FresnelShader.d.ts 270 B

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  1. import {
  2. Uniform
  3. } from '../../../src/Three';
  4. export const FresnelShader: {
  5. uniforms: {
  6. mRefractionRatio: Uniform;
  7. mFresnelBias: Uniform;
  8. mFresnelPower: Uniform;
  9. mFresnelScale: Uniform;
  10. tCube: Uniform;
  11. };
  12. vertexShader: string;
  13. fragmentShader: string;
  14. };