webgl_geometry_text.html 19 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - text</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
  7. <style type="text/css">
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - procedural 3D text by <a href="http://www.lab4games.net/zz85/blog" target="_blank">zz85</a> &amp; alteredq
  29. (fonts from <a href="http://typeface.neocracy.org/">typeface.js</a> and <a href="http://en.wikipedia.org/wiki/Droid_%28font%29">Droid</a>)
  30. <br/>type to enter new text, drag to spin the text
  31. <br/><span class="button" id="color">change color</span>,
  32. <span class="button" id="font">change font</span>,
  33. <span class="button" id="weight">change weight</span>,
  34. <span class="button" id="bevel">change bevel</span>,
  35. <span class="button" id="bend">bend</span>,
  36. <span class="button" id="postprocessing">change postprocessing</span>,
  37. <a id="permalink" href="#">permalink</a>
  38. </div>
  39. <script type="text/javascript" src="../build/Three.js"></script>
  40. <script type="text/javascript" src="js/Detector.js"></script>
  41. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  42. <script type="text/javascript" src="js/Stats.js"></script>
  43. <!-- load the font files -->
  44. <script type="text/javascript" src="fonts/gentilis_bold.typeface.js"></script>
  45. <script type="text/javascript" src="fonts/gentilis_regular.typeface.js"></script>
  46. <script type="text/javascript" src="fonts/optimer_bold.typeface.js"></script>
  47. <script type="text/javascript" src="fonts/optimer_regular.typeface.js"></script>
  48. <script type="text/javascript" src="fonts/helvetiker_bold.typeface.js"></script>
  49. <script type="text/javascript" src="fonts/helvetiker_regular.typeface.js"></script>
  50. <script type="text/javascript" src="fonts/droid/droid_sans_regular.typeface.js"></script>
  51. <script type="text/javascript" src="fonts/droid/droid_sans_bold.typeface.js"></script>
  52. <script type="text/javascript" src="fonts/droid/droid_serif_regular.typeface.js"></script>
  53. <script type="text/javascript" src="fonts/droid/droid_serif_bold.typeface.js"></script>
  54. <!-- todo async loader for fonts -->
  55. <script type="text/javascript">
  56. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  57. var container, stats, permalink, hex, color;
  58. var camera, scene, renderer;
  59. var textMesh1, textMesh2, textGeo, faceMaterial, textMaterialFront, textMaterialSide, parent;
  60. var firstLetter = true;
  61. var text = "three.js",
  62. height = 20,
  63. size = 70,
  64. hover = 30,
  65. curveSegments = 4,
  66. bevelThickness = 2,
  67. bevelSize = 1.5,
  68. bevelSegments = 3,
  69. bevelEnabled = true,
  70. bend = true,
  71. font = "optimer", // helvetiker, optimer, gentilis, droid sans, droid serif
  72. weight = "bold", // normal bold
  73. style = "normal"; // normal italic
  74. var mirror = true;
  75. var fontMap = {
  76. "helvetiker" : 0,
  77. "optimer" : 1,
  78. "gentilis" : 2,
  79. "droid sans" : 3,
  80. "droid serif" : 4
  81. };
  82. var weightMap = {
  83. "normal" : 0,
  84. "bold" : 1
  85. }
  86. var reverseFontMap = {};
  87. var reverseWeightMap = {};
  88. for ( var i in fontMap ) reverseFontMap[ fontMap[i] ] = i;
  89. for ( var i in weightMap ) reverseWeightMap[ weightMap[i] ] = i;
  90. var targetRotation = 0;
  91. var targetRotationOnMouseDown = 0;
  92. var mouseX = 0;
  93. var mouseXOnMouseDown = 0;
  94. var windowHalfX = window.innerWidth / 2;
  95. var windowHalfY = window.innerHeight / 2;
  96. var postprocessing = { enabled : false };
  97. var glow = 0.9;
  98. init();
  99. animate();
  100. function capitalize( txt ) {
  101. return txt.substring( 0, 1 ).toUpperCase() + txt.substring( 1 );
  102. }
  103. function decimalToHex( d ) {
  104. var hex = Number( d ).toString( 16 );
  105. hex = "000000".substr( 0, 6 - hex.length ) + hex;
  106. return hex.toUpperCase();
  107. }
  108. function init() {
  109. container = document.createElement( 'div' );
  110. document.body.appendChild( container );
  111. permalink = document.getElementById( "permalink" );
  112. camera = new THREE.Camera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
  113. camera.position.y = 400;
  114. camera.position.z = 700;
  115. camera.target.position.y = 100;
  116. scene = new THREE.Scene();
  117. scene.fog = new THREE.Fog( 0x000000, 250, 1400 );
  118. var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
  119. dirLight.position.set( 0, 0, 1 );
  120. dirLight.position.normalize();
  121. scene.addLight( dirLight );
  122. var pointLight = new THREE.PointLight( 0xffffff, 1.5 );
  123. pointLight.position.set( 0, 100, 90 );
  124. scene.addLight( pointLight );
  125. //text = capitalize( font ) + " " + capitalize( weight );
  126. //text = "abcdefghijklmnopqrstuvwxyz0123456789";
  127. //text = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
  128. // Get text from hash
  129. var hash = document.location.hash.substr( 1 );
  130. if ( hash.length !== 0 ) {
  131. var colorhash = hash.substring( 0, 6 );
  132. var fonthash = hash.substring( 6, 7 );
  133. var weighthash = hash.substring( 7, 8 );
  134. var pphash = hash.substring( 8, 9 );
  135. var bevelhash = hash.substring( 9, 10 );
  136. var bendhash = hash.substring( 10, 11 );
  137. var texthash = hash.substring( 12 );
  138. hex = colorhash;
  139. pointLight.color.setHex( parseInt( colorhash, 16 ) );
  140. font = reverseFontMap[ parseInt( fonthash ) ];
  141. weight = reverseWeightMap[ parseInt( weighthash ) ];
  142. postprocessing.enabled = parseInt( pphash );
  143. bevelEnabled = parseInt( bevelhash );
  144. bend = parseInt( bendhash );
  145. text = decodeURI( texthash );
  146. updatePermalink();
  147. } else {
  148. pointLight.color.setHSV( Math.random(), 0.95, 0.85 );
  149. hex = decimalToHex( pointLight.color.getHex() );
  150. }
  151. faceMaterial = new THREE.MeshFaceMaterial();
  152. textMaterialFront = new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
  153. textMaterialSide = new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.SmoothShading } );
  154. parent = new THREE.Object3D();
  155. parent.position.y = 100;
  156. scene.addChild( parent );
  157. createText();
  158. var plane = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000 ), new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, transparent: true } ) );
  159. plane.rotation.x = -1.57;
  160. plane.position.y = 100;
  161. scene.addChild( plane );
  162. renderer = new THREE.WebGLRenderer( { antialias: true } );
  163. renderer.setSize( window.innerWidth, window.innerHeight );
  164. renderer.setClearColor( scene.fog.color, 1 );
  165. container.appendChild( renderer.domElement );
  166. stats = new Stats();
  167. stats.domElement.style.position = 'absolute';
  168. stats.domElement.style.top = '0px';
  169. //container.appendChild( stats.domElement );
  170. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  171. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  172. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  173. document.addEventListener( 'keypress', onDocumentKeyPress, false );
  174. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  175. document.getElementById( "color" ).addEventListener( 'click', function() {
  176. pointLight.color.setHSV( Math.random(), 0.95, 0.85 );
  177. hex = decimalToHex( pointLight.color.getHex() );
  178. updatePermalink();
  179. }, false );
  180. document.getElementById( "font" ).addEventListener( 'click', function() {
  181. if ( font == "helvetiker" ) {
  182. font = "optimer";
  183. } else if ( font == "optimer" ) {
  184. font = "gentilis";
  185. } else if ( font == "gentilis" ) {
  186. font = "droid sans";
  187. } else if ( font == "droid sans" ) {
  188. font = "droid serif";
  189. } else {
  190. font = "helvetiker";
  191. }
  192. refreshText();
  193. }, false );
  194. document.getElementById( "weight" ).addEventListener( 'click', function() {
  195. if ( weight == "bold" ) {
  196. weight = "normal";
  197. } else {
  198. weight = "bold";
  199. }
  200. refreshText();
  201. }, false );
  202. document.getElementById( "bevel" ).addEventListener( 'click', function() {
  203. bevelEnabled = !bevelEnabled;
  204. refreshText();
  205. }, false );
  206. document.getElementById( "bend" ).addEventListener( 'click', function() {
  207. bend = !bend;
  208. refreshText();
  209. }, false );
  210. document.getElementById( "postprocessing" ).addEventListener( 'click', function() {
  211. postprocessing.enabled = !postprocessing.enabled;
  212. updatePermalink();
  213. }, false );
  214. initPostprocessing();
  215. renderer.autoClear = false;
  216. }
  217. //
  218. function boolToNum( b ) {
  219. return b ? 1 : 0;
  220. }
  221. function updatePermalink() {
  222. var link = hex + fontMap[ font ] + weightMap[ weight ] + boolToNum( postprocessing.enabled ) + boolToNum( bevelEnabled )
  223. + boolToNum( bend ) + "#" + encodeURI( text );
  224. permalink.href = "#" + link;
  225. window.location.hash = link;
  226. }
  227. function onDocumentKeyDown( event ) {
  228. if ( firstLetter ) {
  229. firstLetter = false;
  230. text = "";
  231. }
  232. var keyCode = event.keyCode;
  233. // backspace
  234. if ( keyCode == 8 ) {
  235. event.preventDefault();
  236. text = text.substring( 0, text.length - 1 );
  237. refreshText();
  238. return false;
  239. }
  240. }
  241. function onDocumentKeyPress( event ) {
  242. var keyCode = event.which;
  243. // backspace
  244. if ( keyCode == 8 ) {
  245. event.preventDefault();
  246. } else {
  247. var ch = String.fromCharCode( keyCode );
  248. text += ch;
  249. refreshText();
  250. }
  251. }
  252. function createText() {
  253. textGeo = new THREE.TextGeometry( text, {
  254. size: size,
  255. height: height,
  256. curveSegments: curveSegments,
  257. font: font,
  258. weight: weight,
  259. style: style,
  260. bevelThickness: bevelThickness,
  261. bevelSize: bevelSize,
  262. bevelEnabled: bevelEnabled,
  263. bend: bend,
  264. material: textMaterialFront,
  265. extrudeMaterial: textMaterialSide
  266. });
  267. textGeo.computeBoundingBox();
  268. textGeo.computeVertexNormals();
  269. // "fix" side normals by removing z-component of normals for side faces
  270. // (this doesn't work well for beveled geometry as then we lose nice curvature around z-axis)
  271. if ( ! bevelEnabled ) {
  272. var triangleAreaHeuristics = 0.1 * ( height * size );
  273. for ( var i = 0; i < textGeo.faces.length; i ++ ) {
  274. var face = textGeo.faces[ i ];
  275. if ( face.materials[ 0 ].id == textMaterialSide.id ) {
  276. for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
  277. face.vertexNormals[ j ].z = 0;
  278. face.vertexNormals[ j ].normalize();
  279. }
  280. var va = textGeo.vertices[ face.a ].position;
  281. var vb = textGeo.vertices[ face.b ].position;
  282. var vc = textGeo.vertices[ face.c ].position;
  283. var s = THREE.GeometryUtils.triangleArea( va, vb, vc );
  284. if ( s > triangleAreaHeuristics ) {
  285. for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
  286. face.vertexNormals[ j ].copy( face.normal );
  287. }
  288. }
  289. }
  290. }
  291. }
  292. var centerOffset = -0.5 * ( textGeo.boundingBox.x[ 1 ] - textGeo.boundingBox.x[ 0 ] );
  293. textMesh1 = new THREE.Mesh( textGeo, faceMaterial );
  294. textMesh1.position.x = centerOffset;
  295. textMesh1.position.y = hover;
  296. textMesh1.position.z = 0;
  297. textMesh1.rotation.x = 0;
  298. textMesh1.rotation.y = Math.PI * 2;
  299. parent.addChild( textMesh1 );
  300. if ( mirror ) {
  301. textMesh2 = new THREE.Mesh( textGeo, faceMaterial );
  302. textMesh2.position.x = centerOffset;
  303. textMesh2.position.y = -hover;
  304. textMesh2.position.z = height;
  305. textMesh2.rotation.x = Math.PI;
  306. textMesh2.rotation.y = Math.PI * 2;
  307. parent.addChild( textMesh2 );
  308. }
  309. }
  310. function refreshText() {
  311. updatePermalink();
  312. scene.removeChild( textMesh1 );
  313. if ( mirror ) scene.removeChild( textMesh2 );
  314. if ( !text ) return;
  315. createText();
  316. }
  317. function onDocumentMouseDown( event ) {
  318. event.preventDefault();
  319. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  320. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  321. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  322. mouseXOnMouseDown = event.clientX - windowHalfX;
  323. targetRotationOnMouseDown = targetRotation;
  324. }
  325. function onDocumentMouseMove( event ) {
  326. mouseX = event.clientX - windowHalfX;
  327. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  328. }
  329. function onDocumentMouseUp( event ) {
  330. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  331. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  332. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  333. }
  334. function onDocumentMouseOut( event ) {
  335. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  336. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  337. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  338. }
  339. function onDocumentTouchStart( event ) {
  340. if ( event.touches.length == 1 ) {
  341. event.preventDefault();
  342. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  343. targetRotationOnMouseDown = targetRotation;
  344. }
  345. }
  346. function onDocumentTouchMove( event ) {
  347. if ( event.touches.length == 1 ) {
  348. event.preventDefault();
  349. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  350. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  351. }
  352. }
  353. //
  354. function initPostprocessing() {
  355. postprocessing.scene = new THREE.Scene();
  356. postprocessing.camera = new THREE.Camera();
  357. postprocessing.camera.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
  358. postprocessing.camera.position.z = 100;
  359. var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
  360. postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
  361. postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
  362. postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
  363. var screen_shader = THREE.ShaderUtils.lib["screen"];
  364. var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
  365. screen_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
  366. screen_uniforms["opacity"].value = 1.0;
  367. postprocessing.materialScreen = new THREE.MeshShaderMaterial( {
  368. uniforms: screen_uniforms,
  369. vertexShader: screen_shader.vertexShader,
  370. fragmentShader: screen_shader.fragmentShader,
  371. blending: THREE.AdditiveBlending,
  372. transparent: true
  373. } );
  374. var convolution_shader = THREE.ShaderUtils.lib["convolution"];
  375. var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
  376. postprocessing.blurx = new THREE.Vector2( 0.001953125, 0.0 ),
  377. postprocessing.blury = new THREE.Vector2( 0.0, 0.001953125 );
  378. convolution_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
  379. convolution_uniforms["uImageIncrement"].value = postprocessing.blurx;
  380. convolution_uniforms["cKernel"].value = THREE.ShaderUtils.buildKernel( 4.0 );
  381. postprocessing.materialConvolution = new THREE.MeshShaderMaterial( {
  382. uniforms: convolution_uniforms,
  383. vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
  384. fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
  385. } );
  386. var film_shader = THREE.ShaderUtils.lib["film"];
  387. var film_uniforms = THREE.UniformsUtils.clone( film_shader.uniforms );
  388. film_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
  389. postprocessing.materialFilm = new THREE.MeshShaderMaterial( { uniforms: film_uniforms, vertexShader: film_shader.vertexShader, fragmentShader: film_shader.fragmentShader } );
  390. postprocessing.materialFilm.uniforms.grayscale.value = 0;
  391. postprocessing.materialFilm.uniforms.nIntensity.value = 0.15;
  392. postprocessing.materialFilm.uniforms.sIntensity.value = 0.25;
  393. postprocessing.materialFilm.uniforms.sCount.value = 2048;
  394. //postprocessing.materialFilm.uniforms.nIntensity.value = 0;
  395. //postprocessing.materialFilm.uniforms.sIntensity.value = 0;
  396. postprocessing.materialScreen.uniforms.opacity.value = glow;
  397. postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
  398. postprocessing.quad.position.z = - 500;
  399. postprocessing.scene.addObject( postprocessing.quad );
  400. }
  401. //
  402. function animate() {
  403. requestAnimationFrame( animate );
  404. render();
  405. stats.update();
  406. }
  407. var delta, time, oldTime;
  408. function render() {
  409. if ( ! oldTime ) oldTime = new Date().getTime();
  410. time = new Date().getTime();
  411. delta = 0.1 * ( time - oldTime );
  412. oldTime = time;
  413. parent.rotation.y += ( targetRotation - parent.rotation.y ) * 0.05;
  414. if ( postprocessing.enabled ) {
  415. renderer.clear();
  416. // Render scene into texture
  417. renderer.render( scene, camera, postprocessing.rtTexture1, true );
  418. // Render quad with blured scene into texture (convolution pass 1)
  419. postprocessing.quad.materials[ 0 ] = postprocessing.materialConvolution;
  420. postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
  421. postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blurx;
  422. renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture2, true );
  423. // Render quad with blured scene into texture (convolution pass 2)
  424. postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture2;
  425. postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blury;
  426. renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture3, true );
  427. // Render original scene with superimposed blur to texture
  428. postprocessing.quad.materials[ 0 ] = postprocessing.materialScreen;
  429. postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture3;
  430. renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture1, false );
  431. // Render to screen
  432. postprocessing.materialFilm.uniforms.time.value += 0.01;
  433. postprocessing.quad.materials[ 0 ] = postprocessing.materialFilm;
  434. postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
  435. renderer.render( postprocessing.scene, postprocessing.camera );
  436. } else {
  437. renderer.clear();
  438. renderer.render( scene, camera );
  439. }
  440. }
  441. </script>
  442. </body>
  443. </html>