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- // accessors
- import CubeTextureNode from '../accessors/CubeTextureNode.js';
- import InstanceNode from '../accessors/InstanceNode.js';
- import ReflectVectorNode from '../accessors/ReflectVectorNode.js';
- import SkinningNode from '../accessors/SkinningNode.js';
- // display
- import BlendModeNode from '../display/BlendModeNode.js';
- import ColorAdjustmentNode from '../display/ColorAdjustmentNode.js';
- import ColorSpaceNode from '../display/ColorSpaceNode.js';
- import NormalMapNode from '../display/NormalMapNode.js';
- import PosterizeNode from '../display/PosterizeNode.js';
- import ToneMappingNode from '../display/ToneMappingNode.js';
- import ViewportNode from '../display/ViewportNode.js';
- // lighting
- import LightsNode from '../lighting/LightsNode.js';
- //import LightingNode from '../lighting/LightingNode.js';
- import LightingContextNode from '../lighting/LightingContextNode.js';
- // utils
- import EquirectUVNode from '../utils/EquirectUVNode.js';
- import MatcapUVNode from '../utils/MatcapUVNode.js';
- import OscNode from '../utils/OscNode.js';
- import RemapNode from '../utils/RemapNode.js';
- import RotateUVNode from '../utils/RotateUVNode.js';
- import SpecularMIPLevelNode from '../utils/SpecularMIPLevelNode.js';
- import SpriteSheetUVNode from '../utils/SpriteSheetUVNode.js';
- import TimerNode from '../utils/TimerNode.js';
- import TriplanarTexturesNode from '../utils/TriplanarTexturesNode.js';
- // geometry
- import RangeNode from '../geometry/RangeNode.js';
- // procedural
- import CheckerNode from '../procedural/CheckerNode.js';
- // fog
- import FogNode from '../fog/FogNode.js';
- import FogRangeNode from '../fog/FogRangeNode.js';
- // shader node utils
- import { nodeObject, nodeProxy, nodeImmutable } from './ShaderNode.js';
- //
- // Node Material Shader Syntax
- //
- // shader node base
- export * from './ShaderNodeBaseElements.js';
- // functions
- export { default as BRDF_GGX } from '../functions/BSDF/BRDF_GGX.js'; // see https://github.com/tc39/proposal-export-default-from
- export { default as BRDF_Lambert } from '../functions/BSDF/BRDF_Lambert.js';
- export { default as D_GGX } from '../functions/BSDF/D_GGX.js';
- export { default as DFGApprox } from '../functions/BSDF/DFGApprox.js';
- export { default as F_Schlick } from '../functions/BSDF/F_Schlick.js';
- export { default as V_GGX_SmithCorrelated } from '../functions/BSDF/V_GGX_SmithCorrelated.js';
- export { default as getDistanceAttenuation } from '../functions/light/getDistanceAttenuation.js';
- export { default as getGeometryRoughness } from '../functions/material/getGeometryRoughness.js';
- export { default as getRoughness } from '../functions/material/getRoughness.js';
- export { default as PhysicalLightingModel } from '../functions/PhysicalLightingModel.js';
- // accessors
- export const cubeTexture = nodeProxy( CubeTextureNode );
- export const instance = nodeProxy( InstanceNode );
- export const reflectVector = nodeImmutable( ReflectVectorNode );
- export const skinning = nodeProxy( SkinningNode );
- // display
- export const burn = nodeProxy( BlendModeNode, BlendModeNode.BURN );
- export const dodge = nodeProxy( BlendModeNode, BlendModeNode.DODGE );
- export const overlay = nodeProxy( BlendModeNode, BlendModeNode.OVERLAY );
- export const screen = nodeProxy( BlendModeNode, BlendModeNode.SCREEN );
- export const saturation = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.SATURATION );
- export const vibrance = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.VIBRANCE );
- export const hue = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.HUE );
- export const colorSpace = ( node, encoding ) => nodeObject( new ColorSpaceNode( null, nodeObject( node ) ).fromEncoding( encoding ) );
- export const normalMap = nodeProxy( NormalMapNode );
- export const toneMapping = ( mapping, exposure, color ) => nodeObject( new ToneMappingNode( mapping, nodeObject( exposure ), nodeObject( color ) ) );
- export const posterize = nodeProxy( PosterizeNode );
- export const viewportCoordinate = nodeImmutable( ViewportNode, ViewportNode.COORDINATE );
- export const viewportResolution = nodeImmutable( ViewportNode, ViewportNode.RESOLUTION );
- export const viewportTopLeft = nodeImmutable( ViewportNode, ViewportNode.TOP_LEFT );
- export const viewportBottomLeft = nodeImmutable( ViewportNode, ViewportNode.BOTTOM_LEFT );
- export const viewportTopRight = nodeImmutable( ViewportNode, ViewportNode.TOP_RIGHT );
- export const viewportBottomRight = nodeImmutable( ViewportNode, ViewportNode.BOTTOM_RIGHT );
- // lighting
- //export const lighting = nodeProxy( LightingNode ); // abstract
- //export const light; // still needs to be added
- export const lights = ( lights ) => nodeObject( new LightsNode().fromLights( lights ) );
- export const lightingContext = nodeProxy( LightingContextNode );
- // utils
- export const matcapUV = nodeImmutable( MatcapUVNode );
- export const equirectUV = nodeProxy( EquirectUVNode );
- export const specularMIPLevel = nodeProxy( SpecularMIPLevelNode );
- export const oscSine = nodeProxy( OscNode, OscNode.SINE );
- export const oscSquare = nodeProxy( OscNode, OscNode.SQUARE );
- export const oscTriangle = nodeProxy( OscNode, OscNode.TRIANGLE );
- export const oscSawtooth = nodeProxy( OscNode, OscNode.SAWTOOTH );
- export const remap = nodeProxy( RemapNode, null, null, { doClamp: false } );
- export const remapClamp = nodeProxy( RemapNode );
- export const rotateUV = nodeProxy( RotateUVNode );
- export const spritesheetUV = nodeProxy( SpriteSheetUVNode );
- // @TODO: add supports to use node in timeScale
- export const timerLocal = ( timeScale, value = 0 ) => nodeObject( new TimerNode( TimerNode.LOCAL, timeScale, value ) );
- export const timerGlobal = ( timeScale, value = 0 ) => nodeObject( new TimerNode( TimerNode.GLOBAL, timeScale, value ) );
- export const timerDelta = ( timeScale, value = 0 ) => nodeObject( new TimerNode( TimerNode.DELTA, timeScale, value ) );
- export const frameId = nodeImmutable( TimerNode, TimerNode.FRAME );
- export const triplanarTextures = nodeProxy( TriplanarTexturesNode );
- export const triplanarTexture = ( texture, ...params ) => triplanarTextures( texture, texture, texture, ...params );
- // geometry
- export const range = ( min, max ) => nodeObject( new RangeNode( min, max ) );
- // procedural
- export const checker = nodeProxy( CheckerNode );
- // fog
- export const fog = nodeProxy( FogNode );
- export const rangeFog = nodeProxy( FogRangeNode );
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