webvr_lorenzattractor.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - Lorenz attractor</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-06-19 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-06-19" content="Alxt96tYGgIr9l6EXU0eeI360zcmzOY6Kuo3kcTfBGIRDOQbgFIZKRQ1joExQ74WZr1einsE+cUMHgSclNHCQQ4AAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUyOTM5NzgyOH0=">
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  10. <meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-06-15" content="AtJH9g6nn0B87bnjJt+9m1joZXEYDmLSlRvtMr5qJD52hMcm3S86S7jg5I7y2I5cgQglE0rzsXzti5DECQLb8QkAAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUyOTA4NDY2OH0=">
  11. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2018-06-15 -->
  12. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2018-06-15" content="Aihhr0yXkVlCKF0DIpTbH8WX7ZmEexUhI/95+t8aoLfvBkePMiZ/iOoDPU3xefyfuczkDahH1L6eiPvRsuzITAAAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTI5MDg0NjY4fQ==">
  13. <style>
  14. body {
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <script src="../build/three.js"></script>
  22. <script src="js/vr/WebVR.js"></script>
  23. <script>
  24. var camera, scene, renderer, x, y, z, c;
  25. var scale = .02; // for reducing overall displayed size
  26. var speed = 5; // integer, increase for faster visualization
  27. var steps = 100000;
  28. var current = 1;
  29. var shown = 10000;
  30. var beta = 8 / 3;
  31. var rho = 28;
  32. var sigma = 10;
  33. var dt = .005;
  34. init();
  35. animate();
  36. function draw() {
  37. var geometry = attractor.geometry;
  38. geometry.attributes.position.array.copyWithin( 3 );
  39. geometry.attributes.color.array.copyWithin( 3 );
  40. if ( current < steps ) {
  41. var dx = sigma * ( y - x ) * dt;
  42. var dy = ( x * ( rho - z ) - y ) * dt;
  43. var dz = ( x * y - beta * z ) * dt;
  44. x += dx;
  45. y += dy;
  46. z += dz;
  47. geometry.attributes.position.set( [ scale * x, scale * y, scale * z ], 0 );
  48. c.setHSL( current / steps, 1, .5 );
  49. geometry.attributes.color.set( [ c.r, c.g, c.b ], 0 );
  50. }
  51. if ( current < steps + shown ) {
  52. current ++;
  53. } else {
  54. current = 0;
  55. }
  56. }
  57. function init() {
  58. scene = new THREE.Scene();
  59. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  60. //
  61. x = 15 * Math.random();
  62. y = 15 * Math.random();
  63. z = 15 * Math.random();
  64. c = new THREE.Color();
  65. var geometry = new THREE.BufferGeometry();
  66. var positions = new Float32Array( 3 * shown );
  67. for ( var i = 0; i < positions.length; i += 3 ) {
  68. positions.set( [ scale * x, scale * y, scale * z ], i );
  69. }
  70. geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  71. var colors = new Float32Array( 3 * shown );
  72. for ( var i = 0; i < positions.length; i += 3 ) {
  73. colors.set( [ 1, 0, 0 ], i );
  74. }
  75. geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
  76. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  77. attractor = new THREE.Line( geometry, material );
  78. attractor.position.set( 0, 1.5, - 2 );
  79. attractor.frustumCulled = false; // critical to avoid blackouts!
  80. scene.add( attractor );
  81. //
  82. var light = new THREE.PointLight( 0xffffff, 1 );
  83. light.color = c;
  84. light.distance = 2;
  85. attractor.add( light );
  86. // scene.add( new THREE.PointLightHelper( light ))
  87. var ground = new THREE.Mesh(
  88. new THREE.PlaneBufferGeometry( 10, 10 ),
  89. new THREE.MeshPhongMaterial()
  90. );
  91. ground.geometry.rotateX( - 90 * Math.PI / 180 );
  92. scene.add( ground );
  93. //
  94. renderer = new THREE.WebGLRenderer( { antialias: true } );
  95. renderer.setPixelRatio( window.devicePixelRatio );
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. renderer.vr.enabled = true;
  98. document.body.appendChild( renderer.domElement );
  99. document.body.appendChild( WEBVR.createButton( renderer ) );
  100. //
  101. window.addEventListener( 'resize', onWindowResize, false );
  102. }
  103. function onWindowResize() {
  104. camera.aspect = window.innerWidth / window.innerHeight;
  105. camera.updateProjectionMatrix();
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. }
  108. function animate() {
  109. renderer.setAnimationLoop( render );
  110. }
  111. function render() {
  112. for ( var i = 0; i < speed; i ++ ) draw();
  113. attractor.geometry.attributes.position.needsUpdate = true;
  114. attractor.geometry.attributes.color.needsUpdate = true;
  115. attractor.rotation.z += .001;
  116. renderer.render( scene, camera );
  117. }
  118. </script>
  119. </body>
  120. </html>