EffectComposer.js 5.1 KB

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. */
  4. THREE.EffectComposer = function ( renderer, renderTarget ) {
  5. this.renderer = renderer;
  6. if ( renderTarget === undefined ) {
  7. var parameters = {
  8. minFilter: THREE.LinearFilter,
  9. magFilter: THREE.LinearFilter,
  10. format: THREE.RGBAFormat,
  11. stencilBuffer: false
  12. };
  13. var size = renderer.getDrawingBufferSize( new THREE.Vector2() );
  14. renderTarget = new THREE.WebGLRenderTarget( size.width, size.height, parameters );
  15. renderTarget.texture.name = 'EffectComposer.rt1';
  16. }
  17. this.renderTarget1 = renderTarget;
  18. this.renderTarget2 = renderTarget.clone();
  19. this.renderTarget2.texture.name = 'EffectComposer.rt2';
  20. this.writeBuffer = this.renderTarget1;
  21. this.readBuffer = this.renderTarget2;
  22. this.renderToScreen = true;
  23. this.passes = [];
  24. // dependencies
  25. if ( THREE.CopyShader === undefined ) {
  26. console.error( 'THREE.EffectComposer relies on THREE.CopyShader' );
  27. }
  28. if ( THREE.ShaderPass === undefined ) {
  29. console.error( 'THREE.EffectComposer relies on THREE.ShaderPass' );
  30. }
  31. this.copyPass = new THREE.ShaderPass( THREE.CopyShader );
  32. this._previousFrameTime = Date.now();
  33. };
  34. Object.assign( THREE.EffectComposer.prototype, {
  35. swapBuffers: function () {
  36. var tmp = this.readBuffer;
  37. this.readBuffer = this.writeBuffer;
  38. this.writeBuffer = tmp;
  39. },
  40. addPass: function ( pass ) {
  41. this.passes.push( pass );
  42. var size = this.renderer.getDrawingBufferSize( new THREE.Vector2() );
  43. pass.setSize( size.width, size.height );
  44. },
  45. insertPass: function ( pass, index ) {
  46. this.passes.splice( index, 0, pass );
  47. },
  48. isLastEnabledPass: function ( passIndex ) {
  49. for ( var i = passIndex + 1; i < this.passes.length; i ++ ) {
  50. if ( this.passes[i].enabled ) {
  51. return false;
  52. }
  53. }
  54. return true;
  55. },
  56. render: function ( deltaTime ) {
  57. // deltaTime value is in seconds
  58. if ( deltaTime === undefined ) {
  59. deltaTime = ( Date.now() - this._previousFrameTime ) * 0.001;
  60. }
  61. this._previousFrameTime = Date.now();
  62. var currentRenderTarget = this.renderer.getRenderTarget();
  63. var maskActive = false;
  64. var pass, i, il = this.passes.length;
  65. for ( i = 0; i < il; i ++ ) {
  66. pass = this.passes[ i ];
  67. if ( pass.enabled === false ) continue;
  68. pass.renderToScreen = ( this.renderToScreen && this.isLastEnabledPass( i ) );
  69. pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );
  70. if ( pass.needsSwap ) {
  71. if ( maskActive ) {
  72. var context = this.renderer.context;
  73. context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
  74. this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime );
  75. context.stencilFunc( context.EQUAL, 1, 0xffffffff );
  76. }
  77. this.swapBuffers();
  78. }
  79. if ( THREE.MaskPass !== undefined ) {
  80. if ( pass instanceof THREE.MaskPass ) {
  81. maskActive = true;
  82. } else if ( pass instanceof THREE.ClearMaskPass ) {
  83. maskActive = false;
  84. }
  85. }
  86. }
  87. this.renderer.setRenderTarget( currentRenderTarget );
  88. },
  89. reset: function ( renderTarget ) {
  90. if ( renderTarget === undefined ) {
  91. var size = this.renderer.getDrawingBufferSize( new THREE.Vector2() );
  92. renderTarget = this.renderTarget1.clone();
  93. renderTarget.setSize( size.width, size.height );
  94. }
  95. this.renderTarget1.dispose();
  96. this.renderTarget2.dispose();
  97. this.renderTarget1 = renderTarget;
  98. this.renderTarget2 = renderTarget.clone();
  99. this.writeBuffer = this.renderTarget1;
  100. this.readBuffer = this.renderTarget2;
  101. },
  102. setSize: function ( width, height ) {
  103. this.renderTarget1.setSize( width, height );
  104. this.renderTarget2.setSize( width, height );
  105. for ( var i = 0; i < this.passes.length; i ++ ) {
  106. this.passes[ i ].setSize( width, height );
  107. }
  108. }
  109. } );
  110. THREE.Pass = function () {
  111. // if set to true, the pass is processed by the composer
  112. this.enabled = true;
  113. // if set to true, the pass indicates to swap read and write buffer after rendering
  114. this.needsSwap = true;
  115. // if set to true, the pass clears its buffer before rendering
  116. this.clear = false;
  117. // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
  118. this.renderToScreen = false;
  119. };
  120. Object.assign( THREE.Pass.prototype, {
  121. setSize: function ( width, height ) {},
  122. render: function ( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
  123. console.error( 'THREE.Pass: .render() must be implemented in derived pass.' );
  124. }
  125. } );
  126. // Helper for passes that need to fill the viewport with a single quad.
  127. THREE.Pass.FullScreenQuad = (function() {
  128. var camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
  129. var geometry = new THREE.PlaneBufferGeometry( 2, 2 );
  130. var FullScreenQuad = function ( material ) {
  131. this._mesh = new THREE.Mesh( geometry, material );
  132. };
  133. Object.defineProperty( FullScreenQuad.prototype, 'material', {
  134. get: function () {
  135. return this._mesh.material;
  136. },
  137. set: function ( value ) {
  138. this._mesh.material = value;
  139. }
  140. } );
  141. Object.assign( FullScreenQuad.prototype, {
  142. render: function ( renderer ) {
  143. renderer.render( this._mesh, camera );
  144. }
  145. } );
  146. return FullScreenQuad;
  147. })();