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- import LightingNode from './LightingNode.js';
- import ContextNode from '../core/ContextNode.js';
- import CacheNode from '../core/CacheNode.js';
- import SpecularMIPLevelNode from '../utils/SpecularMIPLevelNode.js';
- import { float, mul, roughness, reflect, mix, positionViewDirection, negate, normalize, transformedNormalView, transformedNormalWorld, transformDirection, cameraViewMatrix, equirectUV, vec2, invert } from '../shadernode/ShaderNodeElements.js';
- class EnvironmentNode extends LightingNode {
- constructor( envNode = null ) {
- super();
- this.envNode = envNode;
- }
- construct( builder ) {
- const envNode = this.envNode;
- const properties = builder.getNodeProperties( this );
- let reflectVec;
- let radianceTextureUVNode;
- let irradianceTextureUVNode;
- const radianceContext = new ContextNode( envNode, {
- getUVNode: ( textureNode ) => {
- let node = null;
- if ( reflectVec === undefined ) {
- reflectVec = reflect( negate( positionViewDirection ), transformedNormalView );
- reflectVec = normalize( mix( reflectVec, transformedNormalView, mul( roughness, roughness ) ) );
- reflectVec = transformDirection( reflectVec, cameraViewMatrix );
- }
- if ( textureNode.isCubeTextureNode ) {
- node = reflectVec;
- } else if ( textureNode.isTextureNode ) {
- if ( radianceTextureUVNode === undefined ) {
- // @TODO: Needed PMREM
- radianceTextureUVNode = equirectUV( reflectVec );
- radianceTextureUVNode = vec2( radianceTextureUVNode.x, invert( radianceTextureUVNode.y ) );
- }
- node = radianceTextureUVNode;
- }
- return node;
- },
- getSamplerLevelNode: () => {
- return roughness;
- },
- getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => {
- return new SpecularMIPLevelNode( textureNode, levelNode );
- }
- } );
- const irradianceContext = new ContextNode( envNode, {
- getUVNode: ( textureNode ) => {
- let node = null;
- if ( textureNode.isCubeTextureNode ) {
- node = transformedNormalWorld;
- } else if ( textureNode.isTextureNode ) {
- if ( irradianceTextureUVNode === undefined ) {
- // @TODO: Needed PMREM
- irradianceTextureUVNode = equirectUV( transformedNormalWorld );
- irradianceTextureUVNode = vec2( irradianceTextureUVNode.x, invert( irradianceTextureUVNode.y ) );
- }
- node = irradianceTextureUVNode;
- }
- return node;
- },
- getSamplerLevelNode: () => {
- return float( 1 );
- },
- getMIPLevelAlgorithmNode: ( textureNode, levelNode ) => {
- return new SpecularMIPLevelNode( textureNode, levelNode );
- }
- } );
- //
- const isolateRadianceFlowContext = new CacheNode( radianceContext );
- //
- builder.context.radiance.add( isolateRadianceFlowContext );
- builder.context.iblIrradiance.add( mul( Math.PI, irradianceContext ) );
- properties.radianceContext = isolateRadianceFlowContext;
- properties.irradianceContext = irradianceContext;
- }
- }
- export default EnvironmentNode;
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