threejs-background-equirectangularmap.html 3.0 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Background Cubemap</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script type="module">
  23. import * as THREE from './resources/threejs/r119/build/three.module.js';
  24. import {OrbitControls} from './resources/threejs/r119/examples/jsm/controls/OrbitControls.js';
  25. function main() {
  26. const canvas = document.querySelector('#c');
  27. const renderer = new THREE.WebGLRenderer({canvas});
  28. const fov = 75;
  29. const aspect = 2; // the canvas default
  30. const near = 0.1;
  31. const far = 100;
  32. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  33. camera.position.z = 3;
  34. const controls = new OrbitControls(camera, canvas);
  35. controls.target.set(0, 0, 0);
  36. controls.update();
  37. const scene = new THREE.Scene();
  38. {
  39. const color = 0xFFFFFF;
  40. const intensity = 1;
  41. const light = new THREE.DirectionalLight(color, intensity);
  42. light.position.set(-1, 2, 4);
  43. scene.add(light);
  44. }
  45. const boxWidth = 1;
  46. const boxHeight = 1;
  47. const boxDepth = 1;
  48. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  49. function makeInstance(geometry, color, x) {
  50. const material = new THREE.MeshPhongMaterial({color});
  51. const cube = new THREE.Mesh(geometry, material);
  52. scene.add(cube);
  53. cube.position.x = x;
  54. return cube;
  55. }
  56. const cubes = [
  57. makeInstance(geometry, 0x44aa88, 0),
  58. makeInstance(geometry, 0x8844aa, -2),
  59. makeInstance(geometry, 0xaa8844, 2),
  60. ];
  61. {
  62. const loader = new THREE.TextureLoader();
  63. const texture = loader.load(
  64. 'resources/images/equirectangularmaps/tears_of_steel_bridge_2k.jpg',
  65. () => {
  66. const rt = new THREE.WebGLCubeRenderTarget(texture.image.height);
  67. rt.fromEquirectangularTexture(renderer, texture);
  68. scene.background = rt;
  69. });
  70. }
  71. function resizeRendererToDisplaySize(renderer) {
  72. const canvas = renderer.domElement;
  73. const width = canvas.clientWidth;
  74. const height = canvas.clientHeight;
  75. const needResize = canvas.width !== width || canvas.height !== height;
  76. if (needResize) {
  77. renderer.setSize(width, height, false);
  78. }
  79. return needResize;
  80. }
  81. function render(time) {
  82. time *= 0.001;
  83. if (resizeRendererToDisplaySize(renderer)) {
  84. const canvas = renderer.domElement;
  85. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  86. camera.updateProjectionMatrix();
  87. }
  88. cubes.forEach((cube, ndx) => {
  89. const speed = 1 + ndx * .1;
  90. const rot = time * speed;
  91. cube.rotation.x = rot;
  92. cube.rotation.y = rot;
  93. });
  94. renderer.render(scene, camera);
  95. requestAnimationFrame(render);
  96. }
  97. requestAnimationFrame(render);
  98. }
  99. main();
  100. </script>
  101. </html>