UVsDebug.js 3.5 KB

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  1. import {
  2. Vector2
  3. } from '../../../build/three.module.js';
  4. /**
  5. * tool for "unwrapping" and debugging three.js geometries UV mapping
  6. *
  7. * Sample usage:
  8. * document.body.appendChild( UVsDebug( new THREE.SphereGeometry( 10, 10, 10, 10 ) );
  9. *
  10. */
  11. var UVsDebug = function ( geometry, size ) {
  12. // handles wrapping of uv.x > 1 only
  13. var abc = 'abc';
  14. var a = new Vector2();
  15. var b = new Vector2();
  16. var uvs = [
  17. new Vector2(),
  18. new Vector2(),
  19. new Vector2()
  20. ];
  21. var face = [];
  22. var canvas = document.createElement( 'canvas' );
  23. var width = size || 1024; // power of 2 required for wrapping
  24. var height = size || 1024;
  25. canvas.width = width;
  26. canvas.height = height;
  27. var ctx = canvas.getContext( '2d' );
  28. ctx.lineWidth = 1;
  29. ctx.strokeStyle = 'rgb( 63, 63, 63 )';
  30. ctx.textAlign = 'center';
  31. // paint background white
  32. ctx.fillStyle = 'rgb( 255, 255, 255 )';
  33. ctx.fillRect( 0, 0, width, height );
  34. if ( geometry.isGeometry ) {
  35. var faces = geometry.faces;
  36. var uvSet = geometry.faceVertexUvs[ 0 ];
  37. for ( var i = 0, il = uvSet.length; i < il; i ++ ) {
  38. var face = faces[ i ];
  39. var uv = uvSet[ i ];
  40. face[ 0 ] = face.a;
  41. face[ 1 ] = face.b;
  42. face[ 2 ] = face.c;
  43. uvs[ 0 ].copy( uv[ 0 ] );
  44. uvs[ 1 ].copy( uv[ 1 ] );
  45. uvs[ 2 ].copy( uv[ 2 ] );
  46. processFace( face, uvs, i );
  47. }
  48. } else {
  49. var index = geometry.index;
  50. var uvAttribute = geometry.attributes.uv;
  51. if ( index ) {
  52. // indexed geometry
  53. for ( var i = 0, il = index.count; i < il; i += 3 ) {
  54. face[ 0 ] = index.getX( i );
  55. face[ 1 ] = index.getX( i + 1 );
  56. face[ 2 ] = index.getX( i + 2 );
  57. uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );
  58. uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );
  59. uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );
  60. processFace( face, uvs, i / 3 );
  61. }
  62. } else {
  63. // non-indexed geometry
  64. for ( var i = 0, il = uvAttribute.count; i < il; i += 3 ) {
  65. face[ 0 ] = i;
  66. face[ 1 ] = i + 1;
  67. face[ 2 ] = i + 2;
  68. uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );
  69. uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );
  70. uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );
  71. processFace( face, uvs, i / 3 );
  72. }
  73. }
  74. }
  75. return canvas;
  76. function processFace( face, uvs, index ) {
  77. // draw contour of face
  78. ctx.beginPath();
  79. a.set( 0, 0 );
  80. for ( var j = 0, jl = uvs.length; j < jl; j ++ ) {
  81. var uv = uvs[ j ];
  82. a.x += uv.x;
  83. a.y += uv.y;
  84. if ( j === 0 ) {
  85. ctx.moveTo( uv.x * ( width - 2 ) + 0.5, ( 1 - uv.y ) * ( height - 2 ) + 0.5 );
  86. } else {
  87. ctx.lineTo( uv.x * ( width - 2 ) + 0.5, ( 1 - uv.y ) * ( height - 2 ) + 0.5 );
  88. }
  89. }
  90. ctx.closePath();
  91. ctx.stroke();
  92. // calculate center of face
  93. a.divideScalar( uvs.length );
  94. // label the face number
  95. ctx.font = '18px Arial';
  96. ctx.fillStyle = 'rgb( 63, 63, 63 )';
  97. ctx.fillText( index, a.x * width, ( 1 - a.y ) * height );
  98. if ( a.x > 0.95 ) {
  99. // wrap x // 0.95 is arbitrary
  100. ctx.fillText( index, ( a.x % 1 ) * width, ( 1 - a.y ) * height );
  101. }
  102. //
  103. ctx.font = '12px Arial';
  104. ctx.fillStyle = 'rgb( 191, 191, 191 )';
  105. // label uv edge orders
  106. for ( j = 0, jl = uvs.length; j < jl; j ++ ) {
  107. var uv = uvs[ j ];
  108. b.addVectors( a, uv ).divideScalar( 2 );
  109. var vnum = face[ j ];
  110. ctx.fillText( abc[ j ] + vnum, b.x * width, ( 1 - b.y ) * height );
  111. if ( b.x > 0.95 ) {
  112. // wrap x
  113. ctx.fillText( abc[ j ] + vnum, ( b.x % 1 ) * width, ( 1 - b.y ) * height );
  114. }
  115. }
  116. }
  117. };
  118. export { UVsDebug };