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- import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
- import { materialReference } from '../accessors/MaterialReferenceNode.js';
- import { diffuseColor } from '../core/PropertyNode.js';
- import { vec2, vec3 } from '../shadernode/ShaderNode.js';
- import { positionViewDirection } from '../accessors/PositionNode.js';
- import { MeshMatcapMaterial } from 'three';
- import { transformedNormalView } from '../accessors/NormalNode.js';
- import { mix } from '../math/MathNode.js';
- const defaultValues = new MeshMatcapMaterial();
- class MeshMatcapNodeMaterial extends NodeMaterial {
- constructor( parameters ) {
- super();
- this.isMeshMatcapNodeMaterial = true;
- this.lights = false;
- this.setDefaultValues( defaultValues );
- this.setValues( parameters );
- }
- setupVariants( builder ) {
- const x = vec3( positionViewDirection.z, 0.0, positionViewDirection.x.negate() ).normalize();
- const y = positionViewDirection.cross( x );
- const uv = vec2( x.dot( transformedNormalView ), y.dot( transformedNormalView ) ).mul( 0.495 ).add( 0.5 ) ; // 0.495 to remove artifacts caused by undersized matcap disks
- let matcapColor;
- if ( builder.material.matcap ) {
- matcapColor = materialReference( 'matcap', 'texture' ).context( { getUV: () => uv } );
- } else {
- matcapColor = vec3( mix( 0.2, 0.8, uv.y ) ); // default if matcap is missing
- }
- diffuseColor.rgb.mulAssign( matcapColor.rgb );
- }
- }
- export default MeshMatcapNodeMaterial;
- addNodeMaterial( 'MeshMatcapNodeMaterial', MeshMatcapNodeMaterial );
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