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- import {
- Uniform
- } from '../../../src/Three';
- export const SubsurfaceScatteringShader: {
- uniforms: {
- alphaMap: Uniform;
- ambientLightColor: Uniform;
- color: Uniform;
- diffuse: Uniform;
- directionalLights: Uniform;
- directionalShadowMap: Uniform;
- directionalShadowMatrix: Uniform;
- emissive: Uniform;
- hemisphereLights: Uniform;
- lightProbe: Uniform;
- map: Uniform;
- opacity: Uniform;
- pointLights: Uniform;
- pointShadowMap: Uniform;
- pointShadowMatrix: Uniform;
- rectAreaLights: Uniform;
- shininess: Uniform;
- specular: Uniform;
- spotLights: Uniform;
- spotShadowMap: Uniform;
- spotShadowMatrix: Uniform;
- thicknessAmbient: Uniform;
- thicknessAttenuation: Uniform;
- thicknessColor: Uniform;
- thicknessDistortion: Uniform;
- thicknessMap: Uniform;
- thicknessPower: Uniform;
- thicknessScale: Uniform;
- uvTransform: Uniform;
- };
- vertexShader: string;
- fragmentShader: string;
- };
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