Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

michaelg f2645597df Fixed zoom bug in trackball control 10 سال پیش
build ffda14bcf1 Updated builds. 10 سال پیش
docs 6475b29ab8 Restored aoMap to MeshBasicMaterial 10 سال پیش
editor 859cac86e5 Editor: Commented out Dialog. 10 سال پیش
examples f2645597df Fixed zoom bug in trackball control 10 سال پیش
src f413aa4f44 WebGLRenderer: remove numericalSort 10 سال پیش
test 191bb16cd4 Renamed THREE.SegmentsLine to THREE.LineSegments. See 9b63a1d906e0e5f33cadc145664c6bf44aa68fed 10 سال پیش
utils ed0b2eafe8 DirectGeometry: Removed indices. 10 سال پیش
.gitignore 6536ce7052 gitignore node_modules 11 سال پیش
.npmignore 99d4757bd4 Add NPM support 10 سال پیش
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 سال پیش
LICENSE c12770459e change *copy; to © 10 سال پیش
README.md b113db75e1 <canvas> -> `WebGL` 10 سال پیش
bower.json eee2319608 r71 10 سال پیش
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README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases