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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - custom attributes [particles][billboards][alphatest]</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #ffffff;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- font-weight: bold;
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color: #fff;
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- z-index:100;
- }
- </style>
- </head>
- <body>
- <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - custom attributes example - particles - billboards - alphatest</div>
- <div id="container"></div>
- <script src="../build/three.min.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script type="x-shader/x-vertex" id="vertexshader">
- attribute float size;
- attribute vec4 ca;
- varying vec4 vColor;
- void main() {
- vColor = ca;
- vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
- gl_PointSize = size * ( 150.0 / length( mvPosition.xyz ) );
- gl_Position = projectionMatrix * mvPosition;
- }
- </script>
- <script type="x-shader/x-fragment" id="fragmentshader">
- uniform vec3 color;
- uniform sampler2D texture;
- varying vec4 vColor;
- void main() {
- vec4 outColor = texture2D( texture, gl_PointCoord );
- if ( outColor.a < 0.5 ) discard;
- gl_FragColor = outColor * vec4( color * vColor.xyz, 1.0 );
- float depth = gl_FragCoord.z / gl_FragCoord.w;
- const vec3 fogColor = vec3( 0.0 );
- float fogFactor = smoothstep( 200.0, 600.0, depth );
- gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );
- }
- </script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var renderer, scene, camera, stats;
- var object, uniforms, attributes;
- var vc1;
- var WIDTH = window.innerWidth;
- var HEIGHT = window.innerHeight;
- init();
- animate();
- function init() {
- camera = new THREE.PerspectiveCamera( 40, WIDTH / HEIGHT, 1, 1000 );
- camera.position.z = 500;
- scene = new THREE.Scene();
- attributes = {
- size: { type: 'f', value: [] },
- ca: { type: 'c', value: [] }
- };
- uniforms = {
- amplitude: { type: "f", value: 1.0 },
- color: { type: "c", value: new THREE.Color( 0xffffff ) },
- texture: { type: "t", value: THREE.ImageUtils.loadTexture( "textures/sprites/ball.png" ) },
- };
- uniforms.texture.value.wrapS = uniforms.texture.value.wrapT = THREE.RepeatWrapping;
- var shaderMaterial = new THREE.ShaderMaterial( {
- uniforms: uniforms,
- attributes: attributes,
- vertexShader: document.getElementById( 'vertexshader' ).textContent,
- fragmentShader: document.getElementById( 'fragmentshader' ).textContent
- });
- var radius = 100, inner = 0.6 * radius;
- var geometry = new THREE.Geometry();
- for ( var i = 0; i < 100000; i ++ ) {
- var vertex = new THREE.Vector3();
- vertex.x = Math.random() * 2 - 1;
- vertex.y = Math.random() * 2 - 1;
- vertex.z = Math.random() * 2 - 1;
- vertex.multiplyScalar( radius );
- if ( ( vertex.x > inner || vertex.x < -inner ) ||
- ( vertex.y > inner || vertex.y < -inner ) ||
- ( vertex.z > inner || vertex.z < -inner ) )
- geometry.vertices.push( vertex );
- }
- vc1 = geometry.vertices.length;
- radius = 200;
- var geometry2 = new THREE.BoxGeometry( radius, 0.1 * radius, 0.1 * radius, 50, 5, 5 );
- function addGeo( geo, x, y, z, ry ) {
- var mesh = new THREE.Mesh( geo );
- mesh.position.set( x, y, z );
- mesh.rotation.y = ry;
- mesh.updateMatrix();
- geometry.merge( mesh.geometry, mesh.matrix );
- }
- // side 1
- addGeo( geometry2, 0, 110, 110, 0 );
- addGeo( geometry2, 0, 110, -110, 0 );
- addGeo( geometry2, 0, -110, 110, 0 );
- addGeo( geometry2, 0, -110, -110, 0 );
- // side 2
- addGeo( geometry2, 110, 110, 0, Math.PI/2 );
- addGeo( geometry2, 110, -110, 0, Math.PI/2 );
- addGeo( geometry2, -110, 110, 0, Math.PI/2 );
- addGeo( geometry2, -110, -110, 0, Math.PI/2 );
- // corner edges
- var geometry3 = new THREE.BoxGeometry( 0.1 * radius, radius * 1.2, 0.1 * radius, 5, 60, 5 );
- addGeo( geometry3, 110, 0, 110, 0 );
- addGeo( geometry3, 110, 0, -110, 0 );
- addGeo( geometry3, -110, 0, 110, 0 );
- addGeo( geometry3, -110, 0, -110, 0 );
- // particle system
- object = new THREE.PointCloud( geometry, shaderMaterial );
- // custom attributes
- var vertices = object.geometry.vertices;
- var values_size = attributes.size.value;
- var values_color = attributes.ca.value;
- for ( var v = 0; v < vertices.length; v ++ ) {
- values_size[ v ] = 10;
- values_color[ v ] = new THREE.Color( 0xffffff );
- if ( v < vc1 ) {
- values_color[ v ].setHSL( 0.5 + 0.2 * ( v / vc1 ), 1, 0.5 );
- } else {
- values_size[ v ] = 55;
- values_color[ v ].setHSL( 0.1, 1, 0.5 );
- }
- }
- //console.log( vertices.length );
- scene.add( object );
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( WIDTH, HEIGHT );
- var container = document.getElementById( 'container' );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = Date.now() * 0.01;
- object.rotation.y = object.rotation.z = 0.02 * time;
- for( var i = 0; i < attributes.size.value.length; i ++ ) {
- if ( i < vc1 )
- attributes.size.value[ i ] = Math.max(0, 26 + 32 * Math.sin( 0.1 * i + 0.6 * time ));
- }
- attributes.size.needsUpdate = true;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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