Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob f517ddc984 Merge pull request #14103 from jimmyland/patch-1 7 年之前
.github ba4489ded6 r92 7 年之前
build f184feaf53 Updated builds. 7 年之前
docs d5092d41b3 vetex->vertex 7 年之前
editor c8d8498982 WebVR: Update origin trial token 7 年之前
examples 2ec2aa0842 Merge pull request #14067 from takahirox/GLTFLoaderMultiMaterialMorphAnimation 7 年之前
src b7faf43735 ImageBitmapLoader: Fix signature of load() 7 年之前
test 03681b7bd6 Add updateMatrixWorld benchmark 7 年之前
utils 14dce44a1d Update README.md 7 年之前
.gitattributes 5446f535d1 git should handle the line endings 7 年之前
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 年之前
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 年之前
.travis.yml 3f191c3999 Travis CI 7 年之前
LICENSE 5498e9ec31 Update LICENSE 7 年之前
README.md e1f9e8541a README: Added Travis badge 7 年之前
bower.json d271add4e8 Added bower.json back. See #10431 8 年之前
package.json ba4489ded6 r92 7 年之前
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 年之前

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases