webgl_materials_envmaps_hdr_nodes.html 8.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - hdr environment mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - High dynamic range (RGBE) Image-based Lighting (IBL)<br />using run-time generated pre-filtered roughness mipmaps (PMREM)<br/>
  13. Created by Prashant Sharma and <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.
  14. </div>
  15. <script type="module">
  16. import * as THREE from '../build/three.module.js';
  17. import Stats from './jsm/libs/stats.module.js';
  18. import { GUI } from './jsm/libs/dat.gui.module.js';
  19. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  20. import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
  21. import { MeshStandardNodeMaterial } from './jsm/nodes/Nodes.js';
  22. const params = {
  23. envMap: 'HDR',
  24. roughness: 0.0,
  25. metalness: 0.0,
  26. exposure: 1.0,
  27. nodes: true,
  28. animate: true,
  29. debug: false
  30. };
  31. let container, stats;
  32. let camera, scene, renderer, controls;
  33. let torusMesh, torusMeshNode, planeMesh;
  34. let generatedCubeRenderTarget, ldrCubeRenderTarget, hdrCubeRenderTarget, rgbmCubeRenderTarget;
  35. let ldrCubeMap, hdrCubeMap, rgbmCubeMap;
  36. init();
  37. animate();
  38. function getEnvScene() {
  39. const envScene = new THREE.Scene();
  40. const geometry = new THREE.BoxGeometry();
  41. geometry.deleteAttribute( 'uv' );
  42. const roomMaterial = new THREE.MeshStandardMaterial( { metalness: 0, side: THREE.BackSide } );
  43. const room = new THREE.Mesh( geometry, roomMaterial );
  44. room.scale.setScalar( 10 );
  45. envScene.add( room );
  46. const mainLight = new THREE.PointLight( 0xffffff, 50, 0, 2 );
  47. envScene.add( mainLight );
  48. const lightMaterial = new THREE.MeshLambertMaterial( { color: 0x000000, emissive: 0xffffff, emissiveIntensity: 10 } );
  49. const light1 = new THREE.Mesh( geometry, lightMaterial );
  50. light1.position.set( - 5, 2, 0 );
  51. light1.scale.set( 0.1, 1, 1 );
  52. envScene.add( light1 );
  53. const light2 = new THREE.Mesh( geometry, lightMaterial );
  54. light2.position.set( 0, 5, 0 );
  55. light2.scale.set( 1, 0.1, 1 );
  56. envScene.add( light2 );
  57. const light3 = new THREE.Mesh( geometry, lightMaterial );
  58. light3.position.set( 2, 1, 5 );
  59. light3.scale.set( 1.5, 2, 0.1 );
  60. envScene.add( light3 );
  61. return envScene;
  62. }
  63. function init() {
  64. container = document.createElement( 'div' );
  65. document.body.appendChild( container );
  66. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  67. camera.position.set( 0, 0, 120 );
  68. scene = new THREE.Scene();
  69. scene.background = new THREE.Color( 0x000000 );
  70. renderer = new THREE.WebGLRenderer();
  71. renderer.physicallyCorrectLights = true;
  72. //
  73. let geometry = new THREE.TorusKnotGeometry( 18, 8, 150, 20 );
  74. let material = new THREE.MeshStandardMaterial();
  75. material.color = new THREE.Color( 0xffffff );
  76. material.roughness = params.metalness;
  77. material.metalness = params.roguhness;
  78. torusMesh = new THREE.Mesh( geometry, material );
  79. scene.add( torusMesh );
  80. material = new MeshStandardNodeMaterial();
  81. material.color = new THREE.Color( 0xffffff );
  82. material.roughness = params.metalness;
  83. material.metalness = params.roguhness;
  84. torusMeshNode = new THREE.Mesh( geometry, material );
  85. scene.add( torusMeshNode );
  86. geometry = new THREE.PlaneGeometry( 200, 200 );
  87. material = new THREE.MeshBasicMaterial();
  88. planeMesh = new THREE.Mesh( geometry, material );
  89. planeMesh.position.y = - 50;
  90. planeMesh.rotation.x = - Math.PI * 0.5;
  91. scene.add( planeMesh );
  92. THREE.DefaultLoadingManager.onLoad = function ( ) {
  93. pmremGenerator.dispose();
  94. };
  95. const hdrUrls = [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ];
  96. hdrCubeMap = new HDRCubeTextureLoader()
  97. .setPath( './textures/cube/pisaHDR/' )
  98. .setDataType( THREE.UnsignedByteType )
  99. .load( hdrUrls, function () {
  100. hdrCubeRenderTarget = pmremGenerator.fromCubemap( hdrCubeMap );
  101. hdrCubeMap.magFilter = THREE.LinearFilter;
  102. hdrCubeMap.needsUpdate = true;
  103. } );
  104. const ldrUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
  105. ldrCubeMap = new THREE.CubeTextureLoader()
  106. .setPath( './textures/cube/pisa/' )
  107. .load( ldrUrls, function () {
  108. ldrCubeMap.encoding = THREE.sRGBEncoding;
  109. ldrCubeRenderTarget = pmremGenerator.fromCubemap( ldrCubeMap );
  110. } );
  111. const rgbmUrls = [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ];
  112. rgbmCubeMap = new THREE.CubeTextureLoader()
  113. .setPath( './textures/cube/pisaRGBM16/' )
  114. .load( rgbmUrls, function () {
  115. rgbmCubeMap.encoding = THREE.RGBM16Encoding;
  116. rgbmCubeMap.format = THREE.RGBAFormat;
  117. rgbmCubeRenderTarget = pmremGenerator.fromCubemap( rgbmCubeMap );
  118. rgbmCubeMap.magFilter = THREE.LinearFilter;
  119. rgbmCubeMap.needsUpdate = true;
  120. } );
  121. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  122. pmremGenerator.compileCubemapShader();
  123. const envScene = getEnvScene();
  124. generatedCubeRenderTarget = pmremGenerator.fromScene( envScene, 0.04 );
  125. renderer.setPixelRatio( window.devicePixelRatio );
  126. renderer.setSize( window.innerWidth, window.innerHeight );
  127. container.appendChild( renderer.domElement );
  128. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  129. renderer.outputEncoding = THREE.sRGBEncoding;
  130. stats = new Stats();
  131. container.appendChild( stats.dom );
  132. controls = new OrbitControls( camera, renderer.domElement );
  133. controls.minDistance = 50;
  134. controls.maxDistance = 300;
  135. window.addEventListener( 'resize', onWindowResize, false );
  136. const gui = new GUI();
  137. gui.add( params, 'envMap', [ 'Generated', 'LDR', 'HDR', 'RGBM16' ] );
  138. gui.add( params, 'roughness', 0, 1, 0.01 );
  139. gui.add( params, 'metalness', 0, 1, 0.01 );
  140. gui.add( params, 'exposure', 0, 2, 0.01 );
  141. gui.add( params, 'nodes', true );
  142. gui.add( params, 'animate', true );
  143. gui.add( params, 'debug', false );
  144. gui.open();
  145. }
  146. function onWindowResize() {
  147. const width = window.innerWidth;
  148. const height = window.innerHeight;
  149. camera.aspect = width / height;
  150. camera.updateProjectionMatrix();
  151. renderer.setSize( width, height );
  152. }
  153. function animate() {
  154. requestAnimationFrame( animate );
  155. stats.begin();
  156. render();
  157. stats.end();
  158. }
  159. function render() {
  160. torusMesh.visible = ! params.nodes;
  161. torusMeshNode.visible = params.nodes;
  162. torusMesh.material.roughness = params.roughness;
  163. torusMesh.material.metalness = params.metalness;
  164. torusMeshNode.material.roughness = params.roughness;
  165. torusMeshNode.material.metalness = params.metalness;
  166. let renderTarget, cubeMap;
  167. switch ( params.envMap ) {
  168. case 'Generated':
  169. renderTarget = generatedCubeRenderTarget;
  170. cubeMap = generatedCubeRenderTarget.texture;
  171. break;
  172. case 'LDR':
  173. renderTarget = ldrCubeRenderTarget;
  174. cubeMap = ldrCubeMap;
  175. break;
  176. case 'HDR':
  177. renderTarget = hdrCubeRenderTarget;
  178. cubeMap = hdrCubeMap;
  179. break;
  180. case 'RGBM16':
  181. renderTarget = rgbmCubeRenderTarget;
  182. cubeMap = rgbmCubeMap;
  183. break;
  184. }
  185. const newEnvMap = renderTarget ? renderTarget.texture : null;
  186. if ( newEnvMap && newEnvMap !== torusMesh.material.envMap ) {
  187. torusMesh.material.envMap = newEnvMap;
  188. torusMesh.material.needsUpdate = true;
  189. torusMeshNode.material.envMap = newEnvMap;
  190. torusMeshNode.material.needsUpdate = true;
  191. planeMesh.material.map = newEnvMap;
  192. planeMesh.material.needsUpdate = true;
  193. }
  194. if ( params.animate ) {
  195. torusMesh.rotation.y += 0.005;
  196. torusMeshNode.rotation.y = torusMesh.rotation.y;
  197. }
  198. planeMesh.visible = params.debug;
  199. scene.background = cubeMap;
  200. renderer.toneMappingExposure = params.exposure;
  201. renderer.render( scene, camera );
  202. }
  203. </script>
  204. </body>
  205. </html>