2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob f5bcaa2d4e Merge pull request #21383 from Mugen87/dev48 4 жил өмнө
.github 941a09bad2 add link to github draft PR page 4 жил өмнө
build 38cd961708 Updated builds. 4 жил өмнө
docs 7fdf7b78fc Material: Add alphaToCoverage. 4 жил өмнө
editor ad81fef7c2 Editor: Updated Strings.js for zh. 4 жил өмнө
examples f5bcaa2d4e Merge pull request #21383 from Mugen87/dev48 4 жил өмнө
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 жил өмнө
src f5bcaa2d4e Merge pull request #21383 from Mugen87/dev48 4 жил өмнө
test 7f802ff548 Examples: Added screenshot for webgpu_instance_uniform 4 жил өмнө
utils 7fdf7b78fc Material: Add alphaToCoverage. 4 жил өмнө
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 жил өмнө
.gitattributes 5446f535d1 git should handle the line endings 7 жил өмнө
.gitignore 08bac6a468 cleanup 5 жил өмнө
LICENSE 75406c6313 Update LICENSE 4 жил өмнө
README.md 66c3ffda9e README: Removed faulty button 4 жил өмнө
icon.png c69db34ef8 Added icon.png 6 жил өмнө
package-lock.json e7ba1550cd Reverted class properties adoption. Fixed Safari support. 4 жил өмнө
package.json dd55c01a0a r126 4 жил өмнө

README.md

three.js

NPM Package Build Size NPM Downloads Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases