FBXLoader2.js 103 KB

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  1. /**
  2. * @author Kyle-Larson https://github.com/Kyle-Larson
  3. *
  4. * Loader loads FBX file and generates Group representing FBX scene.
  5. * Requires FBX file to be >= 7.0 and in ASCII format.
  6. *
  7. * Supports:
  8. * Mesh Generation (Positional Data)
  9. * Normal Data (Per Vertex Drawing Instance)
  10. * UV Data (Per Vertex Drawing Instance)
  11. * Skinning
  12. * Animation
  13. * - Separated Animations based on stacks.
  14. * - Skeletal & Non-Skeletal Animations
  15. *
  16. * Needs Support:
  17. * Indexed Buffers
  18. * PreRotation support.
  19. */
  20. ( function () {
  21. /**
  22. * Generates a loader for loading FBX files from URL and parsing into
  23. * a THREE.Group.
  24. * @param {THREE.LoadingManager} manager - Loading Manager for loader to use.
  25. */
  26. THREE.FBXLoader = function ( manager ) {
  27. THREE.Loader.call( this );
  28. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  29. this.fileLoader = new THREE.FileLoader( this.manager );
  30. this.textureLoader = new THREE.TextureLoader( this.manager );
  31. };
  32. Object.assign( THREE.FBXLoader.prototype, THREE.Loader.prototype );
  33. THREE.FBXLoader.prototype.constructor = THREE.FBXLoader;
  34. Object.assign( THREE.FBXLoader.prototype, {
  35. /**
  36. * Loads an ASCII FBX file from URL and parses into a THREE.Group.
  37. * THREE.Group will have an animations property of AnimationClips
  38. * of the different animations exported with the FBX.
  39. * @param {string} url - URL of the FBX file.
  40. * @param {function(THREE.Group):void} onLoad - Callback for when FBX file is loaded and parsed.
  41. * @param {function(ProgressEvent):void} onProgress - Callback fired periodically when file is being retrieved from server.
  42. * @param {function(Event):void} onError - Callback fired when error occurs (Currently only with retrieving file, not with parsing errors).
  43. */
  44. load: function ( url, onLoad, onProgress, onError ) {
  45. var self = this;
  46. var resourceDirectory = url.split( /[\\\/]/ );
  47. resourceDirectory.pop();
  48. resourceDirectory = resourceDirectory.join( '/' );
  49. this.fileLoader.load( url, function ( text ) {
  50. try {
  51. var scene = self.parse( text, resourceDirectory );
  52. onLoad( scene );
  53. } catch ( error ) {
  54. window.setTimeout( function () {
  55. if ( onError ) onError( error );
  56. self.manager.itemError( url );
  57. }, 0 );
  58. }
  59. }, onProgress, onError );
  60. },
  61. /**
  62. * Parses an ASCII FBX file and returns a THREE.Group.
  63. * THREE.Group will have an animations property of AnimationClips
  64. * of the different animations within the FBX file.
  65. * @param {string} FBXText - Contents of FBX file to parse.
  66. * @param {string} resourceDirectory - Directory to load external assets (e.g. textures ) from.
  67. * @returns {THREE.Group}
  68. */
  69. parse: function ( FBXText, resourceDirectory ) {
  70. var loader = this;
  71. if ( ! isFbxFormatASCII( FBXText ) ) {
  72. throw new Error( 'FBXLoader: FBX Binary format not supported.' );
  73. self.manager.itemError( url );
  74. return;
  75. //TODO: Support Binary parsing. Hopefully in the future,
  76. //we call var FBXTree = new BinaryParser().parse( FBXText );
  77. }
  78. if ( getFbxVersion( FBXText ) < 7000 ) {
  79. throw new Error( 'FBXLoader: FBX version not supported for file at ' + url + ', FileVersion: ' + getFbxVersion( text ) );
  80. self.manager.itemError( url );
  81. return;
  82. }
  83. var FBXTree = new TextParser().parse( FBXText );
  84. var connections = parseConnections( FBXTree );
  85. var textures = parseTextures( FBXTree );
  86. var materials = parseMaterials( FBXTree, textures, connections );
  87. var deformerMap = parseDeformers( FBXTree, connections );
  88. var geometryMap = parseGeometries( FBXTree, connections, deformerMap );
  89. var sceneGraph = parseScene( FBXTree, connections, deformerMap, geometryMap, materials );
  90. return sceneGraph;
  91. /**
  92. * @typedef {{value: number}} FBXValue
  93. */
  94. /**
  95. * @typedef {{value: {x: string, y: string, z: string}}} FBXVector3
  96. */
  97. /**
  98. * @typedef {{properties: {a: string}}} FBXArrayNode
  99. */
  100. /**
  101. * @typedef {{properties: {MappingInformationType: string, ReferenceInformationType: string }, subNodes: Object<string, FBXArrayNode>}} FBXMappedArrayNode
  102. */
  103. /**
  104. * @typedef {{id: number, name: string, properties: {FileName: string}}} FBXTextureNode
  105. */
  106. /**
  107. * @typedef {{id: number, attrName: string, properties: {ShadingModel: string, Diffuse: FBXVector3, Specular: FBXVector3, Shininess: FBXValue, Emissive: FBXVector3, EmissiveFactor: FBXValue, Opacity: FBXValue}}} FBXMaterialNode
  108. */
  109. /**
  110. * @typedef {{subNodes: {Indexes: FBXArrayNode, Weights: FBXArrayNode, Transform: FBXArrayNode, TransformLink: FBXArrayNode}, properties: { Mode: string }}} FBXSubDeformerNode
  111. */
  112. /**
  113. * @typedef {{id: number, attrName: string, attrType: string, subNodes: {Vertices: FBXArrayNode, PolygonVertexIndex: FBXArrayNode, LayerElementNormal: FBXMappedArrayNode[], LayerElementMaterial: FBXMappedArrayNode[], LayerElementUV: FBXMappedArrayNode[]}}} FBXGeometryNode
  114. */
  115. /**
  116. * @typedef {{id: number, attrName: string, attrType: string, properties: {Lcl_Translation: FBXValue, Lcl_Rotation: FBXValue, Lcl_Scaling: FBXValue}}} FBXModelNode
  117. */
  118. /**
  119. * Parses map of relationships between objects.
  120. * @param {{Connections: { properties: { connections: [number, number, string][]}}}} FBXTree
  121. * @returns {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>}
  122. */
  123. function parseConnections( FBXTree ) {
  124. /**
  125. * @type {Map<number, { parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>}
  126. */
  127. var connectionMap = new Map();
  128. if ( 'Connections' in FBXTree ) {
  129. /**
  130. * @type {[number, number, string][]}
  131. */
  132. var connectionArray = FBXTree.Connections.properties.connections;
  133. for ( var connectionArrayIndex = 0, connectionArrayLength = connectionArray.length; connectionArrayIndex < connectionArrayLength; ++ connectionArrayIndex ) {
  134. var connection = connectionArray[ connectionArrayIndex ];
  135. if ( ! connectionMap.has( connection[ 0 ] ) ) {
  136. connectionMap.set( connection[ 0 ], {
  137. parents: [],
  138. children: []
  139. } );
  140. }
  141. var parentRelationship = { ID: connection[ 1 ], relationship: connection[ 2 ] };
  142. connectionMap.get( connection[ 0 ] ).parents.push( parentRelationship );
  143. if ( ! connectionMap.has( connection[ 1 ] ) ) {
  144. connectionMap.set( connection[ 1 ], {
  145. parents: [],
  146. children: []
  147. } );
  148. }
  149. var childRelationship = { ID: connection[ 0 ], relationship: connection[ 2 ] };
  150. connectionMap.get( connection[ 1 ] ).children.push( childRelationship );
  151. }
  152. }
  153. return connectionMap;
  154. }
  155. /**
  156. * Parses map of textures referenced in FBXTree.
  157. * @param {{Objects: {subNodes: {Texture: Object.<string, FBXTextureNode>}}}} FBXTree
  158. * @returns {Map<number, THREE.Texture>}
  159. */
  160. function parseTextures( FBXTree ) {
  161. /**
  162. * @type {Map<number, THREE.Texture>}
  163. */
  164. var textureMap = new Map();
  165. if ( 'Texture' in FBXTree.Objects.subNodes ) {
  166. var textureNodes = FBXTree.Objects.subNodes.Texture;
  167. for ( var nodeID in textureNodes ) {
  168. var texture = parseTexture( textureNodes[ nodeID ] );
  169. textureMap.set( parseInt( nodeID ), texture );
  170. }
  171. }
  172. return textureMap;
  173. /**
  174. * @param {textureNode} textureNode - Node to get texture information from.
  175. * @returns {THREE.Texture}
  176. */
  177. function parseTexture( textureNode ) {
  178. var FBX_ID = textureNode.id;
  179. var name = textureNode.name;
  180. var filePath = textureNode.properties.FileName;
  181. var split = filePath.split( /[\\\/]/ );
  182. if ( split.length > 0 ) {
  183. var fileName = split[ split.length - 1 ];
  184. } else {
  185. var fileName = filePath;
  186. }
  187. /**
  188. * @type {THREE.Texture}
  189. */
  190. var texture = loader.textureLoader.load( resourceDirectory + '/' + fileName );
  191. texture.name = name;
  192. texture.FBX_ID = FBX_ID;
  193. return texture;
  194. }
  195. }
  196. /**
  197. * Parses map of Material information.
  198. * @param {{Objects: {subNodes: {Material: Object.<number, FBXMaterialNode>}}}} FBXTree
  199. * @param {Map<number, THREE.Texture>} textureMap
  200. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  201. * @returns {Map<number, THREE.Material>}
  202. */
  203. function parseMaterials( FBXTree, textureMap, connections ) {
  204. var materialMap = new Map();
  205. if ( 'Material' in FBXTree.Objects.subNodes ) {
  206. var materialNodes = FBXTree.Objects.subNodes.Material;
  207. for ( var nodeID in materialNodes ) {
  208. var material = parseMaterial( materialNodes[ nodeID ], textureMap, connections );
  209. materialMap.set( parseInt( nodeID ), material );
  210. }
  211. }
  212. return materialMap;
  213. /**
  214. * Takes information from Material node and returns a generated THREE.Material
  215. * @param {FBXMaterialNode} materialNode
  216. * @param {Map<number, THREE.Texture>} textureMap
  217. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  218. * @returns {THREE.Material}
  219. */
  220. function parseMaterial( materialNode, textureMap, connections ) {
  221. var FBX_ID = materialNode.id;
  222. var name = materialNode.attrName;
  223. var type = materialNode.properties.ShadingModel;
  224. //Case where FBXs wrap shading model in property object.
  225. if ( typeof type === 'object' ) {
  226. type = type.value;
  227. }
  228. var children = connections.get( FBX_ID ).children;
  229. var parameters = parseParameters( materialNode.properties, textureMap, children );
  230. var material;
  231. switch ( type ) {
  232. case 'phong':
  233. material = new THREE.MeshPhongMaterial();
  234. break;
  235. case 'lambert':
  236. material = new THREE.MeshLambertMaterial();
  237. break;
  238. default:
  239. console.warn( 'No implementation given for material type ' + type + ' in FBXLoader.js. Defaulting to basic material' );
  240. material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
  241. break;
  242. }
  243. material.setValues( parameters );
  244. material.name = name;
  245. return material;
  246. /**
  247. * @typedef {{Diffuse: FBXVector3, Specular: FBXVector3, Shininess: FBXValue, Emissive: FBXVector3, EmissiveFactor: FBXValue, Opacity: FBXValue}} FBXMaterialProperties
  248. */
  249. /**
  250. * @typedef {{color: THREE.Color=, specular: THREE.Color=, shininess: number=, emissive: THREE.Color=, emissiveIntensity: number=, opacity: number=, transparent: boolean=, map: THREE.Texture=}} THREEMaterialParameterPack
  251. */
  252. /**
  253. * @param {FBXMaterialProperties} properties
  254. * @param {Map<number, THREE.Texture>} textureMap
  255. * @param {{ID: number, relationship: string}[]} childrenRelationships
  256. * @returns {THREEMaterialParameterPack}
  257. */
  258. function parseParameters( properties, textureMap, childrenRelationships ) {
  259. var parameters = {};
  260. if ( properties.Diffuse ) {
  261. parameters.color = parseColor( properties.Diffuse );
  262. }
  263. if ( properties.Specular ) {
  264. parameters.specular = parseColor( properties.Specular );
  265. }
  266. if ( properties.Shininess ) {
  267. parameters.shininess = properties.Shininess.value;
  268. }
  269. if ( properties.Emissive ) {
  270. parameters.emissive = parseColor( properties.Emissive );
  271. }
  272. if ( properties.EmissiveFactor ) {
  273. parameters.emissiveIntensity = properties.EmissiveFactor.value;
  274. }
  275. if ( properties.Opacity ) {
  276. parameters.opacity = properties.Opacity.value;
  277. }
  278. if ( parameters.opacity < 1.0 ) {
  279. parameters.transparent = true;
  280. }
  281. for ( var childrenRelationshipsIndex = 0, childrenRelationshipsLength = childrenRelationships.length; childrenRelationshipsIndex < childrenRelationshipsLength; ++ childrenRelationshipsIndex ) {
  282. var relationship = childrenRelationships[ childrenRelationshipsIndex ];
  283. var type = relationship.relationship;
  284. switch ( type ) {
  285. case " \"DiffuseColor":
  286. parameters.map = textureMap.get( relationship.ID );
  287. break;
  288. case " \"AmbientColor":
  289. case " \"Bump":
  290. case " \"EmissiveColor":
  291. default:
  292. console.warn( 'Unknown texture application of type ' + type + ', skipping texture' );
  293. break;
  294. }
  295. }
  296. return parameters;
  297. }
  298. }
  299. }
  300. /**
  301. * Generates map of Skeleton-like objects for use later when generating and binding skeletons.
  302. * @param {{Objects: {subNodes: {Deformer: Object.<number, FBXSubDeformerNode>}}}} FBXTree
  303. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  304. * @returns {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>}
  305. */
  306. function parseDeformers( FBXTree, connections ) {
  307. var skeletonMap = new Map();
  308. if ( 'Deformer' in FBXTree.Objects.subNodes ) {
  309. var DeformerNodes = FBXTree.Objects.subNodes.Deformer;
  310. for ( var nodeID in DeformerNodes ) {
  311. var deformerNode = DeformerNodes[ nodeID ];
  312. if ( deformerNode.attrType === 'Skin' ) {
  313. var conns = connections.get( parseInt( nodeID ) );
  314. var skeleton = parseSkeleton( conns, DeformerNodes );
  315. skeleton.FBX_ID = parseInt( nodeID );
  316. skeletonMap.set( parseInt( nodeID ), skeleton );
  317. }
  318. }
  319. }
  320. return skeletonMap;
  321. /**
  322. * Generates a "Skeleton Representation" of FBX nodes based on an FBX Skin Deformer's connections and an object containing SubDeformer nodes.
  323. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} connections
  324. * @param {Object.<number, FBXSubDeformerNode>} DeformerNodes
  325. * @returns {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}}
  326. */
  327. function parseSkeleton( connections, DeformerNodes ) {
  328. var subDeformers = new Map();
  329. var subDeformerArray = [];
  330. for ( var childrenIndex = 0, childrenLength = connections.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  331. var child = connections.children[ childrenIndex ];
  332. var subDeformerNode = DeformerNodes[ child.ID ];
  333. var subDeformer = {
  334. FBX_ID: child.ID,
  335. indices: [],
  336. weights: [],
  337. transform: parseMatrixArray( subDeformerNode.subNodes.Transform.properties.a ),
  338. transformLink: parseMatrixArray( subDeformerNode.subNodes.TransformLink.properties.a ),
  339. linkMode: subDeformerNode.properties.Mode
  340. };
  341. if ( 'Indexes' in subDeformerNode.subNodes ) {
  342. subDeformer.indices = parseIntArray( subDeformerNode.subNodes.Indexes.properties.a );
  343. subDeformer.weights = parseFloatArray( subDeformerNode.subNodes.Weights.properties.a );
  344. }
  345. subDeformers.set( child.ID, subDeformer );
  346. subDeformerArray.push( subDeformer );
  347. }
  348. return {
  349. map: subDeformers,
  350. array: subDeformerArray,
  351. bones: []
  352. };
  353. }
  354. }
  355. /**
  356. * Generates Buffer geometries from geometry information in FBXTree, and generates map of THREE.BufferGeometries
  357. * @param {{Objects: {subNodes: {Geometry: Object.<number, FBXGeometryNode}}}} FBXTree
  358. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  359. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformerMap
  360. * @returns {Map<number, THREE.BufferGeometry>}
  361. */
  362. function parseGeometries( FBXTree, connections, deformerMap ) {
  363. var geometryMap = new Map();
  364. if ( 'Geometry' in FBXTree.Objects.subNodes ) {
  365. var geometryNodes = FBXTree.Objects.subNodes.Geometry;
  366. for ( var nodeID in geometryNodes ) {
  367. var relationships = connections.get( parseInt( nodeID ) );
  368. var geo = parseGeometry( geometryNodes[ nodeID ], relationships, deformerMap );
  369. geometryMap.set( parseInt( nodeID ), geo );
  370. }
  371. }
  372. return geometryMap;
  373. /**
  374. * Generates BufferGeometry from FBXGeometryNode.
  375. * @param {FBXGeometryNode} geometryNode
  376. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
  377. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformerMap
  378. * @returns {THREE.BufferGeometry}
  379. */
  380. function parseGeometry( geometryNode, relationships, deformerMap ) {
  381. switch ( geometryNode.attrType ) {
  382. case 'Mesh':
  383. return parseMeshGeometry( geometryNode, relationships, deformerMap );
  384. break;
  385. case 'NurbsCurve':
  386. return parseNurbsGeometry( geometryNode, relationships, deformerMap );
  387. break;
  388. }
  389. /**
  390. * Specialty function for parsing Mesh based Geometry Nodes.
  391. * @param {FBXGeometryNode} geometryNode
  392. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships - Object representing relationships between specific geometry node and other nodes.
  393. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformerMap - Map object of deformers and subDeformers by ID.
  394. * @returns {THREE.BufferGeometry}
  395. */
  396. function parseMeshGeometry( geometryNode, relationships, deformerMap ) {
  397. var FBX_ID = geometryNode.id;
  398. var name = geometryNode.attrName;
  399. for ( var i = 0; i < relationships.children.length; ++ i ) {
  400. if ( deformerMap.has( relationships.children[ i ].ID ) ) {
  401. var deformer = deformerMap.get( relationships.children[ i ].ID );
  402. break;
  403. }
  404. }
  405. var geometry = genGeometry( geometryNode, deformer );
  406. return geometry;
  407. /**
  408. * @param {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}} deformer - Skeleton representation for geometry instance.
  409. * @returns {THREE.BufferGeometry}
  410. */
  411. function genGeometry( geometryNode, deformer ) {
  412. var geometry = new Geometry();
  413. //First, each index is going to be its own vertex.
  414. var vertexBuffer = parseFloatArray( geometryNode.subNodes.Vertices.properties.a );
  415. var indexBuffer = parseIntArray( geometryNode.subNodes.PolygonVertexIndex.properties.a );
  416. if ( 'LayerElementNormal' in geometryNode.subNodes ) {
  417. var normalInfo = getNormals( geometryNode );
  418. }
  419. if ( 'LayerElementUV' in geometryNode.subNodes ) {
  420. var uvInfo = getUVs( geometryNode );
  421. }
  422. if ( 'LayerElementMaterial' in geometryNode.subNodes ) {
  423. var materialInfo = getMaterials( geometryNode );
  424. }
  425. var faceVertexBuffer = [];
  426. var polygonIndex = 0;
  427. indexBuffer.forEach( function ( vertexIndex, polygonVertexIndex, indexBuffer ) {
  428. var endOfFace = false;
  429. if ( vertexIndex < 0 ) {
  430. vertexIndex = vertexIndex ^ - 1;
  431. indexBuffer[ polygonVertexIndex ] = vertexIndex;
  432. endOfFace = true;
  433. }
  434. var vertex = new Vertex();
  435. var weightIndices = [];
  436. var weights = [];
  437. vertex.position.fromArray( vertexBuffer, vertexIndex * 3 );
  438. if ( deformer ) {
  439. deformer.array.forEach( function ( subDeformer, subDeformerIndex ) {
  440. var index = subDeformer.indices.findIndex( function ( indx ) {
  441. return indx === vertexIndex;
  442. } );
  443. if ( index !== - 1 ) {
  444. weights.push( subDeformer.weights[ index ] );
  445. weightIndices.push( subDeformerIndex );
  446. }
  447. } );
  448. if ( weights.length > 4 ) {
  449. console.warn( 'FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' );
  450. var WIndex = [ 0, 0, 0, 0 ];
  451. var Weight = [ 0, 0, 0, 0 ];
  452. weights.forEach( function ( weight, weightIndex ) {
  453. var currentWeight = weight;
  454. var currentIndex = weightIndices[ weightIndex ];
  455. Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) {
  456. if ( currentWeight > comparedWeight ) {
  457. comparedWeightArray[ comparedWeightIndex ] = currentWeight;
  458. currentWeight = comparedWeight;
  459. var tmp = WIndex[ comparedWeightIndex ];
  460. WIndex[ comparedWeightIndex ] = currentIndex;
  461. currentIndex = tmp;
  462. }
  463. } );
  464. } );
  465. weightIndices = WIndex;
  466. weights = Weight;
  467. }
  468. for ( var i = weights.length; i < 4; ++ i ) {
  469. weights[ i ] = 0;
  470. weightIndices[ i ] = 0;
  471. }
  472. vertex.skinWeights.fromArray( weights );
  473. vertex.skinIndices.fromArray( weightIndices );
  474. }
  475. if ( normalInfo ) {
  476. vertex.normal.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, normalInfo ) );
  477. }
  478. if ( uvInfo ) {
  479. vertex.uv.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, uvInfo ) );
  480. }
  481. faceVertexBuffer.push( vertex );
  482. if ( endOfFace ) {
  483. var face = new Face();
  484. var materials = getData( polygonVertexIndex, polygonIndex, vertexIndex, materialInfo );
  485. face.genTrianglesFromVertices( faceVertexBuffer );
  486. face.materialIndex = materials[ 0 ];
  487. geometry.faces.push( face );
  488. faceVertexBuffer = [];
  489. polygonIndex ++;
  490. endOfFace = false;
  491. }
  492. } );
  493. /**
  494. * @type {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
  495. */
  496. var bufferInfo = geometry.flattenToBuffers();
  497. var geo = new THREE.BufferGeometry();
  498. geo.name = geometryNode.name;
  499. geo.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( bufferInfo.vertexBuffer ), 3 ) );
  500. if ( bufferInfo.normalBuffer.length > 0 ) {
  501. geo.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( bufferInfo.normalBuffer ), 3 ) );
  502. }
  503. if ( bufferInfo.uvBuffer.length > 0 ) {
  504. geo.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( bufferInfo.uvBuffer ), 2 ) );
  505. }
  506. if ( deformer ) {
  507. geo.addAttribute( 'skinIndex', new THREE.BufferAttribute( new Float32Array( bufferInfo.skinIndexBuffer ), 4 ) );
  508. geo.addAttribute( 'skinWeight', new THREE.BufferAttribute( new Float32Array( bufferInfo.skinWeightBuffer ), 4 ) );
  509. geo.FBX_Deformer = deformer;
  510. }
  511. // Convert the material indices of each vertex into rendering groups on the geometry.
  512. var prevMaterialIndex = bufferInfo.materialIndexBuffer[ 0 ];
  513. var startIndex = 0;
  514. for ( var materialBufferIndex = 0; materialBufferIndex < bufferInfo.materialIndexBuffer.length; ++ materialBufferIndex ) {
  515. if ( bufferInfo.materialIndexBuffer[ materialBufferIndex ] !== prevMaterialIndex ) {
  516. geo.addGroup( startIndex, materialBufferIndex - startIndex, prevMaterialIndex );
  517. startIndex = materialBufferIndex;
  518. prevMaterialIndex = bufferInfo.materialIndexBuffer[ materialBufferIndex ];
  519. }
  520. }
  521. return geo;
  522. /**
  523. * Parses normal information for geometry.
  524. * @param {FBXGeometryNode} geometryNode
  525. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  526. */
  527. function getNormals( geometryNode ) {
  528. var NormalNode = geometryNode.subNodes.LayerElementNormal[ 0 ];
  529. var mappingType = NormalNode.properties.MappingInformationType;
  530. var referenceType = NormalNode.properties.ReferenceInformationType;
  531. var buffer = parseFloatArray( NormalNode.subNodes.Normals.properties.a );
  532. var indexBuffer = [];
  533. if ( referenceType === 'IndexToDirect' ) {
  534. if ( 'NormalIndex' in NormalNode.subNodes ) {
  535. indexBuffer = parseIntArray( NormalNode.subNodes.NormalIndex.properties.a );
  536. } else if ( 'NormalsIndex' in NormalNode.subNodes ) {
  537. indexBuffer = parseIntArray( NormalNode.subNodes.NormalsIndex.properties.a );
  538. }
  539. }
  540. return {
  541. dataSize: 3,
  542. buffer: buffer,
  543. indices: indexBuffer,
  544. mappingType: mappingType,
  545. referenceType: referenceType
  546. };
  547. }
  548. /**
  549. * Parses UV information for geometry.
  550. * @param {FBXGeometryNode} geometryNode
  551. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  552. */
  553. function getUVs( geometryNode ) {
  554. var UVNode = geometryNode.subNodes.LayerElementUV[ 0 ];
  555. var mappingType = UVNode.properties.MappingInformationType;
  556. var referenceType = UVNode.properties.ReferenceInformationType;
  557. var buffer = parseFloatArray( UVNode.subNodes.UV.properties.a );
  558. var indexBuffer = [];
  559. if ( referenceType === 'IndexToDirect' ) {
  560. indexBuffer = parseIntArray( UVNode.subNodes.UVIndex.properties.a );
  561. }
  562. return {
  563. dataSize: 2,
  564. buffer: buffer,
  565. indices: indexBuffer,
  566. mappingType: mappingType,
  567. referenceType: referenceType
  568. };
  569. }
  570. /**
  571. * Parses material application information for geometry.
  572. * @param {FBXGeometryNode}
  573. * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
  574. */
  575. function getMaterials( geometryNode ) {
  576. var MaterialNode = geometryNode.subNodes.LayerElementMaterial[ 0 ];
  577. var mappingType = MaterialNode.properties.MappingInformationType;
  578. var referenceType = MaterialNode.properties.ReferenceInformationType;
  579. if ( mappingType === 'NoMappingInformation' ) {
  580. return {
  581. dataSize: 1,
  582. buffer: [ 0 ],
  583. indices: [ 0 ],
  584. mappingType: 'AllSame',
  585. referenceType: referenceType
  586. };
  587. }
  588. var materialIndexBuffer = parseIntArray( MaterialNode.subNodes.Materials.properties.a );
  589. // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
  590. // we expect. So we create an intermediate buffer that points to the index in the buffer,
  591. // for conforming with the other functions we've written for other data.
  592. var materialIndices = [];
  593. for ( var materialIndexBufferIndex = 0, materialIndexBufferLength = materialIndexBuffer.length; materialIndexBufferIndex < materialIndexBufferLength; ++ materialIndexBufferIndex ) {
  594. materialIndices.push( materialIndexBufferIndex );
  595. }
  596. return {
  597. dataSize: 1,
  598. buffer: materialIndexBuffer,
  599. indices: materialIndices,
  600. mappingType: mappingType,
  601. referenceType: referenceType
  602. };
  603. }
  604. /**
  605. * Function uses the infoObject and given indices to return value array of object.
  606. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  607. * @param {number} polygonIndex - Index of polygon in geometry.
  608. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  609. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  610. * @returns {number[]}
  611. */
  612. function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  613. var GetData = {
  614. ByPolygonVertex: {
  615. /**
  616. * Function uses the infoObject and given indices to return value array of object.
  617. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  618. * @param {number} polygonIndex - Index of polygon in geometry.
  619. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  620. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  621. * @returns {number[]}
  622. */
  623. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  624. return infoObject.buffer.slice( ( polygonVertexIndex * infoObject.dataSize ), ( polygonVertexIndex * infoObject.dataSize ) + infoObject.dataSize );
  625. },
  626. /**
  627. * Function uses the infoObject and given indices to return value array of object.
  628. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  629. * @param {number} polygonIndex - Index of polygon in geometry.
  630. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  631. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  632. * @returns {number[]}
  633. */
  634. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  635. var index = infoObject.indices[ polygonVertexIndex ];
  636. return infoObject.buffer.slice( ( index * infoObject.dataSize ), ( index * infoObject.dataSize ) + infoObject.dataSize );
  637. }
  638. },
  639. ByPolygon: {
  640. /**
  641. * Function uses the infoObject and given indices to return value array of object.
  642. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  643. * @param {number} polygonIndex - Index of polygon in geometry.
  644. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  645. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  646. * @returns {number[]}
  647. */
  648. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  649. return infoObject.buffer.slice( polygonIndex * infoObject.dataSize, polygonIndex * infoObject.dataSize + infoObject.dataSize );
  650. },
  651. /**
  652. * Function uses the infoObject and given indices to return value array of object.
  653. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  654. * @param {number} polygonIndex - Index of polygon in geometry.
  655. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  656. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  657. * @returns {number[]}
  658. */
  659. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  660. var index = infoObject.indices[ polygonIndex ];
  661. return infoObject.buffer.slice( index * infoObject.dataSize, index * infoObject.dataSize + infoObject.dataSize );
  662. }
  663. },
  664. ByVertice: {
  665. Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  666. return infoObject.buffer.slice( ( vertexIndex * infoObject.dataSize ), ( vertexIndex * infoObject.dataSize ) + infoObject.dataSize );
  667. }
  668. },
  669. AllSame: {
  670. /**
  671. * Function uses the infoObject and given indices to return value array of object.
  672. * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
  673. * @param {number} polygonIndex - Index of polygon in geometry.
  674. * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
  675. * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
  676. * @returns {number[]}
  677. */
  678. IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
  679. return infoObject.buffer.slice( infoObject.indices[ 0 ] * infoObject.dataSize, infoObject.indices[ 0 ] * infoObject.dataSize + infoObject.dataSize );
  680. }
  681. }
  682. };
  683. return GetData[ infoObject.mappingType ][ infoObject.referenceType ]( polygonVertexIndex, polygonIndex, vertexIndex, infoObject );
  684. }
  685. }
  686. }
  687. /**
  688. * Specialty function for parsing NurbsCurve based Geometry Nodes.
  689. * @param {FBXGeometryNode} geometryNode
  690. * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
  691. * @returns {THREE.BufferGeometry}
  692. */
  693. function parseNurbsGeometry( geometryNode, relationships ) {
  694. if ( THREE.NURBSCurve === undefined ) {
  695. console.error( "THREE.FBXLoader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry." );
  696. return new THREE.BufferGeometry();
  697. }
  698. var order = parseInt( geometryNode.properties.Order );
  699. if ( isNaN( order ) ) {
  700. console.error( "FBXLoader: Invalid Order " + geometryNode.properties.Order + " given for geometry ID: " + geometryNode.id );
  701. return new THREE.BufferGeometry();
  702. }
  703. if ( geometryNode.properties.Form === 'Periodic' ) {
  704. console.error( "FBXLoader: Currently no support for Periodic Nurbs Curves for geometry ID: " + geometryNode.id + ", using empty geometry buffer." );
  705. return new THREE.BufferGeometry();
  706. //TODO: Support Periodic NURBS curves.
  707. //Info Link: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/Maya/files/NURBS-overview-Periodic-closed-and-open-geometry-htm.html
  708. }
  709. var knots = parseFloatArray( geometryNode.subNodes.KnotVector.properties.a );
  710. var controlPoints = [];
  711. var pointsValues = parseFloatArray( geometryNode.subNodes.Points.properties.a );
  712. for ( var i = 0; i < pointsValues.length; i += 4 ) {
  713. controlPoints.push( new THREE.Vector4( pointsValues[ i ], pointsValues[ i + 1 ], pointsValues[ i + 2 ], pointsValues[ i + 3 ] ) );
  714. }
  715. if ( geometryNode.properties.Form === 'Closed' ) {
  716. controlPoints.push( controlPoints[ 0 ] );
  717. }
  718. var curve = new THREE.NURBSCurve( order - 1, knots, controlPoints );
  719. var vertices = curve.getPoints( controlPoints.length * 1.5 );
  720. var vertexBuffer = [];
  721. for ( var verticesIndex = 0, verticesLength = vertices.length; verticesIndex < verticesLength; ++ verticesIndex ) {
  722. var position = vertices[ verticesIndex ];
  723. var array = position.toArray();
  724. vertexBuffer = vertexBuffer.concat( array );
  725. }
  726. var geometry = new THREE.BufferGeometry();
  727. geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( vertexBuffer ), 3 ) );
  728. return geometry;
  729. }
  730. }
  731. }
  732. /**
  733. * Finally generates Scene graph and Scene graph Objects.
  734. * @param {{Objects: {subNodes: {Model: Object.<number, FBXModelNode>}}}} FBXTree
  735. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  736. * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformerMap
  737. * @param {Map<number, THREE.BufferGeometry>} geometryMap
  738. * @param {Map<number, THREE.Material>} materialMap
  739. * @returns {THREE.Group}
  740. */
  741. function parseScene( FBXTree, connections, deformerMap, geometryMap, materialMap ) {
  742. var sceneGraph = new THREE.Group();
  743. var ModelNode = FBXTree.Objects.subNodes.Model;
  744. /**
  745. * @type {Array.<THREE.Object3D>}
  746. */
  747. var modelArray = [];
  748. /**
  749. * @type {Map.<number, THREE.Object3D>}
  750. */
  751. var modelMap = new Map();
  752. for ( var nodeID in ModelNode ) {
  753. var id = parseInt( nodeID );
  754. var node = ModelNode[ nodeID ];
  755. var conns = connections.get( id );
  756. var model = null;
  757. for ( var i = 0; i < conns.parents.length; ++ i ) {
  758. deformerMap.forEach( function ( deformer ) {
  759. if ( deformer.map.has( conns.parents[ i ].ID ) ) {
  760. model = new THREE.Bone();
  761. var index = deformer.array.findIndex( function ( subDeformer ) {
  762. return subDeformer.FBX_ID === conns.parents[ i ].ID;
  763. } );
  764. deformer.bones[ index ] = model;
  765. }
  766. } );
  767. }
  768. if ( ! model ) {
  769. switch ( node.attrType ) {
  770. case "Mesh":
  771. /**
  772. * @type {?THREE.BufferGeometry}
  773. */
  774. var geometry = null;
  775. /**
  776. * @type {THREE.MultiMaterial|THREE.Material}
  777. */
  778. var material = null;
  779. /**
  780. * @type {Array.<THREE.Material>}
  781. */
  782. var materials = [];
  783. for ( var childrenIndex = 0, childrenLength = conns.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  784. var child = conns.children[ childrenIndex ];
  785. if ( geometryMap.has( child.ID ) ) {
  786. geometry = geometryMap.get( child.ID );
  787. }
  788. if ( materialMap.has( child.ID ) ) {
  789. materials.push( materialMap.get( child.ID ) );
  790. }
  791. }
  792. if ( materials.length > 1 ) {
  793. material = new THREE.MultiMaterial( materials );
  794. } else if ( materials.length > 0 ) {
  795. material = materials[ 0 ];
  796. } else {
  797. material = new THREE.MeshBasicMaterial( { color: 0x3300ff } );
  798. }
  799. if ( geometry.FBX_Deformer ) {
  800. for ( var materialsIndex = 0, materialsLength = materials.length; materialsIndex < materialsLength; ++ materialsIndex ) {
  801. var material = materials[ materialsIndex ];
  802. material.skinning = true;
  803. }
  804. material.skinning = true;
  805. model = new THREE.SkinnedMesh( geometry, material );
  806. } else {
  807. model = new THREE.Mesh( geometry, material );
  808. }
  809. break;
  810. case "NurbsCurve":
  811. var geometry = null;
  812. for ( var childrenIndex = 0, childrenLength = conns.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
  813. var child = conns.children[ childrenIndex ];
  814. if ( geometryMap.has( child.ID ) ) {
  815. geometry = geometryMap.get( child.ID );
  816. }
  817. }
  818. // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
  819. material = new THREE.LineBasicMaterial( { color: 0x3300ff, linewidth: 5 } );
  820. model = new THREE.Line( geometry, material );
  821. break;
  822. default:
  823. model = new THREE.Object3D();
  824. break;
  825. }
  826. }
  827. model.name = node.attrName.replace( /:/, '' ).replace( /_/, '' ).replace( /-/, '' );
  828. model.FBX_ID = id;
  829. modelArray.push( model );
  830. modelMap.set( id, model );
  831. }
  832. for ( var modelArrayIndex = 0, modelArrayLength = modelArray.length; modelArrayIndex < modelArrayLength; ++ modelArrayIndex ) {
  833. var model = modelArray[ modelArrayIndex ];
  834. var node = ModelNode[ model.FBX_ID ];
  835. if ( 'Lcl_Translation' in node.properties ) {
  836. model.position.fromArray( parseFloatArray( node.properties.Lcl_Translation.value ) );
  837. }
  838. if ( 'Lcl_Rotation' in node.properties ) {
  839. var rotation = parseFloatArray( node.properties.Lcl_Rotation.value ).map( degreeToRadian );
  840. rotation.push( 'ZYX' );
  841. model.rotation.fromArray( rotation );
  842. }
  843. if ( 'Lcl_Scaling' in node.properties ) {
  844. model.scale.fromArray( parseFloatArray( node.properties.Lcl_Scaling.value ) );
  845. }
  846. if ( 'PreRotation' in node.properties ) {
  847. var preRotations = new THREE.Euler().setFromVector3( parseVector3( node.properties.PreRotation ).multiplyScalar( Math.PI / 180 ), 'ZYX' );
  848. preRotations = new THREE.Quaternion().setFromEuler( preRotations );
  849. var currentRotation = new THREE.Quaternion().setFromEuler( model.rotation );
  850. preRotations.multiply( currentRotation );
  851. model.rotation.setFromQuaternion( preRotations, 'ZYX' );
  852. }
  853. var conns = connections.get( model.FBX_ID );
  854. for ( var parentIndex = 0; parentIndex < conns.parents.length; parentIndex ++ ) {
  855. var pIndex = modelArray.findIndex( function ( mod ) {
  856. return mod.FBX_ID === conns.parents[ parentIndex ].ID;
  857. } );
  858. if ( pIndex > - 1 ) {
  859. modelArray[ pIndex ].add( model );
  860. break;
  861. }
  862. }
  863. if ( model.parent === null ) {
  864. sceneGraph.add( model );
  865. }
  866. }
  867. // Now with the bones created, we can update the skeletons and bind them to the skinned meshes.
  868. sceneGraph.updateMatrixWorld( true );
  869. // Put skeleton into bind pose.
  870. var BindPoseNode = FBXTree.Objects.subNodes.Pose;
  871. for ( var nodeID in BindPoseNode ) {
  872. if ( BindPoseNode[ nodeID ].attrType === 'BindPose' ) {
  873. BindPoseNode = BindPoseNode[ nodeID ];
  874. break;
  875. }
  876. }
  877. if ( BindPoseNode ) {
  878. var PoseNode = BindPoseNode.subNodes.PoseNode;
  879. var worldMatrices = new Map();
  880. for ( var PoseNodeIndex = 0, PoseNodeLength = PoseNode.length; PoseNodeIndex < PoseNodeLength; ++ PoseNodeIndex ) {
  881. var node = PoseNode[ PoseNodeIndex ];
  882. var rawMatWrd = parseMatrixArray( node.subNodes.Matrix.properties.a );
  883. worldMatrices.set( parseInt( node.id ), rawMatWrd );
  884. }
  885. }
  886. deformerMap.forEach( function ( deformer, FBX_ID ) {
  887. for ( var deformerArrayIndex = 0, deformerArrayLength = deformer.array.length; deformerArrayIndex < deformerArrayLength; ++ deformerArrayIndex ) {
  888. //var subDeformer = deformer.array[ deformerArrayIndex ];
  889. var subDeformerIndex = deformerArrayIndex;
  890. /**
  891. * @type {THREE.Bone}
  892. */
  893. var bone = deformer.bones[ subDeformerIndex ];
  894. if ( ! worldMatrices.has( bone.FBX_ID ) ) {
  895. break;
  896. }
  897. var mat = worldMatrices.get( bone.FBX_ID );
  898. bone.matrixWorld.copy( mat );
  899. }
  900. // Now that skeleton is in bind pose, bind to model.
  901. deformer.skeleton = new THREE.Skeleton( deformer.bones );
  902. var conns = connections.get( FBX_ID );
  903. for ( var parentsIndex = 0, parentsLength = conns.parents.length; parentsIndex < parentsLength; ++ parentsIndex ) {
  904. var parent = conns.parents[ parentsIndex ];
  905. if ( geometryMap.has( parent.ID ) ) {
  906. var geoID = parent.ID;
  907. var geoConns = connections.get( geoID );
  908. for ( var i = 0; i < geoConns.parents.length; ++ i ) {
  909. if ( modelMap.has( geoConns.parents[ i ].ID ) ) {
  910. var model = modelMap.get( geoConns.parents[ i ].ID );
  911. //ASSERT model typeof SkinnedMesh
  912. model.bind( deformer.skeleton, model.matrixWorld );
  913. break;
  914. }
  915. }
  916. }
  917. }
  918. } );
  919. //Skeleton is now bound, return objects to starting
  920. //world positions.
  921. sceneGraph.updateMatrixWorld( true );
  922. // Silly hack with the animation parsing. We're gonna pretend the scene graph has a skeleton
  923. // to attach animations to, since FBXs treat animations as animations for the entire scene,
  924. // not just for individual objects.
  925. sceneGraph.skeleton = {
  926. bones: modelArray
  927. };
  928. var animations = parseAnimations( FBXTree, connections, sceneGraph );
  929. addAnimations( sceneGraph, animations );
  930. return sceneGraph;
  931. }
  932. /**
  933. * Parses animation information from FBXTree and generates an AnimationInfoObject.
  934. * @param {{Objects: {subNodes: {AnimationCurveNode: any, AnimationCurve: any, AnimationLayer: any, AnimationStack: any}}}} FBXTree
  935. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  936. */
  937. function parseAnimations( FBXTree, connections, sceneGraph ) {
  938. var rawNodes = FBXTree.Objects.subNodes.AnimationCurveNode;
  939. var rawCurves = FBXTree.Objects.subNodes.AnimationCurve;
  940. var rawLayers = FBXTree.Objects.subNodes.AnimationLayer;
  941. var rawStacks = FBXTree.Objects.subNodes.AnimationStack;
  942. var rawModels = FBXTree.Objects.subNodes.Model;
  943. /**
  944. * @type {{
  945. curves: Map<number, {
  946. T: {
  947. id: number;
  948. attr: string;
  949. internalID: number;
  950. attrX: boolean;
  951. attrY: boolean;
  952. attrZ: boolean;
  953. containerBoneID: number;
  954. containerID: number;
  955. curves: {
  956. x: {
  957. version: any;
  958. id: number;
  959. internalID: number;
  960. times: number[];
  961. values: number[];
  962. attrFlag: number[];
  963. attrData: number[];
  964. };
  965. y: {
  966. version: any;
  967. id: number;
  968. internalID: number;
  969. times: number[];
  970. values: number[];
  971. attrFlag: number[];
  972. attrData: number[];
  973. };
  974. z: {
  975. version: any;
  976. id: number;
  977. internalID: number;
  978. times: number[];
  979. values: number[];
  980. attrFlag: number[];
  981. attrData: number[];
  982. };
  983. };
  984. },
  985. R: {
  986. id: number;
  987. attr: string;
  988. internalID: number;
  989. attrX: boolean;
  990. attrY: boolean;
  991. attrZ: boolean;
  992. containerBoneID: number;
  993. containerID: number;
  994. curves: {
  995. x: {
  996. version: any;
  997. id: number;
  998. internalID: number;
  999. times: number[];
  1000. values: number[];
  1001. attrFlag: number[];
  1002. attrData: number[];
  1003. };
  1004. y: {
  1005. version: any;
  1006. id: number;
  1007. internalID: number;
  1008. times: number[];
  1009. values: number[];
  1010. attrFlag: number[];
  1011. attrData: number[];
  1012. };
  1013. z: {
  1014. version: any;
  1015. id: number;
  1016. internalID: number;
  1017. times: number[];
  1018. values: number[];
  1019. attrFlag: number[];
  1020. attrData: number[];
  1021. };
  1022. };
  1023. },
  1024. S: {
  1025. id: number;
  1026. attr: string;
  1027. internalID: number;
  1028. attrX: boolean;
  1029. attrY: boolean;
  1030. attrZ: boolean;
  1031. containerBoneID: number;
  1032. containerID: number;
  1033. curves: {
  1034. x: {
  1035. version: any;
  1036. id: number;
  1037. internalID: number;
  1038. times: number[];
  1039. values: number[];
  1040. attrFlag: number[];
  1041. attrData: number[];
  1042. };
  1043. y: {
  1044. version: any;
  1045. id: number;
  1046. internalID: number;
  1047. times: number[];
  1048. values: number[];
  1049. attrFlag: number[];
  1050. attrData: number[];
  1051. };
  1052. z: {
  1053. version: any;
  1054. id: number;
  1055. internalID: number;
  1056. times: number[];
  1057. values: number[];
  1058. attrFlag: number[];
  1059. attrData: number[];
  1060. };
  1061. };
  1062. }
  1063. }>,
  1064. layers: Map<number, {
  1065. T: {
  1066. id: number;
  1067. attr: string;
  1068. internalID: number;
  1069. attrX: boolean;
  1070. attrY: boolean;
  1071. attrZ: boolean;
  1072. containerBoneID: number;
  1073. containerID: number;
  1074. curves: {
  1075. x: {
  1076. version: any;
  1077. id: number;
  1078. internalID: number;
  1079. times: number[];
  1080. values: number[];
  1081. attrFlag: number[];
  1082. attrData: number[];
  1083. };
  1084. y: {
  1085. version: any;
  1086. id: number;
  1087. internalID: number;
  1088. times: number[];
  1089. values: number[];
  1090. attrFlag: number[];
  1091. attrData: number[];
  1092. };
  1093. z: {
  1094. version: any;
  1095. id: number;
  1096. internalID: number;
  1097. times: number[];
  1098. values: number[];
  1099. attrFlag: number[];
  1100. attrData: number[];
  1101. };
  1102. },
  1103. },
  1104. R: {
  1105. id: number;
  1106. attr: string;
  1107. internalID: number;
  1108. attrX: boolean;
  1109. attrY: boolean;
  1110. attrZ: boolean;
  1111. containerBoneID: number;
  1112. containerID: number;
  1113. curves: {
  1114. x: {
  1115. version: any;
  1116. id: number;
  1117. internalID: number;
  1118. times: number[];
  1119. values: number[];
  1120. attrFlag: number[];
  1121. attrData: number[];
  1122. };
  1123. y: {
  1124. version: any;
  1125. id: number;
  1126. internalID: number;
  1127. times: number[];
  1128. values: number[];
  1129. attrFlag: number[];
  1130. attrData: number[];
  1131. };
  1132. z: {
  1133. version: any;
  1134. id: number;
  1135. internalID: number;
  1136. times: number[];
  1137. values: number[];
  1138. attrFlag: number[];
  1139. attrData: number[];
  1140. };
  1141. },
  1142. },
  1143. S: {
  1144. id: number;
  1145. attr: string;
  1146. internalID: number;
  1147. attrX: boolean;
  1148. attrY: boolean;
  1149. attrZ: boolean;
  1150. containerBoneID: number;
  1151. containerID: number;
  1152. curves: {
  1153. x: {
  1154. version: any;
  1155. id: number;
  1156. internalID: number;
  1157. times: number[];
  1158. values: number[];
  1159. attrFlag: number[];
  1160. attrData: number[];
  1161. };
  1162. y: {
  1163. version: any;
  1164. id: number;
  1165. internalID: number;
  1166. times: number[];
  1167. values: number[];
  1168. attrFlag: number[];
  1169. attrData: number[];
  1170. };
  1171. z: {
  1172. version: any;
  1173. id: number;
  1174. internalID: number;
  1175. times: number[];
  1176. values: number[];
  1177. attrFlag: number[];
  1178. attrData: number[];
  1179. };
  1180. },
  1181. }
  1182. }[]>,
  1183. stacks: Map<number, {
  1184. name: string,
  1185. layers: {
  1186. T: {
  1187. id: number;
  1188. attr: string;
  1189. internalID: number;
  1190. attrX: boolean;
  1191. attrY: boolean;
  1192. attrZ: boolean;
  1193. containerBoneID: number;
  1194. containerID: number;
  1195. curves: {
  1196. x: {
  1197. version: any;
  1198. id: number;
  1199. internalID: number;
  1200. times: number[];
  1201. values: number[];
  1202. attrFlag: number[];
  1203. attrData: number[];
  1204. };
  1205. y: {
  1206. version: any;
  1207. id: number;
  1208. internalID: number;
  1209. times: number[];
  1210. values: number[];
  1211. attrFlag: number[];
  1212. attrData: number[];
  1213. };
  1214. z: {
  1215. version: any;
  1216. id: number;
  1217. internalID: number;
  1218. times: number[];
  1219. values: number[];
  1220. attrFlag: number[];
  1221. attrData: number[];
  1222. };
  1223. };
  1224. };
  1225. R: {
  1226. id: number;
  1227. attr: string;
  1228. internalID: number;
  1229. attrX: boolean;
  1230. attrY: boolean;
  1231. attrZ: boolean;
  1232. containerBoneID: number;
  1233. containerID: number;
  1234. curves: {
  1235. x: {
  1236. version: any;
  1237. id: number;
  1238. internalID: number;
  1239. times: number[];
  1240. values: number[];
  1241. attrFlag: number[];
  1242. attrData: number[];
  1243. };
  1244. y: {
  1245. version: any;
  1246. id: number;
  1247. internalID: number;
  1248. times: number[];
  1249. values: number[];
  1250. attrFlag: number[];
  1251. attrData: number[];
  1252. };
  1253. z: {
  1254. version: any;
  1255. id: number;
  1256. internalID: number;
  1257. times: number[];
  1258. values: number[];
  1259. attrFlag: number[];
  1260. attrData: number[];
  1261. };
  1262. };
  1263. };
  1264. S: {
  1265. id: number;
  1266. attr: string;
  1267. internalID: number;
  1268. attrX: boolean;
  1269. attrY: boolean;
  1270. attrZ: boolean;
  1271. containerBoneID: number;
  1272. containerID: number;
  1273. curves: {
  1274. x: {
  1275. version: any;
  1276. id: number;
  1277. internalID: number;
  1278. times: number[];
  1279. values: number[];
  1280. attrFlag: number[];
  1281. attrData: number[];
  1282. };
  1283. y: {
  1284. version: any;
  1285. id: number;
  1286. internalID: number;
  1287. times: number[];
  1288. values: number[];
  1289. attrFlag: number[];
  1290. attrData: number[];
  1291. };
  1292. z: {
  1293. version: any;
  1294. id: number;
  1295. internalID: number;
  1296. times: number[];
  1297. values: number[];
  1298. attrFlag: number[];
  1299. attrData: number[];
  1300. };
  1301. };
  1302. };
  1303. }[][],
  1304. length: number,
  1305. frames: number }>,
  1306. length: number,
  1307. fps: number,
  1308. frames: number
  1309. }}
  1310. */
  1311. var returnObject = {
  1312. curves: new Map(),
  1313. layers: new Map(),
  1314. stacks: new Map(),
  1315. length: 0,
  1316. fps: 30,
  1317. frames: 0
  1318. };
  1319. /**
  1320. * @type {Array.<{
  1321. id: number;
  1322. attr: string;
  1323. internalID: number;
  1324. attrX: boolean;
  1325. attrY: boolean;
  1326. attrZ: boolean;
  1327. containerBoneID: number;
  1328. containerID: number;
  1329. }>}
  1330. */
  1331. var animationCurveNodes = [];
  1332. for ( var nodeID in rawNodes ) {
  1333. if ( nodeID.match( /\d+/ ) ) {
  1334. var animationNode = parseAnimationNode( FBXTree, rawNodes[ nodeID ], connections, sceneGraph );
  1335. animationCurveNodes.push( animationNode );
  1336. }
  1337. }
  1338. /**
  1339. * @type {Map.<number, {
  1340. id: number,
  1341. attr: string,
  1342. internalID: number,
  1343. attrX: boolean,
  1344. attrY: boolean,
  1345. attrZ: boolean,
  1346. containerBoneID: number,
  1347. containerID: number,
  1348. curves: {
  1349. x: {
  1350. version: any,
  1351. id: number,
  1352. internalID: number,
  1353. times: number[],
  1354. values: number[],
  1355. attrFlag: number[],
  1356. attrData: number[],
  1357. },
  1358. y: {
  1359. version: any,
  1360. id: number,
  1361. internalID: number,
  1362. times: number[],
  1363. values: number[],
  1364. attrFlag: number[],
  1365. attrData: number[],
  1366. },
  1367. z: {
  1368. version: any,
  1369. id: number,
  1370. internalID: number,
  1371. times: number[],
  1372. values: number[],
  1373. attrFlag: number[],
  1374. attrData: number[],
  1375. }
  1376. }
  1377. }>}
  1378. */
  1379. var tmpMap = new Map();
  1380. for ( var animationCurveNodeIndex = 0; animationCurveNodeIndex < animationCurveNodes.length; ++ animationCurveNodeIndex ) {
  1381. if ( animationCurveNodes[ animationCurveNodeIndex ] === null ) {
  1382. continue;
  1383. }
  1384. tmpMap.set( animationCurveNodes[ animationCurveNodeIndex ].id, animationCurveNodes[ animationCurveNodeIndex ] );
  1385. }
  1386. /**
  1387. * @type {{
  1388. version: any,
  1389. id: number,
  1390. internalID: number,
  1391. times: number[],
  1392. values: number[],
  1393. attrFlag: number[],
  1394. attrData: number[],
  1395. }[]}
  1396. */
  1397. var animationCurves = [];
  1398. for ( nodeID in rawCurves ) {
  1399. if ( nodeID.match( /\d+/ ) ) {
  1400. var animationCurve = parseAnimationCurve( rawCurves[ nodeID ] );
  1401. animationCurves.push( animationCurve );
  1402. var firstParentConn = connections.get( animationCurve.id ).parents[ 0 ];
  1403. var firstParentID = firstParentConn.ID;
  1404. var firstParentRelationship = firstParentConn.relationship;
  1405. var axis = '';
  1406. if ( firstParentRelationship.match( /X/ ) ) {
  1407. axis = 'x';
  1408. } else if ( firstParentRelationship.match( /Y/ ) ) {
  1409. axis = 'y';
  1410. } else if ( firstParentRelationship.match( /Z/ ) ) {
  1411. axis = 'z';
  1412. } else {
  1413. continue;
  1414. }
  1415. tmpMap.get( firstParentID ).curves[ axis ] = animationCurve;
  1416. }
  1417. }
  1418. tmpMap.forEach( function ( curveNode ) {
  1419. var id = curveNode.containerBoneID;
  1420. if ( ! returnObject.curves.has( id ) ) {
  1421. returnObject.curves.set( id, { T: null, R: null, S: null } );
  1422. }
  1423. returnObject.curves.get( id )[ curveNode.attr ] = curveNode;
  1424. if ( curveNode.attr === 'R' ) {
  1425. var curves = curveNode.curves;
  1426. curves.x.values = curves.x.values.map( degreeToRadian );
  1427. curves.y.values = curves.y.values.map( degreeToRadian );
  1428. curves.z.values = curves.z.values.map( degreeToRadian );
  1429. if ( curveNode.preRotations !== null ) {
  1430. var preRotations = new THREE.Euler().setFromVector3( curveNode.preRotations, 'ZYX' );
  1431. preRotations = new THREE.Quaternion().setFromEuler( preRotations );
  1432. var frameRotation = new THREE.Euler();
  1433. var frameRotationQuaternion = new THREE.Quaternion();
  1434. for ( var frame = 0; frame < curves.x.times.length; ++ frame ) {
  1435. frameRotation.set( curves.x.values[ frame ], curves.y.values[ frame ], curves.z.values[ frame ], 'ZYX' );
  1436. frameRotationQuaternion.setFromEuler( frameRotation ).premultiply( preRotations );
  1437. frameRotation.setFromQuaternion( frameRotationQuaternion, 'ZYX' );
  1438. curves.x.values[ frame ] = frameRotation.x;
  1439. curves.y.values[ frame ] = frameRotation.y;
  1440. curves.z.values[ frame ] = frameRotation.z;
  1441. }
  1442. }
  1443. }
  1444. } );
  1445. for ( var nodeID in rawLayers ) {
  1446. /**
  1447. * @type {{
  1448. T: {
  1449. id: number;
  1450. attr: string;
  1451. internalID: number;
  1452. attrX: boolean;
  1453. attrY: boolean;
  1454. attrZ: boolean;
  1455. containerBoneID: number;
  1456. containerID: number;
  1457. curves: {
  1458. x: {
  1459. version: any;
  1460. id: number;
  1461. internalID: number;
  1462. times: number[];
  1463. values: number[];
  1464. attrFlag: number[];
  1465. attrData: number[];
  1466. };
  1467. y: {
  1468. version: any;
  1469. id: number;
  1470. internalID: number;
  1471. times: number[];
  1472. values: number[];
  1473. attrFlag: number[];
  1474. attrData: number[];
  1475. };
  1476. z: {
  1477. version: any;
  1478. id: number;
  1479. internalID: number;
  1480. times: number[];
  1481. values: number[];
  1482. attrFlag: number[];
  1483. attrData: number[];
  1484. };
  1485. },
  1486. },
  1487. R: {
  1488. id: number;
  1489. attr: string;
  1490. internalID: number;
  1491. attrX: boolean;
  1492. attrY: boolean;
  1493. attrZ: boolean;
  1494. containerBoneID: number;
  1495. containerID: number;
  1496. curves: {
  1497. x: {
  1498. version: any;
  1499. id: number;
  1500. internalID: number;
  1501. times: number[];
  1502. values: number[];
  1503. attrFlag: number[];
  1504. attrData: number[];
  1505. };
  1506. y: {
  1507. version: any;
  1508. id: number;
  1509. internalID: number;
  1510. times: number[];
  1511. values: number[];
  1512. attrFlag: number[];
  1513. attrData: number[];
  1514. };
  1515. z: {
  1516. version: any;
  1517. id: number;
  1518. internalID: number;
  1519. times: number[];
  1520. values: number[];
  1521. attrFlag: number[];
  1522. attrData: number[];
  1523. };
  1524. },
  1525. },
  1526. S: {
  1527. id: number;
  1528. attr: string;
  1529. internalID: number;
  1530. attrX: boolean;
  1531. attrY: boolean;
  1532. attrZ: boolean;
  1533. containerBoneID: number;
  1534. containerID: number;
  1535. curves: {
  1536. x: {
  1537. version: any;
  1538. id: number;
  1539. internalID: number;
  1540. times: number[];
  1541. values: number[];
  1542. attrFlag: number[];
  1543. attrData: number[];
  1544. };
  1545. y: {
  1546. version: any;
  1547. id: number;
  1548. internalID: number;
  1549. times: number[];
  1550. values: number[];
  1551. attrFlag: number[];
  1552. attrData: number[];
  1553. };
  1554. z: {
  1555. version: any;
  1556. id: number;
  1557. internalID: number;
  1558. times: number[];
  1559. values: number[];
  1560. attrFlag: number[];
  1561. attrData: number[];
  1562. };
  1563. },
  1564. }
  1565. }[]}
  1566. */
  1567. var layer = [];
  1568. var children = connections.get( parseInt( nodeID ) ).children;
  1569. for ( var childIndex = 0; childIndex < children.length; childIndex ++ ) {
  1570. // Skip lockInfluenceWeights
  1571. if ( tmpMap.has( children[ childIndex ].ID ) ) {
  1572. var curveNode = tmpMap.get( children[ childIndex ].ID );
  1573. var boneID = curveNode.containerBoneID;
  1574. if ( layer[ boneID ] === undefined ) {
  1575. layer[ boneID ] = {
  1576. T: null,
  1577. R: null,
  1578. S: null
  1579. };
  1580. }
  1581. layer[ boneID ][ curveNode.attr ] = curveNode;
  1582. }
  1583. }
  1584. returnObject.layers.set( parseInt( nodeID ), layer );
  1585. }
  1586. for ( var nodeID in rawStacks ) {
  1587. var layers = [];
  1588. var children = connections.get( parseInt( nodeID ) ).children;
  1589. var maxTimeStamp = 0;
  1590. var minTimeStamp = Number.MAX_VALUE;
  1591. for ( var childIndex = 0; childIndex < children.length; ++ childIndex ) {
  1592. if ( returnObject.layers.has( children[ childIndex ].ID ) ) {
  1593. var currentLayer = returnObject.layers.get( children[ childIndex ].ID );
  1594. layers.push( currentLayer );
  1595. for ( var currentLayerIndex = 0, currentLayerLength = currentLayer.length; currentLayerIndex < currentLayerLength; ++ currentLayerIndex ) {
  1596. var layer = currentLayer[ currentLayerIndex ];
  1597. if ( layer ) {
  1598. getCurveNodeMaxMinTimeStamps( layer );
  1599. }
  1600. /**
  1601. * Sets the maxTimeStamp and minTimeStamp variables if it has timeStamps that are either larger or smaller
  1602. * than the max or min respectively.
  1603. * @param {{
  1604. T: {
  1605. id: number,
  1606. attr: string,
  1607. internalID: number,
  1608. attrX: boolean,
  1609. attrY: boolean,
  1610. attrZ: boolean,
  1611. containerBoneID: number,
  1612. containerID: number,
  1613. curves: {
  1614. x: {
  1615. version: any,
  1616. id: number,
  1617. internalID: number,
  1618. times: number[],
  1619. values: number[],
  1620. attrFlag: number[],
  1621. attrData: number[],
  1622. },
  1623. y: {
  1624. version: any,
  1625. id: number,
  1626. internalID: number,
  1627. times: number[],
  1628. values: number[],
  1629. attrFlag: number[],
  1630. attrData: number[],
  1631. },
  1632. z: {
  1633. version: any,
  1634. id: number,
  1635. internalID: number,
  1636. times: number[],
  1637. values: number[],
  1638. attrFlag: number[],
  1639. attrData: number[],
  1640. },
  1641. },
  1642. },
  1643. R: {
  1644. id: number,
  1645. attr: string,
  1646. internalID: number,
  1647. attrX: boolean,
  1648. attrY: boolean,
  1649. attrZ: boolean,
  1650. containerBoneID: number,
  1651. containerID: number,
  1652. curves: {
  1653. x: {
  1654. version: any,
  1655. id: number,
  1656. internalID: number,
  1657. times: number[],
  1658. values: number[],
  1659. attrFlag: number[],
  1660. attrData: number[],
  1661. },
  1662. y: {
  1663. version: any,
  1664. id: number,
  1665. internalID: number,
  1666. times: number[],
  1667. values: number[],
  1668. attrFlag: number[],
  1669. attrData: number[],
  1670. },
  1671. z: {
  1672. version: any,
  1673. id: number,
  1674. internalID: number,
  1675. times: number[],
  1676. values: number[],
  1677. attrFlag: number[],
  1678. attrData: number[],
  1679. },
  1680. },
  1681. },
  1682. S: {
  1683. id: number,
  1684. attr: string,
  1685. internalID: number,
  1686. attrX: boolean,
  1687. attrY: boolean,
  1688. attrZ: boolean,
  1689. containerBoneID: number,
  1690. containerID: number,
  1691. curves: {
  1692. x: {
  1693. version: any,
  1694. id: number,
  1695. internalID: number,
  1696. times: number[],
  1697. values: number[],
  1698. attrFlag: number[],
  1699. attrData: number[],
  1700. },
  1701. y: {
  1702. version: any,
  1703. id: number,
  1704. internalID: number,
  1705. times: number[],
  1706. values: number[],
  1707. attrFlag: number[],
  1708. attrData: number[],
  1709. },
  1710. z: {
  1711. version: any,
  1712. id: number,
  1713. internalID: number,
  1714. times: number[],
  1715. values: number[],
  1716. attrFlag: number[],
  1717. attrData: number[],
  1718. },
  1719. },
  1720. },
  1721. }} layer
  1722. */
  1723. function getCurveNodeMaxMinTimeStamps( layer ) {
  1724. /**
  1725. * Sets the maxTimeStamp and minTimeStamp if one of the curve's time stamps
  1726. * exceeds the maximum or minimum.
  1727. * @param {{
  1728. x: {
  1729. version: any,
  1730. id: number,
  1731. internalID: number,
  1732. times: number[],
  1733. values: number[],
  1734. attrFlag: number[],
  1735. attrData: number[],
  1736. },
  1737. y: {
  1738. version: any,
  1739. id: number,
  1740. internalID: number,
  1741. times: number[],
  1742. values: number[],
  1743. attrFlag: number[],
  1744. attrData: number[],
  1745. },
  1746. z: {
  1747. version: any,
  1748. id: number,
  1749. internalID: number,
  1750. times: number[],
  1751. values: number[],
  1752. attrFlag: number[],
  1753. attrData: number[],
  1754. }
  1755. }} curve
  1756. */
  1757. function getCurveMaxMinTimeStamp( curve ) {
  1758. /**
  1759. * Sets the maxTimeStamp and minTimeStamp if one of its timestamps exceeds the maximum or minimum.
  1760. * @param {{times: number[]}} axis
  1761. */
  1762. function getCurveAxisMaxMinTimeStamps( axis ) {
  1763. maxTimeStamp = axis.times[ axis.times.length - 1 ] > maxTimeStamp ? axis.times[ axis.times.length - 1 ] : maxTimeStamp;
  1764. minTimeStamp = axis.times[ 0 ] < minTimeStamp ? axis.times[ 0 ] : minTimeStamp;
  1765. }
  1766. if ( curve.x ) {
  1767. getCurveAxisMaxMinTimeStamps( curve.x );
  1768. }
  1769. if ( curve.y ) {
  1770. getCurveAxisMaxMinTimeStamps( curve.y );
  1771. }
  1772. if ( curve.z ) {
  1773. getCurveAxisMaxMinTimeStamps( curve.z );
  1774. }
  1775. }
  1776. if ( layer.R ) {
  1777. getCurveMaxMinTimeStamp( layer.R.curves );
  1778. }
  1779. if ( layer.S ) {
  1780. getCurveMaxMinTimeStamp( layer.S.curves );
  1781. }
  1782. if ( layer.T ) {
  1783. getCurveMaxMinTimeStamp( layer.T.curves );
  1784. }
  1785. }
  1786. }
  1787. }
  1788. }
  1789. // Do we have an animation clip with actual length?
  1790. if ( maxTimeStamp > minTimeStamp ) {
  1791. returnObject.stacks.set( parseInt( nodeID ), {
  1792. name: rawStacks[ nodeID ].attrName,
  1793. layers: layers,
  1794. length: maxTimeStamp - minTimeStamp,
  1795. frames: ( maxTimeStamp - minTimeStamp ) * 30
  1796. } );
  1797. }
  1798. }
  1799. return returnObject;
  1800. /**
  1801. * @param {Object} FBXTree
  1802. * @param {{id: number, attrName: string, properties: Object<string, any>}} animationCurveNode
  1803. * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
  1804. * @param {{skeleton: {bones: {FBX_ID: number}[]}}} sceneGraph
  1805. */
  1806. function parseAnimationNode( FBXTree, animationCurveNode, connections, sceneGraph ) {
  1807. var returnObject = {
  1808. /**
  1809. * @type {number}
  1810. */
  1811. id: animationCurveNode.id,
  1812. /**
  1813. * @type {string}
  1814. */
  1815. attr: animationCurveNode.attrName,
  1816. /**
  1817. * @type {number}
  1818. */
  1819. internalID: animationCurveNode.id,
  1820. /**
  1821. * @type {boolean}
  1822. */
  1823. attrX: false,
  1824. /**
  1825. * @type {boolean}
  1826. */
  1827. attrY: false,
  1828. /**
  1829. * @type {boolean}
  1830. */
  1831. attrZ: false,
  1832. /**
  1833. * @type {number}
  1834. */
  1835. containerBoneID: - 1,
  1836. /**
  1837. * @type {number}
  1838. */
  1839. containerID: - 1,
  1840. curves: {
  1841. x: null,
  1842. y: null,
  1843. z: null
  1844. },
  1845. /**
  1846. * @type {number[]}
  1847. */
  1848. preRotations: null
  1849. };
  1850. if ( returnObject.attr.match( /S|R|T/ ) ) {
  1851. for ( var attributeKey in animationCurveNode.properties ) {
  1852. if ( attributeKey.match( /X/ ) ) {
  1853. returnObject.attrX = true;
  1854. }
  1855. if ( attributeKey.match( /Y/ ) ) {
  1856. returnObject.attrY = true;
  1857. }
  1858. if ( attributeKey.match( /Z/ ) ) {
  1859. returnObject.attrZ = true;
  1860. }
  1861. }
  1862. } else {
  1863. return null;
  1864. }
  1865. var conns = connections.get( returnObject.id );
  1866. var containerIndices = conns.parents;
  1867. for ( var containerIndicesIndex = containerIndices.length - 1; containerIndicesIndex >= 0; -- containerIndicesIndex ) {
  1868. var boneID = sceneGraph.skeleton.bones.findIndex( function ( bone ) {
  1869. return bone.FBX_ID === containerIndices[ containerIndicesIndex ].ID;
  1870. } );
  1871. if ( boneID > - 1 ) {
  1872. returnObject.containerBoneID = boneID;
  1873. returnObject.containerID = containerIndices[ containerIndicesIndex ].ID;
  1874. var model = rawModels[ returnObject.containerID.toString() ];
  1875. if ( 'PreRotation' in model.properties ) {
  1876. returnObject.preRotations = parseVector3( model.properties.PreRotation ).multiplyScalar( Math.PI / 180 );
  1877. }
  1878. break;
  1879. }
  1880. }
  1881. return returnObject;
  1882. }
  1883. /**
  1884. * @param {{id: number, subNodes: {KeyTime: {properties: {a: string}}, KeyValueFloat: {properties: {a: string}}, KeyAttrFlags: {properties: {a: string}}, KeyAttrDataFloat: {properties: {a: string}}}}} animationCurve
  1885. */
  1886. function parseAnimationCurve( animationCurve ) {
  1887. return {
  1888. version: null,
  1889. id: animationCurve.id,
  1890. internalID: animationCurve.id,
  1891. times: parseFloatArray( animationCurve.subNodes.KeyTime.properties.a ).map( function ( time ) {
  1892. return ConvertFBXTimeToSeconds( time );
  1893. } ),
  1894. values: parseFloatArray( animationCurve.subNodes.KeyValueFloat.properties.a ),
  1895. attrFlag: parseIntArray( animationCurve.subNodes.KeyAttrFlags.properties.a ),
  1896. attrData: parseFloatArray( animationCurve.subNodes.KeyAttrDataFloat.properties.a )
  1897. };
  1898. }
  1899. }
  1900. /**
  1901. * @param {{
  1902. curves: Map<number, {
  1903. T: {
  1904. id: number;
  1905. attr: string;
  1906. internalID: number;
  1907. attrX: boolean;
  1908. attrY: boolean;
  1909. attrZ: boolean;
  1910. containerBoneID: number;
  1911. containerID: number;
  1912. curves: {
  1913. x: {
  1914. version: any;
  1915. id: number;
  1916. internalID: number;
  1917. times: number[];
  1918. values: number[];
  1919. attrFlag: number[];
  1920. attrData: number[];
  1921. };
  1922. y: {
  1923. version: any;
  1924. id: number;
  1925. internalID: number;
  1926. times: number[];
  1927. values: number[];
  1928. attrFlag: number[];
  1929. attrData: number[];
  1930. };
  1931. z: {
  1932. version: any;
  1933. id: number;
  1934. internalID: number;
  1935. times: number[];
  1936. values: number[];
  1937. attrFlag: number[];
  1938. attrData: number[];
  1939. };
  1940. };
  1941. };
  1942. R: {
  1943. id: number;
  1944. attr: string;
  1945. internalID: number;
  1946. attrX: boolean;
  1947. attrY: boolean;
  1948. attrZ: boolean;
  1949. containerBoneID: number;
  1950. containerID: number;
  1951. curves: {
  1952. x: {
  1953. version: any;
  1954. id: number;
  1955. internalID: number;
  1956. times: number[];
  1957. values: number[];
  1958. attrFlag: number[];
  1959. attrData: number[];
  1960. };
  1961. y: {
  1962. version: any;
  1963. id: number;
  1964. internalID: number;
  1965. times: number[];
  1966. values: number[];
  1967. attrFlag: number[];
  1968. attrData: number[];
  1969. };
  1970. z: {
  1971. version: any;
  1972. id: number;
  1973. internalID: number;
  1974. times: number[];
  1975. values: number[];
  1976. attrFlag: number[];
  1977. attrData: number[];
  1978. };
  1979. };
  1980. };
  1981. S: {
  1982. id: number;
  1983. attr: string;
  1984. internalID: number;
  1985. attrX: boolean;
  1986. attrY: boolean;
  1987. attrZ: boolean;
  1988. containerBoneID: number;
  1989. containerID: number;
  1990. curves: {
  1991. x: {
  1992. version: any;
  1993. id: number;
  1994. internalID: number;
  1995. times: number[];
  1996. values: number[];
  1997. attrFlag: number[];
  1998. attrData: number[];
  1999. };
  2000. y: {
  2001. version: any;
  2002. id: number;
  2003. internalID: number;
  2004. times: number[];
  2005. values: number[];
  2006. attrFlag: number[];
  2007. attrData: number[];
  2008. };
  2009. z: {
  2010. version: any;
  2011. id: number;
  2012. internalID: number;
  2013. times: number[];
  2014. values: number[];
  2015. attrFlag: number[];
  2016. attrData: number[];
  2017. };
  2018. };
  2019. };
  2020. }>;
  2021. layers: Map<number, {
  2022. T: {
  2023. id: number;
  2024. attr: string;
  2025. internalID: number;
  2026. attrX: boolean;
  2027. attrY: boolean;
  2028. attrZ: boolean;
  2029. containerBoneID: number;
  2030. containerID: number;
  2031. curves: {
  2032. x: {
  2033. version: any;
  2034. id: number;
  2035. internalID: number;
  2036. times: number[];
  2037. values: number[];
  2038. attrFlag: number[];
  2039. attrData: number[];
  2040. };
  2041. y: {
  2042. version: any;
  2043. id: number;
  2044. internalID: number;
  2045. times: number[];
  2046. values: number[];
  2047. attrFlag: number[];
  2048. attrData: number[];
  2049. };
  2050. z: {
  2051. version: any;
  2052. id: number;
  2053. internalID: number;
  2054. times: number[];
  2055. values: number[];
  2056. attrFlag: number[];
  2057. attrData: number[];
  2058. };
  2059. };
  2060. };
  2061. R: {
  2062. id: number;
  2063. attr: string;
  2064. internalID: number;
  2065. attrX: boolean;
  2066. attrY: boolean;
  2067. attrZ: boolean;
  2068. containerBoneID: number;
  2069. containerID: number;
  2070. curves: {
  2071. x: {
  2072. version: any;
  2073. id: number;
  2074. internalID: number;
  2075. times: number[];
  2076. values: number[];
  2077. attrFlag: number[];
  2078. attrData: number[];
  2079. };
  2080. y: {
  2081. version: any;
  2082. id: number;
  2083. internalID: number;
  2084. times: number[];
  2085. values: number[];
  2086. attrFlag: number[];
  2087. attrData: number[];
  2088. };
  2089. z: {
  2090. version: any;
  2091. id: number;
  2092. internalID: number;
  2093. times: number[];
  2094. values: number[];
  2095. attrFlag: number[];
  2096. attrData: number[];
  2097. };
  2098. };
  2099. };
  2100. S: {
  2101. id: number;
  2102. attr: string;
  2103. internalID: number;
  2104. attrX: boolean;
  2105. attrY: boolean;
  2106. attrZ: boolean;
  2107. containerBoneID: number;
  2108. containerID: number;
  2109. curves: {
  2110. x: {
  2111. version: any;
  2112. id: number;
  2113. internalID: number;
  2114. times: number[];
  2115. values: number[];
  2116. attrFlag: number[];
  2117. attrData: number[];
  2118. };
  2119. y: {
  2120. version: any;
  2121. id: number;
  2122. internalID: number;
  2123. times: number[];
  2124. values: number[];
  2125. attrFlag: number[];
  2126. attrData: number[];
  2127. };
  2128. z: {
  2129. version: any;
  2130. id: number;
  2131. internalID: number;
  2132. times: number[];
  2133. values: number[];
  2134. attrFlag: number[];
  2135. attrData: number[];
  2136. };
  2137. };
  2138. };
  2139. }[]>;
  2140. stacks: Map<number, {
  2141. name: string;
  2142. layers: {
  2143. T: {
  2144. id: number;
  2145. attr: string;
  2146. internalID: number;
  2147. attrX: boolean;
  2148. attrY: boolean;
  2149. attrZ: boolean;
  2150. containerBoneID: number;
  2151. containerID: number;
  2152. curves: {
  2153. x: {
  2154. version: any;
  2155. id: number;
  2156. internalID: number;
  2157. times: number[];
  2158. values: number[];
  2159. attrFlag: number[];
  2160. attrData: number[];
  2161. };
  2162. y: {
  2163. version: any;
  2164. id: number;
  2165. internalID: number;
  2166. times: number[];
  2167. values: number[];
  2168. attrFlag: number[];
  2169. attrData: number[];
  2170. };
  2171. z: {
  2172. version: any;
  2173. id: number;
  2174. internalID: number;
  2175. times: number[];
  2176. values: number[];
  2177. attrFlag: number[];
  2178. attrData: number[];
  2179. };
  2180. };
  2181. };
  2182. R: {
  2183. id: number;
  2184. attr: string;
  2185. internalID: number;
  2186. attrX: boolean;
  2187. attrY: boolean;
  2188. attrZ: boolean;
  2189. containerBoneID: number;
  2190. containerID: number;
  2191. curves: {
  2192. x: {
  2193. version: any;
  2194. id: number;
  2195. internalID: number;
  2196. times: number[];
  2197. values: number[];
  2198. attrFlag: number[];
  2199. attrData: number[];
  2200. };
  2201. y: {
  2202. version: any;
  2203. id: number;
  2204. internalID: number;
  2205. times: number[];
  2206. values: number[];
  2207. attrFlag: number[];
  2208. attrData: number[];
  2209. };
  2210. z: {
  2211. version: any;
  2212. id: number;
  2213. internalID: number;
  2214. times: number[];
  2215. values: number[];
  2216. attrFlag: number[];
  2217. attrData: number[];
  2218. };
  2219. };
  2220. };
  2221. S: {
  2222. id: number;
  2223. attr: string;
  2224. internalID: number;
  2225. attrX: boolean;
  2226. attrY: boolean;
  2227. attrZ: boolean;
  2228. containerBoneID: number;
  2229. containerID: number;
  2230. curves: {
  2231. x: {
  2232. version: any;
  2233. id: number;
  2234. internalID: number;
  2235. times: number[];
  2236. values: number[];
  2237. attrFlag: number[];
  2238. attrData: number[];
  2239. };
  2240. y: {
  2241. version: any;
  2242. id: number;
  2243. internalID: number;
  2244. times: number[];
  2245. values: number[];
  2246. attrFlag: number[];
  2247. attrData: number[];
  2248. };
  2249. z: {
  2250. version: any;
  2251. id: number;
  2252. internalID: number;
  2253. times: number[];
  2254. values: number[];
  2255. attrFlag: number[];
  2256. attrData: number[];
  2257. };
  2258. };
  2259. };
  2260. }[][];
  2261. length: number;
  2262. frames: number;
  2263. }>;
  2264. length: number;
  2265. fps: number;
  2266. frames: number;
  2267. }} animations,
  2268. * @param {{skeleton: { bones: THREE.Bone[]}}} group
  2269. */
  2270. function addAnimations( group, animations ) {
  2271. if ( group.animations === undefined ) {
  2272. group.animations = [];
  2273. }
  2274. animations.stacks.forEach( function ( stack ) {
  2275. /**
  2276. * @type {{
  2277. * name: string,
  2278. * fps: number,
  2279. * length: number,
  2280. * hierarchy: Array.<{
  2281. * parent: number,
  2282. * name: string,
  2283. * keys: Array.<{
  2284. * time: number,
  2285. * pos: Array.<number>,
  2286. * rot: Array.<number>,
  2287. * scl: Array.<number>
  2288. * }>
  2289. * }>
  2290. * }}
  2291. */
  2292. var animationData = {
  2293. name: stack.name,
  2294. fps: 30,
  2295. length: stack.length,
  2296. hierarchy: []
  2297. };
  2298. var bones = group.skeleton.bones;
  2299. for ( var bonesIndex = 0, bonesLength = bones.length; bonesIndex < bonesLength; ++ bonesIndex ) {
  2300. var bone = bones[ bonesIndex ];
  2301. var name = bone.name.replace( /.*:/, '' );
  2302. var parentIndex = bones.findIndex( function ( parentBone ) {
  2303. return bone.parent === parentBone;
  2304. } );
  2305. animationData.hierarchy.push( { parent: parentIndex, name: name, keys: [] } );
  2306. }
  2307. for ( var frame = 0; frame < stack.frames; frame ++ ) {
  2308. for ( var bonesIndex = 0, bonesLength = bones.length; bonesIndex < bonesLength; ++ bonesIndex ) {
  2309. var bone = bones[ bonesIndex ];
  2310. var boneIndex = bonesIndex;
  2311. var animationNode = stack.layers[ 0 ][ boneIndex ];
  2312. for ( var hierarchyIndex = 0, hierarchyLength = animationData.hierarchy.length; hierarchyIndex < hierarchyLength; ++ hierarchyIndex ) {
  2313. var node = animationData.hierarchy[ hierarchyIndex ];
  2314. if ( node.name === bone.name ) {
  2315. node.keys.push( generateKey( animationNode, bone, frame ) );
  2316. }
  2317. }
  2318. }
  2319. }
  2320. group.animations.push( THREE.AnimationClip.parseAnimation( animationData, bones ) );
  2321. /**
  2322. * @param {THREE.Bone} bone
  2323. */
  2324. function generateKey( animationNode, bone, frame ) {
  2325. var key = {
  2326. time: frame / animations.fps,
  2327. pos: bone.position.toArray(),
  2328. rot: bone.quaternion.toArray(),
  2329. scl: bone.scale.toArray()
  2330. };
  2331. if ( animationNode === undefined ) {
  2332. return key;
  2333. }
  2334. try {
  2335. if ( hasCurve( animationNode, 'T' ) && hasKeyOnFrame( animationNode.T, frame ) ) {
  2336. key.pos = [ animationNode.T.curves.x.values[ frame ], animationNode.T.curves.y.values[ frame ], animationNode.T.curves.z.values[ frame ] ];
  2337. }
  2338. if ( hasCurve( animationNode, 'R' ) && hasKeyOnFrame( animationNode.R, frame ) ) {
  2339. var rotationX = animationNode.R.curves.x.values[ frame ];
  2340. var rotationY = animationNode.R.curves.y.values[ frame ];
  2341. var rotationZ = animationNode.R.curves.z.values[ frame ];
  2342. var euler = new THREE.Euler( rotationX, rotationY, rotationZ, 'ZYX' );
  2343. key.rot = new THREE.Quaternion().setFromEuler( euler ).toArray();
  2344. }
  2345. if ( hasCurve( animationNode, 'S' ) && hasKeyOnFrame( animationNode.S, frame ) ) {
  2346. key.scl = [ animationNode.S.curves.x.values[ frame ], animationNode.S.curves.y.values[ frame ], animationNode.S.curves.z.values[ frame ] ];
  2347. }
  2348. } catch ( error ) {
  2349. // Curve is not fully plotted.
  2350. console.log( bone );
  2351. console.log( error );
  2352. }
  2353. return key;
  2354. function hasCurve( animationNode, attribute ) {
  2355. if ( animationNode === undefined ) {
  2356. return false;
  2357. }
  2358. var attributeNode = animationNode[ attribute ];
  2359. if ( ! attributeNode ) {
  2360. return false;
  2361. }
  2362. return [ 'x', 'y', 'z' ].every( function ( key ) {
  2363. return attributeNode.curves[ key ] !== null;
  2364. } );
  2365. }
  2366. function hasKeyOnFrame( attributeNode, frame ) {
  2367. return [ 'x', 'y', 'z' ].every( function ( key ) {
  2368. return isKeyExistOnFrame( attributeNode.curves[ key ], frame );
  2369. function isKeyExistOnFrame( curve, frame ) {
  2370. return curve.values[ frame ] !== undefined;
  2371. }
  2372. } );
  2373. }
  2374. }
  2375. } );
  2376. }
  2377. // UTILS
  2378. /**
  2379. * Parses Vector3 property from FBXTree. Property is given as .value.x, .value.y, etc.
  2380. * @param {FBXVector3} property - Property to parse as Vector3.
  2381. * @returns {THREE.Vector3}
  2382. */
  2383. function parseVector3( property ) {
  2384. return new THREE.Vector3( parseFloat( property.value.x ), parseFloat( property.value.y ), parseFloat( property.value.z ) );
  2385. }
  2386. /**
  2387. * Parses Color property from FBXTree. Property is given as .value.x, .value.y, etc.
  2388. * @param {FBXVector3} property - Property to parse as Color.
  2389. * @returns {THREE.Color}
  2390. */
  2391. function parseColor( property ) {
  2392. return new THREE.Color().fromArray( parseVector3( property ).toArray() );
  2393. }
  2394. }
  2395. } );
  2396. /**
  2397. * An instance of a Vertex with data for drawing vertices to the screen.
  2398. * @constructor
  2399. */
  2400. function Vertex() {
  2401. /**
  2402. * Position of the vertex.
  2403. * @type {THREE.Vector3}
  2404. */
  2405. this.position = new THREE.Vector3( );
  2406. /**
  2407. * Normal of the vertex
  2408. * @type {THREE.Vector3}
  2409. */
  2410. this.normal = new THREE.Vector3( );
  2411. /**
  2412. * UV coordinates of the vertex.
  2413. * @type {THREE.Vector2}
  2414. */
  2415. this.uv = new THREE.Vector2( );
  2416. /**
  2417. * Indices of the bones vertex is influenced by.
  2418. * @type {THREE.Vector4}
  2419. */
  2420. this.skinIndices = new THREE.Vector4( 0, 0, 0, 0 );
  2421. /**
  2422. * Weights that each bone influences the vertex.
  2423. * @type {THREE.Vector4}
  2424. */
  2425. this.skinWeights = new THREE.Vector4( 0, 0, 0, 0 );
  2426. }
  2427. Object.assign( Vertex.prototype, {
  2428. copy: function ( target ) {
  2429. var returnVar = target || new Vertex();
  2430. returnVar.position.copy( this.position );
  2431. returnVar.normal.copy( this.normal );
  2432. returnVar.uv.copy( this.uv );
  2433. returnVar.skinIndices.copy( this.skinIndices );
  2434. returnVar.skinWeights.copy( this.skinWeights );
  2435. return returnVar;
  2436. },
  2437. flattenToBuffers: function () {
  2438. var vertexBuffer = this.position.toArray();
  2439. var normalBuffer = this.normal.toArray();
  2440. var uvBuffer = this.uv.toArray();
  2441. var skinIndexBuffer = this.skinIndices.toArray();
  2442. var skinWeightBuffer = this.skinWeights.toArray();
  2443. return {
  2444. vertexBuffer: vertexBuffer,
  2445. normalBuffer: normalBuffer,
  2446. uvBuffer: uvBuffer,
  2447. skinIndexBuffer: skinIndexBuffer,
  2448. skinWeightBuffer: skinWeightBuffer,
  2449. };
  2450. }
  2451. } );
  2452. /**
  2453. * @constructor
  2454. */
  2455. function Triangle() {
  2456. /**
  2457. * @type {{position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}
  2458. */
  2459. this.vertices = [ ];
  2460. }
  2461. Object.assign( Triangle.prototype, {
  2462. copy: function ( target ) {
  2463. var returnVar = target || new Triangle();
  2464. for ( var i = 0; i < this.vertices.length; ++ i ) {
  2465. this.vertices[ i ].copy( returnVar.vertices[ i ] );
  2466. }
  2467. return returnVar;
  2468. },
  2469. flattenToBuffers: function () {
  2470. var vertexBuffer = [];
  2471. var normalBuffer = [];
  2472. var uvBuffer = [];
  2473. var skinIndexBuffer = [];
  2474. var skinWeightBuffer = [];
  2475. for ( var verticesIndex = 0, verticesLength = this.vertices.length; verticesIndex < verticesLength; ++ verticesIndex ) {
  2476. var vertex = this.vertices[ verticesIndex ];
  2477. var flatVertex = vertex.flattenToBuffers();
  2478. vertexBuffer = vertexBuffer.concat( flatVertex.vertexBuffer );
  2479. normalBuffer = normalBuffer.concat( flatVertex.normalBuffer );
  2480. uvBuffer = uvBuffer.concat( flatVertex.uvBuffer );
  2481. skinIndexBuffer = skinIndexBuffer.concat( flatVertex.skinIndexBuffer );
  2482. skinWeightBuffer = skinWeightBuffer.concat( flatVertex.skinWeightBuffer );
  2483. }
  2484. return {
  2485. vertexBuffer: vertexBuffer,
  2486. normalBuffer: normalBuffer,
  2487. uvBuffer: uvBuffer,
  2488. skinIndexBuffer: skinIndexBuffer,
  2489. skinWeightBuffer: skinWeightBuffer,
  2490. };
  2491. }
  2492. } );
  2493. /**
  2494. * @constructor
  2495. */
  2496. function Face() {
  2497. /**
  2498. * @type {{vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[]}
  2499. */
  2500. this.triangles = [ ];
  2501. this.materialIndex = 0;
  2502. }
  2503. Object.assign( Face.prototype, {
  2504. copy: function ( target ) {
  2505. var returnVar = target || new Face();
  2506. for ( var i = 0; i < this.triangles.length; ++ i ) {
  2507. this.triangles[ i ].copy( returnVar.triangles[ i ] );
  2508. }
  2509. returnVar.materialIndex = this.materialIndex;
  2510. return returnVar;
  2511. },
  2512. genTrianglesFromVertices: function ( vertexArray ) {
  2513. for ( var i = 2; i < vertexArray.length; ++ i ) {
  2514. var triangle = new Triangle();
  2515. triangle.vertices[ 0 ] = vertexArray[ 0 ];
  2516. triangle.vertices[ 1 ] = vertexArray[ i - 1 ];
  2517. triangle.vertices[ 2 ] = vertexArray[ i ];
  2518. this.triangles.push( triangle );
  2519. }
  2520. },
  2521. flattenToBuffers: function () {
  2522. var vertexBuffer = [];
  2523. var normalBuffer = [];
  2524. var uvBuffer = [];
  2525. var skinIndexBuffer = [];
  2526. var skinWeightBuffer = [];
  2527. var materialIndexBuffer = [];
  2528. var materialIndex = this.materialIndex;
  2529. for ( var triangleIndex = 0, triangleLength = this.triangles.length; triangleIndex < triangleLength; ++ triangleIndex ) {
  2530. var triangle = this.triangles[ triangleIndex ];
  2531. var flatTriangle = triangle.flattenToBuffers();
  2532. vertexBuffer = vertexBuffer.concat( flatTriangle.vertexBuffer );
  2533. normalBuffer = normalBuffer.concat( flatTriangle.normalBuffer );
  2534. uvBuffer = uvBuffer.concat( flatTriangle.uvBuffer );
  2535. skinIndexBuffer = skinIndexBuffer.concat( flatTriangle.skinIndexBuffer );
  2536. skinWeightBuffer = skinWeightBuffer.concat( flatTriangle.skinWeightBuffer );
  2537. materialIndexBuffer = materialIndexBuffer.concat( [ materialIndex, materialIndex, materialIndex ] );
  2538. }
  2539. return {
  2540. vertexBuffer: vertexBuffer,
  2541. normalBuffer: normalBuffer,
  2542. uvBuffer: uvBuffer,
  2543. skinIndexBuffer: skinIndexBuffer,
  2544. skinWeightBuffer: skinWeightBuffer,
  2545. materialIndexBuffer: materialIndexBuffer
  2546. };
  2547. }
  2548. } );
  2549. /**
  2550. * @constructor
  2551. */
  2552. function Geometry() {
  2553. /**
  2554. * @type {{triangles: {vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[], materialIndex: number}[]}
  2555. */
  2556. this.faces = [ ];
  2557. /**
  2558. * @type {{}|THREE.Skeleton}
  2559. */
  2560. this.skeleton = null;
  2561. }
  2562. Object.assign( Geometry.prototype, {
  2563. /**
  2564. * @returns {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
  2565. */
  2566. flattenToBuffers: function () {
  2567. var vertexBuffer = [];
  2568. var normalBuffer = [];
  2569. var uvBuffer = [];
  2570. var skinIndexBuffer = [];
  2571. var skinWeightBuffer = [];
  2572. var materialIndexBuffer = [];
  2573. for ( var faceIndex = 0, faceLength = this.faces.length; faceIndex < faceLength; ++ faceIndex ) {
  2574. var face = this.faces[ faceIndex ];
  2575. var flatFace = face.flattenToBuffers();
  2576. vertexBuffer = vertexBuffer.concat( flatFace.vertexBuffer );
  2577. normalBuffer = normalBuffer.concat( flatFace.normalBuffer );
  2578. uvBuffer = uvBuffer.concat( flatFace.uvBuffer );
  2579. skinIndexBuffer = skinIndexBuffer.concat( flatFace.skinIndexBuffer );
  2580. skinWeightBuffer = skinWeightBuffer.concat( flatFace.skinWeightBuffer );
  2581. materialIndexBuffer = materialIndexBuffer.concat( flatFace.materialIndexBuffer );
  2582. }
  2583. return {
  2584. vertexBuffer: vertexBuffer,
  2585. normalBuffer: normalBuffer,
  2586. uvBuffer: uvBuffer,
  2587. skinIndexBuffer: skinIndexBuffer,
  2588. skinWeightBuffer: skinWeightBuffer,
  2589. materialIndexBuffer: materialIndexBuffer
  2590. };
  2591. }
  2592. } );
  2593. function TextParser() {}
  2594. Object.assign( TextParser.prototype, {
  2595. getPrevNode: function () {
  2596. return this.nodeStack[ this.currentIndent - 2 ];
  2597. },
  2598. getCurrentNode: function () {
  2599. return this.nodeStack[ this.currentIndent - 1 ];
  2600. },
  2601. getCurrentProp: function () {
  2602. return this.currentProp;
  2603. },
  2604. pushStack: function ( node ) {
  2605. this.nodeStack.push( node );
  2606. this.currentIndent += 1;
  2607. },
  2608. popStack: function () {
  2609. this.nodeStack.pop();
  2610. this.currentIndent -= 1;
  2611. },
  2612. setCurrentProp: function ( val, name ) {
  2613. this.currentProp = val;
  2614. this.currentPropName = name;
  2615. },
  2616. // ----------parse ---------------------------------------------------
  2617. parse: function ( text ) {
  2618. this.currentIndent = 0;
  2619. this.allNodes = new FBXTree();
  2620. this.nodeStack = [];
  2621. this.currentProp = [];
  2622. this.currentPropName = '';
  2623. var split = text.split( "\n" );
  2624. for ( var line in split ) {
  2625. var l = split[ line ];
  2626. // short cut
  2627. if ( l.match( /^[\s\t]*;/ ) ) {
  2628. continue;
  2629. } // skip comment line
  2630. if ( l.match( /^[\s\t]*$/ ) ) {
  2631. continue;
  2632. } // skip empty line
  2633. // beginning of node
  2634. var beginningOfNodeExp = new RegExp( "^\\t{" + this.currentIndent + "}(\\w+):(.*){", '' );
  2635. var match = l.match( beginningOfNodeExp );
  2636. if ( match ) {
  2637. var nodeName = match[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, "" );
  2638. var nodeAttrs = match[ 2 ].split( ',' ).map( function ( element ) {
  2639. return element.trim().replace( /^"/, '' ).replace( /"$/, '' );
  2640. } );
  2641. this.parseNodeBegin( l, nodeName, nodeAttrs || null );
  2642. continue;
  2643. }
  2644. // node's property
  2645. var propExp = new RegExp( "^\\t{" + ( this.currentIndent ) + "}(\\w+):[\\s\\t\\r\\n](.*)" );
  2646. var match = l.match( propExp );
  2647. if ( match ) {
  2648. var propName = match[ 1 ].replace( /^"/, '' ).replace( /"$/, "" ).trim();
  2649. var propValue = match[ 2 ].replace( /^"/, '' ).replace( /"$/, "" ).trim();
  2650. this.parseNodeProperty( l, propName, propValue );
  2651. continue;
  2652. }
  2653. // end of node
  2654. var endOfNodeExp = new RegExp( "^\\t{" + ( this.currentIndent - 1 ) + "}}" );
  2655. if ( l.match( endOfNodeExp ) ) {
  2656. this.nodeEnd();
  2657. continue;
  2658. }
  2659. // for special case,
  2660. //
  2661. // Vertices: *8670 {
  2662. // a: 0.0356229953467846,13.9599733352661,-0.399196773.....(snip)
  2663. // -0.0612030513584614,13.960485458374,-0.409748703241348,-0.10.....
  2664. // 0.12490539252758,13.7450733184814,-0.454119384288788,0.09272.....
  2665. // 0.0836158767342567,13.5432004928589,-0.435397416353226,0.028.....
  2666. //
  2667. // these case the lines must contiue with previous line
  2668. if ( l.match( /^[^\s\t}]/ ) ) {
  2669. this.parseNodePropertyContinued( l );
  2670. }
  2671. }
  2672. return this.allNodes;
  2673. },
  2674. parseNodeBegin: function ( line, nodeName, nodeAttrs ) {
  2675. // var nodeName = match[1];
  2676. var node = { 'name': nodeName, properties: {}, 'subNodes': {} };
  2677. var attrs = this.parseNodeAttr( nodeAttrs );
  2678. var currentNode = this.getCurrentNode();
  2679. // a top node
  2680. if ( this.currentIndent === 0 ) {
  2681. this.allNodes.add( nodeName, node );
  2682. } else {
  2683. // a subnode
  2684. // already exists subnode, then append it
  2685. if ( nodeName in currentNode.subNodes ) {
  2686. var tmp = currentNode.subNodes[ nodeName ];
  2687. // console.log( "duped entry found\nkey: " + nodeName + "\nvalue: " + propValue );
  2688. if ( this.isFlattenNode( currentNode.subNodes[ nodeName ] ) ) {
  2689. if ( attrs.id === '' ) {
  2690. currentNode.subNodes[ nodeName ] = [];
  2691. currentNode.subNodes[ nodeName ].push( tmp );
  2692. } else {
  2693. currentNode.subNodes[ nodeName ] = {};
  2694. currentNode.subNodes[ nodeName ][ tmp.id ] = tmp;
  2695. }
  2696. }
  2697. if ( attrs.id === '' ) {
  2698. currentNode.subNodes[ nodeName ].push( node );
  2699. } else {
  2700. currentNode.subNodes[ nodeName ][ attrs.id ] = node;
  2701. }
  2702. } else if ( typeof attrs.id === 'number' || attrs.id.match( /^\d+$/ ) ) {
  2703. currentNode.subNodes[ nodeName ] = {};
  2704. currentNode.subNodes[ nodeName ][ attrs.id ] = node;
  2705. } else {
  2706. currentNode.subNodes[ nodeName ] = node;
  2707. }
  2708. }
  2709. // for this ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
  2710. // NodeAttribute: 1001463072, "NodeAttribute::", "LimbNode" {
  2711. if ( nodeAttrs ) {
  2712. node.id = attrs.id;
  2713. node.attrName = attrs.name;
  2714. node.attrType = attrs.type;
  2715. }
  2716. this.pushStack( node );
  2717. },
  2718. parseNodeAttr: function ( attrs ) {
  2719. var id = attrs[ 0 ];
  2720. if ( attrs[ 0 ] !== "" ) {
  2721. id = parseInt( attrs[ 0 ] );
  2722. if ( isNaN( id ) ) {
  2723. // PolygonVertexIndex: *16380 {
  2724. id = attrs[ 0 ];
  2725. }
  2726. }
  2727. var name;
  2728. var type;
  2729. if ( attrs.length > 1 ) {
  2730. name = attrs[ 1 ].replace( /^(\w+)::/, '' );
  2731. type = attrs[ 2 ];
  2732. }
  2733. return { id: id, name: name || '', type: type || '' };
  2734. },
  2735. parseNodeProperty: function ( line, propName, propValue ) {
  2736. var currentNode = this.getCurrentNode();
  2737. var parentName = currentNode.name;
  2738. // special case parent node's is like "Properties70"
  2739. // these chilren nodes must treat with careful
  2740. if ( parentName !== undefined ) {
  2741. var propMatch = parentName.match( /Properties(\d)+/ );
  2742. if ( propMatch ) {
  2743. this.parseNodeSpecialProperty( line, propName, propValue );
  2744. return;
  2745. }
  2746. }
  2747. // special case Connections
  2748. if ( propName == 'C' ) {
  2749. var connProps = propValue.split( ',' ).slice( 1 );
  2750. var from = parseInt( connProps[ 0 ] );
  2751. var to = parseInt( connProps[ 1 ] );
  2752. var rest = propValue.split( ',' ).slice( 3 );
  2753. propName = 'connections';
  2754. propValue = [ from, to ];
  2755. propValue = propValue.concat( rest );
  2756. if ( currentNode.properties[ propName ] === undefined ) {
  2757. currentNode.properties[ propName ] = [];
  2758. }
  2759. }
  2760. // special case Connections
  2761. if ( propName == 'Node' ) {
  2762. var id = parseInt( propValue );
  2763. currentNode.properties.id = id;
  2764. currentNode.id = id;
  2765. }
  2766. // already exists in properties, then append this
  2767. if ( propName in currentNode.properties ) {
  2768. // console.log( "duped entry found\nkey: " + propName + "\nvalue: " + propValue );
  2769. if ( Array.isArray( currentNode.properties[ propName ] ) ) {
  2770. currentNode.properties[ propName ].push( propValue );
  2771. } else {
  2772. currentNode.properties[ propName ] += propValue;
  2773. }
  2774. } else {
  2775. // console.log( propName + ": " + propValue );
  2776. if ( Array.isArray( currentNode.properties[ propName ] ) ) {
  2777. currentNode.properties[ propName ].push( propValue );
  2778. } else {
  2779. currentNode.properties[ propName ] = propValue;
  2780. }
  2781. }
  2782. this.setCurrentProp( currentNode.properties, propName );
  2783. },
  2784. // TODO:
  2785. parseNodePropertyContinued: function ( line ) {
  2786. this.currentProp[ this.currentPropName ] += line;
  2787. },
  2788. parseNodeSpecialProperty: function ( line, propName, propValue ) {
  2789. // split this
  2790. // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
  2791. // into array like below
  2792. // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
  2793. var props = propValue.split( '",' ).map( function ( element ) {
  2794. return element.trim().replace( /^\"/, '' ).replace( /\s/, '_' );
  2795. } );
  2796. var innerPropName = props[ 0 ];
  2797. var innerPropType1 = props[ 1 ];
  2798. var innerPropType2 = props[ 2 ];
  2799. var innerPropFlag = props[ 3 ];
  2800. var innerPropValue = props[ 4 ];
  2801. /*
  2802. if ( innerPropValue === undefined ) {
  2803. innerPropValue = props[3];
  2804. }
  2805. */
  2806. // cast value in its type
  2807. switch ( innerPropType1 ) {
  2808. case "int":
  2809. innerPropValue = parseInt( innerPropValue );
  2810. break;
  2811. case "double":
  2812. innerPropValue = parseFloat( innerPropValue );
  2813. break;
  2814. case "ColorRGB":
  2815. case "Vector3D":
  2816. var tmp = innerPropValue.split( ',' );
  2817. innerPropValue = new THREE.Vector3( tmp[ 0 ], tmp[ 1 ], tmp[ 2 ] );
  2818. break;
  2819. }
  2820. // CAUTION: these props must append to parent's parent
  2821. this.getPrevNode().properties[ innerPropName ] = {
  2822. 'type': innerPropType1,
  2823. 'type2': innerPropType2,
  2824. 'flag': innerPropFlag,
  2825. 'value': innerPropValue
  2826. };
  2827. this.setCurrentProp( this.getPrevNode().properties, innerPropName );
  2828. },
  2829. nodeEnd: function () {
  2830. this.popStack();
  2831. },
  2832. /* ---------------------------------------------------------------- */
  2833. /* util */
  2834. isFlattenNode: function ( node ) {
  2835. return ( 'subNodes' in node && 'properties' in node ) ? true : false;
  2836. }
  2837. } );
  2838. function FBXTree() {}
  2839. Object.assign( FBXTree.prototype, {
  2840. add: function ( key, val ) {
  2841. this[ key ] = val;
  2842. },
  2843. searchConnectionParent: function ( id ) {
  2844. if ( this.__cache_search_connection_parent === undefined ) {
  2845. this.__cache_search_connection_parent = [];
  2846. }
  2847. if ( this.__cache_search_connection_parent[ id ] !== undefined ) {
  2848. return this.__cache_search_connection_parent[ id ];
  2849. } else {
  2850. this.__cache_search_connection_parent[ id ] = [];
  2851. }
  2852. var conns = this.Connections.properties.connections;
  2853. var results = [];
  2854. for ( var i = 0; i < conns.length; ++ i ) {
  2855. if ( conns[ i ][ 0 ] == id ) {
  2856. // 0 means scene root
  2857. var res = conns[ i ][ 1 ] === 0 ? - 1 : conns[ i ][ 1 ];
  2858. results.push( res );
  2859. }
  2860. }
  2861. if ( results.length > 0 ) {
  2862. this.__cache_search_connection_parent[ id ] = this.__cache_search_connection_parent[ id ].concat( results );
  2863. return results;
  2864. } else {
  2865. this.__cache_search_connection_parent[ id ] = [ - 1 ];
  2866. return [ - 1 ];
  2867. }
  2868. },
  2869. searchConnectionChildren: function ( id ) {
  2870. if ( this.__cache_search_connection_children === undefined ) {
  2871. this.__cache_search_connection_children = [];
  2872. }
  2873. if ( this.__cache_search_connection_children[ id ] !== undefined ) {
  2874. return this.__cache_search_connection_children[ id ];
  2875. } else {
  2876. this.__cache_search_connection_children[ id ] = [];
  2877. }
  2878. var conns = this.Connections.properties.connections;
  2879. var res = [];
  2880. for ( var i = 0; i < conns.length; ++ i ) {
  2881. if ( conns[ i ][ 1 ] == id ) {
  2882. // 0 means scene root
  2883. res.push( conns[ i ][ 0 ] === 0 ? - 1 : conns[ i ][ 0 ] );
  2884. // there may more than one kid, then search to the end
  2885. }
  2886. }
  2887. if ( res.length > 0 ) {
  2888. this.__cache_search_connection_children[ id ] = this.__cache_search_connection_children[ id ].concat( res );
  2889. return res;
  2890. } else {
  2891. this.__cache_search_connection_children[ id ] = [ ];
  2892. return [ ];
  2893. }
  2894. },
  2895. searchConnectionType: function ( id, to ) {
  2896. var key = id + ',' + to; // TODO: to hash
  2897. if ( this.__cache_search_connection_type === undefined ) {
  2898. this.__cache_search_connection_type = {};
  2899. }
  2900. if ( this.__cache_search_connection_type[ key ] !== undefined ) {
  2901. return this.__cache_search_connection_type[ key ];
  2902. } else {
  2903. this.__cache_search_connection_type[ key ] = '';
  2904. }
  2905. var conns = this.Connections.properties.connections;
  2906. for ( var i = 0; i < conns.length; ++ i ) {
  2907. if ( conns[ i ][ 0 ] == id && conns[ i ][ 1 ] == to ) {
  2908. // 0 means scene root
  2909. this.__cache_search_connection_type[ key ] = conns[ i ][ 2 ];
  2910. return conns[ i ][ 2 ];
  2911. }
  2912. }
  2913. this.__cache_search_connection_type[ id ] = null;
  2914. return null;
  2915. }
  2916. } );
  2917. /**
  2918. * @returns {boolean}
  2919. */
  2920. function isFbxFormatASCII( text ) {
  2921. var CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];
  2922. var cursor = 0;
  2923. var read = function ( offset ) {
  2924. var result = text[ offset - 1 ];
  2925. text = text.slice( cursor + offset );
  2926. cursor ++;
  2927. return result;
  2928. };
  2929. for ( var i = 0; i < CORRECT.length; ++ i ) {
  2930. var num = read( 1 );
  2931. if ( num == CORRECT[ i ] ) {
  2932. return false;
  2933. }
  2934. }
  2935. return true;
  2936. }
  2937. /**
  2938. * @returns {number}
  2939. */
  2940. function getFbxVersion( text ) {
  2941. var versionRegExp = /FBXVersion: (\d+)/;
  2942. var match = text.match( versionRegExp );
  2943. if ( match ) {
  2944. var version = parseInt( match[ 1 ] );
  2945. return version;
  2946. }
  2947. throw new Error( 'FBXLoader: Cannot find the version number for the file given.' );
  2948. }
  2949. /**
  2950. * Converts FBX ticks into real time seconds.
  2951. * @param {number} time - FBX tick timestamp to convert.
  2952. * @returns {number} - FBX tick in real world time.
  2953. */
  2954. function ConvertFBXTimeToSeconds( time ) {
  2955. // Constant is FBX ticks per second.
  2956. return time / 46186158000;
  2957. }
  2958. /**
  2959. * Parses comma separated list of float numbers and returns them in an array.
  2960. * @example
  2961. * // Returns [ 5.6, 9.4, 2.5, 1.4 ]
  2962. * parseFloatArray( "5.6,9.4,2.5,1.4" )
  2963. * @returns {number[]}
  2964. */
  2965. function parseFloatArray( floatString ) {
  2966. return floatString.split( ',' ).map( function ( stringValue ) {
  2967. return parseFloat( stringValue );
  2968. } );
  2969. }
  2970. /**
  2971. * Parses comma separated list of int numbers and returns them in an array.
  2972. * @example
  2973. * // Returns [ 5, 8, 2, 3 ]
  2974. * parseFloatArray( "5,8,2,3" )
  2975. * @returns {number[]}
  2976. */
  2977. function parseIntArray( intString ) {
  2978. return intString.split( ',' ).map( function ( stringValue ) {
  2979. return parseInt( stringValue );
  2980. } );
  2981. }
  2982. function parseMatrixArray( floatString ) {
  2983. return new THREE.Matrix4().fromArray( parseFloatArray( floatString ) );
  2984. }
  2985. /**
  2986. * Converts number from degrees into radians.
  2987. * @param {number} value
  2988. * @returns {number}
  2989. */
  2990. function degreeToRadian( value ) {
  2991. return value * Math.PI / 180;
  2992. }
  2993. } )();