| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281 | <!DOCTYPE html><html lang="en">	<head>		<title>three.js webgl - lines - fat - wireframe</title>		<meta charset="utf-8">		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">		<link type="text/css" rel="stylesheet" href="main.css">	</head>	<body>		<div id="container"></div>		<div id="info"><a href="https://threejs.org" target="_blank">three.js</a> - fat lines</div>		<!-- Import maps polyfill -->		<!-- Remove this when import maps will be widely supported -->		<script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>		<script type="importmap">			{				"imports": {					"three": "../build/three.module.js",					"three/addons/": "./jsm/"				}			}		</script>		<script type="module">			import * as THREE from 'three';			import Stats from 'three/addons/libs/stats.module.js';			import { GUI } from 'three/addons/libs/lil-gui.module.min.js';			import { OrbitControls } from 'three/addons/controls/OrbitControls.js';			import { LineMaterial } from 'three/addons/lines/LineMaterial.js';			import { Wireframe } from 'three/addons/lines/Wireframe.js';			import { WireframeGeometry2 } from 'three/addons/lines/WireframeGeometry2.js';			let wireframe, renderer, scene, camera, camera2, controls;			let wireframe1;			let matLine, matLineBasic, matLineDashed;			let stats;			let gui;			// viewport			let insetWidth;			let insetHeight;			init();			animate();			function init() {				renderer = new THREE.WebGLRenderer( { antialias: true } );				renderer.setPixelRatio( window.devicePixelRatio );				renderer.setClearColor( 0x000000, 0.0 );				renderer.setSize( window.innerWidth, window.innerHeight );				document.body.appendChild( renderer.domElement );				scene = new THREE.Scene();				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );				camera.position.set( - 50, 0, 50 );				camera2 = new THREE.PerspectiveCamera( 40, 1, 1, 1000 );				camera2.position.copy( camera.position );				controls = new OrbitControls( camera, renderer.domElement );				controls.minDistance = 10;				controls.maxDistance = 500;				// Wireframe ( WireframeGeometry2, LineMaterial )				let geo = new THREE.IcosahedronGeometry( 20, 1 );				const geometry = new WireframeGeometry2( geo );				matLine = new LineMaterial( {					color: 0x4080ff,					linewidth: 5, // in pixels					//resolution:  // to be set by renderer, eventually					dashed: false				} );				wireframe = new Wireframe( geometry, matLine );				wireframe.computeLineDistances();				wireframe.scale.set( 1, 1, 1 );				scene.add( wireframe );				// Line ( THREE.WireframeGeometry, THREE.LineBasicMaterial ) - rendered with gl.LINE				geo = new THREE.WireframeGeometry( geo );				matLineBasic = new THREE.LineBasicMaterial( { color: 0x4080ff } );				matLineDashed = new THREE.LineDashedMaterial( { scale: 2, dashSize: 1, gapSize: 1 } );				wireframe1 = new THREE.LineSegments( geo, matLineBasic );				wireframe1.computeLineDistances();				wireframe1.visible = false;				scene.add( wireframe1 );				//				window.addEventListener( 'resize', onWindowResize );				onWindowResize();				stats = new Stats();				document.body.appendChild( stats.dom );				initGui();			}			function onWindowResize() {				camera.aspect = window.innerWidth / window.innerHeight;				camera.updateProjectionMatrix();				renderer.setSize( window.innerWidth, window.innerHeight );				insetWidth = window.innerHeight / 4; // square				insetHeight = window.innerHeight / 4;				camera2.aspect = insetWidth / insetHeight;				camera2.updateProjectionMatrix();			}			function animate() {				requestAnimationFrame( animate );				stats.update();				// main scene				renderer.setClearColor( 0x000000, 0 );				renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight );				// renderer will set this eventually				matLine.resolution.set( window.innerWidth, window.innerHeight ); // resolution of the viewport				renderer.render( scene, camera );				// inset scene				renderer.setClearColor( 0x222222, 1 );				renderer.clearDepth(); // important!				renderer.setScissorTest( true );				renderer.setScissor( 20, 20, insetWidth, insetHeight );				renderer.setViewport( 20, 20, insetWidth, insetHeight );				camera2.position.copy( camera.position );				camera2.quaternion.copy( camera.quaternion );				// renderer will set this eventually				matLine.resolution.set( insetWidth, insetHeight ); // resolution of the inset viewport				renderer.render( scene, camera2 );				renderer.setScissorTest( false );			}			//			function initGui() {				gui = new GUI();				const param = {					'line type': 0,					'width (px)': 5,					'dashed': false,					'dash scale': 1,					'dash / gap': 1				};				gui.add( param, 'line type', { 'LineGeometry': 0, 'gl.LINE': 1 } ).onChange( function ( val ) {					switch ( val ) {						case 0:							wireframe.visible = true;							wireframe1.visible = false;							break;						case 1:							wireframe.visible = false;							wireframe1.visible = true;							break;					}				} );				gui.add( param, 'width (px)', 1, 10 ).onChange( function ( val ) {					matLine.linewidth = val;				} );				gui.add( param, 'dashed' ).onChange( function ( val ) {					matLine.dashed = val;					// dashed is implemented as a defines -- not as a uniform. this could be changed.					// ... or THREE.LineDashedMaterial could be implemented as a separate material					// temporary hack - renderer should do this eventually					if ( val ) matLine.defines.USE_DASH = ''; else delete matLine.defines.USE_DASH;					matLine.needsUpdate = true;					wireframe1.material = val ? matLineDashed : matLineBasic;				} );				gui.add( param, 'dash scale', 0.5, 1, 0.1 ).onChange( function ( val ) {					matLine.dashScale = val;					matLineDashed.scale = val;				} );				gui.add( param, 'dash / gap', { '2 : 1': 0, '1 : 1': 1, '1 : 2': 2 } ).onChange( function ( val ) {					switch ( val ) {						case 0:							matLine.dashSize = 2;							matLine.gapSize = 1;							matLineDashed.dashSize = 2;							matLineDashed.gapSize = 1;							break;						case 1:							matLine.dashSize = 1;							matLine.gapSize = 1;							matLineDashed.dashSize = 1;							matLineDashed.gapSize = 1;							break;						case 2:							matLine.dashSize = 1;							matLine.gapSize = 2;							matLineDashed.dashSize = 1;							matLineDashed.gapSize = 2;							break;					}				} );			}		</script>	</body></html>
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