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- import {
- Uniform
- } from '../../../src/Three';
- export const SMAAEdgesShader: {
- defines: {
- SMAA_THRESHOLD: string;
- },
- uniforms: {
- tDiffuse: Uniform;
- resolution: Uniform;
- };
- vertexShader: string;
- fragmentShader: string;
- };
- export const SMAAWeightsShader: {
- defines: {
- SMAA_MAX_SEARCH_STEPS: string;
- SMAA_AREATEX_MAX_DISTANCE: string;
- SMAA_AREATEX_PIXEL_SIZE: string;
- SMAA_AREATEX_SUBTEX_SIZE: string;
- },
- uniforms: {
- tDiffuse: Uniform;
- tArea: Uniform;
- tSearch: Uniform;
- resolution: Uniform;
- };
- vertexShader: string;
- fragmentShader: string;
- };
- export const SMAABlendShader: {
- uniforms: {
- tDiffuse: Uniform;
- tColor: Uniform;
- resolution: Uniform;
- };
- vertexShader: string;
- fragmentShader: string;
- };
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