webgl_geometry_hierarchy2.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry hierarchy 2</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script type="module">
  11. import * as THREE from '../build/three.module.js';
  12. import Stats from './jsm/libs/stats.module.js';
  13. let camera, scene, renderer, stats, root;
  14. let mouseX = 0, mouseY = 0;
  15. let windowHalfX = window.innerWidth / 2;
  16. let windowHalfY = window.innerHeight / 2;
  17. init();
  18. animate();
  19. function init() {
  20. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 15000 );
  21. camera.position.z = 500;
  22. scene = new THREE.Scene();
  23. scene.background = new THREE.Color( 0xffffff );
  24. const geometry = new THREE.BoxGeometry( 100, 100, 100 );
  25. const material = new THREE.MeshNormalMaterial();
  26. root = new THREE.Mesh( geometry, material );
  27. root.position.x = 1000;
  28. scene.add( root );
  29. const amount = 200;
  30. let object, parent = root;
  31. for ( let i = 0; i < amount; i ++ ) {
  32. object = new THREE.Mesh( geometry, material );
  33. object.position.x = 100;
  34. parent.add( object );
  35. parent = object;
  36. }
  37. parent = root;
  38. for ( let i = 0; i < amount; i ++ ) {
  39. object = new THREE.Mesh( geometry, material );
  40. object.position.x = - 100;
  41. parent.add( object );
  42. parent = object;
  43. }
  44. parent = root;
  45. for ( let i = 0; i < amount; i ++ ) {
  46. object = new THREE.Mesh( geometry, material );
  47. object.position.y = - 100;
  48. parent.add( object );
  49. parent = object;
  50. }
  51. parent = root;
  52. for ( let i = 0; i < amount; i ++ ) {
  53. object = new THREE.Mesh( geometry, material );
  54. object.position.y = 100;
  55. parent.add( object );
  56. parent = object;
  57. }
  58. parent = root;
  59. for ( let i = 0; i < amount; i ++ ) {
  60. object = new THREE.Mesh( geometry, material );
  61. object.position.z = - 100;
  62. parent.add( object );
  63. parent = object;
  64. }
  65. parent = root;
  66. for ( let i = 0; i < amount; i ++ ) {
  67. object = new THREE.Mesh( geometry, material );
  68. object.position.z = 100;
  69. parent.add( object );
  70. parent = object;
  71. }
  72. //
  73. renderer = new THREE.WebGLRenderer( { antialias: true } );
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. document.body.appendChild( renderer.domElement );
  77. //
  78. stats = new Stats();
  79. document.body.appendChild( stats.dom );
  80. //
  81. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  82. //
  83. window.addEventListener( 'resize', onWindowResize, false );
  84. }
  85. function onWindowResize() {
  86. windowHalfX = window.innerWidth / 2;
  87. windowHalfY = window.innerHeight / 2;
  88. camera.aspect = window.innerWidth / window.innerHeight;
  89. camera.updateProjectionMatrix();
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. }
  92. function onDocumentMouseMove( event ) {
  93. mouseX = ( event.clientX - windowHalfX ) * 10;
  94. mouseY = ( event.clientY - windowHalfY ) * 10;
  95. }
  96. //
  97. function animate() {
  98. requestAnimationFrame( animate );
  99. render();
  100. stats.update();
  101. }
  102. function render() {
  103. const time = Date.now() * 0.001 + 10000;
  104. const rx = Math.sin( time * 0.7 ) * 0.2;
  105. const ry = Math.sin( time * 0.3 ) * 0.1;
  106. const rz = Math.sin( time * 0.2 ) * 0.1;
  107. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  108. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  109. camera.lookAt( scene.position );
  110. root.traverse( function ( object ) {
  111. object.rotation.x = rx;
  112. object.rotation.y = ry;
  113. object.rotation.z = rz;
  114. } );
  115. renderer.render( scene, camera );
  116. }
  117. </script>
  118. </body>
  119. </html>