webgl_materials_cubemap_mipmaps.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cubemap mipmaps</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - cubemap customized mipmaps demo. Author <a href="https://github.com/AngusLang">Angus</a><br/>
  13. Top: webgl generated mipmaps<br/>
  14. Bottom: customized mimaps<br/>
  15. </div>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import Stats from './jsm/libs/stats.module.js';
  19. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  20. var container, stats;
  21. var camera, scene, renderer;
  22. init();
  23. animate();
  24. // load custmized cube texture
  25. async function loadCubeTexture( path, imageWidth ) {
  26. //fetch data
  27. var response = await fetch( path );
  28. var arrayBuffer = await response.arrayBuffer();
  29. var cubeTextures = [];
  30. var byteOffset = 0;
  31. const maxLevel = Math.log( imageWidth ) / Math.LN2;
  32. for ( var level = 0; level <= maxLevel; ++ level ) {
  33. var size = Math.pow( 2, maxLevel - level );
  34. var imageByteLength = size * size * 4;
  35. var textures = [];
  36. if ( byteOffset >= arrayBuffer.byteLength ) {
  37. break;
  38. }
  39. for ( var face = 0; face < 6; ++ face ) {
  40. var imageData = new Uint8Array( arrayBuffer, byteOffset, imageByteLength );
  41. var texture = new THREE.DataTexture( imageData, size, size, THREE.RGBAFormat, THREE.UnsignedByteType );
  42. textures.push( texture );
  43. byteOffset += imageByteLength;
  44. }
  45. var levelCubeTexture = new THREE.CubeTexture( textures );
  46. cubeTextures.push( levelCubeTexture );
  47. }
  48. var customizedCubeTexture = cubeTextures[0];
  49. customizedCubeTexture.minFilter = THREE.LinearMipMapLinearFilter;
  50. customizedCubeTexture.magFilter = THREE.LinearFilter;
  51. customizedCubeTexture.format = THREE.RGBAFormat;
  52. customizedCubeTexture.encoding = THREE.LogLuvEncoding;
  53. if ( cubeTextures.length > 0 ) {
  54. customizedCubeTexture.mipmaps = cubeTextures;
  55. customizedCubeTexture.generateMipmaps = false;
  56. }
  57. customizedCubeTexture.needsUpdate = true;
  58. return customizedCubeTexture;
  59. }
  60. function init() {
  61. container = document.createElement( 'div' );
  62. document.body.appendChild( container );
  63. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  64. camera.position.set( -1750, 0, 500 );
  65. //load cubemap
  66. scene = new THREE.Scene();
  67. //lights
  68. var ambient = new THREE.AmbientLight( 0xffffff, 1.0 );
  69. scene.add( ambient );
  70. var pendings = [];
  71. loadCubeTexture( 'textures/cube/angus/specular_cubemap_256_luv.bin', 256 ).then( function ( reflectCubeTexture ) {
  72. //rewrite mipmaps
  73. var originalCubeTexture = reflectCubeTexture.clone();
  74. originalCubeTexture.generateMipmaps = true;
  75. originalCubeTexture.needsUpdate = true;
  76. //models
  77. var sphere = new THREE.SphereBufferGeometry( 100, 128, 128 );
  78. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, envMap: reflectCubeTexture } );
  79. var offset = 250;
  80. var originX = -1150;
  81. for ( var i = 0; i < 10; ++ i ) {
  82. //customize mipmaps sphere
  83. var cm = material.clone();
  84. cm.envMap = originalCubeTexture;
  85. var c = new THREE.Mesh( sphere, cm );
  86. c.position.set( originX + i * offset, 150, 0 );
  87. scene.add( c );
  88. //webgl mipmaps sphere
  89. var om = material.clone();
  90. var o = new THREE.Mesh( sphere, om );
  91. o.position.set( originX + i * offset, -150, 0 );
  92. scene.add( o );
  93. }
  94. } );
  95. //renderer
  96. renderer = new THREE.WebGLRenderer( { antialias: true } );
  97. renderer.setPixelRatio( window.devicePixelRatio );
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. container.appendChild( renderer.domElement );
  100. //controls
  101. var controls = new OrbitControls( camera, renderer.domElement );
  102. controls.enableZoom = false;
  103. controls.minPolarAngle = Math.PI / 4;
  104. controls.maxPolarAngle = Math.PI / 1.5;
  105. //stats
  106. stats = new Stats();
  107. container.appendChild( stats.dom );
  108. window.addEventListener( 'resize', onWindowResize, false );
  109. }
  110. function onWindowResize() {
  111. camera.aspect = window.innerWidth / window.innerHeight;
  112. camera.updateProjectionMatrix();
  113. renderer.setSize( window.innerWidth, window.innerHeight );
  114. }
  115. function animate() {
  116. requestAnimationFrame( animate );
  117. render();
  118. }
  119. function render() {
  120. renderer.render( scene, camera );
  121. stats.update();
  122. }
  123. </script>
  124. </body>
  125. </html>