webvr_vive_dragging.html 8.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - htc vive - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2017-12-16 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2017-12-16" content="AvEXeg7kY84HQ60ApBlqf6zPqClJwEy499YltannXHd+qIIN8ibQQFbHDkKL/Na/L7ha4VOqsjsGHhFpI6HYfgAAAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUxMzQ0NjE5Nn0=">
  9. <style>
  10. body {
  11. font-family: Monospace;
  12. background-color: #101010;
  13. color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a {
  18. color: #f00;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <script src="../build/three.js"></script>
  24. <script src="js/vr/ViveController.js"></script>
  25. <script src="js/vr/WebVR.js"></script>
  26. <script src="js/loaders/OBJLoader.js"></script>
  27. <script>
  28. var container;
  29. var camera, scene, renderer;
  30. var controller1, controller2;
  31. var raycaster, intersected = [];
  32. var tempMatrix = new THREE.Matrix4();
  33. var group;
  34. init();
  35. animate();
  36. function init() {
  37. container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. var info = document.createElement( 'div' );
  40. info.style.position = 'absolute';
  41. info.style.top = '10px';
  42. info.style.width = '100%';
  43. info.style.textAlign = 'center';
  44. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - htc vive';
  45. container.appendChild( info );
  46. scene = new THREE.Scene();
  47. scene.background = new THREE.Color( 0x808080 );
  48. var user = new THREE.Group();
  49. user.position.set( 0, 1.6, 0 );
  50. scene.add( user );
  51. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  52. user.add( camera );
  53. var geometry = new THREE.PlaneGeometry( 4, 4 );
  54. var material = new THREE.MeshStandardMaterial( {
  55. color: 0xeeeeee,
  56. roughness: 1.0,
  57. metalness: 0.0
  58. } );
  59. var floor = new THREE.Mesh( geometry, material );
  60. floor.rotation.x = - Math.PI / 2;
  61. floor.receiveShadow = true;
  62. scene.add( floor );
  63. scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
  64. var light = new THREE.DirectionalLight( 0xffffff );
  65. light.position.set( 0, 6, 0 );
  66. light.castShadow = true;
  67. light.shadow.camera.top = 2;
  68. light.shadow.camera.bottom = -2;
  69. light.shadow.camera.right = 2;
  70. light.shadow.camera.left = -2;
  71. light.shadow.mapSize.set( 4096, 4096 );
  72. scene.add( light );
  73. group = new THREE.Group();
  74. scene.add( group );
  75. var geometries = [
  76. new THREE.BoxGeometry( 0.2, 0.2, 0.2 ),
  77. new THREE.ConeGeometry( 0.2, 0.2, 64 ),
  78. new THREE.CylinderGeometry( 0.2, 0.2, 0.2, 64 ),
  79. new THREE.IcosahedronGeometry( 0.2, 3 ),
  80. new THREE.TorusGeometry( 0.2, 0.04, 64, 32 )
  81. ];
  82. for ( var i = 0; i < 50; i ++ ) {
  83. var geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  84. var material = new THREE.MeshStandardMaterial( {
  85. color: Math.random() * 0xffffff,
  86. roughness: 0.7,
  87. metalness: 0.0
  88. } );
  89. var object = new THREE.Mesh( geometry, material );
  90. object.position.x = Math.random() * 4 - 2;
  91. object.position.y = Math.random() * 2;
  92. object.position.z = Math.random() * 4 - 2;
  93. object.rotation.x = Math.random() * 2 * Math.PI;
  94. object.rotation.y = Math.random() * 2 * Math.PI;
  95. object.rotation.z = Math.random() * 2 * Math.PI;
  96. object.scale.setScalar( Math.random() + 0.5 );
  97. object.castShadow = true;
  98. object.receiveShadow = true;
  99. group.add( object );
  100. }
  101. //
  102. renderer = new THREE.WebGLRenderer( { antialias: true } );
  103. renderer.setPixelRatio( window.devicePixelRatio );
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. renderer.gammaInput = true;
  106. renderer.gammaOutput = true;
  107. renderer.shadowMap.enabled = true;
  108. renderer.vr.enabled = true;
  109. container.appendChild( renderer.domElement );
  110. document.body.appendChild( WEBVR.createButton( renderer ) );
  111. // controllers
  112. controller1 = new THREE.ViveController( 0 );
  113. controller1.standingMatrix = renderer.vr.getStandingMatrix();
  114. controller1.addEventListener( 'triggerdown', onTriggerDown );
  115. controller1.addEventListener( 'triggerup', onTriggerUp );
  116. user.add( controller1 );
  117. controller2 = new THREE.ViveController( 1 );
  118. controller2.standingMatrix = renderer.vr.getStandingMatrix();
  119. controller2.addEventListener( 'triggerdown', onTriggerDown );
  120. controller2.addEventListener( 'triggerup', onTriggerUp );
  121. user.add( controller2 );
  122. var loader = new THREE.OBJLoader();
  123. loader.setPath( 'models/obj/vive-controller/' );
  124. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  125. var loader = new THREE.TextureLoader();
  126. loader.setPath( 'models/obj/vive-controller/' );
  127. var controller = object.children[ 0 ];
  128. controller.material.map = loader.load( 'onepointfive_texture.png' );
  129. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  130. controller1.add( object.clone() );
  131. controller2.add( object.clone() );
  132. } );
  133. //
  134. var geometry = new THREE.Geometry();
  135. geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
  136. geometry.vertices.push( new THREE.Vector3( 0, 0, - 1 ) );
  137. var line = new THREE.Line( geometry );
  138. line.name = 'line';
  139. line.scale.z = 5;
  140. controller1.add( line.clone() );
  141. controller2.add( line.clone() );
  142. raycaster = new THREE.Raycaster();
  143. //
  144. window.addEventListener( 'resize', onWindowResize, false );
  145. }
  146. function onWindowResize() {
  147. camera.aspect = window.innerWidth / window.innerHeight;
  148. camera.updateProjectionMatrix();
  149. renderer.setSize( window.innerWidth, window.innerHeight );
  150. }
  151. function onTriggerDown( event ) {
  152. var controller = event.target;
  153. var intersections = getIntersections( controller );
  154. if ( intersections.length > 0 ) {
  155. var intersection = intersections[ 0 ];
  156. tempMatrix.getInverse( controller.matrixWorld );
  157. var object = intersection.object;
  158. object.matrix.premultiply( tempMatrix );
  159. object.matrix.decompose( object.position, object.quaternion, object.scale );
  160. object.material.emissive.b = 1;
  161. controller.add( object );
  162. controller.userData.selected = object;
  163. }
  164. }
  165. function onTriggerUp( event ) {
  166. var controller = event.target;
  167. if ( controller.userData.selected !== undefined ) {
  168. var object = controller.userData.selected;
  169. object.matrix.premultiply( controller.matrixWorld );
  170. object.matrix.decompose( object.position, object.quaternion, object.scale );
  171. object.material.emissive.b = 0;
  172. group.add( object );
  173. controller.userData.selected = undefined;
  174. }
  175. }
  176. function getIntersections( controller ) {
  177. tempMatrix.identity().extractRotation( controller.matrixWorld );
  178. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  179. raycaster.ray.direction.set( 0, 0, -1 ).applyMatrix4( tempMatrix );
  180. return raycaster.intersectObjects( group.children );
  181. }
  182. function intersectObjects( controller ) {
  183. // Do not highlight when already selected
  184. if ( controller.userData.selected !== undefined ) return;
  185. var line = controller.getObjectByName( 'line' );
  186. var intersections = getIntersections( controller );
  187. if ( intersections.length > 0 ) {
  188. var intersection = intersections[ 0 ];
  189. var object = intersection.object;
  190. object.material.emissive.r = 1;
  191. intersected.push( object );
  192. line.scale.z = intersection.distance;
  193. } else {
  194. line.scale.z = 5;
  195. }
  196. }
  197. function cleanIntersected() {
  198. while ( intersected.length ) {
  199. var object = intersected.pop();
  200. object.material.emissive.r = 0;
  201. }
  202. }
  203. //
  204. function animate() {
  205. renderer.animate( render );
  206. }
  207. function render() {
  208. controller1.update();
  209. controller2.update();
  210. cleanIntersected();
  211. intersectObjects( controller1 );
  212. intersectObjects( controller2 );
  213. renderer.render( scene, camera );
  214. }
  215. </script>
  216. </body>
  217. </html>