Triangle.tests.js 12 KB

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  1. /* global QUnit */
  2. import { BufferAttribute } from '../../../../src/core/BufferAttribute';
  3. import { Triangle } from '../../../../src/math/Triangle';
  4. import { Box3 } from '../../../../src/math/Box3';
  5. import { Plane } from '../../../../src/math/Plane';
  6. import { Vector3 } from '../../../../src/math/Vector3';
  7. import {
  8. zero3,
  9. one3,
  10. two3
  11. } from './Constants.tests';
  12. export default QUnit.module( 'Maths', () => {
  13. QUnit.module( 'Triangle', () => {
  14. // INSTANCING
  15. QUnit.test( "Instancing", ( assert ) => {
  16. var a = new Triangle();
  17. assert.ok( a.a.equals( zero3 ), "Passed!" );
  18. assert.ok( a.b.equals( zero3 ), "Passed!" );
  19. assert.ok( a.c.equals( zero3 ), "Passed!" );
  20. var a = new Triangle( one3.clone().negate(), one3.clone(), two3.clone() );
  21. assert.ok( a.a.equals( one3.clone().negate() ), "Passed!" );
  22. assert.ok( a.b.equals( one3 ), "Passed!" );
  23. assert.ok( a.c.equals( two3 ), "Passed!" );
  24. } );
  25. // STATIC STUFF
  26. QUnit.todo( "getNormal", ( assert ) => {
  27. assert.ok( false, "everything's gonna be alright" );
  28. } );
  29. QUnit.todo( "getBarycoord", ( assert ) => {
  30. assert.ok( false, "everything's gonna be alright" );
  31. } );
  32. QUnit.todo( "containsPoint", ( assert ) => {
  33. assert.ok( false, "everything's gonna be alright" );
  34. } );
  35. // PUBLIC STUFF
  36. QUnit.test( "set", ( assert ) => {
  37. var a = new Triangle();
  38. a.set( one3.clone().negate(), one3, two3 );
  39. assert.ok( a.a.equals( one3.clone().negate() ), "Passed!" );
  40. assert.ok( a.b.equals( one3 ), "Passed!" );
  41. assert.ok( a.c.equals( two3 ), "Passed!" );
  42. } );
  43. QUnit.test( "setFromPointsAndIndices", ( assert ) => {
  44. var a = new Triangle();
  45. var points = [ one3, one3.clone().negate(), two3 ];
  46. a.setFromPointsAndIndices( points, 1, 0, 2 );
  47. assert.ok( a.a.equals( one3.clone().negate() ), "Passed!" );
  48. assert.ok( a.b.equals( one3 ), "Passed!" );
  49. assert.ok( a.c.equals( two3 ), "Passed!" );
  50. } );
  51. QUnit.test( "setFromAttributeAndIndices", ( assert ) => {
  52. var a = new Triangle();
  53. var attribute = new BufferAttribute( new Float32Array( [ 1, 1, 1, - 1, - 1, - 1, 2, 2, 2 ] ), 3 );
  54. a.setFromAttributeAndIndices( attribute, 1, 0, 2 );
  55. assert.ok( a.a.equals( one3.clone().negate() ), "Passed!" );
  56. assert.ok( a.b.equals( one3 ), "Passed!" );
  57. assert.ok( a.c.equals( two3 ), "Passed!" );
  58. } );
  59. QUnit.todo( "clone", ( assert ) => {
  60. assert.ok( false, "everything's gonna be alright" );
  61. } );
  62. QUnit.test( "copy", ( assert ) => {
  63. var a = new Triangle( one3.clone().negate(), one3.clone(), two3.clone() );
  64. var b = new Triangle().copy( a );
  65. assert.ok( b.a.equals( one3.clone().negate() ), "Passed!" );
  66. assert.ok( b.b.equals( one3 ), "Passed!" );
  67. assert.ok( b.c.equals( two3 ), "Passed!" );
  68. // ensure that it is a true copy
  69. a.a = one3;
  70. a.b = zero3;
  71. a.c = zero3;
  72. assert.ok( b.a.equals( one3.clone().negate() ), "Passed!" );
  73. assert.ok( b.b.equals( one3 ), "Passed!" );
  74. assert.ok( b.c.equals( two3 ), "Passed!" );
  75. } );
  76. QUnit.test( "getArea", ( assert ) => {
  77. var a = new Triangle();
  78. assert.ok( a.getArea() == 0, "Passed!" );
  79. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  80. assert.ok( a.getArea() == 0.5, "Passed!" );
  81. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  82. assert.ok( a.getArea() == 2, "Passed!" );
  83. // colinear triangle.
  84. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 3, 0, 0 ) );
  85. assert.ok( a.getArea() == 0, "Passed!" );
  86. } );
  87. QUnit.test( "getMidpoint", ( assert ) => {
  88. var a = new Triangle();
  89. var midpoint = new Vector3();
  90. assert.ok( a.getMidpoint( midpoint ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
  91. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  92. assert.ok( a.getMidpoint( midpoint ).equals( new Vector3( 1 / 3, 1 / 3, 0 ) ), "Passed!" );
  93. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  94. assert.ok( a.getMidpoint( midpoint ).equals( new Vector3( 2 / 3, 0, 2 / 3 ) ), "Passed!" );
  95. } );
  96. QUnit.test( "getNormal", ( assert ) => {
  97. var a = new Triangle();
  98. var normal = new Vector3();
  99. assert.ok( a.getNormal( normal ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
  100. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  101. assert.ok( a.getNormal( normal ).equals( new Vector3( 0, 0, 1 ) ), "Passed!" );
  102. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  103. assert.ok( a.getNormal( normal ).equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
  104. } );
  105. QUnit.test( "getPlane", ( assert ) => {
  106. var a = new Triangle();
  107. var plane = new Plane();
  108. var normal = new Vector3();
  109. a.getPlane( plane );
  110. assert.notOk( isNaN( plane.distanceToPoint( a.a ) ), "Passed!" );
  111. assert.notOk( isNaN( plane.distanceToPoint( a.b ) ), "Passed!" );
  112. assert.notOk( isNaN( plane.distanceToPoint( a.c ) ), "Passed!" );
  113. assert.notPropEqual( plane.normal, {
  114. x: NaN,
  115. y: NaN,
  116. z: NaN
  117. }, "Passed!" );
  118. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  119. a.getPlane( plane );
  120. a.getNormal( normal );
  121. assert.ok( plane.distanceToPoint( a.a ) == 0, "Passed!" );
  122. assert.ok( plane.distanceToPoint( a.b ) == 0, "Passed!" );
  123. assert.ok( plane.distanceToPoint( a.c ) == 0, "Passed!" );
  124. assert.ok( plane.normal.equals( normal ), "Passed!" );
  125. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  126. a.getPlane( plane );
  127. a.getNormal( normal );
  128. assert.ok( plane.distanceToPoint( a.a ) == 0, "Passed!" );
  129. assert.ok( plane.distanceToPoint( a.b ) == 0, "Passed!" );
  130. assert.ok( plane.distanceToPoint( a.c ) == 0, "Passed!" );
  131. assert.ok( plane.normal.clone().normalize().equals( normal ), "Passed!" );
  132. } );
  133. QUnit.test( "getBarycoord", ( assert ) => {
  134. var a = new Triangle();
  135. var bad = new Vector3( - 2, - 1, - 1 );
  136. var barycoord = new Vector3();
  137. var midpoint = new Vector3();
  138. a.getBarycoord( a.a, barycoord );
  139. assert.ok( barycoord.equals( bad ), "Passed!" );
  140. a.getBarycoord( a.b, barycoord );
  141. assert.ok( barycoord.equals( bad ), "Passed!" );
  142. a.getBarycoord( a.c, barycoord );
  143. assert.ok( barycoord.equals( bad ), "Passed!" );
  144. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  145. a.getMidpoint( midpoint );
  146. a.getBarycoord( a.a, barycoord );
  147. assert.ok( barycoord.equals( new Vector3( 1, 0, 0 ) ), "Passed!" );
  148. a.getBarycoord( a.b, barycoord );
  149. assert.ok( barycoord.equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
  150. a.getBarycoord( a.c, barycoord );
  151. assert.ok( barycoord.equals( new Vector3( 0, 0, 1 ) ), "Passed!" );
  152. a.getBarycoord( midpoint, barycoord );
  153. assert.ok( barycoord.distanceTo( new Vector3( 1 / 3, 1 / 3, 1 / 3 ) ) < 0.0001, "Passed!" );
  154. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  155. a.getMidpoint( midpoint );
  156. a.getBarycoord( a.a, barycoord );
  157. assert.ok( barycoord.equals( new Vector3( 1, 0, 0 ) ), "Passed!" );
  158. a.getBarycoord( a.b, barycoord );
  159. assert.ok( barycoord.equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
  160. a.getBarycoord( a.c, barycoord );
  161. assert.ok( barycoord.equals( new Vector3( 0, 0, 1 ) ), "Passed!" );
  162. a.getBarycoord( midpoint, barycoord );
  163. assert.ok( barycoord.distanceTo( new Vector3( 1 / 3, 1 / 3, 1 / 3 ) ) < 0.0001, "Passed!" );
  164. } );
  165. QUnit.test( "containsPoint", ( assert ) => {
  166. var a = new Triangle();
  167. var midpoint = new Vector3();
  168. assert.ok( ! a.containsPoint( a.a ), "Passed!" );
  169. assert.ok( ! a.containsPoint( a.b ), "Passed!" );
  170. assert.ok( ! a.containsPoint( a.c ), "Passed!" );
  171. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  172. a.getMidpoint( midpoint );
  173. assert.ok( a.containsPoint( a.a ), "Passed!" );
  174. assert.ok( a.containsPoint( a.b ), "Passed!" );
  175. assert.ok( a.containsPoint( a.c ), "Passed!" );
  176. assert.ok( a.containsPoint( midpoint ), "Passed!" );
  177. assert.ok( ! a.containsPoint( new Vector3( - 1, - 1, - 1 ) ), "Passed!" );
  178. var a = new Triangle( new Vector3( 2, 0, 0 ), new Vector3( 0, 0, 0 ), new Vector3( 0, 0, 2 ) );
  179. a.getMidpoint( midpoint );
  180. assert.ok( a.containsPoint( a.a ), "Passed!" );
  181. assert.ok( a.containsPoint( a.b ), "Passed!" );
  182. assert.ok( a.containsPoint( a.c ), "Passed!" );
  183. assert.ok( a.containsPoint( midpoint ), "Passed!" );
  184. assert.ok( ! a.containsPoint( new Vector3( - 1, - 1, - 1 ) ), "Passed!" );
  185. } );
  186. QUnit.test( "intersectsBox", ( assert ) => {
  187. var a = new Box3( one3.clone(), two3.clone() );
  188. var b = new Triangle( new Vector3( 1.5, 1.5, 2.5 ), new Vector3( 2.5, 1.5, 1.5 ), new Vector3( 1.5, 2.5, 1.5 ) );
  189. var c = new Triangle( new Vector3( 1.5, 1.5, 3.5 ), new Vector3( 3.5, 1.5, 1.5 ), new Vector3( 1.5, 1.5, 1.5 ) );
  190. var d = new Triangle( new Vector3( 1.5, 1.75, 3 ), new Vector3( 3, 1.75, 1.5 ), new Vector3( 1.5, 2.5, 1.5 ) );
  191. var e = new Triangle( new Vector3( 1.5, 1.8, 3 ), new Vector3( 3, 1.8, 1.5 ), new Vector3( 1.5, 2.5, 1.5 ) );
  192. var f = new Triangle( new Vector3( 1.5, 2.5, 3 ), new Vector3( 3, 2.5, 1.5 ), new Vector3( 1.5, 2.5, 1.5 ) );
  193. assert.ok( b.intersectsBox( a ), "Passed!" );
  194. assert.ok( c.intersectsBox( a ), "Passed!" );
  195. assert.ok( d.intersectsBox( a ), "Passed!" );
  196. assert.ok( ! e.intersectsBox( a ), "Passed!" );
  197. assert.ok( ! f.intersectsBox( a ), "Passed!" );
  198. } );
  199. QUnit.test( "closestPointToPoint", ( assert ) => {
  200. var a = new Triangle( new Vector3( - 1, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  201. var point = new Vector3();
  202. // point lies inside the triangle
  203. a.closestPointToPoint( new Vector3( 0, 0.5, 0 ), point );
  204. assert.ok( point.equals( new Vector3( 0, 0.5, 0 ) ), "Passed!" );
  205. // point lies on a vertex
  206. a.closestPointToPoint( a.a, point );
  207. assert.ok( point.equals( a.a ), "Passed!" );
  208. a.closestPointToPoint( a.b, point );
  209. assert.ok( point.equals( a.b ), "Passed!" );
  210. a.closestPointToPoint( a.c, point );
  211. assert.ok( point.equals( a.c ), "Passed!" );
  212. // point lies on an edge
  213. a.closestPointToPoint( zero3.clone(), point );
  214. assert.ok( point.equals( zero3.clone() ), "Passed!" );
  215. // point lies outside the triangle
  216. a.closestPointToPoint( new Vector3( - 2, 0, 0 ), point );
  217. assert.ok( point.equals( new Vector3( - 1, 0, 0 ) ), "Passed!" );
  218. a.closestPointToPoint( new Vector3( 2, 0, 0 ), point );
  219. assert.ok( point.equals( new Vector3( 1, 0, 0 ) ), "Passed!" );
  220. a.closestPointToPoint( new Vector3( 0, 2, 0 ), point );
  221. assert.ok( point.equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
  222. a.closestPointToPoint( new Vector3( 0, - 2, 0 ), point );
  223. assert.ok( point.equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
  224. } );
  225. QUnit.test( "isFrontFacing", ( assert ) => {
  226. var a = new Triangle();
  227. var dir = new Vector3();
  228. assert.ok( ! a.isFrontFacing( dir ), "Passed!" );
  229. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 1, 0, 0 ), new Vector3( 0, 1, 0 ) );
  230. var dir = new Vector3( 0, 0, - 1 );
  231. assert.ok( a.isFrontFacing( dir ), "Passed!" );
  232. var a = new Triangle( new Vector3( 0, 0, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 1, 0, 0 ) );
  233. assert.ok( ! a.isFrontFacing( dir ), "Passed!" );
  234. } );
  235. QUnit.test( "equals", ( assert ) => {
  236. var a = new Triangle(
  237. new Vector3( 1, 0, 0 ),
  238. new Vector3( 0, 1, 0 ),
  239. new Vector3( 0, 0, 1 )
  240. );
  241. var b = new Triangle(
  242. new Vector3( 0, 0, 1 ),
  243. new Vector3( 0, 1, 0 ),
  244. new Vector3( 1, 0, 0 )
  245. );
  246. var c = new Triangle(
  247. new Vector3( - 1, 0, 0 ),
  248. new Vector3( 0, 1, 0 ),
  249. new Vector3( 0, 0, 1 )
  250. );
  251. assert.ok( a.equals( a ), "a equals a" );
  252. assert.notOk( a.equals( b ), "a does not equal b" );
  253. assert.notOk( a.equals( c ), "a does not equal c" );
  254. assert.notOk( b.equals( c ), "b does not equal c" );
  255. a.copy( b );
  256. assert.ok( a.equals( a ), "a equals b after copy()" );
  257. } );
  258. } );
  259. } );