interactive_spheres.html 8.2 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - interactive - spheres</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. font-family: Monospace;
  9. background-color: #f0f0f0;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script type="text/javascript" src="../src/Three.js"></script>
  17. <script type="text/javascript" src="../src/core/Color.js"></script>
  18. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  19. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  20. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  21. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  22. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  23. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  24. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  25. <script type="text/javascript" src="../src/core/Face3.js"></script>
  26. <script type="text/javascript" src="../src/core/Face4.js"></script>
  27. <script type="text/javascript" src="../src/core/UV.js"></script>
  28. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  29. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  30. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  31. <script type="text/javascript" src="../src/objects/Line.js"></script>
  32. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  33. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  34. <script type="text/javascript" src="../src/lights/Light.js"></script>
  35. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  36. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  37. <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
  38. <script type="text/javascript" src="../src/materials/MeshBitmapMaterial.js"></script>
  39. <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
  40. <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
  41. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  42. <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
  43. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  44. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  45. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  46. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  47. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  48. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  49. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  50. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  51. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  52. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  53. <script type="text/javascript" src="../src/hci/ClickResolver.js"></script>
  54. <script type="text/javascript" src="../src/hci/SelectableFace3.js"></script>
  55. <script type="text/javascript" src="../src/hci/SelectableFace4.js"></script>
  56. <script type="text/javascript" src="geometry/primitives/Cube.js"></script>
  57. <script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
  58. <script type="text/javascript" src="js/Stats.js"></script>
  59. <script type="text/javascript">
  60. var SCREEN_WIDTH = window.innerWidth;
  61. var SCREEN_HEIGHT = window.innerHeight;
  62. var container;
  63. var stats;
  64. var camera;
  65. var scene;
  66. var renderer;
  67. var cube, plane;
  68. var targetRotation = 0;
  69. var targetRotationOnMouseDown = 0;
  70. var mouseX = 0;
  71. var mouseXOnMouseDown = 0;
  72. var windowHalfX = window.innerWidth / 2;
  73. var windowHalfY = window.innerHeight / 2;
  74. var clickResolver;
  75. init();
  76. setInterval(loop, 1000/60);
  77. function init() {
  78. container = document.createElement('div');
  79. document.body.appendChild(container);
  80. var info = document.createElement('div');
  81. info.id = 'msg';
  82. info.style.position = 'absolute';
  83. info.style.top = '10px';
  84. info.style.width = '100%';
  85. info.style.textAlign = 'center';
  86. info.innerHTML = 'No click detected';
  87. container.appendChild(info);
  88. camera = new THREE.Camera( 70, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  89. camera.position.y = 300;
  90. camera.position.z = 500;
  91. camera.target.position.y = 150;
  92. scene = new THREE.Scene();
  93. clickResolver = new THREE.ClickResolver( camera, scene );
  94. // Click Cube
  95. var opacity = 0.8;
  96. geometry = new Cube( 200, 200, 200 );
  97. for (var i = 0, l = geometry.faces.length; i < l; i++) {
  98. geometry.faces[i].material = [ new THREE.MeshColorFillMaterial( Math.random() * 0xffffff, opacity ) ];
  99. geometry.faces[i].selectable = true;
  100. geometry.faces[i].onSelect = function ( s, c, o, f, p ) {
  101. f.material = [ new THREE.MeshColorFillMaterial( Math.random() * 0xffffff, opacity ) ];
  102. document.getElementById( "msg" ).innerHTML = "Click detected at " + p;
  103. }
  104. }
  105. cube = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
  106. cube.position.y = 150;
  107. scene.addObject(cube);
  108. geometry2 = new Sphere( 100 );
  109. for (var i = 0, l = geometry2.faces.length; i < l; i++) {
  110. geometry2.faces[i].material = [ new THREE.MeshColorFillMaterial( Math.random() * 0xffffff, opacity ) ];
  111. geometry2.faces[i].selectable = true;
  112. geometry2.faces[i].onSelect = function ( s, c, o, f, p ) {
  113. f.material = [ new THREE.MeshColorFillMaterial( Math.random() * 0xffffff, opacity ) ];
  114. document.getElementById( "msg" ).innerHTML = "Click detected at " + p;
  115. };
  116. }
  117. cube2 = new THREE.Mesh( geometry2, new THREE.MeshFaceMaterial() );
  118. cube2.position.y = 150;
  119. cube2.position.z = 300;
  120. scene.addObject(cube2);
  121. /*
  122. var geometry = new THREE.Geometry();
  123. for (var i = 0; i < 100; i ++) {
  124. var v = new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 );
  125. var v0 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  126. var v1 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  127. var v2 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  128. v0.position.addSelf( v );
  129. v1.position.addSelf( v );
  130. v2.position.addSelf( v );
  131. var face = new THREE.Face3( geometry.vertices.push( v0 ) - 1, geometry.vertices.push( v1 ) - 1, geometry.vertices.push( v2 ) - 1, null, new THREE.MeshColorFillMaterial( Math.random() * 0xffffff, 0.5 ) );
  132. geometry.faces.push( face );
  133. }
  134. geometry.computeNormals();
  135. geometry.computeCentroids();
  136. var mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
  137. mesh.doubleSided = true;
  138. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  139. scene.addObject(mesh);
  140. */
  141. renderer = new THREE.CanvasRenderer();
  142. renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
  143. container.appendChild(renderer.domElement);
  144. stats = new Stats();
  145. stats.domElement.style.position = 'absolute';
  146. stats.domElement.style.top = '0px';
  147. container.appendChild(stats.domElement);
  148. document.addEventListener('mousedown', onDocumentMouseDown, false);
  149. }
  150. function onDocumentMouseDown( event ) {
  151. event.preventDefault();
  152. document.getElementById("msg").innerHTML = "";
  153. clickResolver.findIntersectInScene(
  154. event.clientX/window.innerWidth,
  155. event.clientY/window.innerHeight);
  156. }
  157. var radius = 600;
  158. var theta = 0;
  159. function loop() {
  160. theta += 1;
  161. camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
  162. // camera.position.y = radius * Math.sin( theta * Math.PI / 360 );
  163. camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
  164. renderer.render(scene, camera);
  165. stats.update();
  166. }
  167. </script>
  168. </body>
  169. </html>