alteredq f5f0b932d3 WebGLDeferredRenderer: refactored point lights. 12 éve
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controls 28aba0b81a Renamed EventTarget to EventDispatcher as discussed in fdb737d078e0e3d6eba9856cec77401082a42fe8. 12 éve
effects 5e5c63c5c7 Simplified AnaglyphicEffect. 13 éve
exporters 314dcf0255 Editor: plugged in adding of SpotLight, HemisphereLight and AmbientLight to menubar. 12 éve
libs 0914e07a9a Removing old DAT.GUI 12 éve
loaders 53e71d2106 SceneLoader: workaround for EventDispatcher problems when loading multiple objects with one loader. 12 éve
modifiers 21d0796996 Moved SubdivisionModifier to examples/js/modifiers 12 éve
postprocessing dcdfed44cd Refactored EffectComposer, added setSize method. Changed examples with postprocessing to use setSize. 12 éve
renderers f5f0b932d3 WebGLDeferredRenderer: refactored point lights. 12 éve
shaders e8a0d7c944 Adding 3 Shaders 12 éve
AudioObject.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 éve
Car.js 744152f5a7 Fixed cars in dynamic cube map example. 12 éve
Cloth.js f2197bb859 Tweaked the cloth simulation example a little. 13 éve
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 éve
Detector.js 07fc79d788 Added var to Detector.js 13 éve
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 éve
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 éve
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 éve
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 éve
PRNG.js 041054283a Messing with a new terrain generator demo. 14 éve
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 éve
ShaderDeferred.js f5f0b932d3 WebGLDeferredRenderer: refactored point lights. 12 éve
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 12 éve
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 12 éve
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 éve
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 éve
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 éve
Sparks.js 2ed94bb52f Updated to tween.js r7. 12 éve
UVsUtils.js c1f9ef832e Replaced THREE.UV with THREE.Vector2. 12 éve