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- import {
- Material,
- Texture,
- TextureEncoding,
- WebGLRenderer
- } from '../../../../src/Three';
- import { Node } from './Node';
- import { NodeUniform } from './NodeUniform';
- export class NodeBuilder {
- constructor();
- slots: string[];
- caches: string[];
- contexts: object[];
- keywords: object;
- nodeData: object;
- requires: {
- uv: boolean[];
- color: boolean[];
- lights: boolean;
- fog: boolean;
- transparent: boolean;
- irradiance: boolean;
- };
- includes: {
- consts: object[];
- functions: object[];
- structs: object[];
- };
- attributes: object;
- prefixCode: string;
- parsCode: {
- vertex: string;
- fragment: string;
- };
- code: {
- vertex: string;
- fragment: string;
- };
- nodeCode: {
- vertex: string;
- fragment: string;
- };
- resultCode: {
- vertex: string;
- fragment: string;
- };
- finalCode: {
- vertex: string;
- fragment: string;
- };
- inputs: {
- uniforms: {
- list: object[];
- vertex: object[];
- fragment: object[];
- };
- vars: {
- varying: object[];
- vertex: object[];
- fragment: object[];
- }
- };
- defines: object;
- uniforms: object;
- extensions: object;
- updaters: object[];
- nodes: object[];
- analyzing: boolean;
- build( vertex: Node, fragment: Node ): this;
- buildShader( shader: string, node: Node ): void;
- setMaterial( material: Material, renderer: WebGLRenderer ): this;
- addFlow( slot: string, cache?: string, context?: object ): this;
- removeFlow(): this;
- addCache( name: string ): this;
- removeCache(): this;
- addContext( context: object ): this;
- removeContext(): this;
- addSlot( name: string ): this;
- removeSlot(): this;
- addVertexCode( code: string ): void;
- addFragmentCode( code: string ): void;
- addCode( code: string, shader?: string ): void;
- addVertexNodeCode( code: string ): void;
- addFragmentNodeCode( code: string ): void;
- addNodeCode( code: string, shader?: string ): void;
- clearNodeCode( shader: string ): string;
- clearVertexNodeCode(): string;
- clearFragmentNodeCode(): string;
- addVertexFinalCode( code: string ): void;
- addFragmentFinalCode( code: string ): void;
- addFinalCode( code: string, shader?: string ): void;
- addVertexParsCode( code: string ): void;
- addFragmentParsCode( code: string ): void;
- addParsCode( code: string, shader?: string ): void;
- addVaryCode( code: string ): void;
- isCache( name: string ): boolean;
- isSlot( name: string ): boolean;
- define( name: string, value: any ): void;
- isDefined( name: string ): boolean;
- getVar( uuid: string, type: string, ns: string, shader?: string, prefix?: string, label?: string ): object;
- getVar( uuid: string, type: string, ns: string, label: string ): object;
- getAttribute( name: string, type: string ): any;
- getCode( shader: string ): string;
- getVarListCode( vars: object[], prefix?: string ): string;
- getVars( shader: string ): object[];
- getNodeData( node: Node ): object;
- createUniform( shader: string, type: string, node: Node, ns?: string, needsUpdate?: boolean, label?: string ): NodeUniform;
- createVertexUniform( type: string, node: Node, ns?: string, needsUpdate?: boolean, label?: string ): NodeUniform;
- createFragmentUniform( type: string, node: Node, ns?: string, needsUpdate?: boolean, label?: string ): NodeUniform;
- include( node: Node, parent?: boolean, source?: string ): void;
- colorToVectorProperties( color: string ): string;
- colorToVector( color: string ): string;
- getIncludes( type: string, shader: string ): object[];
- getIncludesCode( type: string, shader: string ): string;
- getConstructorFromLength( len: number ): string;
- isTypeMatrix( format: string ): boolean;
- getTypeLength( type: string ): number;
- getTypeFromLength( len: number ): string;
- findNode(): Node;
- resolve(): void;
- format( code: string, from: string, to: string ): string;
- getTypeByFormat( format: string ): string;
- getFormatByType( type: string ): string;
- getUuid( uuid: string, useCache?: boolean ): string;
- getElementByIndex( index: number ): string;
- getIndexByElement( elm: string ): number;
- isShader( shader: string ): boolean;
- setShader( shader: string ): this;
- mergeDefines( defines: object ): object;
- mergeUniform( uniforms: object ): object;
- getTextureEncodingFromMap( map: Texture ): TextureEncoding;
- }
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