webvr_panorama.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. html, body {
  9. background-color: #000;
  10. margin: 0px;
  11. padding: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/vr/WebVR.js"></script>
  19. <script>
  20. var camera;
  21. var renderer;
  22. var scene;
  23. init();
  24. animate();
  25. function init() {
  26. renderer = new THREE.WebGLRenderer();
  27. renderer.setPixelRatio( window.devicePixelRatio );
  28. renderer.setSize( window.innerWidth, window.innerHeight );
  29. renderer.vr.enabled = true;
  30. document.body.appendChild( renderer.domElement );
  31. document.body.appendChild( WEBVR.createButton( renderer, { referenceSpaceType: 'local' } ) );
  32. //
  33. scene = new THREE.Scene();
  34. camera = new THREE.PerspectiveCamera( 90, window.innerWidth / window.innerHeight, 1, 1000 );
  35. camera.layers.enable( 1 );
  36. var geometry = new THREE.BoxBufferGeometry( 100, 100, 100 );
  37. geometry.scale( 1, 1, - 1 );
  38. var textures = getTexturesFromAtlasFile( "textures/cube/sun_temple_stripe_stereo.jpg", 12 );
  39. var materials = [];
  40. for ( var i = 0; i < 6; i ++ ) {
  41. materials.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  42. }
  43. var skyBox = new THREE.Mesh( geometry, materials );
  44. skyBox.layers.set( 1 );
  45. scene.add( skyBox );
  46. var materialsR = [];
  47. for ( var i = 6; i < 12; i ++ ) {
  48. materialsR.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  49. }
  50. var skyBoxR = new THREE.Mesh( geometry, materialsR );
  51. skyBoxR.layers.set( 2 );
  52. scene.add( skyBoxR );
  53. window.addEventListener( 'resize', onWindowResize, false );
  54. }
  55. function getTexturesFromAtlasFile( atlasImgUrl, tilesNum ) {
  56. var textures = [];
  57. for ( var i = 0; i < tilesNum; i ++ ) {
  58. textures[ i ] = new THREE.Texture();
  59. }
  60. var loader = new THREE.ImageLoader();
  61. loader.load( atlasImgUrl, function ( imageObj ) {
  62. var canvas, context;
  63. var tileWidth = imageObj.height;
  64. for ( var i = 0; i < textures.length; i ++ ) {
  65. canvas = document.createElement( 'canvas' );
  66. context = canvas.getContext( '2d' );
  67. canvas.height = tileWidth;
  68. canvas.width = tileWidth;
  69. context.drawImage( imageObj, tileWidth * i, 0, tileWidth, tileWidth, 0, 0, tileWidth, tileWidth );
  70. textures[ i ].image = canvas;
  71. textures[ i ].needsUpdate = true;
  72. }
  73. } );
  74. return textures;
  75. }
  76. function onWindowResize() {
  77. camera.aspect = window.innerWidth / window.innerHeight;
  78. camera.updateProjectionMatrix();
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. }
  81. function animate() {
  82. renderer.setAnimationLoop( render );
  83. }
  84. function render() {
  85. renderer.render( scene, camera );
  86. }
  87. </script>
  88. </body>
  89. </html>