webgpu_rtt.html 3.0 KB

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  1. <html lang="en">
  2. <head>
  3. <title>WebGPU RTT</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. </head>
  8. <body>
  9. <div id="info">
  10. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - RTT<br/>(Chrome Canary with flag: --enable-unsafe-webgpu)
  11. </div>
  12. <script type="module">
  13. import * as THREE from '../build/three.module.js';
  14. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  15. import WebGPUTextureRenderer from './jsm/renderers/webgpu/WebGPUTextureRenderer.js';
  16. import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
  17. let camera, scene, renderer;
  18. let cameraFX, sceneFX, textureRenderer;
  19. let box;
  20. const dpr = window.devicePixelRatio;
  21. init().then( animate ).catch( error );
  22. async function init() {
  23. if ( WebGPU.isAvailable() === false ) {
  24. document.body.appendChild( WebGPU.getErrorMessage() );
  25. throw 'No WebGPU support';
  26. }
  27. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  28. camera.position.z = 4;
  29. scene = new THREE.Scene();
  30. scene.background = new THREE.Color( 0x222222 );
  31. // textured mesh
  32. const loader = new THREE.TextureLoader();
  33. const texture = loader.load( './textures/uv_grid_opengl.jpg' );
  34. const geometryBox = new THREE.BoxGeometry();
  35. const materialBox = new THREE.MeshBasicMaterial( { map: texture } );
  36. box = new THREE.Mesh( geometryBox, materialBox );
  37. scene.add( box );
  38. //
  39. renderer = new WebGPURenderer();
  40. renderer.setPixelRatio( dpr );
  41. renderer.setSize( window.innerWidth, window.innerHeight );
  42. document.body.appendChild( renderer.domElement );
  43. textureRenderer = new WebGPUTextureRenderer( renderer );
  44. textureRenderer.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
  45. window.addEventListener( 'resize', onWindowResize, false );
  46. // FX
  47. cameraFX = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
  48. sceneFX = new THREE.Scene();
  49. const geometryFX = new THREE.PlaneGeometry( 2, 2 );
  50. // @TODO Until NodeMaterial is available just copy the beauty pass to screen
  51. const materialFX = new THREE.MeshBasicMaterial( { map: textureRenderer.getTexture() } );
  52. const quad = new THREE.Mesh( geometryFX, materialFX );
  53. sceneFX.add( quad );
  54. //
  55. return renderer.init();
  56. }
  57. function onWindowResize() {
  58. camera.aspect = window.innerWidth / window.innerHeight;
  59. camera.updateProjectionMatrix();
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. textureRenderer.setSize( window.innerWidth * dpr, window.innerHeight * dpr );
  62. }
  63. function animate() {
  64. requestAnimationFrame( animate );
  65. box.rotation.x += 0.01;
  66. box.rotation.y += 0.02;
  67. textureRenderer.render( scene, camera );
  68. renderer.render( sceneFX, cameraFX );
  69. }
  70. function error( error ) {
  71. console.error( error );
  72. }
  73. </script>
  74. </body>
  75. </html>