CubeTexturePass.js 1.8 KB

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  1. import {
  2. BackSide,
  3. BoxGeometry,
  4. Mesh,
  5. PerspectiveCamera,
  6. Scene,
  7. ShaderLib,
  8. ShaderMaterial
  9. } from '../../../build/three.module.js';
  10. import { Pass } from '../postprocessing/Pass.js';
  11. var CubeTexturePass = function ( camera, envMap, opacity ) {
  12. Pass.call( this );
  13. this.camera = camera;
  14. this.needsSwap = false;
  15. this.cubeShader = ShaderLib[ 'cube' ];
  16. this.cubeMesh = new Mesh(
  17. new BoxGeometry( 10, 10, 10 ),
  18. new ShaderMaterial( {
  19. uniforms: this.cubeShader.uniforms,
  20. vertexShader: this.cubeShader.vertexShader,
  21. fragmentShader: this.cubeShader.fragmentShader,
  22. depthTest: false,
  23. depthWrite: false,
  24. side: BackSide
  25. } )
  26. );
  27. Object.defineProperty( this.cubeMesh.material, 'envMap', {
  28. get: function () {
  29. return this.uniforms.envMap.value;
  30. }
  31. } );
  32. this.envMap = envMap;
  33. this.opacity = ( opacity !== undefined ) ? opacity : 1.0;
  34. this.cubeScene = new Scene();
  35. this.cubeCamera = new PerspectiveCamera();
  36. this.cubeScene.add( this.cubeMesh );
  37. };
  38. CubeTexturePass.prototype = Object.assign( Object.create( Pass.prototype ), {
  39. constructor: CubeTexturePass,
  40. render: function ( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
  41. var oldAutoClear = renderer.autoClear;
  42. renderer.autoClear = false;
  43. this.cubeCamera.projectionMatrix.copy( this.camera.projectionMatrix );
  44. this.cubeCamera.quaternion.setFromRotationMatrix( this.camera.matrixWorld );
  45. this.cubeMesh.material.uniforms.envMap.value = this.envMap;
  46. this.cubeMesh.material.uniforms.opacity.value = this.opacity;
  47. this.cubeMesh.material.transparent = ( this.opacity < 1.0 );
  48. renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
  49. if ( this.clear ) renderer.clear();
  50. renderer.render( this.cubeScene, this.cubeCamera );
  51. renderer.autoClear = oldAutoClear;
  52. }
  53. } );
  54. export { CubeTexturePass };