TextureNode.js 2.6 KB

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  1. import UniformNode from '../core/UniformNode.js';
  2. import UVNode from './UVNode.js';
  3. let defaultUV;
  4. class TextureNode extends UniformNode {
  5. constructor( value, uvNode = null, levelNode = null ) {
  6. super( value, 'vec4' );
  7. this.isTextureNode = true;
  8. this.uvNode = uvNode;
  9. this.levelNode = levelNode;
  10. }
  11. getUniformHash( /*builder*/ ) {
  12. return this.value.uuid;
  13. }
  14. getInputType( /*builder*/ ) {
  15. return 'texture';
  16. }
  17. getDefaultUV() {
  18. defaultUV ||= new UVNode();
  19. return defaultUV;
  20. }
  21. construct( builder ) {
  22. const properties = builder.getNodeProperties( this );
  23. //
  24. let uvNode = this.uvNode;
  25. if ( uvNode === null && builder.context.getUVNode ) {
  26. uvNode = builder.context.getUVNode( this )
  27. }
  28. uvNode ||= this.getDefaultUV();
  29. //
  30. let levelNode = this.levelNode;
  31. if ( levelNode === null && builder.context.getSamplerLevelNode ) {
  32. levelNode = builder.context.getSamplerLevelNode( this );
  33. }
  34. //
  35. properties.uvNode = uvNode;
  36. properties.levelNode = levelNode ? builder.context.getMIPLevelAlgorithmNode( this, levelNode ) : null;
  37. }
  38. generate( builder, output ) {
  39. const { uvNode, levelNode } = builder.getNodeProperties( this );
  40. const texture = this.value;
  41. if ( ! texture || texture.isTexture !== true ) {
  42. throw new Error( 'TextureNode: Need a three.js texture.' );
  43. }
  44. const textureProperty = super.generate( builder, 'texture' );
  45. if ( output === 'sampler' ) {
  46. return textureProperty + '_sampler';
  47. } else if ( builder.isReference( output ) ) {
  48. return textureProperty;
  49. } else {
  50. const nodeData = builder.getDataFromNode( this );
  51. let propertyName = nodeData.propertyName;
  52. if ( propertyName === undefined ) {
  53. const uvSnippet = uvNode.build( builder, 'vec2' );
  54. const nodeVar = builder.getVarFromNode( this, 'vec4' );
  55. propertyName = builder.getPropertyName( nodeVar );
  56. let snippet = null;
  57. if ( levelNode?.isNode === true) {
  58. const levelSnippet = levelNode.build( builder, 'float' );
  59. snippet = builder.getTextureLevel( textureProperty, uvSnippet, levelSnippet );
  60. } else {
  61. snippet = builder.getTexture( textureProperty, uvSnippet );
  62. }
  63. builder.addFlowCode( `${propertyName} = ${snippet}` );
  64. nodeData.snippet = snippet;
  65. nodeData.propertyName = propertyName;
  66. }
  67. return builder.format( propertyName, 'vec4', output );
  68. }
  69. }
  70. serialize( data ) {
  71. super.serialize( data );
  72. data.value = this.value.toJSON( data.meta ).uuid;
  73. }
  74. deserialize( data ) {
  75. super.deserialize( data );
  76. this.value = data.meta.textures[ data.value ];
  77. }
  78. }
  79. export default TextureNode;