STLLoader.js 9.2 KB

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  1. /**
  2. * @author aleeper / http://adamleeper.com/
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author gero3 / https://github.com/gero3
  5. *
  6. * Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
  7. *
  8. * Supports both binary and ASCII encoded files, with automatic detection of type.
  9. *
  10. * Limitations:
  11. * Binary decoding ignores header. There doesn't seem to be much of a use for it.
  12. * There is perhaps some question as to how valid it is to always assume little-endian-ness.
  13. * ASCII decoding assumes file is UTF-8. Seems to work for the examples...
  14. *
  15. * Usage:
  16. * var loader = new THREE.STLLoader();
  17. * loader.addEventListener( 'load', function ( event ) {
  18. *
  19. * var geometry = event.content;
  20. * scene.add( new THREE.Mesh( geometry ) );
  21. *
  22. * } );
  23. * loader.load( './models/stl/slotted_disk.stl' );
  24. */
  25. THREE.STLLoader = function () {};
  26. THREE.STLLoader.prototype = {
  27. constructor: THREE.STLLoader
  28. };
  29. THREE.STLLoader.prototype.load = function ( url, callback ) {
  30. var scope = this;
  31. var xhr = new XMLHttpRequest();
  32. function onloaded( event ) {
  33. if ( event.target.status === 200 || event.target.status === 0 ) {
  34. var geometry = scope.parse( event.target.response || event.target.responseText );
  35. scope.dispatchEvent( { type: 'load', content: geometry } );
  36. if ( callback ) callback( geometry );
  37. } else {
  38. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']', response: event.target.responseText } );
  39. }
  40. }
  41. xhr.addEventListener( 'load', onloaded, false );
  42. xhr.addEventListener( 'progress', function ( event ) {
  43. scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
  44. }, false );
  45. xhr.addEventListener( 'error', function () {
  46. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
  47. }, false );
  48. if ( xhr.overrideMimeType ) xhr.overrideMimeType( 'text/plain; charset=x-user-defined' );
  49. xhr.open( 'GET', url, true );
  50. xhr.responseType = 'arraybuffer';
  51. xhr.send( null );
  52. };
  53. THREE.STLLoader.prototype.parse = function ( data ) {
  54. var isBinary = function () {
  55. var expect, face_size, n_faces, reader;
  56. reader = new DataView( binData );
  57. face_size = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);
  58. n_faces = reader.getUint32(80,true);
  59. expect = 80 + (32 / 8) + (n_faces * face_size);
  60. return expect === reader.byteLength;
  61. };
  62. var binData = this.ensureBinary( data );
  63. return isBinary()
  64. ? this.parseBinary( binData )
  65. : this.parseASCII( this.ensureString( data ) );
  66. };
  67. THREE.STLLoader.prototype.parseBinary = function (data) {
  68. var face, geometry, n_faces, reader, length, normal, i, dataOffset, faceLength, start, vertexstart;
  69. reader = new DataView( data );
  70. n_faces = reader.getUint32(80,true);
  71. geometry = new THREE.Geometry();
  72. dataOffset = 84;
  73. faceLength = 12 * 4 + 2;
  74. for (face = 0; face < n_faces; face++) {
  75. start = dataOffset + face * faceLength;
  76. normal = new THREE.Vector3(
  77. reader.getFloat32(start,true),
  78. reader.getFloat32(start + 4,true),
  79. reader.getFloat32(start + 8,true)
  80. );
  81. for (i = 1; i <= 3; i++) {
  82. vertexstart = start + i * 12;
  83. geometry.vertices.push(
  84. new THREE.Vector3(
  85. reader.getFloat32(vertexstart,true),
  86. reader.getFloat32(vertexstart +4,true),
  87. reader.getFloat32(vertexstart + 8,true)
  88. )
  89. );
  90. }
  91. length = geometry.vertices.length;
  92. geometry.faces.push(new THREE.Face3(length - 3, length - 2, length - 1, normal));
  93. }
  94. geometry.computeBoundingSphere();
  95. return geometry;
  96. };
  97. THREE.STLLoader.prototype.parseASCII = function (data) {
  98. var geometry, length, normal, patternFace, patternNormal, patternVertex, result, text;
  99. geometry = new THREE.Geometry();
  100. patternFace = /facet([\s\S]*?)endfacet/g;
  101. while ( ( result = patternFace.exec( data ) ) !== null ) {
  102. text = result[0];
  103. patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  104. while ( ( result = patternNormal.exec( text ) ) !== null ) {
  105. normal = new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) );
  106. }
  107. patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  108. while ( ( result = patternVertex.exec( text ) ) !== null ) {
  109. geometry.vertices.push( new THREE.Vector3( parseFloat( result[ 1 ] ), parseFloat( result[ 3 ] ), parseFloat( result[ 5 ] ) ) );
  110. }
  111. length = geometry.vertices.length;
  112. geometry.faces.push( new THREE.Face3( length - 3, length - 2, length - 1, normal ) );
  113. }
  114. geometry.computeBoundingBox();
  115. geometry.computeBoundingSphere();
  116. return geometry;
  117. };
  118. THREE.STLLoader.prototype.ensureString = function (buf) {
  119. if (typeof buf !== "string"){
  120. var array_buffer = new Uint8Array(buf);
  121. var str = '';
  122. for(var i = 0; i < buf.byteLength; i++) {
  123. str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
  124. }
  125. return str;
  126. } else {
  127. return buf;
  128. }
  129. };
  130. THREE.STLLoader.prototype.ensureBinary = function (buf) {
  131. if (typeof buf === "string"){
  132. var array_buffer = new Uint8Array(buf.length);
  133. for(var i = 0; i < buf.length; i++) {
  134. array_buffer[i] = buf.charCodeAt(i) & 0xff; // implicitly assumes little-endian
  135. }
  136. return array_buffer.buffer || array_buffer;
  137. } else {
  138. return buf;
  139. }
  140. };
  141. THREE.EventDispatcher.prototype.apply( THREE.STLLoader.prototype );
  142. if ( typeof DataView === 'undefined'){
  143. DataView = function(buffer, byteOffset, byteLength){
  144. this.buffer = buffer;
  145. this.byteOffset = byteOffset || 0;
  146. this.byteLength = byteLength || buffer.byteLength || buffer.length;
  147. this._isString = typeof buffer === "string";
  148. }
  149. DataView.prototype = {
  150. _getCharCodes:function(buffer,start,length){
  151. start = start || 0;
  152. length = length || buffer.length;
  153. var end = start + length;
  154. var codes = [];
  155. for (var i = start; i < end; i++) {
  156. codes.push(buffer.charCodeAt(i) & 0xff);
  157. }
  158. return codes;
  159. },
  160. _getBytes: function (length, byteOffset, littleEndian) {
  161. var result;
  162. // Handle the lack of endianness
  163. if (littleEndian === undefined) {
  164. littleEndian = this._littleEndian;
  165. }
  166. // Handle the lack of byteOffset
  167. if (byteOffset === undefined) {
  168. byteOffset = this.byteOffset;
  169. } else {
  170. byteOffset = this.byteOffset + byteOffset;
  171. }
  172. if (length === undefined) {
  173. length = this.byteLength - byteOffset;
  174. }
  175. // Error Checking
  176. if (typeof byteOffset !== 'number') {
  177. throw new TypeError('DataView byteOffset is not a number');
  178. }
  179. if (length < 0 || byteOffset + length > this.byteLength) {
  180. throw new Error('DataView length or (byteOffset+length) value is out of bounds');
  181. }
  182. if (this.isString){
  183. result = this._getCharCodes(this.buffer, byteOffset, byteOffset + length);
  184. } else {
  185. result = this.buffer.slice(byteOffset, byteOffset + length);
  186. }
  187. if (!littleEndian && length > 1) {
  188. if (!(result instanceof Array)) {
  189. result = Array.prototype.slice.call(result);
  190. }
  191. result.reverse();
  192. }
  193. return result;
  194. },
  195. // Compatibility functions on a String Buffer
  196. getFloat64: function (byteOffset, littleEndian) {
  197. var b = this._getBytes(8, byteOffset, littleEndian),
  198. sign = 1 - (2 * (b[7] >> 7)),
  199. exponent = ((((b[7] << 1) & 0xff) << 3) | (b[6] >> 4)) - ((1 << 10) - 1),
  200. // Binary operators such as | and << operate on 32 bit values, using + and Math.pow(2) instead
  201. mantissa = ((b[6] & 0x0f) * Math.pow(2, 48)) + (b[5] * Math.pow(2, 40)) + (b[4] * Math.pow(2, 32)) +
  202. (b[3] * Math.pow(2, 24)) + (b[2] * Math.pow(2, 16)) + (b[1] * Math.pow(2, 8)) + b[0];
  203. if (exponent === 1024) {
  204. if (mantissa !== 0) {
  205. return NaN;
  206. } else {
  207. return sign * Infinity;
  208. }
  209. }
  210. if (exponent === -1023) { // Denormalized
  211. return sign * mantissa * Math.pow(2, -1022 - 52);
  212. }
  213. return sign * (1 + mantissa * Math.pow(2, -52)) * Math.pow(2, exponent);
  214. },
  215. getFloat32: function (byteOffset, littleEndian) {
  216. var b = this._getBytes(4, byteOffset, littleEndian),
  217. sign = 1 - (2 * (b[3] >> 7)),
  218. exponent = (((b[3] << 1) & 0xff) | (b[2] >> 7)) - 127,
  219. mantissa = ((b[2] & 0x7f) << 16) | (b[1] << 8) | b[0];
  220. if (exponent === 128) {
  221. if (mantissa !== 0) {
  222. return NaN;
  223. } else {
  224. return sign * Infinity;
  225. }
  226. }
  227. if (exponent === -127) { // Denormalized
  228. return sign * mantissa * Math.pow(2, -126 - 23);
  229. }
  230. return sign * (1 + mantissa * Math.pow(2, -23)) * Math.pow(2, exponent);
  231. },
  232. getInt32: function (byteOffset, littleEndian) {
  233. var b = this._getBytes(4, byteOffset, littleEndian);
  234. return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | b[0];
  235. },
  236. getUint32: function (byteOffset, littleEndian) {
  237. return this.getInt32(byteOffset, littleEndian) >>> 0;
  238. },
  239. getInt16: function (byteOffset, littleEndian) {
  240. return (this.getUint16(byteOffset, littleEndian) << 16) >> 16;
  241. },
  242. getUint16: function (byteOffset, littleEndian) {
  243. var b = this._getBytes(2, byteOffset, littleEndian);
  244. return (b[1] << 8) | b[0];
  245. },
  246. getInt8: function (byteOffset) {
  247. return (this.getUint8(byteOffset) << 24) >> 24;
  248. },
  249. getUint8: function (byteOffset) {
  250. return this._getBytes(1, byteOffset)[0];
  251. }
  252. };
  253. }