webgl_materials_bumpmap.html 6.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - bump map [Lee Perry-Smith]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. a { color: #ffffff; }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. color: #ffffff;
  21. padding: 5px;
  22. font-family:Monospace;
  23. font-size:13px;
  24. text-align:center;
  25. z-index:1000;
  26. }
  27. #oldie {
  28. background:rgb(200,100,0) !important;
  29. color:#fff;
  30. }
  31. #vt { display:none }
  32. #vt, #vt a { color:orange; }
  33. .code { }
  34. </style>
  35. </head>
  36. <body>
  37. <div id="info">
  38. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl bump mapping without tangents using <a href="http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html">Morten Mikkelsen's</a> method -
  39. <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head
  40. </div>
  41. <script src="../build/Three.js"></script>
  42. <script src="js/Detector.js"></script>
  43. <script src="js/Stats.js"></script>
  44. <script>
  45. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  46. var statsEnabled = true;
  47. var container, stats, loader;
  48. var camera, scene, renderer;
  49. var mesh;
  50. var directionalLight, pointLight, ambientLight, spotLight;
  51. var mouseX = 0;
  52. var mouseY = 0;
  53. var windowHalfX = window.innerWidth / 2;
  54. var windowHalfY = window.innerHeight / 2;
  55. init();
  56. animate();
  57. function init() {
  58. container = document.createElement( 'div' );
  59. document.body.appendChild( container );
  60. //
  61. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  62. camera.position.z = 1200;
  63. scene = new THREE.Scene();
  64. // LIGHTS
  65. ambientLight = new THREE.AmbientLight( 0x444444 );
  66. scene.add( ambientLight );
  67. //
  68. pointLight = new THREE.PointLight( 0xffffff, 1.5, 1000 );
  69. pointLight.color.setHSV( 0.05, 0.05, 1 );
  70. pointLight.position.set( 0, 0, 600 );
  71. scene.add( pointLight );
  72. // shadow for PointLight
  73. spotLight = new THREE.SpotLight( 0xffffff, 1.5 );
  74. spotLight.position.copy( pointLight.position );
  75. spotLight.color.setHSV( 0.6, 0.05, 1 );
  76. scene.add( spotLight );
  77. spotLight.position.multiplyScalar( 700 );
  78. spotLight.castShadow = true;
  79. spotLight.onlyShadow = true;
  80. //spotLight.shadowCameraVisible = true;
  81. spotLight.shadowMapWidth = 2048;
  82. spotLight.shadowMapHeight = 2048;
  83. spotLight.shadowCameraNear = 200;
  84. spotLight.shadowCameraFar = 1500;
  85. spotLight.shadowCameraFov = 40;
  86. spotLight.shadowBias = -0.005;
  87. spotLight.shadowDarkness = 0.35;
  88. //
  89. directionalLight = new THREE.DirectionalLight( 0xffffff, 1.5 );
  90. directionalLight.position.set( 1, -0.5, 1 );
  91. directionalLight.color.setHSV( 0.6, 0.05, 1 );
  92. scene.add( directionalLight );
  93. directionalLight.position.multiplyScalar( 500 );
  94. directionalLight.castShadow = true;
  95. //directionalLight.shadowCameraVisible = true;
  96. directionalLight.shadowMapWidth = 2048;
  97. directionalLight.shadowMapHeight = 2048;
  98. directionalLight.shadowCameraNear = 200;
  99. directionalLight.shadowCameraFar = 1500;
  100. directionalLight.shadowCameraLeft = -500;
  101. directionalLight.shadowCameraRight = 500;
  102. directionalLight.shadowCameraTop = 500;
  103. directionalLight.shadowCameraBottom = -500;
  104. directionalLight.shadowBias = -0.005;
  105. directionalLight.shadowDarkness = 0.35;
  106. var mapHeight = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Disp_NoSmoothUV-4096.jpg" );
  107. var mapDummy = THREE.ImageUtils.generateDataTexture( 1, 1, new THREE.Color( 0xffffff ) );
  108. mapHeight.anisotropy = 16;
  109. var material = new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0x555555, specular: 0x333333, shininess: 25, perPixel: true, map: mapDummy, bumpMap: mapHeight, bumpScale: 19, metal: false } );
  110. loader = new THREE.JSONLoader( true );
  111. document.body.appendChild( loader.statusDomElement );
  112. loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createScene( geometry, 100, material ) } );
  113. renderer = new THREE.WebGLRenderer( { antialias: true, clearColor: 0x060708, clearAlpha: 1 } );
  114. renderer.setSize( window.innerWidth, window.innerHeight );
  115. container.appendChild( renderer.domElement );
  116. renderer.shadowMapEnabled = true;
  117. renderer.shadowMapCullFrontFaces = false;
  118. //
  119. renderer.gammaInput = true;
  120. renderer.gammaOutput = true;
  121. renderer.physicallyBasedShading = true;
  122. //
  123. if ( statsEnabled ) {
  124. stats = new Stats();
  125. stats.domElement.style.position = 'absolute';
  126. stats.domElement.style.top = '0px';
  127. stats.domElement.style.zIndex = 100;
  128. stats.domElement.children[ 0 ].children[ 0 ].style.color = "#aaa";
  129. stats.domElement.children[ 0 ].style.background = "transparent";
  130. stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
  131. container.appendChild( stats.domElement );
  132. }
  133. // EVENTS
  134. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  135. window.addEventListener( 'resize', onWindowResize, false );
  136. }
  137. function createScene( geometry, scale, material ) {
  138. geometry.computeTangents();
  139. mesh = new THREE.Mesh( geometry, material );
  140. mesh.position.y = - 50;
  141. mesh.scale.set( scale, scale, scale );
  142. mesh.castShadow = true;
  143. mesh.receiveShadow = true;
  144. scene.add( mesh );
  145. loader.statusDomElement.style.display = "none";
  146. }
  147. //
  148. function onWindowResize( event ) {
  149. SCREEN_WIDTH = window.innerWidth;
  150. SCREEN_HEIGHT = window.innerHeight;
  151. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  152. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  153. camera.updateProjectionMatrix();
  154. }
  155. function onDocumentMouseMove(event) {
  156. mouseX = ( event.clientX - windowHalfX ) * 10;
  157. mouseY = ( event.clientY - windowHalfY ) * 10;
  158. }
  159. //
  160. function animate() {
  161. requestAnimationFrame( animate );
  162. render();
  163. if ( statsEnabled ) stats.update();
  164. }
  165. function render() {
  166. var ry = mouseX * 0.0003, rx = mouseY * 0.0003;
  167. if ( mesh ) {
  168. mesh.rotation.y = ry;
  169. mesh.rotation.x = rx;
  170. }
  171. renderer.render( scene, camera );
  172. }
  173. </script>
  174. </body>
  175. </html>