ColladaLoader.js 75 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.ColladaLoader.prototype = {
  9. constructor: THREE.ColladaLoader,
  10. crossOrigin: 'Anonymous',
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var path = scope.path === undefined ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  14. var loader = new THREE.FileLoader( scope.manager );
  15. loader.load( url, function ( text ) {
  16. onLoad( scope.parse( text, path ) );
  17. }, onProgress, onError );
  18. },
  19. setPath: function ( value ) {
  20. this.path = value;
  21. },
  22. options: {
  23. set convertUpAxis( value ) {
  24. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  25. }
  26. },
  27. setCrossOrigin: function ( value ) {
  28. this.crossOrigin = value;
  29. },
  30. parse: function ( text, path ) {
  31. function getElementsByTagName( xml, name ) {
  32. // Non recursive xml.getElementsByTagName() ...
  33. var array = [];
  34. var childNodes = xml.childNodes;
  35. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  36. var child = childNodes[ i ];
  37. if ( child.nodeName === name ) {
  38. array.push( child );
  39. }
  40. }
  41. return array;
  42. }
  43. function parseStrings( text ) {
  44. if ( text.length === 0 ) return [];
  45. var parts = text.trim().split( /\s+/ );
  46. var array = new Array( parts.length );
  47. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  48. array[ i ] = parts[ i ];
  49. }
  50. return array;
  51. }
  52. function parseFloats( text ) {
  53. if ( text.length === 0 ) return [];
  54. var parts = text.trim().split( /\s+/ );
  55. var array = new Array( parts.length );
  56. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  57. array[ i ] = parseFloat( parts[ i ] );
  58. }
  59. return array;
  60. }
  61. function parseInts( text ) {
  62. if ( text.length === 0 ) return [];
  63. var parts = text.trim().split( /\s+/ );
  64. var array = new Array( parts.length );
  65. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  66. array[ i ] = parseInt( parts[ i ] );
  67. }
  68. return array;
  69. }
  70. function parseId( text ) {
  71. return text.substring( 1 );
  72. }
  73. function generateId() {
  74. return 'three_default_' + ( count ++ );
  75. }
  76. function isEmpty( object ) {
  77. return Object.keys( object ).length === 0;
  78. }
  79. // asset
  80. function parseAsset( xml ) {
  81. return {
  82. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  83. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  84. };
  85. }
  86. function parseAssetUnit( xml ) {
  87. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  88. return parseFloat( xml.getAttribute( 'meter' ) );
  89. } else {
  90. return 1; // default 1 meter
  91. }
  92. }
  93. function parseAssetUpAxis( xml ) {
  94. return xml !== undefined ? xml.textContent : 'Y_UP';
  95. }
  96. // library
  97. function parseLibrary( xml, libraryName, nodeName, parser ) {
  98. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  99. if ( library !== undefined ) {
  100. var elements = getElementsByTagName( library, nodeName );
  101. for ( var i = 0; i < elements.length; i ++ ) {
  102. parser( elements[ i ] );
  103. }
  104. }
  105. }
  106. function buildLibrary( data, builder ) {
  107. for ( var name in data ) {
  108. var object = data[ name ];
  109. object.build = builder( data[ name ] );
  110. }
  111. }
  112. // get
  113. function getBuild( data, builder ) {
  114. if ( data.build !== undefined ) return data.build;
  115. data.build = builder( data );
  116. return data.build;
  117. }
  118. // animation
  119. function parseAnimation( xml ) {
  120. var data = {
  121. sources: {},
  122. samplers: {},
  123. channels: {}
  124. };
  125. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  126. var child = xml.childNodes[ i ];
  127. if ( child.nodeType !== 1 ) continue;
  128. var id;
  129. switch ( child.nodeName ) {
  130. case 'source':
  131. id = child.getAttribute( 'id' );
  132. data.sources[ id ] = parseSource( child );
  133. break;
  134. case 'sampler':
  135. id = child.getAttribute( 'id' );
  136. data.samplers[ id ] = parseAnimationSampler( child );
  137. break;
  138. case 'channel':
  139. id = child.getAttribute( 'target' );
  140. data.channels[ id ] = parseAnimationChannel( child );
  141. break;
  142. default:
  143. console.log( child );
  144. }
  145. }
  146. library.animations[ xml.getAttribute( 'id' ) ] = data;
  147. }
  148. function parseAnimationSampler( xml ) {
  149. var data = {
  150. inputs: {},
  151. };
  152. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  153. var child = xml.childNodes[ i ];
  154. if ( child.nodeType !== 1 ) continue;
  155. switch ( child.nodeName ) {
  156. case 'input':
  157. var id = parseId( child.getAttribute( 'source' ) );
  158. var semantic = child.getAttribute( 'semantic' );
  159. data.inputs[ semantic ] = id;
  160. break;
  161. }
  162. }
  163. return data;
  164. }
  165. function parseAnimationChannel( xml ) {
  166. var data = {};
  167. var target = xml.getAttribute( 'target' );
  168. // parsing SID Addressing Syntax
  169. var parts = target.split( '/' );
  170. var id = parts.shift();
  171. var sid = parts.shift();
  172. // check selection syntax
  173. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  174. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  175. if ( memberSyntax ) {
  176. // member selection access
  177. parts = sid.split( '.' );
  178. sid = parts.shift();
  179. data.member = parts.shift();
  180. } else if ( arraySyntax ) {
  181. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  182. var indices = sid.split( '(' );
  183. sid = indices.shift();
  184. for ( var i = 0; i < indices.length; i ++ ) {
  185. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  186. }
  187. data.indices = indices;
  188. }
  189. data.id = id;
  190. data.sid = sid;
  191. data.arraySyntax = arraySyntax;
  192. data.memberSyntax = memberSyntax;
  193. data.sampler = parseId( xml.getAttribute( 'source' ) );
  194. return data;
  195. }
  196. function buildAnimation( data ) {
  197. var tracks = [];
  198. var channels = data.channels;
  199. var samplers = data.samplers;
  200. var sources = data.sources;
  201. for ( var target in channels ) {
  202. if ( channels.hasOwnProperty( target ) ) {
  203. var channel = channels[ target ];
  204. var sampler = samplers[ channel.sampler ];
  205. var inputId = sampler.inputs.INPUT;
  206. var outputId = sampler.inputs.OUTPUT;
  207. var inputSource = sources[ inputId ];
  208. var outputSource = sources[ outputId ];
  209. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  210. createKeyframeTracks( animation, tracks );
  211. }
  212. }
  213. return tracks;
  214. }
  215. function getAnimation( id ) {
  216. return getBuild( library.animations[ id ], buildAnimation );
  217. }
  218. function buildAnimationChannel( channel, inputSource, outputSource ) {
  219. var node = library.nodes[ channel.id ];
  220. var object3D = getNode( node.id );
  221. var transform = node.transforms[ channel.sid ];
  222. var defaultMatrix = node.matrix.clone().transpose();
  223. var time, stride;
  224. var i, il, j, jl;
  225. var data = {};
  226. // the collada spec allows the animation of data in various ways.
  227. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  228. switch ( transform ) {
  229. case 'matrix':
  230. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  231. time = inputSource.array[ i ];
  232. stride = i * outputSource.stride;
  233. if ( data[ time ] === undefined ) data[ time ] = {};
  234. if ( channel.arraySyntax === true ) {
  235. var value = outputSource.array[ stride ];
  236. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  237. data[ time ][ index ] = value;
  238. } else {
  239. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  240. data[ time ][ j ] = outputSource.array[ stride + j ];
  241. }
  242. }
  243. }
  244. break;
  245. case 'translate':
  246. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  247. break;
  248. case 'rotate':
  249. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  250. break;
  251. case 'scale':
  252. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  253. break;
  254. }
  255. var keyframes = prepareAnimationData( data, defaultMatrix );
  256. var animation = {
  257. name: object3D.uuid,
  258. keyframes: keyframes
  259. };
  260. return animation;
  261. }
  262. function prepareAnimationData( data, defaultMatrix ) {
  263. var keyframes = [];
  264. // transfer data into a sortable array
  265. for ( var time in data ) {
  266. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  267. }
  268. // ensure keyframes are sorted by time
  269. keyframes.sort( ascending );
  270. // now we clean up all animation data, so we can use them for keyframe tracks
  271. for ( var i = 0; i < 16; i ++ ) {
  272. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  273. }
  274. return keyframes;
  275. // array sort function
  276. function ascending( a, b ) {
  277. return a.time - b.time;
  278. }
  279. }
  280. var position = new THREE.Vector3();
  281. var scale = new THREE.Vector3();
  282. var quaternion = new THREE.Quaternion();
  283. function createKeyframeTracks( animation, tracks ) {
  284. var keyframes = animation.keyframes;
  285. var name = animation.name;
  286. var times = [];
  287. var positionData = [];
  288. var quaternionData = [];
  289. var scaleData = [];
  290. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  291. var keyframe = keyframes[ i ];
  292. var time = keyframe.time;
  293. var value = keyframe.value;
  294. matrix.fromArray( value ).transpose();
  295. matrix.decompose( position, quaternion, scale );
  296. times.push( time );
  297. positionData.push( position.x, position.y, position.z );
  298. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  299. scaleData.push( scale.x, scale.y, scale.z );
  300. }
  301. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  302. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  303. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  304. return tracks;
  305. }
  306. function transformAnimationData( keyframes, property, defaultValue ) {
  307. var keyframe;
  308. var empty = true;
  309. var i, l;
  310. // check, if values of a property are missing in our keyframes
  311. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  312. keyframe = keyframes[ i ];
  313. if ( keyframe.value[ property ] === undefined ) {
  314. keyframe.value[ property ] = null; // mark as missing
  315. } else {
  316. empty = false;
  317. }
  318. }
  319. if ( empty === true ) {
  320. // no values at all, so we set a default value
  321. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  322. keyframe = keyframes[ i ];
  323. keyframe.value[ property ] = defaultValue;
  324. }
  325. } else {
  326. // filling gaps
  327. createMissingKeyframes( keyframes, property );
  328. }
  329. }
  330. function createMissingKeyframes( keyframes, property ) {
  331. var prev, next;
  332. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  333. var keyframe = keyframes[ i ];
  334. if ( keyframe.value[ property ] === null ) {
  335. prev = getPrev( keyframes, i, property );
  336. next = getNext( keyframes, i, property );
  337. if ( prev === null ) {
  338. keyframe.value[ property ] = next.value[ property ];
  339. continue;
  340. }
  341. if ( next === null ) {
  342. keyframe.value[ property ] = prev.value[ property ];
  343. continue;
  344. }
  345. interpolate( keyframe, prev, next, property );
  346. }
  347. }
  348. }
  349. function getPrev( keyframes, i, property ) {
  350. while ( i >= 0 ) {
  351. var keyframe = keyframes[ i ];
  352. if ( keyframe.value[ property ] !== null ) return keyframe;
  353. i --;
  354. }
  355. return null;
  356. }
  357. function getNext( keyframes, i, property ) {
  358. while ( i < keyframes.length ) {
  359. var keyframe = keyframes[ i ];
  360. if ( keyframe.value[ property ] !== null ) return keyframe;
  361. i ++;
  362. }
  363. return null;
  364. }
  365. function interpolate( key, prev, next, property ) {
  366. if ( ( next.time - prev.time ) === 0 ) {
  367. key.value[ property ] = prev.value[ property ];
  368. return;
  369. }
  370. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  371. }
  372. // animation clips
  373. function parseAnimationClip( xml ) {
  374. var data = {
  375. name: xml.getAttribute( 'id' ) || 'default',
  376. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  377. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  378. animations: []
  379. };
  380. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  381. var child = xml.childNodes[ i ];
  382. if ( child.nodeType !== 1 ) continue;
  383. switch ( child.nodeName ) {
  384. case 'instance_animation':
  385. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  386. break;
  387. }
  388. }
  389. library.clips[ xml.getAttribute( 'id' ) ] = data;
  390. }
  391. function buildAnimationClip( data ) {
  392. var tracks = [];
  393. var name = data.name;
  394. var duration = ( data.end - data.start ) || - 1;
  395. var animations = data.animations;
  396. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  397. var animationTracks = getAnimation( animations[ i ] );
  398. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  399. tracks.push( animationTracks[ j ] );
  400. }
  401. }
  402. return new THREE.AnimationClip( name, duration, tracks );
  403. }
  404. function getAnimationClip( id ) {
  405. return getBuild( library.clips[ id ], buildAnimationClip );
  406. }
  407. // controller
  408. function parseController( xml ) {
  409. var data = {};
  410. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  411. var child = xml.childNodes[ i ];
  412. if ( child.nodeType !== 1 ) continue;
  413. switch ( child.nodeName ) {
  414. case 'skin':
  415. // there is exactly one skin per controller
  416. data.id = parseId( child.getAttribute( 'source' ) );
  417. data.skin = parseSkin( child );
  418. break;
  419. case 'morph':
  420. data.id = parseId( child.getAttribute( 'source' ) );
  421. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  422. break;
  423. }
  424. }
  425. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  426. }
  427. function parseSkin( xml ) {
  428. var data = {
  429. sources: {}
  430. };
  431. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  432. var child = xml.childNodes[ i ];
  433. if ( child.nodeType !== 1 ) continue;
  434. switch ( child.nodeName ) {
  435. case 'bind_shape_matrix':
  436. data.bindShapeMatrix = parseFloats( child.textContent );
  437. break;
  438. case 'source':
  439. var id = child.getAttribute( 'id' );
  440. data.sources[ id ] = parseSource( child );
  441. break;
  442. case 'joints':
  443. data.joints = parseJoints( child );
  444. break;
  445. case 'vertex_weights':
  446. data.vertexWeights = parseVertexWeights( child );
  447. break;
  448. }
  449. }
  450. return data;
  451. }
  452. function parseJoints( xml ) {
  453. var data = {
  454. inputs: {}
  455. };
  456. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  457. var child = xml.childNodes[ i ];
  458. if ( child.nodeType !== 1 ) continue;
  459. switch ( child.nodeName ) {
  460. case 'input':
  461. var semantic = child.getAttribute( 'semantic' );
  462. var id = parseId( child.getAttribute( 'source' ) );
  463. data.inputs[ semantic ] = id;
  464. break;
  465. }
  466. }
  467. return data;
  468. }
  469. function parseVertexWeights( xml ) {
  470. var data = {
  471. inputs: {}
  472. };
  473. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  474. var child = xml.childNodes[ i ];
  475. if ( child.nodeType !== 1 ) continue;
  476. switch ( child.nodeName ) {
  477. case 'input':
  478. var semantic = child.getAttribute( 'semantic' );
  479. var id = parseId( child.getAttribute( 'source' ) );
  480. var offset = parseInt( child.getAttribute( 'offset' ) );
  481. data.inputs[ semantic ] = { id: id, offset: offset };
  482. break;
  483. case 'vcount':
  484. data.vcount = parseInts( child.textContent );
  485. break;
  486. case 'v':
  487. data.v = parseInts( child.textContent );
  488. break;
  489. }
  490. }
  491. return data;
  492. }
  493. function buildController( data ) {
  494. var build = {
  495. id: data.id
  496. };
  497. var geometry = library.geometries[ build.id ];
  498. if ( data.skin !== undefined ) {
  499. build.skin = buildSkin( data.skin );
  500. // we enhance the 'sources' property of the corresponding geometry with our skin data
  501. geometry.sources.skinIndices = build.skin.indices;
  502. geometry.sources.skinWeights = build.skin.weights;
  503. }
  504. return build;
  505. }
  506. function buildSkin( data ) {
  507. var BONE_LIMIT = 4;
  508. var build = {
  509. joints: [], // this must be an array to preserve the joint order
  510. indices: {
  511. array: [],
  512. stride: BONE_LIMIT
  513. },
  514. weights: {
  515. array: [],
  516. stride: BONE_LIMIT
  517. }
  518. };
  519. var sources = data.sources;
  520. var vertexWeights = data.vertexWeights;
  521. var vcount = vertexWeights.vcount;
  522. var v = vertexWeights.v;
  523. var jointOffset = vertexWeights.inputs.JOINT.offset;
  524. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  525. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  526. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  527. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  528. var stride = 0;
  529. var i, j, l;
  530. // procces skin data for each vertex
  531. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  532. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  533. var vertexSkinData = [];
  534. for ( j = 0; j < jointCount; j ++ ) {
  535. var skinIndex = v[ stride + jointOffset ];
  536. var weightId = v[ stride + weightOffset ];
  537. var skinWeight = weights[ weightId ];
  538. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  539. stride += 2;
  540. }
  541. // we sort the joints in descending order based on the weights.
  542. // this ensures, we only procced the most important joints of the vertex
  543. vertexSkinData.sort( descending );
  544. // now we provide for each vertex a set of four index and weight values.
  545. // the order of the skin data matches the order of vertices
  546. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  547. var d = vertexSkinData[ j ];
  548. if ( d !== undefined ) {
  549. build.indices.array.push( d.index );
  550. build.weights.array.push( d.weight );
  551. } else {
  552. build.indices.array.push( 0 );
  553. build.weights.array.push( 0 );
  554. }
  555. }
  556. }
  557. // setup bind matrix
  558. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  559. // process bones and inverse bind matrix data
  560. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  561. var name = jointSource.array[ i ];
  562. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  563. build.joints.push( { name: name, boneInverse: boneInverse } );
  564. }
  565. return build;
  566. // array sort function
  567. function descending( a, b ) {
  568. return b.weight - a.weight;
  569. }
  570. }
  571. function getController( id ) {
  572. return getBuild( library.controllers[ id ], buildController );
  573. }
  574. // image
  575. function parseImage( xml ) {
  576. var data = {
  577. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  578. };
  579. library.images[ xml.getAttribute( 'id' ) ] = data;
  580. }
  581. function buildImage( data ) {
  582. if ( data.build !== undefined ) return data.build;
  583. return data.init_from;
  584. }
  585. function getImage( id ) {
  586. var data = library.images[ id ];
  587. if ( data !== undefined ) {
  588. return getBuild( data, buildImage );
  589. }
  590. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  591. return null;
  592. }
  593. // effect
  594. function parseEffect( xml ) {
  595. var data = {};
  596. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  597. var child = xml.childNodes[ i ];
  598. if ( child.nodeType !== 1 ) continue;
  599. switch ( child.nodeName ) {
  600. case 'profile_COMMON':
  601. data.profile = parseEffectProfileCOMMON( child );
  602. break;
  603. }
  604. }
  605. library.effects[ xml.getAttribute( 'id' ) ] = data;
  606. }
  607. function parseEffectProfileCOMMON( xml ) {
  608. var data = {
  609. surfaces: {},
  610. samplers: {}
  611. };
  612. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  613. var child = xml.childNodes[ i ];
  614. if ( child.nodeType !== 1 ) continue;
  615. switch ( child.nodeName ) {
  616. case 'newparam':
  617. parseEffectNewparam( child, data );
  618. break;
  619. case 'technique':
  620. data.technique = parseEffectTechnique( child );
  621. break;
  622. case 'extra':
  623. data.extra = parseEffectExtra( child );
  624. break;
  625. }
  626. }
  627. return data;
  628. }
  629. function parseEffectNewparam( xml, data ) {
  630. var sid = xml.getAttribute( 'sid' );
  631. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  632. var child = xml.childNodes[ i ];
  633. if ( child.nodeType !== 1 ) continue;
  634. switch ( child.nodeName ) {
  635. case 'surface':
  636. data.surfaces[ sid ] = parseEffectSurface( child );
  637. break;
  638. case 'sampler2D':
  639. data.samplers[ sid ] = parseEffectSampler( child );
  640. break;
  641. }
  642. }
  643. }
  644. function parseEffectSurface( xml ) {
  645. var data = {};
  646. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  647. var child = xml.childNodes[ i ];
  648. if ( child.nodeType !== 1 ) continue;
  649. switch ( child.nodeName ) {
  650. case 'init_from':
  651. data.init_from = child.textContent;
  652. break;
  653. }
  654. }
  655. return data;
  656. }
  657. function parseEffectSampler( xml ) {
  658. var data = {};
  659. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  660. var child = xml.childNodes[ i ];
  661. if ( child.nodeType !== 1 ) continue;
  662. switch ( child.nodeName ) {
  663. case 'source':
  664. data.source = child.textContent;
  665. break;
  666. }
  667. }
  668. return data;
  669. }
  670. function parseEffectTechnique( xml ) {
  671. var data = {};
  672. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  673. var child = xml.childNodes[ i ];
  674. if ( child.nodeType !== 1 ) continue;
  675. switch ( child.nodeName ) {
  676. case 'constant':
  677. case 'lambert':
  678. case 'blinn':
  679. case 'phong':
  680. data.type = child.nodeName;
  681. data.parameters = parseEffectParameters( child );
  682. break;
  683. }
  684. }
  685. return data;
  686. }
  687. function parseEffectParameters( xml ) {
  688. var data = {};
  689. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  690. var child = xml.childNodes[ i ];
  691. if ( child.nodeType !== 1 ) continue;
  692. switch ( child.nodeName ) {
  693. case 'emission':
  694. case 'diffuse':
  695. case 'specular':
  696. case 'shininess':
  697. case 'transparency':
  698. data[ child.nodeName ] = parseEffectParameter( child );
  699. break;
  700. case 'transparent':
  701. data[ child.nodeName ] = {
  702. opaque: child.getAttribute( 'opaque' ),
  703. data: parseEffectParameter( child )
  704. };
  705. break;
  706. }
  707. }
  708. return data;
  709. }
  710. function parseEffectParameter( xml ) {
  711. var data = {};
  712. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  713. var child = xml.childNodes[ i ];
  714. if ( child.nodeType !== 1 ) continue;
  715. switch ( child.nodeName ) {
  716. case 'color':
  717. data[ child.nodeName ] = parseFloats( child.textContent );
  718. break;
  719. case 'float':
  720. data[ child.nodeName ] = parseFloat( child.textContent );
  721. break;
  722. case 'texture':
  723. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  724. break;
  725. }
  726. }
  727. return data;
  728. }
  729. function parseEffectParameterTexture( xml ) {
  730. var data = {
  731. technique: {}
  732. };
  733. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  734. var child = xml.childNodes[ i ];
  735. if ( child.nodeType !== 1 ) continue;
  736. switch ( child.nodeName ) {
  737. case 'extra':
  738. parseEffectParameterTextureExtra( child, data );
  739. break;
  740. }
  741. }
  742. return data;
  743. }
  744. function parseEffectParameterTextureExtra( xml, data ) {
  745. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  746. var child = xml.childNodes[ i ];
  747. if ( child.nodeType !== 1 ) continue;
  748. switch ( child.nodeName ) {
  749. case 'technique':
  750. parseEffectParameterTextureExtraTechnique( child, data );
  751. break;
  752. }
  753. }
  754. }
  755. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  756. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  757. var child = xml.childNodes[ i ];
  758. if ( child.nodeType !== 1 ) continue;
  759. switch ( child.nodeName ) {
  760. case 'repeatU':
  761. case 'repeatV':
  762. case 'offsetU':
  763. case 'offsetV':
  764. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  765. break;
  766. case 'wrapU':
  767. case 'wrapV':
  768. // some files have values for wrapU/wrapV which become NaN via parseInt
  769. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  770. data.technique[ child.nodeName ] = 1;
  771. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  772. data.technique[ child.nodeName ] = 0;
  773. } else {
  774. data.technique[ child.nodeName ] = parseInt( child.textContent );
  775. }
  776. break;
  777. }
  778. }
  779. }
  780. function parseEffectExtra( xml ) {
  781. var data = {};
  782. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  783. var child = xml.childNodes[ i ];
  784. if ( child.nodeType !== 1 ) continue;
  785. switch ( child.nodeName ) {
  786. case 'technique':
  787. data.technique = parseEffectExtraTechnique( child );
  788. break;
  789. }
  790. }
  791. return data;
  792. }
  793. function parseEffectExtraTechnique( xml ) {
  794. var data = {};
  795. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  796. var child = xml.childNodes[ i ];
  797. if ( child.nodeType !== 1 ) continue;
  798. switch ( child.nodeName ) {
  799. case 'double_sided':
  800. data[ child.nodeName ] = parseInt( child.textContent );
  801. break;
  802. }
  803. }
  804. return data;
  805. }
  806. function buildEffect( data ) {
  807. return data;
  808. }
  809. function getEffect( id ) {
  810. return getBuild( library.effects[ id ], buildEffect );
  811. }
  812. // material
  813. function parseMaterial( xml ) {
  814. var data = {
  815. name: xml.getAttribute( 'name' )
  816. };
  817. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  818. var child = xml.childNodes[ i ];
  819. if ( child.nodeType !== 1 ) continue;
  820. switch ( child.nodeName ) {
  821. case 'instance_effect':
  822. data.url = parseId( child.getAttribute( 'url' ) );
  823. break;
  824. }
  825. }
  826. library.materials[ xml.getAttribute( 'id' ) ] = data;
  827. }
  828. function buildMaterial( data ) {
  829. var effect = getEffect( data.url );
  830. var technique = effect.profile.technique;
  831. var extra = effect.profile.extra;
  832. var material;
  833. switch ( technique.type ) {
  834. case 'phong':
  835. case 'blinn':
  836. material = new THREE.MeshPhongMaterial();
  837. break;
  838. case 'lambert':
  839. material = new THREE.MeshLambertMaterial();
  840. break;
  841. default:
  842. material = new THREE.MeshBasicMaterial();
  843. break;
  844. }
  845. material.name = data.name;
  846. function getTexture( textureObject ) {
  847. var sampler = effect.profile.samplers[ textureObject.id ];
  848. var image = null;
  849. // get image
  850. if ( sampler !== undefined ) {
  851. var surface = effect.profile.surfaces[ sampler.source ];
  852. image = getImage( surface.init_from );
  853. } else {
  854. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  855. image = getImage( textureObject.id );
  856. }
  857. // create texture if image is avaiable
  858. if ( image !== null ) {
  859. var texture = textureLoader.load( image );
  860. var extra = textureObject.extra;
  861. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  862. var technique = extra.technique;
  863. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  864. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  865. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  866. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  867. } else {
  868. texture.wrapS = THREE.RepeatWrapping;
  869. texture.wrapT = THREE.RepeatWrapping;
  870. }
  871. return texture;
  872. } else {
  873. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  874. return null;
  875. }
  876. }
  877. var parameters = technique.parameters;
  878. for ( var key in parameters ) {
  879. var parameter = parameters[ key ];
  880. switch ( key ) {
  881. case 'diffuse':
  882. if ( parameter.color ) material.color.fromArray( parameter.color );
  883. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  884. break;
  885. case 'specular':
  886. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  887. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  888. break;
  889. case 'shininess':
  890. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  891. break;
  892. case 'emission':
  893. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  894. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  895. break;
  896. }
  897. }
  898. //
  899. var transparent = parameters[ 'transparent' ];
  900. var transparency = parameters[ 'transparency' ];
  901. // <transparency> does not exist but <transparent>
  902. if ( transparency === undefined && transparent ) {
  903. transparency = {
  904. float: 1
  905. };
  906. }
  907. // <transparent> does not exist but <transparency>
  908. if ( transparent === undefined && transparency ) {
  909. transparent = {
  910. opaque: 'A_ONE',
  911. data: {
  912. color: [ 1, 1, 1, 1 ]
  913. } };
  914. }
  915. if ( transparent && transparency ) {
  916. // handle case if a texture exists but no color
  917. if ( transparent.data.texture ) {
  918. // we do not set an alpha map (see #13792)
  919. material.transparent = true;
  920. } else {
  921. var color = transparent.data.color;
  922. switch ( transparent.opaque ) {
  923. case 'A_ONE':
  924. material.opacity = color[ 3 ] * transparency.float;
  925. break;
  926. case 'RGB_ZERO':
  927. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  928. break;
  929. case 'A_ZERO':
  930. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  931. break;
  932. case 'RGB_ONE':
  933. material.opacity = color[ 0 ] * transparency.float;
  934. break;
  935. default:
  936. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  937. }
  938. if ( material.opacity < 1 ) material.transparent = true;
  939. }
  940. }
  941. //
  942. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  943. material.side = THREE.DoubleSide;
  944. }
  945. return material;
  946. }
  947. function getMaterial( id ) {
  948. return getBuild( library.materials[ id ], buildMaterial );
  949. }
  950. // camera
  951. function parseCamera( xml ) {
  952. var data = {
  953. name: xml.getAttribute( 'name' )
  954. };
  955. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  956. var child = xml.childNodes[ i ];
  957. if ( child.nodeType !== 1 ) continue;
  958. switch ( child.nodeName ) {
  959. case 'optics':
  960. data.optics = parseCameraOptics( child );
  961. break;
  962. }
  963. }
  964. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  965. }
  966. function parseCameraOptics( xml ) {
  967. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  968. var child = xml.childNodes[ i ];
  969. switch ( child.nodeName ) {
  970. case 'technique_common':
  971. return parseCameraTechnique( child );
  972. }
  973. }
  974. return {};
  975. }
  976. function parseCameraTechnique( xml ) {
  977. var data = {};
  978. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  979. var child = xml.childNodes[ i ];
  980. switch ( child.nodeName ) {
  981. case 'perspective':
  982. case 'orthographic':
  983. data.technique = child.nodeName;
  984. data.parameters = parseCameraParameters( child );
  985. break;
  986. }
  987. }
  988. return data;
  989. }
  990. function parseCameraParameters( xml ) {
  991. var data = {};
  992. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  993. var child = xml.childNodes[ i ];
  994. switch ( child.nodeName ) {
  995. case 'xfov':
  996. case 'yfov':
  997. case 'xmag':
  998. case 'ymag':
  999. case 'znear':
  1000. case 'zfar':
  1001. case 'aspect_ratio':
  1002. data[ child.nodeName ] = parseFloat( child.textContent );
  1003. break;
  1004. }
  1005. }
  1006. return data;
  1007. }
  1008. function buildCamera( data ) {
  1009. var camera;
  1010. switch ( data.optics.technique ) {
  1011. case 'perspective':
  1012. camera = new THREE.PerspectiveCamera(
  1013. data.optics.parameters.yfov,
  1014. data.optics.parameters.aspect_ratio,
  1015. data.optics.parameters.znear,
  1016. data.optics.parameters.zfar
  1017. );
  1018. break;
  1019. case 'orthographic':
  1020. var ymag = data.optics.parameters.ymag;
  1021. var xmag = data.optics.parameters.xmag;
  1022. var aspectRatio = data.optics.parameters.aspect_ratio;
  1023. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1024. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1025. xmag *= 0.5;
  1026. ymag *= 0.5;
  1027. camera = new THREE.OrthographicCamera(
  1028. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1029. data.optics.parameters.znear,
  1030. data.optics.parameters.zfar
  1031. );
  1032. break;
  1033. default:
  1034. camera = new THREE.PerspectiveCamera();
  1035. break;
  1036. }
  1037. camera.name = data.name;
  1038. return camera;
  1039. }
  1040. function getCamera( id ) {
  1041. var data = library.cameras[ id ];
  1042. if ( data !== undefined ) {
  1043. return getBuild( data, buildCamera );
  1044. }
  1045. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1046. return null;
  1047. }
  1048. // light
  1049. function parseLight( xml ) {
  1050. var data = {};
  1051. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1052. var child = xml.childNodes[ i ];
  1053. if ( child.nodeType !== 1 ) continue;
  1054. switch ( child.nodeName ) {
  1055. case 'technique_common':
  1056. data = parseLightTechnique( child );
  1057. break;
  1058. }
  1059. }
  1060. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1061. }
  1062. function parseLightTechnique( xml ) {
  1063. var data = {};
  1064. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1065. var child = xml.childNodes[ i ];
  1066. if ( child.nodeType !== 1 ) continue;
  1067. switch ( child.nodeName ) {
  1068. case 'directional':
  1069. case 'point':
  1070. case 'spot':
  1071. case 'ambient':
  1072. data.technique = child.nodeName;
  1073. data.parameters = parseLightParameters( child );
  1074. }
  1075. }
  1076. return data;
  1077. }
  1078. function parseLightParameters( xml ) {
  1079. var data = {};
  1080. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1081. var child = xml.childNodes[ i ];
  1082. if ( child.nodeType !== 1 ) continue;
  1083. switch ( child.nodeName ) {
  1084. case 'color':
  1085. var array = parseFloats( child.textContent );
  1086. data.color = new THREE.Color().fromArray( array );
  1087. break;
  1088. case 'falloff_angle':
  1089. data.falloffAngle = parseFloat( child.textContent );
  1090. break;
  1091. case 'quadratic_attenuation':
  1092. var f = parseFloat( child.textContent );
  1093. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1094. break;
  1095. }
  1096. }
  1097. return data;
  1098. }
  1099. function buildLight( data ) {
  1100. var light;
  1101. switch ( data.technique ) {
  1102. case 'directional':
  1103. light = new THREE.DirectionalLight();
  1104. break;
  1105. case 'point':
  1106. light = new THREE.PointLight();
  1107. break;
  1108. case 'spot':
  1109. light = new THREE.SpotLight();
  1110. break;
  1111. case 'ambient':
  1112. light = new THREE.AmbientLight();
  1113. break;
  1114. }
  1115. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1116. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1117. return light;
  1118. }
  1119. function getLight( id ) {
  1120. var data = library.lights[ id ];
  1121. if ( data !== undefined ) {
  1122. return getBuild( data, buildLight );
  1123. }
  1124. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1125. return null;
  1126. }
  1127. // geometry
  1128. function parseGeometry( xml ) {
  1129. var data = {
  1130. name: xml.getAttribute( 'name' ),
  1131. sources: {},
  1132. vertices: {},
  1133. primitives: []
  1134. };
  1135. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1136. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1137. if ( mesh === undefined ) return;
  1138. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1139. var child = mesh.childNodes[ i ];
  1140. if ( child.nodeType !== 1 ) continue;
  1141. var id = child.getAttribute( 'id' );
  1142. switch ( child.nodeName ) {
  1143. case 'source':
  1144. data.sources[ id ] = parseSource( child );
  1145. break;
  1146. case 'vertices':
  1147. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1148. data.vertices = parseGeometryVertices( child );
  1149. break;
  1150. case 'polygons':
  1151. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1152. break;
  1153. case 'lines':
  1154. case 'linestrips':
  1155. case 'polylist':
  1156. case 'triangles':
  1157. data.primitives.push( parseGeometryPrimitive( child ) );
  1158. break;
  1159. default:
  1160. console.log( child );
  1161. }
  1162. }
  1163. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1164. }
  1165. function parseSource( xml ) {
  1166. var data = {
  1167. array: [],
  1168. stride: 3
  1169. };
  1170. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1171. var child = xml.childNodes[ i ];
  1172. if ( child.nodeType !== 1 ) continue;
  1173. switch ( child.nodeName ) {
  1174. case 'float_array':
  1175. data.array = parseFloats( child.textContent );
  1176. break;
  1177. case 'Name_array':
  1178. data.array = parseStrings( child.textContent );
  1179. break;
  1180. case 'technique_common':
  1181. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1182. if ( accessor !== undefined ) {
  1183. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1184. }
  1185. break;
  1186. }
  1187. }
  1188. return data;
  1189. }
  1190. function parseGeometryVertices( xml ) {
  1191. var data = {};
  1192. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1193. var child = xml.childNodes[ i ];
  1194. if ( child.nodeType !== 1 ) continue;
  1195. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1196. }
  1197. return data;
  1198. }
  1199. function parseGeometryPrimitive( xml ) {
  1200. var primitive = {
  1201. type: xml.nodeName,
  1202. material: xml.getAttribute( 'material' ),
  1203. count: parseInt( xml.getAttribute( 'count' ) ),
  1204. inputs: {},
  1205. stride: 0,
  1206. hasUV: false
  1207. };
  1208. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1209. var child = xml.childNodes[ i ];
  1210. if ( child.nodeType !== 1 ) continue;
  1211. switch ( child.nodeName ) {
  1212. case 'input':
  1213. var id = parseId( child.getAttribute( 'source' ) );
  1214. var semantic = child.getAttribute( 'semantic' );
  1215. var offset = parseInt( child.getAttribute( 'offset' ) );
  1216. primitive.inputs[ semantic ] = { id: id, offset: offset };
  1217. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1218. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1219. break;
  1220. case 'vcount':
  1221. primitive.vcount = parseInts( child.textContent );
  1222. break;
  1223. case 'p':
  1224. primitive.p = parseInts( child.textContent );
  1225. break;
  1226. }
  1227. }
  1228. return primitive;
  1229. }
  1230. function groupPrimitives( primitives ) {
  1231. var build = {};
  1232. for ( var i = 0; i < primitives.length; i ++ ) {
  1233. var primitive = primitives[ i ];
  1234. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1235. build[ primitive.type ].push( primitive );
  1236. }
  1237. return build;
  1238. }
  1239. function checkUVCoordinates( primitives ) {
  1240. var count = 0;
  1241. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1242. var primitive = primitives[ i ];
  1243. if ( primitive.hasUV === true ) {
  1244. count ++;
  1245. }
  1246. }
  1247. if ( count > 0 && count < primitives.length ) {
  1248. primitives.uvsNeedsFix = true;
  1249. }
  1250. }
  1251. function buildGeometry( data ) {
  1252. var build = {};
  1253. var sources = data.sources;
  1254. var vertices = data.vertices;
  1255. var primitives = data.primitives;
  1256. if ( primitives.length === 0 ) return {};
  1257. // our goal is to create one buffer geometry for a single type of primitives
  1258. // first, we group all primitives by their type
  1259. var groupedPrimitives = groupPrimitives( primitives );
  1260. for ( var type in groupedPrimitives ) {
  1261. var primitiveType = groupedPrimitives[ type ];
  1262. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1263. checkUVCoordinates( primitiveType );
  1264. // third, create a buffer geometry for each type of primitives
  1265. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1266. }
  1267. return build;
  1268. }
  1269. function buildGeometryType( primitives, sources, vertices ) {
  1270. var build = {};
  1271. var position = { array: [], stride: 0 };
  1272. var normal = { array: [], stride: 0 };
  1273. var uv = { array: [], stride: 0 };
  1274. var color = { array: [], stride: 0 };
  1275. var skinIndex = { array: [], stride: 4 };
  1276. var skinWeight = { array: [], stride: 4 };
  1277. var geometry = new THREE.BufferGeometry();
  1278. var materialKeys = [];
  1279. var start = 0;
  1280. for ( var p = 0; p < primitives.length; p ++ ) {
  1281. var primitive = primitives[ p ];
  1282. var inputs = primitive.inputs;
  1283. // groups
  1284. var count = 0;
  1285. switch ( primitive.type ) {
  1286. case 'lines':
  1287. case 'linestrips':
  1288. count = primitive.count * 2;
  1289. break;
  1290. case 'triangles':
  1291. count = primitive.count * 3;
  1292. break;
  1293. case 'polylist':
  1294. for ( var g = 0; g < primitive.count; g ++ ) {
  1295. var vc = primitive.vcount[ g ];
  1296. switch ( vc ) {
  1297. case 3:
  1298. count += 3; // single triangle
  1299. break;
  1300. case 4:
  1301. count += 6; // quad, subdivided into two triangles
  1302. break;
  1303. default:
  1304. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1305. break;
  1306. }
  1307. }
  1308. break;
  1309. default:
  1310. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1311. }
  1312. geometry.addGroup( start, count, p );
  1313. start += count;
  1314. // material
  1315. if ( primitive.material ) {
  1316. materialKeys.push( primitive.material );
  1317. }
  1318. // geometry data
  1319. for ( var name in inputs ) {
  1320. var input = inputs[ name ];
  1321. switch ( name ) {
  1322. case 'VERTEX':
  1323. for ( var key in vertices ) {
  1324. var id = vertices[ key ];
  1325. switch ( key ) {
  1326. case 'POSITION':
  1327. var prevLength = position.array.length;
  1328. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1329. position.stride = sources[ id ].stride;
  1330. if ( sources.skinWeights && sources.skinIndices ) {
  1331. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1332. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1333. }
  1334. // see #3803
  1335. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1336. var count = ( position.array.length - prevLength ) / position.stride;
  1337. for ( var i = 0; i < count; i ++ ) {
  1338. // fill missing uv coordinates
  1339. uv.array.push( 0, 0 );
  1340. }
  1341. }
  1342. break;
  1343. case 'NORMAL':
  1344. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1345. normal.stride = sources[ id ].stride;
  1346. break;
  1347. case 'COLOR':
  1348. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1349. color.stride = sources[ id ].stride;
  1350. break;
  1351. case 'TEXCOORD':
  1352. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1353. uv.stride = sources[ id ].stride;
  1354. break;
  1355. default:
  1356. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1357. }
  1358. }
  1359. break;
  1360. case 'NORMAL':
  1361. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1362. normal.stride = sources[ input.id ].stride;
  1363. break;
  1364. case 'COLOR':
  1365. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1366. color.stride = sources[ input.id ].stride;
  1367. break;
  1368. case 'TEXCOORD':
  1369. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1370. uv.stride = sources[ input.id ].stride;
  1371. break;
  1372. }
  1373. }
  1374. }
  1375. // build geometry
  1376. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1377. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1378. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1379. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1380. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1381. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1382. build.data = geometry;
  1383. build.type = primitives[ 0 ].type;
  1384. build.materialKeys = materialKeys;
  1385. return build;
  1386. }
  1387. function buildGeometryData( primitive, source, offset, array ) {
  1388. var indices = primitive.p;
  1389. var stride = primitive.stride;
  1390. var vcount = primitive.vcount;
  1391. function pushVector( i ) {
  1392. var index = indices[ i + offset ] * sourceStride;
  1393. var length = index + sourceStride;
  1394. for ( ; index < length; index ++ ) {
  1395. array.push( sourceArray[ index ] );
  1396. }
  1397. }
  1398. var sourceArray = source.array;
  1399. var sourceStride = source.stride;
  1400. if ( primitive.vcount !== undefined ) {
  1401. var index = 0;
  1402. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1403. var count = vcount[ i ];
  1404. if ( count === 4 ) {
  1405. var a = index + stride * 0;
  1406. var b = index + stride * 1;
  1407. var c = index + stride * 2;
  1408. var d = index + stride * 3;
  1409. pushVector( a ); pushVector( b ); pushVector( d );
  1410. pushVector( b ); pushVector( c ); pushVector( d );
  1411. } else if ( count === 3 ) {
  1412. var a = index + stride * 0;
  1413. var b = index + stride * 1;
  1414. var c = index + stride * 2;
  1415. pushVector( a ); pushVector( b ); pushVector( c );
  1416. } else if ( count > 4 ) {
  1417. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1418. var a = index + stride * 0;
  1419. var b = index + stride * k;
  1420. var c = index + stride * ( k + 1 );
  1421. pushVector( a ); pushVector( b ); pushVector( c );
  1422. }
  1423. }
  1424. index += stride * count;
  1425. }
  1426. } else {
  1427. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1428. pushVector( i );
  1429. }
  1430. }
  1431. }
  1432. function getGeometry( id ) {
  1433. return getBuild( library.geometries[ id ], buildGeometry );
  1434. }
  1435. // kinematics
  1436. function parseKinematicsModel( xml ) {
  1437. var data = {
  1438. name: xml.getAttribute( 'name' ) || '',
  1439. joints: {},
  1440. links: []
  1441. };
  1442. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1443. var child = xml.childNodes[ i ];
  1444. if ( child.nodeType !== 1 ) continue;
  1445. switch ( child.nodeName ) {
  1446. case 'technique_common':
  1447. parseKinematicsTechniqueCommon( child, data );
  1448. break;
  1449. }
  1450. }
  1451. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1452. }
  1453. function buildKinematicsModel( data ) {
  1454. if ( data.build !== undefined ) return data.build;
  1455. return data;
  1456. }
  1457. function getKinematicsModel( id ) {
  1458. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1459. }
  1460. function parseKinematicsTechniqueCommon( xml, data ) {
  1461. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1462. var child = xml.childNodes[ i ];
  1463. if ( child.nodeType !== 1 ) continue;
  1464. switch ( child.nodeName ) {
  1465. case 'joint':
  1466. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1467. break;
  1468. case 'link':
  1469. data.links.push( parseKinematicsLink( child ) );
  1470. break;
  1471. }
  1472. }
  1473. }
  1474. function parseKinematicsJoint( xml ) {
  1475. var data;
  1476. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1477. var child = xml.childNodes[ i ];
  1478. if ( child.nodeType !== 1 ) continue;
  1479. switch ( child.nodeName ) {
  1480. case 'prismatic':
  1481. case 'revolute':
  1482. data = parseKinematicsJointParameter( child );
  1483. break;
  1484. }
  1485. }
  1486. return data;
  1487. }
  1488. function parseKinematicsJointParameter( xml, data ) {
  1489. var data = {
  1490. sid: xml.getAttribute( 'sid' ),
  1491. name: xml.getAttribute( 'name' ) || '',
  1492. axis: new THREE.Vector3(),
  1493. limits: {
  1494. min: 0,
  1495. max: 0
  1496. },
  1497. type: xml.nodeName,
  1498. static: false,
  1499. zeroPosition: 0,
  1500. middlePosition: 0
  1501. };
  1502. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1503. var child = xml.childNodes[ i ];
  1504. if ( child.nodeType !== 1 ) continue;
  1505. switch ( child.nodeName ) {
  1506. case 'axis':
  1507. var array = parseFloats( child.textContent );
  1508. data.axis.fromArray( array );
  1509. break;
  1510. case 'limits':
  1511. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1512. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1513. data.limits.max = parseFloat( max.textContent );
  1514. data.limits.min = parseFloat( min.textContent );
  1515. break;
  1516. }
  1517. }
  1518. // if min is equal to or greater than max, consider the joint static
  1519. if ( data.limits.min >= data.limits.max ) {
  1520. data.static = true;
  1521. }
  1522. // calculate middle position
  1523. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1524. return data;
  1525. }
  1526. function parseKinematicsLink( xml ) {
  1527. var data = {
  1528. sid: xml.getAttribute( 'sid' ),
  1529. name: xml.getAttribute( 'name' ) || '',
  1530. attachments: [],
  1531. transforms: []
  1532. };
  1533. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1534. var child = xml.childNodes[ i ];
  1535. if ( child.nodeType !== 1 ) continue;
  1536. switch ( child.nodeName ) {
  1537. case 'attachment_full':
  1538. data.attachments.push( parseKinematicsAttachment( child ) );
  1539. break;
  1540. case 'matrix':
  1541. case 'translate':
  1542. case 'rotate':
  1543. data.transforms.push( parseKinematicsTransform( child ) );
  1544. break;
  1545. }
  1546. }
  1547. return data;
  1548. }
  1549. function parseKinematicsAttachment( xml ) {
  1550. var data = {
  1551. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1552. transforms: [],
  1553. links: []
  1554. };
  1555. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1556. var child = xml.childNodes[ i ];
  1557. if ( child.nodeType !== 1 ) continue;
  1558. switch ( child.nodeName ) {
  1559. case 'link':
  1560. data.links.push( parseKinematicsLink( child ) );
  1561. break;
  1562. case 'matrix':
  1563. case 'translate':
  1564. case 'rotate':
  1565. data.transforms.push( parseKinematicsTransform( child ) );
  1566. break;
  1567. }
  1568. }
  1569. return data;
  1570. }
  1571. function parseKinematicsTransform( xml ) {
  1572. var data = {
  1573. type: xml.nodeName
  1574. };
  1575. var array = parseFloats( xml.textContent );
  1576. switch ( data.type ) {
  1577. case 'matrix':
  1578. data.obj = new THREE.Matrix4();
  1579. data.obj.fromArray( array ).transpose();
  1580. break;
  1581. case 'translate':
  1582. data.obj = new THREE.Vector3();
  1583. data.obj.fromArray( array );
  1584. break;
  1585. case 'rotate':
  1586. data.obj = new THREE.Vector3();
  1587. data.obj.fromArray( array );
  1588. data.angle = THREE.Math.degToRad( array[ 3 ] );
  1589. break;
  1590. }
  1591. return data;
  1592. }
  1593. // physics
  1594. function parsePhysicsModel( xml ) {
  1595. var data = {
  1596. name: xml.getAttribute( 'name' ) || '',
  1597. rigidBodies: {}
  1598. };
  1599. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1600. var child = xml.childNodes[ i ];
  1601. if ( child.nodeType !== 1 ) continue;
  1602. switch ( child.nodeName ) {
  1603. case 'rigid_body':
  1604. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1605. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1606. break;
  1607. }
  1608. }
  1609. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1610. }
  1611. function parsePhysicsRigidBody( xml, data ) {
  1612. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1613. var child = xml.childNodes[ i ];
  1614. if ( child.nodeType !== 1 ) continue;
  1615. switch ( child.nodeName ) {
  1616. case 'technique_common':
  1617. parsePhysicsTechniqueCommon( child, data );
  1618. break;
  1619. }
  1620. }
  1621. }
  1622. function parsePhysicsTechniqueCommon( xml, data ) {
  1623. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1624. var child = xml.childNodes[ i ];
  1625. if ( child.nodeType !== 1 ) continue;
  1626. switch ( child.nodeName ) {
  1627. case 'inertia':
  1628. data.inertia = parseFloats( child.textContent );
  1629. break;
  1630. case 'mass':
  1631. data.mass = parseFloats( child.textContent )[0];
  1632. break;
  1633. }
  1634. }
  1635. }
  1636. // scene
  1637. function parseKinematicsScene( xml ) {
  1638. var data = {
  1639. bindJointAxis: []
  1640. };
  1641. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1642. var child = xml.childNodes[ i ];
  1643. if ( child.nodeType !== 1 ) continue;
  1644. switch ( child.nodeName ) {
  1645. case 'bind_joint_axis':
  1646. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1647. break;
  1648. }
  1649. }
  1650. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1651. }
  1652. function parseKinematicsBindJointAxis( xml ) {
  1653. var data = {
  1654. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1655. };
  1656. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1657. var child = xml.childNodes[ i ];
  1658. if ( child.nodeType !== 1 ) continue;
  1659. switch ( child.nodeName ) {
  1660. case 'axis':
  1661. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1662. data.axis = param.textContent;
  1663. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1664. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1665. break;
  1666. }
  1667. }
  1668. return data;
  1669. }
  1670. function buildKinematicsScene( data ) {
  1671. if ( data.build !== undefined ) return data.build;
  1672. return data;
  1673. }
  1674. function getKinematicsScene( id ) {
  1675. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1676. }
  1677. function setupKinematics() {
  1678. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1679. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1680. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1681. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1682. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1683. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1684. var visualScene = getVisualScene( visualSceneId );
  1685. var bindJointAxis = kinematicsScene.bindJointAxis;
  1686. var jointMap = {};
  1687. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1688. var axis = bindJointAxis[ i ];
  1689. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1690. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1691. if ( targetElement ) {
  1692. // get the parent of the transfrom element
  1693. var parentVisualElement = targetElement.parentElement;
  1694. // connect the joint of the kinematics model with the element in the visual scene
  1695. connect( axis.jointIndex, parentVisualElement );
  1696. }
  1697. }
  1698. function connect( jointIndex, visualElement ) {
  1699. var visualElementName = visualElement.getAttribute( 'name' );
  1700. var joint = kinematicsModel.joints[ jointIndex ];
  1701. visualScene.traverse( function ( object ) {
  1702. if ( object.name === visualElementName ) {
  1703. jointMap[ jointIndex ] = {
  1704. object: object,
  1705. transforms: buildTransformList( visualElement ),
  1706. joint: joint,
  1707. position: joint.zeroPosition
  1708. };
  1709. }
  1710. } );
  1711. }
  1712. var m0 = new THREE.Matrix4();
  1713. kinematics = {
  1714. joints: kinematicsModel && kinematicsModel.joints,
  1715. getJointValue: function ( jointIndex ) {
  1716. var jointData = jointMap[ jointIndex ];
  1717. if ( jointData ) {
  1718. return jointData.position;
  1719. } else {
  1720. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1721. }
  1722. },
  1723. setJointValue: function ( jointIndex, value ) {
  1724. var jointData = jointMap[ jointIndex ];
  1725. if ( jointData ) {
  1726. var joint = jointData.joint;
  1727. if ( value > joint.limits.max || value < joint.limits.min ) {
  1728. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1729. } else if ( joint.static ) {
  1730. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1731. } else {
  1732. var object = jointData.object;
  1733. var axis = joint.axis;
  1734. var transforms = jointData.transforms;
  1735. matrix.identity();
  1736. // each update, we have to apply all transforms in the correct order
  1737. for ( var i = 0; i < transforms.length; i ++ ) {
  1738. var transform = transforms[ i ];
  1739. // if there is a connection of the transform node with a joint, apply the joint value
  1740. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1741. switch ( joint.type ) {
  1742. case 'revolute':
  1743. matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) );
  1744. break;
  1745. case 'prismatic':
  1746. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1747. break;
  1748. default:
  1749. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1750. break;
  1751. }
  1752. } else {
  1753. switch ( transform.type ) {
  1754. case 'matrix':
  1755. matrix.multiply( transform.obj );
  1756. break;
  1757. case 'translate':
  1758. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1759. break;
  1760. case 'scale':
  1761. matrix.scale( transform.obj );
  1762. break;
  1763. case 'rotate':
  1764. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1765. break;
  1766. }
  1767. }
  1768. }
  1769. object.matrix.copy( matrix );
  1770. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1771. jointMap[ jointIndex ].position = value;
  1772. }
  1773. } else {
  1774. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1775. }
  1776. }
  1777. };
  1778. }
  1779. function buildTransformList( node ) {
  1780. var transforms = [];
  1781. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1782. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1783. var child = xml.childNodes[ i ];
  1784. if ( child.nodeType !== 1 ) continue;
  1785. switch ( child.nodeName ) {
  1786. case 'matrix':
  1787. var array = parseFloats( child.textContent );
  1788. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1789. transforms.push( {
  1790. sid: child.getAttribute( 'sid' ),
  1791. type: child.nodeName,
  1792. obj: matrix
  1793. } );
  1794. break;
  1795. case 'translate':
  1796. case 'scale':
  1797. var array = parseFloats( child.textContent );
  1798. var vector = new THREE.Vector3().fromArray( array );
  1799. transforms.push( {
  1800. sid: child.getAttribute( 'sid' ),
  1801. type: child.nodeName,
  1802. obj: vector
  1803. } );
  1804. break;
  1805. case 'rotate':
  1806. var array = parseFloats( child.textContent );
  1807. var vector = new THREE.Vector3().fromArray( array );
  1808. var angle = THREE.Math.degToRad( array[ 3 ] );
  1809. transforms.push( {
  1810. sid: child.getAttribute( 'sid' ),
  1811. type: child.nodeName,
  1812. obj: vector,
  1813. angle: angle
  1814. } );
  1815. break;
  1816. }
  1817. }
  1818. return transforms;
  1819. }
  1820. // nodes
  1821. function prepareNodes( xml ) {
  1822. var elements = xml.getElementsByTagName( 'node' );
  1823. // ensure all node elements have id attributes
  1824. for ( var i = 0; i < elements.length; i ++ ) {
  1825. var element = elements[ i ];
  1826. if ( element.hasAttribute( 'id' ) === false ) {
  1827. element.setAttribute( 'id', generateId() );
  1828. }
  1829. }
  1830. }
  1831. var matrix = new THREE.Matrix4();
  1832. var vector = new THREE.Vector3();
  1833. function parseNode( xml ) {
  1834. var data = {
  1835. name: xml.getAttribute( 'name' ) || '',
  1836. type: xml.getAttribute( 'type' ),
  1837. id: xml.getAttribute( 'id' ),
  1838. sid: xml.getAttribute( 'sid' ),
  1839. matrix: new THREE.Matrix4(),
  1840. nodes: [],
  1841. instanceCameras: [],
  1842. instanceControllers: [],
  1843. instanceLights: [],
  1844. instanceGeometries: [],
  1845. instanceNodes: [],
  1846. transforms: {}
  1847. };
  1848. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1849. var child = xml.childNodes[ i ];
  1850. if ( child.nodeType !== 1 ) continue;
  1851. switch ( child.nodeName ) {
  1852. case 'node':
  1853. data.nodes.push( child.getAttribute( 'id' ) );
  1854. parseNode( child );
  1855. break;
  1856. case 'instance_camera':
  1857. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1858. break;
  1859. case 'instance_controller':
  1860. data.instanceControllers.push( parseNodeInstance( child ) );
  1861. break;
  1862. case 'instance_light':
  1863. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1864. break;
  1865. case 'instance_geometry':
  1866. data.instanceGeometries.push( parseNodeInstance( child ) );
  1867. break;
  1868. case 'instance_node':
  1869. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1870. break;
  1871. case 'matrix':
  1872. var array = parseFloats( child.textContent );
  1873. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1874. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1875. break;
  1876. case 'translate':
  1877. var array = parseFloats( child.textContent );
  1878. vector.fromArray( array );
  1879. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1880. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1881. break;
  1882. case 'rotate':
  1883. var array = parseFloats( child.textContent );
  1884. var angle = THREE.Math.degToRad( array[ 3 ] );
  1885. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1886. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1887. break;
  1888. case 'scale':
  1889. var array = parseFloats( child.textContent );
  1890. data.matrix.scale( vector.fromArray( array ) );
  1891. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1892. break;
  1893. case 'extra':
  1894. break;
  1895. default:
  1896. console.log( child );
  1897. }
  1898. }
  1899. library.nodes[ data.id ] = data;
  1900. return data;
  1901. }
  1902. function parseNodeInstance( xml ) {
  1903. var data = {
  1904. id: parseId( xml.getAttribute( 'url' ) ),
  1905. materials: {},
  1906. skeletons: []
  1907. };
  1908. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1909. var child = xml.childNodes[ i ];
  1910. switch ( child.nodeName ) {
  1911. case 'bind_material':
  1912. var instances = child.getElementsByTagName( 'instance_material' );
  1913. for ( var j = 0; j < instances.length; j ++ ) {
  1914. var instance = instances[ j ];
  1915. var symbol = instance.getAttribute( 'symbol' );
  1916. var target = instance.getAttribute( 'target' );
  1917. data.materials[ symbol ] = parseId( target );
  1918. }
  1919. break;
  1920. case 'skeleton':
  1921. data.skeletons.push( parseId( child.textContent ) );
  1922. break;
  1923. default:
  1924. break;
  1925. }
  1926. }
  1927. return data;
  1928. }
  1929. function buildSkeleton( skeletons, joints ) {
  1930. var boneData = [];
  1931. var sortedBoneData = [];
  1932. var i, j, data;
  1933. // a skeleton can have multiple root bones. collada expresses this
  1934. // situtation with multiple "skeleton" tags per controller instance
  1935. for ( i = 0; i < skeletons.length; i ++ ) {
  1936. var skeleton = skeletons[ i ];
  1937. var root;
  1938. if ( hasNode( skeleton ) ) {
  1939. root = getNode( skeleton );
  1940. buildBoneHierarchy( root, joints, boneData );
  1941. } else if ( hasVisualScene( skeleton ) ) {
  1942. // handle case where the skeleton refers to the visual scene (#13335)
  1943. var visualScene = library.visualScenes[ skeleton ];
  1944. var children = visualScene.children;
  1945. for ( var j = 0; j < children.length; j ++ ) {
  1946. var child = children[ j ];
  1947. if ( child.type === 'JOINT' ) {
  1948. var root = getNode( child.id );
  1949. buildBoneHierarchy( root, joints, boneData );
  1950. }
  1951. }
  1952. } else {
  1953. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  1954. }
  1955. }
  1956. // sort bone data (the order is defined in the corresponding controller)
  1957. for ( i = 0; i < joints.length; i ++ ) {
  1958. for ( j = 0; j < boneData.length; j ++ ) {
  1959. data = boneData[ j ];
  1960. if ( data.bone.name === joints[ i ].name ) {
  1961. sortedBoneData[ i ] = data;
  1962. data.processed = true;
  1963. break;
  1964. }
  1965. }
  1966. }
  1967. // add unprocessed bone data at the end of the list
  1968. for ( i = 0; i < boneData.length; i ++ ) {
  1969. data = boneData[ i ];
  1970. if ( data.processed === false ) {
  1971. sortedBoneData.push( data );
  1972. data.processed = true;
  1973. }
  1974. }
  1975. // setup arrays for skeleton creation
  1976. var bones = [];
  1977. var boneInverses = [];
  1978. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  1979. data = sortedBoneData[ i ];
  1980. bones.push( data.bone );
  1981. boneInverses.push( data.boneInverse );
  1982. }
  1983. return new THREE.Skeleton( bones, boneInverses );
  1984. }
  1985. function buildBoneHierarchy( root, joints, boneData ) {
  1986. // setup bone data from visual scene
  1987. root.traverse( function ( object ) {
  1988. if ( object.isBone === true ) {
  1989. var boneInverse;
  1990. // retrieve the boneInverse from the controller data
  1991. for ( var i = 0; i < joints.length; i ++ ) {
  1992. var joint = joints[ i ];
  1993. if ( joint.name === object.name ) {
  1994. boneInverse = joint.boneInverse;
  1995. break;
  1996. }
  1997. }
  1998. if ( boneInverse === undefined ) {
  1999. // Unfortunately, there can be joints in the visual scene that are not part of the
  2000. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2001. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2002. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2003. // ensure a correct animation of the model.
  2004. boneInverse = new THREE.Matrix4();
  2005. }
  2006. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2007. }
  2008. } );
  2009. }
  2010. function buildNode( data ) {
  2011. var objects = [];
  2012. var matrix = data.matrix;
  2013. var nodes = data.nodes;
  2014. var type = data.type;
  2015. var instanceCameras = data.instanceCameras;
  2016. var instanceControllers = data.instanceControllers;
  2017. var instanceLights = data.instanceLights;
  2018. var instanceGeometries = data.instanceGeometries;
  2019. var instanceNodes = data.instanceNodes;
  2020. // nodes
  2021. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2022. objects.push( getNode( nodes[ i ] ) );
  2023. }
  2024. // instance cameras
  2025. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2026. var instanceCamera = getCamera( instanceCameras[ i ] );
  2027. if ( instanceCamera !== null ) {
  2028. objects.push( instanceCamera.clone() );
  2029. }
  2030. }
  2031. // instance controllers
  2032. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2033. var instance = instanceControllers[ i ];
  2034. var controller = getController( instance.id );
  2035. var geometries = getGeometry( controller.id );
  2036. var newObjects = buildObjects( geometries, instance.materials );
  2037. var skeletons = instance.skeletons;
  2038. var joints = controller.skin.joints;
  2039. var skeleton = buildSkeleton( skeletons, joints );
  2040. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2041. var object = newObjects[ j ];
  2042. if ( object.isSkinnedMesh ) {
  2043. object.bind( skeleton, controller.skin.bindMatrix );
  2044. object.normalizeSkinWeights();
  2045. }
  2046. objects.push( object );
  2047. }
  2048. }
  2049. // instance lights
  2050. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2051. var instanceLight = getLight( instanceLights[ i ] );
  2052. if ( instanceLight !== null ) {
  2053. objects.push( instanceLight.clone() );
  2054. }
  2055. }
  2056. // instance geometries
  2057. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2058. var instance = instanceGeometries[ i ];
  2059. // a single geometry instance in collada can lead to multiple object3Ds.
  2060. // this is the case when primitives are combined like triangles and lines
  2061. var geometries = getGeometry( instance.id );
  2062. var newObjects = buildObjects( geometries, instance.materials );
  2063. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2064. objects.push( newObjects[ j ] );
  2065. }
  2066. }
  2067. // instance nodes
  2068. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2069. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2070. }
  2071. var object;
  2072. if ( nodes.length === 0 && objects.length === 1 ) {
  2073. object = objects[ 0 ];
  2074. } else {
  2075. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  2076. for ( var i = 0; i < objects.length; i ++ ) {
  2077. object.add( objects[ i ] );
  2078. }
  2079. }
  2080. if ( object.name === '' ) {
  2081. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2082. }
  2083. object.matrix.copy( matrix );
  2084. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2085. return object;
  2086. }
  2087. function resolveMaterialBinding( keys, instanceMaterials ) {
  2088. var materials = [];
  2089. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2090. var id = instanceMaterials[ keys[ i ] ];
  2091. materials.push( getMaterial( id ) );
  2092. }
  2093. return materials;
  2094. }
  2095. function buildObjects( geometries, instanceMaterials ) {
  2096. var objects = [];
  2097. for ( var type in geometries ) {
  2098. var geometry = geometries[ type ];
  2099. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2100. // handle case if no materials are defined
  2101. if ( materials.length === 0 ) {
  2102. if ( type === 'lines' || type === 'linestrips' ) {
  2103. materials.push( new THREE.LineBasicMaterial() );
  2104. } else {
  2105. materials.push( new THREE.MeshPhongMaterial() );
  2106. }
  2107. }
  2108. // regard skinning
  2109. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2110. if ( skinning ) {
  2111. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2112. materials[ i ].skinning = true;
  2113. }
  2114. }
  2115. // choose between a single or multi materials (material array)
  2116. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2117. // now create a specific 3D object
  2118. var object;
  2119. switch ( type ) {
  2120. case 'lines':
  2121. object = new THREE.LineSegments( geometry.data, material );
  2122. break;
  2123. case 'linestrips':
  2124. object = new THREE.Line( geometry.data, material );
  2125. break;
  2126. case 'triangles':
  2127. case 'polylist':
  2128. if ( skinning ) {
  2129. object = new THREE.SkinnedMesh( geometry.data, material );
  2130. } else {
  2131. object = new THREE.Mesh( geometry.data, material );
  2132. }
  2133. break;
  2134. }
  2135. objects.push( object );
  2136. }
  2137. return objects;
  2138. }
  2139. function hasNode( id ) {
  2140. return library.nodes[ id ] !== undefined;
  2141. }
  2142. function getNode( id ) {
  2143. return getBuild( library.nodes[ id ], buildNode );
  2144. }
  2145. // visual scenes
  2146. function parseVisualScene( xml ) {
  2147. var data = {
  2148. name: xml.getAttribute( 'name' ),
  2149. children: []
  2150. };
  2151. prepareNodes( xml );
  2152. var elements = getElementsByTagName( xml, 'node' );
  2153. for ( var i = 0; i < elements.length; i ++ ) {
  2154. data.children.push( parseNode( elements[ i ] ) );
  2155. }
  2156. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2157. }
  2158. function buildVisualScene( data ) {
  2159. var group = new THREE.Group();
  2160. group.name = data.name;
  2161. var children = data.children;
  2162. for ( var i = 0; i < children.length; i ++ ) {
  2163. var child = children[ i ];
  2164. group.add( getNode( child.id ) );
  2165. }
  2166. return group;
  2167. }
  2168. function hasVisualScene( id ) {
  2169. return library.visualScenes[ id ] !== undefined;
  2170. }
  2171. function getVisualScene( id ) {
  2172. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2173. }
  2174. // scenes
  2175. function parseScene( xml ) {
  2176. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2177. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2178. }
  2179. function setupAnimations() {
  2180. var clips = library.clips;
  2181. if ( isEmpty( clips ) === true ) {
  2182. if ( isEmpty( library.animations ) === false ) {
  2183. // if there are animations but no clips, we create a default clip for playback
  2184. var tracks = [];
  2185. for ( var id in library.animations ) {
  2186. var animationTracks = getAnimation( id );
  2187. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2188. tracks.push( animationTracks[ i ] );
  2189. }
  2190. }
  2191. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  2192. }
  2193. } else {
  2194. for ( var id in clips ) {
  2195. animations.push( getAnimationClip( id ) );
  2196. }
  2197. }
  2198. }
  2199. if ( text.length === 0 ) {
  2200. return { scene: new THREE.Scene() };
  2201. }
  2202. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2203. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2204. // metadata
  2205. var version = collada.getAttribute( 'version' );
  2206. console.log( 'THREE.ColladaLoader: File version', version );
  2207. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2208. var textureLoader = new THREE.TextureLoader( this.manager );
  2209. textureLoader.setPath( path ).setCrossOrigin( this.crossOrigin );
  2210. //
  2211. var animations = [];
  2212. var kinematics = {};
  2213. var count = 0;
  2214. //
  2215. var library = {
  2216. animations: {},
  2217. clips: {},
  2218. controllers: {},
  2219. images: {},
  2220. effects: {},
  2221. materials: {},
  2222. cameras: {},
  2223. lights: {},
  2224. geometries: {},
  2225. nodes: {},
  2226. visualScenes: {},
  2227. kinematicsModels: {},
  2228. physicsModels: {},
  2229. kinematicsScenes: {}
  2230. };
  2231. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2232. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2233. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2234. parseLibrary( collada, 'library_images', 'image', parseImage );
  2235. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2236. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2237. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2238. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2239. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2240. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2241. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2242. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2243. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2244. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2245. buildLibrary( library.animations, buildAnimation );
  2246. buildLibrary( library.clips, buildAnimationClip );
  2247. buildLibrary( library.controllers, buildController );
  2248. buildLibrary( library.images, buildImage );
  2249. buildLibrary( library.effects, buildEffect );
  2250. buildLibrary( library.materials, buildMaterial );
  2251. buildLibrary( library.cameras, buildCamera );
  2252. buildLibrary( library.lights, buildLight );
  2253. buildLibrary( library.geometries, buildGeometry );
  2254. buildLibrary( library.visualScenes, buildVisualScene );
  2255. setupAnimations();
  2256. setupKinematics();
  2257. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2258. if ( asset.upAxis === 'Z_UP' ) {
  2259. scene.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  2260. }
  2261. scene.scale.multiplyScalar( asset.unit );
  2262. return {
  2263. animations: animations,
  2264. kinematics: kinematics,
  2265. library: library,
  2266. scene: scene
  2267. };
  2268. }
  2269. };