var array = parseFloats( transformText.substr( openParPos + 1, closeParPos - openParPos - 1 ) );
  762. currentTransform.identity();
  763. switch ( transformType ) {
  764. case 'translate':
  765. if ( array.length >= 1 ) {
  766. var tx = array[ 0 ];
  767. var ty = tx;
  768. if ( array.length >= 2 ) {
  769. ty = array[ 1 ];
  770. }
  771. currentTransform.translate( tx, ty );
  772. }
  773. break;
  774. case 'rotate':
  775. if ( array.length >= 1 ) {
  776. var angle = 0;
  777. var cx = 0;
  778. var cy = 0;
  779. // Angle
  780. angle = - array[ 0 ] * Math.PI / 180;
  781. if ( array.length >= 3 ) {
  782. // Center x, y
  783. cx = array[ 1 ];
  784. cy = array[ 2 ];
  785. }
  786. // Rotate around center (cx, cy)
  787. tempTransform1.identity().translate( - cx, - cy );
  788. tempTransform2.identity().rotate( angle );
  789. tempTransform3.multiplyMatrices( tempTransform2, tempTransform1 );
  790. tempTransform1.identity().translate( cx, cy );
  791. currentTransform.multiplyMatrices( tempTransform1, tempTransform3 );
  792. }
  793. break;
  794. case 'scale':
  795. if ( array.length >= 1 ) {
  796. var scaleX = array[ 0 ];
  797. var scaleY = scaleX;
  798. if ( array.length >= 2 ) {
  799. scaleY = array[ 1 ];
  800. }
  801. currentTransform.scale( scaleX, scaleY );
  802. }
  803. break;
  804. case 'skewX':
  805. if ( array.length === 1 ) {
  806. currentTransform.set(
  807. 1, Math.tan( array[ 0 ] * Math.PI / 180 ), 0,
  808. 0, 1, 0,
  809. 0, 0, 1
  810. );
  811. }
  812. break;
  813. case 'skewY':
  814. if ( array.length === 1 ) {
  815. currentTransform.set(
  816. 1, 0, 0,
  817. Math.tan( array[ 0 ] * Math.PI / 180 ), 1, 0,
  818. 0, 0, 1
  819. );
  820. }
  821. break;
  822. case 'matrix':
  823. if ( array.length === 6 ) {
  824. currentTransform.set(
  825. array[ 0 ], array[ 2 ], array[ 4 ],
  826. array[ 1 ], array[ 3 ], array[ 5 ],
  827. 0, 0, 1
  828. );
  829. }
  830. break;
  831. }
  832. }
  833. transform.premultiply( currentTransform );
  834. }
  835. }
  836. return transform;
  837. }
  838. function transformPath( path, m ) {
  839. function transfVec2( v2 ) {
  840. tempV3.set( v2.x, v2.y, 1 ).applyMatrix3( m );
  841. v2.set( tempV3.x, tempV3.y );
  842. }
  843. var isRotated = isTransformRotated( m );
  844. var subPaths = path.subPaths;
  845. for ( var i = 0, n = subPaths.length; i < n; i ++ ) {
  846. var subPath = subPaths[ i ];
  847. var curves = subPath.curves;
  848. for ( var j = 0; j < curves.length; j ++ ) {
  849. var curve = curves[ j ];
  850. if ( curve.isLineCurve ) {
  851. transfVec2( curve.v1 );
  852. transfVec2( curve.v2 );
  853. } else if ( curve.isCubicBezierCurve ) {
  854. transfVec2( curve.v0 );
  855. transfVec2( curve.v1 );
  856. transfVec2( curve.v2 );
  857. transfVec2( curve.v3 );
  858. } else if ( curve.isQuadraticBezierCurve ) {
  859. transfVec2( curve.v0 );
  860. transfVec2( curve.v1 );
  861. transfVec2( curve.v2 );
  862. } else if ( curve.isEllipseCurve ) {
  863. if ( isRotated ) {
  864. console.warn( 'SVGLoader: Elliptic arc or ellipse rotation or skewing is not implemented.' );
  865. }
  866. tempV2.set( curve.aX, curve.aY );
  867. transfVec2( tempV2 );
  868. curve.aX = tempV2.x;
  869. curve.aY = tempV2.y;
  870. curve.xRadius *= getTransformScaleX( m );
  871. curve.yRadius *= getTransformScaleY( m );
  872. }
  873. }
  874. }
  875. }
  876. function isTransformRotated( m ) {
  877. return m.elements[ 1 ] !== 0 || m.elements[ 3 ] !== 0;
  878. }
  879. function getTransformScaleX( m ) {
  880. var te = m.elements;
  881. return Math.sqrt( te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] );
  882. }
  883. function getTransformScaleY( m ) {
  884. var te = m.elements;
  885. return Math.sqrt( te[ 3 ] * te[ 3 ] + te[ 4 ] * te[ 4 ] );
  886. }
  887. //
  888. var paths = [];
  889. var stylesheets = {};
  890. var transformStack = [];
  891. var tempTransform0 = new Matrix3();
  892. var tempTransform1 = new Matrix3();
  893. var tempTransform2 = new Matrix3();
  894. var tempTransform3 = new Matrix3();
  895. var tempV2 = new Vector2();
  896. var tempV3 = new Vector3();
  897. var currentTransform = new Matrix3();
  898. var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
  899. parseNode( xml.documentElement, {
  900. fill: '#000',
  901. fillOpacity: 1,
  902. strokeOpacity: 1,
  903. strokeWidth: 1,
  904. strokeLineJoin: 'miter',
  905. strokeLineCap: 'butt',
  906. strokeMiterLimit: 4
  907. } );
  908. var data = { paths: paths, xml: xml.documentElement };
  909. // console.log( paths );
  910. return data;
  911. }
  912. } );
  913. SVGLoader.getStrokeStyle = function ( width, color, lineJoin, lineCap, miterLimit ) {
  914. // Param width: Stroke width
  915. // Param color: As returned by THREE.Color.getStyle()
  916. // Param lineJoin: One of "round", "bevel", "miter" or "miter-limit"
  917. // Param lineCap: One of "round", "square" or "butt"
  918. // Param miterLimit: Maximum join length, in multiples of the "width" parameter (join is truncated if it exceeds that distance)
  919. // Returns style object
  920. width = width !== undefined ? width : 1;
  921. color = color !== undefined ? color : '#000';
  922. lineJoin = lineJoin !== undefined ? lineJoin : 'miter';
  923. lineCap = lineCap !== undefined ? lineCap : 'butt';
  924. miterLimit = miterLimit !== undefined ? miterLimit : 4;
  925. return {
  926. strokeColor: color,
  927. strokeWidth: width,
  928. strokeLineJoin: lineJoin,
  929. strokeLineCap: lineCap,
  930. strokeMiterLimit: miterLimit
  931. };
  932. };
  933. SVGLoader.pointsToStroke = function ( points, style, arcDivisions, minDistance ) {
  934. // Generates a stroke with some witdh around the given path.
  935. // The path can be open or closed (last point equals to first point)
  936. // Param points: Array of Vector2D (the path). Minimum 2 points.
  937. // Param style: Object with SVG properties as returned by SVGLoader.getStrokeStyle(), or SVGLoader.parse() in the path.userData.style object
  938. // Params arcDivisions: Arc divisions for round joins and endcaps. (Optional)
  939. // Param minDistance: Points closer to this distance will be merged. (Optional)
  940. // Returns BufferGeometry with stroke triangles (In plane z = 0). UV coordinates are generated ('u' along path. 'v' across it, from left to right)
  941. var vertices = [];
  942. var normals = [];
  943. var uvs = [];
  944. if ( SVGLoader.pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs ) === 0 ) {
  945. return null;
  946. }
  947. var geometry = new BufferGeometry();
  948. geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  949. geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
  950. geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
  951. return geometry;
  952. };
  953. SVGLoader.pointsToStrokeWithBuffers = function () {
  954. var tempV2_1 = new Vector2();
  955. var tempV2_2 = new Vector2();
  956. var tempV2_3 = new Vector2();
  957. var tempV2_4 = new Vector2();
  958. var tempV2_5 = new Vector2();
  959. var tempV2_6 = new Vector2();
  960. var tempV2_7 = new Vector2();
  961. var lastPointL = new Vector2();
  962. var lastPointR = new Vector2();
  963. var point0L = new Vector2();
  964. var point0R = new Vector2();
  965. var currentPointL = new Vector2();
  966. var currentPointR = new Vector2();
  967. var nextPointL = new Vector2();
  968. var nextPointR = new Vector2();
  969. var innerPoint = new Vector2();
  970. var outerPoint = new Vector2();
  971. return function ( points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset ) {
  972. // This function can be called to update existing arrays or buffers.
  973. // Accepts same parameters as pointsToStroke, plus the buffers and optional offset.
  974. // Param vertexOffset: Offset vertices to start writing in the buffers (3 elements/vertex for vertices and normals, and 2 elements/vertex for uvs)
  975. // Returns number of written vertices / normals / uvs pairs
  976. // if 'vertices' parameter is undefined no triangles will be generated, but the returned vertices count will still be valid (useful to preallocate the buffers)
  977. // 'normals' and 'uvs' buffers are optional
  978. arcDivisions = arcDivisions !== undefined ? arcDivisions : 12;
  979. minDistance = minDistance !== undefined ? minDistance : 0.001;
  980. vertexOffset = vertexOffset !== undefined ? vertexOffset : 0;
  981. // First ensure there are no duplicated points
  982. points = removeDuplicatedPoints( points );
  983. var numPoints = points.length;
  984. if ( numPoints < 2 ) return 0;
  985. var isClosed = points[ 0 ].equals( points[ numPoints - 1 ] );
  986. var currentPoint;
  987. var previousPoint = points[ 0 ];
  988. var nextPoint;
  989. var strokeWidth2 = style.strokeWidth / 2;
  990. var deltaU = 1 / ( numPoints - 1 );
  991. var u0 = 0;
  992. var innerSideModified;
  993. var joinIsOnLeftSide;
  994. var isMiter;
  995. var initialJoinIsOnLeftSide = false;
  996. var numVertices = 0;
  997. var currentCoordinate = vertexOffset * 3;
  998. var currentCoordinateUV = vertexOffset * 2;
  999. // Get initial left and right stroke points
  1000. getNormal( points[ 0 ], points[ 1 ], tempV2_1 ).multiplyScalar( strokeWidth2 );
  1001. lastPointL.copy( points[ 0 ] ).sub( tempV2_1 );
  1002. lastPointR.copy( points[ 0 ] ).add( tempV2_1 );
  1003. point0L.copy( lastPointL );
  1004. point0R.copy( lastPointR );
  1005. for ( var iPoint = 1; iPoint < numPoints; iPoint ++ ) {
  1006. currentPoint = points[ iPoint ];
  1007. // Get next point
  1008. if ( iPoint === numPoints - 1 ) {
  1009. if ( isClosed ) {
  1010. // Skip duplicated initial point
  1011. nextPoint = points[ 1 ];
  1012. } else nextPoint = undefined;
  1013. } else {
  1014. nextPoint = points[ iPoint + 1 ];
  1015. }
  1016. // Normal of previous segment in tempV2_1
  1017. var normal1 = tempV2_1;
  1018. getNormal( previousPoint, currentPoint, normal1 );
  1019. tempV2_3.copy( normal1 ).multiplyScalar( strokeWidth2 );
  1020. currentPointL.copy( currentPoint ).sub( tempV2_3 );
  1021. currentPointR.copy( currentPoint ).add( tempV2_3 );
  1022. var u1 = u0 + deltaU;
  1023. innerSideModified = false;
  1024. if ( nextPoint !== undefined ) {
  1025. // Normal of next segment in tempV2_2
  1026. getNormal( currentPoint, nextPoint, tempV2_2 );
  1027. tempV2_3.copy( tempV2_2 ).multiplyScalar( strokeWidth2 );
  1028. nextPointL.copy( currentPoint ).sub( tempV2_3 );
  1029. nextPointR.copy( currentPoint ).add( tempV2_3 );
  1030. joinIsOnLeftSide = true;
  1031. tempV2_3.subVectors( nextPoint, previousPoint );
  1032. if ( normal1.dot( tempV2_3 ) < 0 ) {
  1033. joinIsOnLeftSide = false;
  1034. }
  1035. if ( iPoint === 1 ) initialJoinIsOnLeftSide = joinIsOnLeftSide;
  1036. tempV2_3.subVectors( nextPoint, currentPoint );
  1037. tempV2_3.normalize();
  1038. var dot = Math.abs( normal1.dot( tempV2_3 ) );
  1039. // If path is straight, don't create join
  1040. if ( dot !== 0 ) {
  1041. // Compute inner and outer segment intersections
  1042. var miterSide = strokeWidth2 / dot;
  1043. tempV2_3.multiplyScalar( - miterSide );
  1044. tempV2_4.subVectors( currentPoint, previousPoint );
  1045. tempV2_5.copy( tempV2_4 ).setLength( miterSide ).add( tempV2_3 );
  1046. innerPoint.copy( tempV2_5 ).negate();
  1047. var miterLength2 = tempV2_5.length();
  1048. var segmentLengthPrev = tempV2_4.length();
  1049. tempV2_4.divideScalar( segmentLengthPrev );
  1050. tempV2_6.subVectors( nextPoint, currentPoint );
  1051. var segmentLengthNext = tempV2_6.length();
  1052. tempV2_6.divideScalar( segmentLengthNext );
  1053. // Check that previous and next segments doesn't overlap with the innerPoint of intersection
  1054. if ( tempV2_4.dot( innerPoint ) < segmentLengthPrev && tempV2_6.dot( innerPoint ) < segmentLengthNext ) {
  1055. innerSideModified = true;
  1056. }
  1057. outerPoint.copy( tempV2_5 ).add( currentPoint );
  1058. innerPoint.add( currentPoint );
  1059. isMiter = false;
  1060. if ( innerSideModified ) {
  1061. if ( joinIsOnLeftSide ) {
  1062. nextPointR.copy( innerPoint );
  1063. currentPointR.copy( innerPoint );
  1064. } else {
  1065. nextPointL.copy( innerPoint );
  1066. currentPointL.copy( innerPoint );
  1067. }
  1068. } else {
  1069. // The segment triangles are generated here if there was overlapping
  1070. makeSegmentTriangles();
  1071. }
  1072. switch ( style.strokeLineJoin ) {
  1073. case 'bevel':
  1074. makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
  1075. break;
  1076. case 'round':
  1077. // Segment triangles
  1078. createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
  1079. // Join triangles
  1080. if ( joinIsOnLeftSide ) {
  1081. makeCircularSector( currentPoint, currentPointL, nextPointL, u1, 0 );
  1082. } else {
  1083. makeCircularSector( currentPoint, nextPointR, currentPointR, u1, 1 );
  1084. }
  1085. break;
  1086. case 'miter':
  1087. case 'miter-clip':
  1088. default:
  1089. var miterFraction = ( strokeWidth2 * style.strokeMiterLimit ) / miterLength2;
  1090. if ( miterFraction < 1 ) {
  1091. // The join miter length exceeds the miter limit
  1092. if ( style.strokeLineJoin !== 'miter-clip' ) {
  1093. makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
  1094. break;
  1095. } else {
  1096. // Segment triangles
  1097. createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
  1098. // Miter-clip join triangles
  1099. if ( joinIsOnLeftSide ) {
  1100. tempV2_6.subVectors( outerPoint, currentPointL ).multiplyScalar( miterFraction ).add( currentPointL );
  1101. tempV2_7.subVectors( outerPoint, nextPointL ).multiplyScalar( miterFraction ).add( nextPointL );
  1102. addVertex( currentPointL, u1, 0 );
  1103. addVertex( tempV2_6, u1, 0 );
  1104. addVertex( currentPoint, u1, 0.5 );
  1105. addVertex( currentPoint, u1, 0.5 );
  1106. addVertex( tempV2_6, u1, 0 );
  1107. addVertex( tempV2_7, u1, 0 );
  1108. addVertex( currentPoint, u1, 0.5 );
  1109. addVertex( tempV2_7, u1, 0 );
  1110. addVertex( nextPointL, u1, 0 );
  1111. } else {
  1112. tempV2_6.subVectors( outerPoint, currentPointR ).multiplyScalar( miterFraction ).add( currentPointR );
  1113. tempV2_7.subVectors( outerPoint, nextPointR ).multiplyScalar( miterFraction ).add( nextPointR );
  1114. addVertex( currentPointR, u1, 1 );
  1115. addVertex( tempV2_6, u1, 1 );
  1116. addVertex( currentPoint, u1, 0.5 );
  1117. addVertex( currentPoint, u1, 0.5 );
  1118. addVertex( tempV2_6, u1, 1 );
  1119. addVertex( tempV2_7, u1, 1 );
  1120. addVertex( currentPoint, u1, 0.5 );
  1121. addVertex( tempV2_7, u1, 1 );
  1122. addVertex( nextPointR, u1, 1 );
  1123. }
  1124. }
  1125. } else {
  1126. // Miter join segment triangles
  1127. if ( innerSideModified ) {
  1128. // Optimized segment + join triangles
  1129. if ( joinIsOnLeftSide ) {
  1130. addVertex( lastPointR, u0, 1 );
  1131. addVertex( lastPointL, u0, 0 );
  1132. addVertex( outerPoint, u1, 0 );
  1133. addVertex( lastPointR, u0, 1 );
  1134. addVertex( outerPoint, u1, 0 );
  1135. addVertex( innerPoint, u1, 1 );
  1136. } else {
  1137. addVertex( lastPointR, u0, 1 );
  1138. addVertex( lastPointL, u0, 0 );
  1139. addVertex( outerPoint, u1, 1 );
  1140. addVertex( lastPointL, u0, 0 );
  1141. addVertex( innerPoint, u1, 0 );
  1142. addVertex( outerPoint, u1, 1 );
  1143. }
  1144. if ( joinIsOnLeftSide ) {
  1145. nextPointL.copy( outerPoint );
  1146. } else {
  1147. nextPointR.copy( outerPoint );
  1148. }
  1149. } else {
  1150. // Add extra miter join triangles
  1151. if ( joinIsOnLeftSide ) {
  1152. addVertex( currentPointL, u1, 0 );
  1153. addVertex( outerPoint, u1, 0 );
  1154. addVertex( currentPoint, u1, 0.5 );
  1155. addVertex( currentPoint, u1, 0.5 );
  1156. addVertex( outerPoint, u1, 0 );
  1157. addVertex( nextPointL, u1, 0 );
  1158. } else {
  1159. addVertex( currentPointR, u1, 1 );
  1160. addVertex( outerPoint, u1, 1 );
  1161. addVertex( currentPoint, u1, 0.5 );
  1162. addVertex( currentPoint, u1, 0.5 );
  1163. addVertex( outerPoint, u1, 1 );
  1164. addVertex( nextPointR, u1, 1 );
  1165. }
  1166. }
  1167. isMiter = true;
  1168. }
  1169. break;
  1170. }
  1171. } else {
  1172. // The segment triangles are generated here when two consecutive points are collinear
  1173. makeSegmentTriangles();
  1174. }
  1175. } else {
  1176. // The segment triangles are generated here if it is the ending segment
  1177. makeSegmentTriangles();
  1178. }
  1179. if ( ! isClosed && iPoint === numPoints - 1 ) {
  1180. // Start line endcap
  1181. addCapGeometry( points[ 0 ], point0L, point0R, joinIsOnLeftSide, true, u0 );
  1182. }
  1183. // Increment loop variables
  1184. u0 = u1;
  1185. previousPoint = currentPoint;
  1186. lastPointL.copy( nextPointL );
  1187. lastPointR.copy( nextPointR );
  1188. }
  1189. if ( ! isClosed ) {
  1190. // Ending line endcap
  1191. addCapGeometry( currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1 );
  1192. } else if ( innerSideModified && vertices ) {
  1193. // Modify path first segment vertices to adjust to the segments inner and outer intersections
  1194. var lastOuter = outerPoint;
  1195. var lastInner = innerPoint;
  1196. if ( initialJoinIsOnLeftSide !== joinIsOnLeftSide ) {
  1197. lastOuter = innerPoint;
  1198. lastInner = outerPoint;
  1199. }
  1200. if ( joinIsOnLeftSide ) {
  1201. if ( isMiter || initialJoinIsOnLeftSide ) {
  1202. lastInner.toArray( vertices, 0 * 3 );
  1203. lastInner.toArray( vertices, 3 * 3 );
  1204. if ( isMiter ) {
  1205. lastOuter.toArray( vertices, 1 * 3 );
  1206. }
  1207. }
  1208. } else {
  1209. if ( isMiter || ! initialJoinIsOnLeftSide ) {
  1210. lastInner.toArray( vertices, 1 * 3 );
  1211. lastInner.toArray( vertices, 3 * 3 );
  1212. if ( isMiter ) {
  1213. lastOuter.toArray( vertices, 0 * 3 );
  1214. }
  1215. }
  1216. }
  1217. }
  1218. return numVertices;
  1219. // -- End of algorithm
  1220. // -- Functions
  1221. function getNormal( p1, p2, result ) {
  1222. result.subVectors( p2, p1 );
  1223. return result.set( - result.y, result.x ).normalize();
  1224. }
  1225. function addVertex( position, u, v ) {
  1226. if ( vertices ) {
  1227. vertices[ currentCoordinate ] = position.x;
  1228. vertices[ currentCoordinate + 1 ] = position.y;
  1229. vertices[ currentCoordinate + 2 ] = 0;
  1230. if ( normals ) {
  1231. normals[ currentCoordinate ] = 0;
  1232. normals[ currentCoordinate + 1 ] = 0;
  1233. normals[ currentCoordinate + 2 ] = 1;
  1234. }
  1235. currentCoordinate += 3;
  1236. if ( uvs ) {
  1237. uvs[ currentCoordinateUV ] = u;
  1238. uvs[ currentCoordinateUV + 1 ] = v;
  1239. currentCoordinateUV += 2;
  1240. }
  1241. }
  1242. numVertices += 3;
  1243. }
  1244. function makeCircularSector( center, p1, p2, u, v ) {
  1245. // param p1, p2: Points in the circle arc.
  1246. // p1 and p2 are in clockwise direction.
  1247. tempV2_1.copy( p1 ).sub( center ).normalize();
  1248. tempV2_2.copy( p2 ).sub( center ).normalize();
  1249. var angle = Math.PI;
  1250. var dot = tempV2_1.dot( tempV2_2 );
  1251. if ( Math.abs( dot ) < 1 ) angle = Math.abs( Math.acos( dot ) );
  1252. angle /= arcDivisions;
  1253. tempV2_3.copy( p1 );
  1254. for ( var i = 0, il = arcDivisions - 1; i < il; i ++ ) {
  1255. tempV2_4.copy( tempV2_3 ).rotateAround( center, angle );
  1256. addVertex( tempV2_3, u, v );
  1257. addVertex( tempV2_4, u, v );
  1258. addVertex( center, u, 0.5 );
  1259. tempV2_3.copy( tempV2_4 );
  1260. }
  1261. addVertex( tempV2_4, u, v );
  1262. addVertex( p2, u, v );
  1263. addVertex( center, u, 0.5 );
  1264. }
  1265. function makeSegmentTriangles() {
  1266. addVertex( lastPointR, u0, 1 );
  1267. addVertex( lastPointL, u0, 0 );
  1268. addVertex( currentPointL, u1, 0 );
  1269. addVertex( lastPointR, u0, 1 );
  1270. addVertex( currentPointL, u1, 1 );
  1271. addVertex( currentPointR, u1, 0 );
  1272. }
  1273. function makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u ) {
  1274. if ( innerSideModified ) {
  1275. // Optimized segment + bevel triangles
  1276. if ( joinIsOnLeftSide ) {
  1277. // Path segments triangles
  1278. addVertex( lastPointR, u0, 1 );
  1279. addVertex( lastPointL, u0, 0 );
  1280. addVertex( currentPointL, u1, 0 );
  1281. addVertex( lastPointR, u0, 1 );
  1282. addVertex( currentPointL, u1, 0 );
  1283. addVertex( innerPoint, u1, 1 );
  1284. // Bevel join triangle
  1285. addVertex( currentPointL, u, 0 );
  1286. addVertex( nextPointL, u, 0 );
  1287. addVertex( innerPoint, u, 0.5 );
  1288. } else {
  1289. // Path segments triangles
  1290. addVertex( lastPointR, u0, 1 );
  1291. addVertex( lastPointL, u0, 0 );
  1292. addVertex( currentPointR, u1, 1 );
  1293. addVertex( lastPointL, u0, 0 );
  1294. addVertex( innerPoint, u1, 0 );
  1295. addVertex( currentPointR, u1, 1 );
  1296. // Bevel join triangle
  1297. addVertex( currentPointR, u, 1 );
  1298. addVertex( nextPointR, u, 0 );
  1299. addVertex( innerPoint, u, 0.5 );
  1300. }
  1301. } else {
  1302. // Bevel join triangle. The segment triangles are done in the main loop
  1303. if ( joinIsOnLeftSide ) {
  1304. addVertex( currentPointL, u, 0 );
  1305. addVertex( nextPointL, u, 0 );
  1306. addVertex( currentPoint, u, 0.5 );
  1307. } else {
  1308. addVertex( currentPointR, u, 1 );
  1309. addVertex( nextPointR, u, 0 );
  1310. addVertex( currentPoint, u, 0.5 );
  1311. }
  1312. }
  1313. }
  1314. function createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ) {
  1315. if ( innerSideModified ) {
  1316. if ( joinIsOnLeftSide ) {
  1317. addVertex( lastPointR, u0, 1 );
  1318. addVertex( lastPointL, u0, 0 );
  1319. addVertex( currentPointL, u1, 0 );
  1320. addVertex( lastPointR, u0, 1 );
  1321. addVertex( currentPointL, u1, 0 );
  1322. addVertex( innerPoint, u1, 1 );
  1323. addVertex( currentPointL, u0, 0 );
  1324. addVertex( currentPoint, u1, 0.5 );
  1325. addVertex( innerPoint, u1, 1 );
  1326. addVertex( currentPoint, u1, 0.5 );
  1327. addVertex( nextPointL, u0, 0 );
  1328. addVertex( innerPoint, u1, 1 );
  1329. } else {
  1330. addVertex( lastPointR, u0, 1 );
  1331. addVertex( lastPointL, u0, 0 );
  1332. addVertex( currentPointR, u1, 1 );
  1333. addVertex( lastPointL, u0, 0 );
  1334. addVertex( innerPoint, u1, 0 );
  1335. addVertex( currentPointR, u1, 1 );
  1336. addVertex( currentPointR, u0, 1 );
  1337. addVertex( innerPoint, u1, 0 );
  1338. addVertex( currentPoint, u1, 0.5 );
  1339. addVertex( currentPoint, u1, 0.5 );
  1340. addVertex( innerPoint, u1, 0 );
  1341. addVertex( nextPointR, u0, 1 );
  1342. }
  1343. }
  1344. }
  1345. function addCapGeometry( center, p1, p2, joinIsOnLeftSide, start, u ) {
  1346. // param center: End point of the path
  1347. // param p1, p2: Left and right cap points
  1348. switch ( style.strokeLineCap ) {
  1349. case 'round':
  1350. if ( start ) {
  1351. makeCircularSector( center, p2, p1, u, 0.5 );
  1352. } else {
  1353. makeCircularSector( center, p1, p2, u, 0.5 );
  1354. }
  1355. break;
  1356. case 'square':
  1357. if ( start ) {
  1358. tempV2_1.subVectors( p1, center );
  1359. tempV2_2.set( tempV2_1.y, - tempV2_1.x );
  1360. tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
  1361. tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
  1362. // Modify already existing vertices
  1363. if ( joinIsOnLeftSide ) {
  1364. tempV2_3.toArray( vertices, 1 * 3 );
  1365. tempV2_4.toArray( vertices, 0 * 3 );
  1366. tempV2_4.toArray( vertices, 3 * 3 );
  1367. } else {
  1368. tempV2_3.toArray( vertices, 1 * 3 );
  1369. tempV2_3.toArray( vertices, 3 * 3 );
  1370. tempV2_4.toArray( vertices, 0 * 3 );
  1371. }
  1372. } else {
  1373. tempV2_1.subVectors( p2, center );
  1374. tempV2_2.set( tempV2_1.y, - tempV2_1.x );
  1375. tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
  1376. tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
  1377. var vl = vertices.length;
  1378. // Modify already existing vertices
  1379. if ( joinIsOnLeftSide ) {
  1380. tempV2_3.toArray( vertices, vl - 1 * 3 );
  1381. tempV2_4.toArray( vertices, vl - 2 * 3 );
  1382. tempV2_4.toArray( vertices, vl - 4 * 3 );
  1383. } else {
  1384. tempV2_3.toArray( vertices, vl - 2 * 3 );
  1385. tempV2_4.toArray( vertices, vl - 1 * 3 );
  1386. tempV2_4.toArray( vertices, vl - 4 * 3 );
  1387. }
  1388. }
  1389. break;
  1390. case 'butt':
  1391. default:
  1392. // Nothing to do here
  1393. break;
  1394. }
  1395. }
  1396. function removeDuplicatedPoints( points ) {
  1397. // Creates a new array if necessary with duplicated points removed.
  1398. // This does not remove duplicated initial and ending points of a closed path.
  1399. var dupPoints = false;
  1400. for ( var i = 1, n = points.length - 1; i < n; i ++ ) {
  1401. if ( points[ i ].distanceTo( points[ i + 1 ] ) < minDistance ) {
  1402. dupPoints = true;
  1403. break;
  1404. }
  1405. }
  1406. if ( ! dupPoints ) return points;
  1407. var newPoints = [];
  1408. newPoints.push( points[ 0 ] );
  1409. for ( var i = 1, n = points.length - 1; i < n; i ++ ) {
  1410. if ( points[ i ].distanceTo( points[ i + 1 ] ) >= minDistance ) {
  1411. newPoints.push( points[ i ] );
  1412. }
  1413. }
  1414. newPoints.push( points[ points.length - 1 ] );
  1415. return newPoints;
  1416. }
  1417. };
  1418. }();
  1419. export { SVGLoader };