Mr.doob 785f8edf51 WebGLRenderer: Use materialIndex 0 when combining BufferGeometry and MeshFaceMaterial. Fixes #4423. 12 years ago
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cameras 6f4cc817fd Removed camera.projectionMatrixInverse as per @bhouston suggestion in #4257. 12 years ago
core 981680548e Projector: Simplify Geometry2 parsing to just one loop. 12 years ago
extras 81b8cab98c Reverting to previous approach for developing Geometry2. 12 years ago
lights 1e47bb43b5 Lights, Fogs: Renamed hex to color in constructors. 12 years ago
loaders cb10b10f4f JSONLoader: Fixed geometry.bones check. 12 years ago
materials 30a4eaea88 More perPixel removal. 12 years ago
math 789a84382f ExtrudeGeometry using THREE.Math.sign() 12 years ago
objects 092e3ad0d3 Mesh: Support Geometries without morphTargets. 12 years ago
renderers 785f8edf51 WebGLRenderer: Use materialIndex 0 when combining BufferGeometry and MeshFaceMaterial. Fixes #4423. 12 years ago
scenes 1e47bb43b5 Lights, Fogs: Renamed hex to color in constructors. 12 years ago
textures 769b0195e8 Moving texture.needsUpdate to events. 12 years ago
Three.js 211b7bc261 Removed String.trim() shim. 12 years ago