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- import {
- Uniform
- } from '../../../src/Three';
- export const BokehShader: {
- uniforms: {
- textureWidth: Uniform;
- textureHeight: Uniform;
- focalDepth: Uniform;
- focalLength: Uniform;
- fstop: Uniform;
- tColor: Uniform;
- tDepth: Uniform;
- maxblur: Uniform;
- showFocus: Uniform;
- manualdof: Uniform;
- vignetting: Uniform;
- depthblur: Uniform;
- threshold: Uniform;
- gain: Uniform;
- bias: Uniform;
- fringe: Uniform;
- znear: Uniform;
- zfar: Uniform;
- noise: Uniform;
- dithering: Uniform;
- pentagon: Uniform;
- shaderFocus: Uniform;
- focusCoords: Uniform;
- };
- vertexShader: string;
- fragmentShader: string;
- };
- export const BokehDepthShader: {
- uniforms: {
- mNear: Uniform;
- mFar: Uniform;
- };
- vertexShader: string;
- fragmentShader: string;
- };
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