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- import {
- Color,
- Group,
- Loader,
- LoadingManager,
- Material,
- Mesh,
- Texture
- } from '../../../src/Three';
- export class TDSLoader extends Loader {
- constructor( manager?: LoadingManager );
- debug: boolean;
- group: Group;
- manager: LoadingManager;
- materials: Material[];
- meshes: Mesh[];
- position: number;
- load( url: string, onLoad: ( object: Group ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void;
- loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<Group>;
- parse( arraybuffer: ArrayBuffer, path: string ): Group;
- debugMessage( message: object ): void;
- endChunk( chunk: object ): void;
- nextChunk( data: DataView, chunk: object ): void;
- readByte( data: DataView ): number;
- readChunk( data: DataView ): object;
- readColor( data: DataView ): Color;
- readDWord( data: DataView ): number;
- readFaceArray( data: DataView, mesh: Mesh ): void;
- readFile( arraybuffer: ArrayBuffer, path: string ): void;
- readFloat( data: DataView ): number;
- readInt( data: DataView ): number;
- readMap( data: DataView, path: string ): Texture;
- readMesh( data: DataView ): Mesh;
- readMeshData( data: DataView, path: string ): void;
- readMaterialEntry( data: DataView, path: string ): void;
- readMaterialGroup( data: DataView ): object;
- readNamedObject( data: DataView ): void;
- readShort( data: DataView ): number;
- readString( data: DataView, maxLength: number ): string;
- readWord( data: DataView ): number;
- resetPosition(): void;
- }
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