misc_ubiquity_test.html 5.8 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - geometry - polyfield</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #ffffff;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/Three.js"></script>
  17. <script src="obj/Qrcode.js"></script>
  18. <script src="js/Stats.js"></script>
  19. <script>
  20. var SCREEN_WIDTH = window.innerWidth / 3;
  21. var SCREEN_HEIGHT = window.innerHeight;
  22. var AMOUNT = 100;
  23. var container, stats;
  24. var camera, scene;
  25. var canvasRenderer, svgRenderer, webglRenderer;
  26. var mesh, group, qrcode;
  27. var mouseX = 0, mouseY = 0;
  28. var windowHalfX = window.innerWidth / 2;
  29. var windowHalfY = window.innerHeight / 2;
  30. init();
  31. animate();
  32. function init() {
  33. container = document.createElement( 'div' );
  34. document.body.appendChild( container );
  35. camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  36. camera.position.z = 500;
  37. scene = new THREE.Scene();
  38. scene.add( camera );
  39. // QRCODE
  40. qrcode = mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshFaceMaterial() );
  41. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  42. scene.add( mesh );
  43. // CUBES
  44. var cube = new THREE.CubeGeometry( 100, 100, 100 );
  45. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) );
  46. mesh.position.x = 500;
  47. mesh.rotation.x = Math.random();
  48. mesh.rotation.y = Math.random();
  49. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  50. scene.add( mesh );
  51. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  52. mesh.position.x = 500;
  53. mesh.position.y = 500;
  54. mesh.rotation.x = Math.random();
  55. mesh.rotation.y = Math.random();
  56. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  57. scene.add( mesh );
  58. // PLANE
  59. mesh = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  60. mesh.position.y = -500;
  61. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  62. mesh.doubleSided = true;
  63. scene.add( mesh );
  64. // CYLINDER
  65. mesh = new THREE.Mesh( new THREE.CylinderGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  66. mesh.position.x = -500;
  67. mesh.rotation.x = - Math.PI / 2;
  68. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  69. scene.add( mesh );
  70. // POLYFIELD
  71. var geometry = new THREE.Geometry();
  72. for ( var i = 0; i < 100; i ++ ) {
  73. var v = new THREE.Vector3( Math.random() * 1000 - 500, Math.random() * 1000 - 500, Math.random() * 1000 - 500 );
  74. var v0 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  75. var v1 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  76. var v2 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  77. v0.position.addSelf( v );
  78. v1.position.addSelf( v );
  79. v2.position.addSelf( v );
  80. var face = new THREE.Face3( geometry.vertices.push( v0 ) - 1, geometry.vertices.push( v1 ) - 1, geometry.vertices.push( v2 ) - 1, null, null, geometry.materials.length );
  81. geometry.materials.push( new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  82. geometry.faces.push( face );
  83. }
  84. geometry.computeFaceNormals();
  85. geometry.computeCentroids();
  86. group = new THREE.Object3D();
  87. group.scale.x = group.scale.y = group.scale.z = 2;
  88. scene.add( group );
  89. mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() );
  90. mesh.doubleSided = true;
  91. group.add( mesh );
  92. /*
  93. mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true, wireframe: true, wireframeLinewidth: 10 } ) );
  94. mesh.doubleSided = true;
  95. group.add( mesh );
  96. */
  97. // LIGHTS
  98. var ambient = new THREE.AmbientLight( 0x80ffff );
  99. scene.add( ambient );
  100. var directional = new THREE.DirectionalLight( 0xffff00 );
  101. scene.add( directional );
  102. canvasRenderer = new THREE.CanvasRenderer();
  103. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  104. container.appendChild( canvasRenderer.domElement );
  105. svgRenderer = new THREE.SVGRenderer();
  106. svgRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  107. svgRenderer.setQuality( 'low' );
  108. container.appendChild( svgRenderer.domElement );
  109. webglRenderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  110. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  111. // webglRenderer.setFaceCulling( 0 );
  112. container.appendChild( webglRenderer.domElement );
  113. stats = new Stats();
  114. stats.domElement.style.position = 'absolute';
  115. stats.domElement.style.top = '0px';
  116. container.appendChild( stats.domElement );
  117. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  118. }
  119. function onDocumentMouseMove(event) {
  120. mouseX = ( event.clientX - windowHalfX );
  121. mouseY = ( event.clientY - windowHalfY );
  122. }
  123. //
  124. function animate() {
  125. requestAnimationFrame( animate );
  126. render();
  127. stats.update();
  128. }
  129. function render() {
  130. camera.position.x += ( mouseX - camera.position.x ) * .05;
  131. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  132. camera.lookAt( scene.position );
  133. group.rotation.y += 0.01;
  134. /*
  135. qrcode.rotation.x += 0.01;
  136. qrcode.rotation.z += 0.02;
  137. */
  138. canvasRenderer.render( scene, camera );
  139. svgRenderer.render( scene, camera );
  140. webglRenderer.render( scene, camera );
  141. }
  142. </script>
  143. </body>
  144. </html>