Ray.js 7.5 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. module( "Ray" );
  5. test( "constructor/equals", function() {
  6. var a = new THREE.Ray();
  7. ok( a.origin.equals( zero3 ), "Passed!" );
  8. ok( a.direction.equals( zero3 ), "Passed!" );
  9. a = new THREE.Ray( two3.clone(), one3.clone() );
  10. ok( a.origin.equals( two3 ), "Passed!" );
  11. ok( a.direction.equals( one3 ), "Passed!" );
  12. });
  13. test( "copy/equals", function() {
  14. var a = new THREE.Ray( zero3.clone(), one3.clone() );
  15. var b = new THREE.Ray().copy( a );
  16. ok( b.origin.equals( zero3 ), "Passed!" );
  17. ok( b.direction.equals( one3 ), "Passed!" );
  18. // ensure that it is a true copy
  19. a.origin = zero3;
  20. a.direction = one3;
  21. ok( b.origin.equals( zero3 ), "Passed!" );
  22. ok( b.direction.equals( one3 ), "Passed!" );
  23. });
  24. test( "set", function() {
  25. var a = new THREE.Ray();
  26. a.set( one3, one3 );
  27. ok( a.origin.equals( one3 ), "Passed!" );
  28. ok( a.direction.equals( one3 ), "Passed!" );
  29. });
  30. test( "at", function() {
  31. var a = new THREE.Ray( one3.clone(), new THREE.Vector3( 0, 0, 1 ) );
  32. ok( a.at( 0 ).equals( one3 ), "Passed!" );
  33. ok( a.at( -1 ).equals( new THREE.Vector3( 1, 1, 0 ) ), "Passed!" );
  34. ok( a.at( 1 ).equals( new THREE.Vector3( 1, 1, 2 ) ), "Passed!" );
  35. });
  36. test( "recast/clone", function() {
  37. var a = new THREE.Ray( one3.clone(), new THREE.Vector3( 0, 0, 1 ) );
  38. ok( a.recast( 0 ).equals( a ), "Passed!" );
  39. var b = a.clone();
  40. ok( b.recast( -1 ).equals( new THREE.Ray( new THREE.Vector3( 1, 1, 0 ), new THREE.Vector3( 0, 0, 1 ) ) ), "Passed!" );
  41. var c = a.clone();
  42. ok( c.recast( 1 ).equals( new THREE.Ray( new THREE.Vector3( 1, 1, 2 ), new THREE.Vector3( 0, 0, 1 ) ) ), "Passed!" );
  43. var d = a.clone();
  44. var e = d.clone().recast( 1 );
  45. ok( d.equals( a ), "Passed!" );
  46. ok( ! e.equals( d ), "Passed!" );
  47. ok( e.equals( c ), "Passed!" );
  48. });
  49. test( "closestPointToPoint", function() {
  50. var a = new THREE.Ray( one3.clone(), new THREE.Vector3( 0, 0, 1 ) );
  51. // nearby the ray
  52. var b = a.closestPointToPoint( zero3 );
  53. ok( b.equals( new THREE.Vector3( 1, 1, 0 ) ), "Passed!" );
  54. // exactly on the ray
  55. var c = a.closestPointToPoint( one3 );
  56. ok( c.equals( one3 ), "Passed!" );
  57. });
  58. test( "distanceToPoint", function() {
  59. var a = new THREE.Ray( one3.clone(), new THREE.Vector3( 0, 0, 1 ) );
  60. // nearby the ray
  61. var b = a.distanceToPoint( zero3 );
  62. ok( b == Math.sqrt( 2 ), "Passed!" );
  63. // exactly on the ray
  64. var c = a.distanceToPoint( one3 );
  65. ok( c == 0, "Passed!" );
  66. });
  67. test( "isIntersectionSphere", function() {
  68. var a = new THREE.Ray( one3.clone(), new THREE.Vector3( 0, 0, 1 ) );
  69. var b = new THREE.Sphere( zero3, 0.5 );
  70. var c = new THREE.Sphere( zero3, 1.5 );
  71. var d = new THREE.Sphere( one3, 0.1 );
  72. var e = new THREE.Sphere( two3, 0.1 );
  73. var f = new THREE.Sphere( two3, 1 );
  74. ok( ! a.isIntersectionSphere( b ), "Passed!" );
  75. ok( a.isIntersectionSphere( c ), "Passed!" );
  76. ok( a.isIntersectionSphere( d ), "Passed!" );
  77. ok( ! a.isIntersectionSphere( e ), "Passed!" );
  78. ok( ! a.isIntersectionSphere( f ), "Passed!" );
  79. });
  80. test( "isIntersectionPlane", function() {
  81. var a = new THREE.Ray( one3.clone(), new THREE.Vector3( 0, 0, 1 ) );
  82. // parallel plane behind
  83. var b = new THREE.Plane().setFromNormalAndCoplanarPoint( new THREE.Vector3( 0, 0, 1 ), one3.clone().sub( new THREE.Vector3( 0, 0, -1 ) ) );
  84. ok( a.isIntersectionPlane( b ), "Passed!" );
  85. // parallel plane coincident with origin
  86. var c = new THREE.Plane().setFromNormalAndCoplanarPoint( new THREE.Vector3( 0, 0, 1 ), one3.clone().sub( new THREE.Vector3( 0, 0, 0 ) ) );
  87. ok( a.isIntersectionPlane( c ), "Passed!" );
  88. // parallel plane infront
  89. var d = new THREE.Plane().setFromNormalAndCoplanarPoint( new THREE.Vector3( 0, 0, 1 ), one3.clone().sub( new THREE.Vector3( 0, 0, 1 ) ) );
  90. ok( a.isIntersectionPlane( d ), "Passed!" );
  91. // perpendical ray that overlaps exactly
  92. var e = new THREE.Plane().setFromNormalAndCoplanarPoint( new THREE.Vector3( 1, 0, 0 ), one3 );
  93. ok( a.isIntersectionPlane( e ), "Passed!" );
  94. // perpendical ray that doesn't overlap
  95. var f = new THREE.Plane().setFromNormalAndCoplanarPoint( new THREE.Vector3( 1, 0, 0 ), zero3 );
  96. ok( ! a.isIntersectionPlane( f ), "Passed!" );
  97. });
  98. test( "intersectPlane", function() {
  99. var a = new THREE.Ray( one3.clone(), new THREE.Vector3( 0, 0, 1 ) );
  100. // parallel plane behind
  101. var b = new THREE.Plane().setFromNormalAndCoplanarPoint( new THREE.Vector3( 0, 0, 1 ), new THREE.Vector3( 1, 1, -1 ) );
  102. ok( a.intersectPlane( b ).equals( new THREE.Vector3( 1, 1, -1 ) ), "Passed!" );
  103. // parallel plane coincident with origin
  104. var c = new THREE.Plane().setFromNormalAndCoplanarPoint( new THREE.Vector3( 0, 0, 1 ), new THREE.Vector3( 1, 1, 0 ) );
  105. ok( a.intersectPlane( c ).equals( new THREE.Vector3( 1, 1, 0 ) ), "Passed!" );
  106. // parallel plane infront
  107. var d = new THREE.Plane().setFromNormalAndCoplanarPoint( new THREE.Vector3( 0, 0, 1 ), new THREE.Vector3( 1, 1, 1 ) );
  108. ok( a.intersectPlane( d ).equals( new THREE.Vector3( 1, 1, 1 ) ), "Passed!" );
  109. // perpendical ray that overlaps exactly
  110. var e = new THREE.Plane().setFromNormalAndCoplanarPoint( new THREE.Vector3( 1, 0, 0 ), one3 );
  111. ok( a.intersectPlane( e ).equals( a.origin ), "Passed!" );
  112. // perpendical ray that doesn't overlap
  113. var f = new THREE.Plane().setFromNormalAndCoplanarPoint( new THREE.Vector3( 1, 0, 0 ), zero3 );
  114. ok( a.intersectPlane( f ) === undefined, "Passed!" );
  115. });
  116. test( "applyMatrix4", function() {
  117. var a = new THREE.Ray( one3.clone(), new THREE.Vector3( 0, 0, 1 ) );
  118. var m = new THREE.Matrix4();
  119. ok( a.clone().applyMatrix4( m ).equals( a ), "Passed!" );
  120. a = new THREE.Ray( zero3.clone(), new THREE.Vector3( 0, 0, 1 ) );
  121. m.makeRotationZ( Math.PI );
  122. ok( a.clone().applyMatrix4( m ).equals( a ), "Passed!" );
  123. m.makeRotationX( Math.PI );
  124. var b = a.clone();
  125. b.direction.negate();
  126. var a2 = a.clone().applyMatrix4( m );
  127. ok( a2.origin.distanceTo( b.origin ) < 0.0001, "Passed!" );
  128. ok( a2.direction.distanceTo( b.direction ) < 0.0001, "Passed!" );
  129. a.origin = new THREE.Vector3( 0, 0, 1 );
  130. b.origin = new THREE.Vector3( 0, 0, -1 );
  131. var a2 = a.clone().applyMatrix4( m );
  132. ok( a2.origin.distanceTo( b.origin ) < 0.0001, "Passed!" );
  133. ok( a2.direction.distanceTo( b.direction ) < 0.0001, "Passed!" );
  134. });
  135. test( "distanceToSegment", function() {
  136. var a = new THREE.Ray( one3.clone(), new THREE.Vector3( 0, 0, 1 ) );
  137. var ptOnLine = new THREE.Vector3();
  138. var ptOnSegment = new THREE.Vector3();
  139. //segment in front of the ray
  140. var v0 = new THREE.Vector3( 3, 5, 50 );
  141. var v1 = new THREE.Vector3( 50, 50, 50 ); // just a far away point
  142. var distSqr = a.distanceToSegment( v0, v1, ptOnLine, ptOnSegment );
  143. ok( ptOnSegment.distanceTo( v0 ) < 0.0001, "Passed!" );
  144. ok( ptOnLine.distanceTo( new THREE.Vector3(1, 1, 50) ) < 0.0001, "Passed!" );
  145. // ((3-1) * (3-1) + (5-1) * (5-1) = 4 + 16 = 20
  146. ok( Math.abs( distSqr - 20 ) < 0.0001, "Passed!" );
  147. //segment behind the ray
  148. v0 = new THREE.Vector3( -50, -50, -50 ); // just a far away point
  149. v1 = new THREE.Vector3( -3, -5, -4 );
  150. distSqr = a.distanceToSegment( v0, v1, ptOnLine, ptOnSegment );
  151. ok( ptOnSegment.distanceTo( v1 ) < 0.0001, "Passed!" );
  152. ok( ptOnLine.distanceTo( one3 ) < 0.0001, "Passed!" );
  153. // ((-3-1) * (-3-1) + (-5-1) * (-5-1) + (-4-1) + (-4-1) = 16 + 36 + 25 = 77
  154. ok( Math.abs( distSqr - 77 ) < 0.0001, "Passed!" );
  155. //exact intersection between the ray and the segment
  156. v0 = new THREE.Vector3( -50, -50, -50 );
  157. v1 = new THREE.Vector3( 50, 50, 50 );
  158. distSqr = a.distanceToSegment( v0, v1, ptOnLine, ptOnSegment );
  159. ok( ptOnSegment.distanceTo( one3 ) < 0.0001, "Passed!" );
  160. ok( ptOnLine.distanceTo( one3 ) < 0.0001, "Passed!" );
  161. ok( distSqr < 0.0001, "Passed!" );
  162. });