webgl_loader_gltf_extensions.html 12 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - glTF 2.0 - extensions</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
  12. <a href="https://github.com/KhronosGroup/glTF" target="_blank" rel="noopener">glTF</a> 2.0 loader<br />
  13. <div id="description"></div>
  14. </div>
  15. <script type="module">
  16. import * as THREE from '../build/three.module.js';
  17. import { GUI } from './jsm/libs/dat.gui.module.js';
  18. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  19. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  20. import { DDSLoader } from './jsm/loaders/DDSLoader.js';
  21. import { DRACOLoader } from './jsm/loaders/DRACOLoader.js';
  22. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  23. let orbitControls;
  24. let camera, scene, renderer, loader;
  25. let gltf, background, envMap, mixer, gui, extensionControls;
  26. const clock = new THREE.Clock();
  27. const scenes = {
  28. Boombox: {
  29. name: 'BoomBox (PBR)',
  30. url: './models/gltf/BoomBox/%s/BoomBox.gltf',
  31. author: 'Microsoft',
  32. authorURL: 'https://www.microsoft.com/',
  33. cameraPos: new THREE.Vector3( 0.02, 0.01, 0.03 ),
  34. objectRotation: new THREE.Euler( 0, Math.PI, 0 ),
  35. extensions: [ 'glTF', 'glTF-pbrSpecularGlossiness', 'glTF-Binary', 'glTF-dds' ],
  36. addEnvMap: true
  37. },
  38. 'Bot Skinned': {
  39. name: 'Bot Skinned',
  40. url: './models/gltf/BotSkinned/%s/Bot_Skinned.gltf',
  41. author: 'MozillaVR',
  42. authorURL: 'https://vr.mozilla.org/',
  43. cameraPos: new THREE.Vector3( 0.5, 2, 2 ),
  44. center: new THREE.Vector3( 0, 1.2, 0 ),
  45. objectRotation: new THREE.Euler( 0, 0, 0 ),
  46. addLights: true,
  47. addGround: true,
  48. shadows: true,
  49. extensions: [ 'glTF-MaterialsUnlit' ]
  50. },
  51. MetalRoughSpheres: {
  52. name: 'MetalRoughSpheres (PBR)',
  53. url: './models/gltf/MetalRoughSpheres/%s/MetalRoughSpheres.gltf',
  54. author: '@emackey',
  55. authorURL: 'https://twitter.com/emackey',
  56. cameraPos: new THREE.Vector3( 2, 1, 15 ),
  57. objectRotation: new THREE.Euler( 0, 0, 0 ),
  58. extensions: [ 'glTF', 'glTF-Embedded' ],
  59. addEnvMap: true
  60. },
  61. 'Clearcoat Test': {
  62. name: 'Clearcoat Test',
  63. url: './models/gltf/ClearcoatTest/ClearcoatTest.glb',
  64. author: 'Ed Mackey (Analytical Graphics, Inc.)',
  65. authorURL: 'https://www.agi.com/',
  66. cameraPos: new THREE.Vector3( 0, 0, 20 ),
  67. extensions: [ 'glTF' ],
  68. addEnvMap: true
  69. },
  70. Duck: {
  71. name: 'Duck',
  72. url: './models/gltf/Duck/%s/Duck.gltf',
  73. author: 'Sony',
  74. authorURL: 'https://www.playstation.com/en-us/corporate/about/',
  75. cameraPos: new THREE.Vector3( 0, 3, 5 ),
  76. addLights: true,
  77. addGround: true,
  78. shadows: true,
  79. extensions: [ 'glTF', 'glTF-Embedded', 'glTF-pbrSpecularGlossiness', 'glTF-Binary', 'glTF-Draco' ]
  80. },
  81. Monster: {
  82. name: 'Monster',
  83. url: './models/gltf/Monster/%s/Monster.gltf',
  84. author: '3drt.com',
  85. authorURL: 'http://www.3drt.com/downloads.htm',
  86. cameraPos: new THREE.Vector3( 3, 1, 7 ),
  87. objectScale: new THREE.Vector3( 0.04, 0.04, 0.04 ),
  88. objectPosition: new THREE.Vector3( 0.2, 0.1, 0 ),
  89. objectRotation: new THREE.Euler( 0, - 3 * Math.PI / 4, 0 ),
  90. animationTime: 3,
  91. addLights: true,
  92. shadows: true,
  93. addGround: true,
  94. extensions: [ 'glTF', 'glTF-Embedded', 'glTF-Binary', 'glTF-Draco', 'glTF-lights' ]
  95. },
  96. 'Cesium Man': {
  97. name: 'Cesium Man',
  98. url: './models/gltf/CesiumMan/%s/CesiumMan.gltf',
  99. author: 'Cesium',
  100. authorURL: 'https://cesiumjs.org/',
  101. cameraPos: new THREE.Vector3( 0, 3, 10 ),
  102. objectRotation: new THREE.Euler( 0, 0, 0 ),
  103. addLights: true,
  104. addGround: true,
  105. shadows: true,
  106. extensions: [ 'glTF', 'glTF-Embedded', 'glTF-Binary', 'glTF-Draco' ]
  107. },
  108. 'Cesium Milk Truck': {
  109. name: 'Cesium Milk Truck',
  110. url: './models/gltf/CesiumMilkTruck/%s/CesiumMilkTruck.gltf',
  111. author: 'Cesium',
  112. authorURL: 'https://cesiumjs.org/',
  113. cameraPos: new THREE.Vector3( 0, 3, 10 ),
  114. addLights: true,
  115. addGround: true,
  116. shadows: true,
  117. extensions: [ 'glTF', 'glTF-Embedded', 'glTF-Binary', 'glTF-Draco' ]
  118. },
  119. 'Outlined Box': {
  120. name: 'Outlined Box',
  121. url: './models/gltf/OutlinedBox/OutlinedBox.gltf',
  122. author: '@twittmann',
  123. authorURL: 'https://github.com/twittmann',
  124. cameraPos: new THREE.Vector3( 0, 5, 15 ),
  125. objectScale: new THREE.Vector3( 0.01, 0.01, 0.01 ),
  126. objectRotation: new THREE.Euler( 0, 90, 0 ),
  127. addLights: true,
  128. shadows: true,
  129. extensions: [ 'glTF' ]
  130. },
  131. };
  132. const state = {
  133. scene: Object.keys( scenes )[ 0 ],
  134. extension: scenes[ Object.keys( scenes )[ 0 ] ].extensions[ 0 ],
  135. playAnimation: true
  136. };
  137. function onload() {
  138. renderer = new THREE.WebGLRenderer( { antialias: true } );
  139. renderer.setPixelRatio( window.devicePixelRatio );
  140. renderer.setSize( window.innerWidth, window.innerHeight );
  141. renderer.outputEncoding = THREE.sRGBEncoding;
  142. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  143. renderer.toneMappingExposure = 1;
  144. renderer.physicallyCorrectLights = true;
  145. document.body.appendChild( renderer.domElement );
  146. window.addEventListener( 'resize', onWindowResize, false );
  147. // Load background and generate envMap
  148. new RGBELoader()
  149. .setDataType( THREE.UnsignedByteType )
  150. .setPath( 'textures/equirectangular/' )
  151. .load( 'venice_sunset_1k.hdr', function ( texture ) {
  152. envMap = pmremGenerator.fromEquirectangular( texture ).texture;
  153. pmremGenerator.dispose();
  154. background = envMap;
  155. //
  156. buildGUI();
  157. initScene( scenes[ state.scene ] );
  158. animate();
  159. } );
  160. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  161. pmremGenerator.compileEquirectangularShader();
  162. }
  163. function initScene( sceneInfo ) {
  164. const descriptionEl = document.getElementById( 'description' );
  165. if ( sceneInfo.author && sceneInfo.authorURL ) {
  166. descriptionEl.innerHTML = sceneInfo.name + ' by <a href="' + sceneInfo.authorURL + '" target="_blank" rel="noopener">' + sceneInfo.author + '</a>';
  167. }
  168. scene = new THREE.Scene();
  169. scene.background = new THREE.Color( 0x222222 );
  170. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.001, 1000 );
  171. scene.add( camera );
  172. let spot1;
  173. if ( sceneInfo.addLights ) {
  174. const ambient = new THREE.AmbientLight( 0x222222 );
  175. scene.add( ambient );
  176. const directionalLight = new THREE.DirectionalLight( 0xdddddd, 4 );
  177. directionalLight.position.set( 0, 0, 1 ).normalize();
  178. scene.add( directionalLight );
  179. spot1 = new THREE.SpotLight( 0xffffff, 1 );
  180. spot1.position.set( 5, 10, 5 );
  181. spot1.angle = 0.50;
  182. spot1.penumbra = 0.75;
  183. spot1.intensity = 100;
  184. spot1.decay = 2;
  185. if ( sceneInfo.shadows ) {
  186. spot1.castShadow = true;
  187. spot1.shadow.bias = 0.0001;
  188. spot1.shadow.mapSize.width = 2048;
  189. spot1.shadow.mapSize.height = 2048;
  190. }
  191. scene.add( spot1 );
  192. }
  193. if ( sceneInfo.shadows ) {
  194. renderer.shadowMap.enabled = true;
  195. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  196. }
  197. // TODO: Reuse existing OrbitControls, GLTFLoaders, and so on
  198. orbitControls = new OrbitControls( camera, renderer.domElement );
  199. if ( sceneInfo.addGround ) {
  200. const groundMaterial = new THREE.MeshPhongMaterial( { color: 0xFFFFFF } );
  201. const ground = new THREE.Mesh( new THREE.PlaneGeometry( 512, 512 ), groundMaterial );
  202. ground.receiveShadow = !! sceneInfo.shadows;
  203. if ( sceneInfo.groundPos ) {
  204. ground.position.copy( sceneInfo.groundPos );
  205. } else {
  206. ground.position.z = - 70;
  207. }
  208. ground.rotation.x = - Math.PI / 2;
  209. scene.add( ground );
  210. }
  211. loader = new GLTFLoader();
  212. const dracoLoader = new DRACOLoader();
  213. dracoLoader.setDecoderPath( 'js/libs/draco/gltf/' );
  214. loader.setDRACOLoader( dracoLoader );
  215. loader.setDDSLoader( new DDSLoader() );
  216. let url = sceneInfo.url.replace( /%s/g, state.extension );
  217. if ( state.extension === 'glTF-Binary' ) {
  218. url = url.replace( '.gltf', '.glb' );
  219. }
  220. const loadStartTime = performance.now();
  221. loader.load( url, function ( data ) {
  222. gltf = data;
  223. const object = gltf.scene;
  224. console.info( 'Load time: ' + ( performance.now() - loadStartTime ).toFixed( 2 ) + ' ms.' );
  225. if ( sceneInfo.cameraPos ) {
  226. camera.position.copy( sceneInfo.cameraPos );
  227. }
  228. if ( sceneInfo.center ) {
  229. orbitControls.target.copy( sceneInfo.center );
  230. }
  231. if ( sceneInfo.objectPosition ) {
  232. object.position.copy( sceneInfo.objectPosition );
  233. if ( spot1 ) {
  234. spot1.target.position.copy( sceneInfo.objectPosition );
  235. }
  236. }
  237. if ( sceneInfo.objectRotation ) {
  238. object.rotation.copy( sceneInfo.objectRotation );
  239. }
  240. if ( sceneInfo.objectScale ) {
  241. object.scale.copy( sceneInfo.objectScale );
  242. }
  243. if ( sceneInfo.addEnvMap ) {
  244. object.traverse( function ( node ) {
  245. if ( node.material && ( node.material.isMeshStandardMaterial ||
  246. ( node.material.isShaderMaterial && node.material.envMap !== undefined ) ) ) {
  247. node.material.envMap = envMap;
  248. node.material.envMapIntensity = 1.5; // boombox seems too dark otherwise
  249. }
  250. } );
  251. scene.background = background;
  252. }
  253. object.traverse( function ( node ) {
  254. if ( node.isMesh || node.isLight ) node.castShadow = true;
  255. } );
  256. const animations = gltf.animations;
  257. if ( animations && animations.length ) {
  258. mixer = new THREE.AnimationMixer( object );
  259. for ( let i = 0; i < animations.length; i ++ ) {
  260. const animation = animations[ i ];
  261. // There's .3333 seconds junk at the tail of the Monster animation that
  262. // keeps it from looping cleanly. Clip it at 3 seconds
  263. if ( sceneInfo.animationTime ) {
  264. animation.duration = sceneInfo.animationTime;
  265. }
  266. const action = mixer.clipAction( animation );
  267. if ( state.playAnimation ) action.play();
  268. }
  269. }
  270. scene.add( object );
  271. onWindowResize();
  272. }, undefined, function ( error ) {
  273. console.error( error );
  274. } );
  275. }
  276. function onWindowResize() {
  277. camera.aspect = window.innerWidth / window.innerHeight;
  278. camera.updateProjectionMatrix();
  279. renderer.setSize( window.innerWidth, window.innerHeight );
  280. }
  281. function animate() {
  282. requestAnimationFrame( animate );
  283. if ( mixer ) mixer.update( clock.getDelta() );
  284. orbitControls.update();
  285. render();
  286. }
  287. function render() {
  288. renderer.render( scene, camera );
  289. }
  290. function buildGUI() {
  291. gui = new GUI( { width: 330 } );
  292. gui.domElement.parentElement.style.zIndex = 101;
  293. const sceneCtrl = gui.add( state, 'scene', Object.keys( scenes ) );
  294. sceneCtrl.onChange( reload );
  295. const animCtrl = gui.add( state, 'playAnimation' );
  296. animCtrl.onChange( toggleAnimations );
  297. updateGUI();
  298. }
  299. function updateGUI() {
  300. if ( extensionControls ) extensionControls.remove();
  301. const sceneInfo = scenes[ state.scene ];
  302. if ( sceneInfo.extensions.indexOf( state.extension ) === - 1 ) {
  303. state.extension = sceneInfo.extensions[ 0 ];
  304. }
  305. extensionControls = gui.add( state, 'extension', sceneInfo.extensions );
  306. extensionControls.onChange( reload );
  307. }
  308. function toggleAnimations() {
  309. for ( let i = 0; i < gltf.animations.length; i ++ ) {
  310. const clip = gltf.animations[ i ];
  311. const action = mixer.existingAction( clip );
  312. state.playAnimation ? action.play() : action.stop();
  313. }
  314. }
  315. function reload() {
  316. if ( loader && mixer ) mixer.stopAllAction();
  317. updateGUI();
  318. initScene( scenes[ state.scene ] );
  319. }
  320. onload();
  321. </script>
  322. </body>
  323. </html>