2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob f49342d73e Editor: Clean up. 9 жил өмнө
.github ea09112d93 Update ISSUE_TEMPLATE.md (#8943) 9 жил өмнө
build 1c8647d1b0 Updated builds. 9 жил өмнө
docs f48e908161 Clean up. 9 жил өмнө
editor f49342d73e Editor: Clean up. 9 жил өмнө
examples 938d587dd1 TransformControls: Fixed touchend bug. 9 жил өмнө
src a7ed6b10ff Name closured functions (#9116) 9 жил өмнө
test ef57b34bba Benchmarks Suite Added (#8999) 9 жил өмнө
utils fc1159a641 Added normal_flip.glsl 9 жил өмнө
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 жил өмнө
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 жил өмнө
LICENSE c2e049403f Update LICENSE 9 жил өмнө
README.md 84e6749fa3 Simplified README 9 жил өмнө
bower.json 635b3e274d Fix bower.json ignores 10 жил өмнө
package.json c06169348a npm run build-watch - automatically rebuild three.js when changes made (#9004) 9 жил өмнө

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases