CanvasRenderer.html 2.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <script src="../../list.js"></script>
  6. <script src="../../page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="../../page.css" />
  8. </head>
  9. <body>
  10. <h1>[name]</h1>
  11. <div class="desc">The Canvas renderer displays your beautifully crafted scenes <em>not</em> using WebGL, but with a software renderer.</div>
  12. <div class="desc">This renderer can be a nice fallback from [page:WebGLRenderer] for simple scenes:</div>
  13. <code>
  14. if (window.WebGLRenderingContext)
  15. renderer = new THREE.WebGLRenderer();
  16. else
  17. renderer = new THREE.CanvasRenderer();
  18. </code>
  19. <div class="desc">
  20. Note: both WebGLRenderer and CanvasRenderer are embedded in the web page using an HTML5 &lt;canvas&gt; tag.
  21. The "Canvas" in CanvasRenderer means it uses Canvas2D instead of WebGL.<br />
  22. Don't confuse either CanvasRenderer with the SoftwareRenderer example, which simulates a screen buffer in a Javascript array.
  23. </div>
  24. <h2>Constructor</h2>
  25. <h3>[name]([page:todo parameters])</h3>
  26. <div>
  27. parameters -- todo
  28. </div>
  29. <div>
  30. todo
  31. </div>
  32. <h2>Properties</h2>
  33. <h3>.[page:object info]</h3>
  34. <div>
  35. todo
  36. </div>
  37. <h3>.[page:object domElement]</h3>
  38. <div>
  39. todo
  40. </div>
  41. <h3>.[page:number devicePixelRatio]</h3>
  42. <div>
  43. todo
  44. </div>
  45. <h3>.[page:boolean autoClear]</h3>
  46. <div>
  47. todo
  48. </div>
  49. <h3>.[page:boolean sortObjects]</h3>
  50. <div>
  51. todo
  52. </div>
  53. <h3>.[page:boolean sortElements]</h3>
  54. <div>
  55. todo
  56. </div>
  57. <h2>Methods</h2>
  58. <h3>.getMaxAnisotropy() [page:todo]</h3>
  59. <div>
  60. todo
  61. </div>
  62. <h3>.render([page:todo scene], [page:todo camera]) [page:todo]</h3>
  63. <div>
  64. scene -- todo <br />
  65. camera -- todo
  66. </div>
  67. <div>
  68. todo
  69. </div>
  70. <h3>.clear() [page:todo]</h3>
  71. <div>
  72. todo
  73. </div>
  74. <h3>.setClearColor([page:todo color], [page:todo alpha]) [page:todo]</h3>
  75. <div>
  76. color -- todo <br />
  77. alpha -- todo
  78. </div>
  79. <div>
  80. todo
  81. </div>
  82. <h3>.setFaceCulling() [page:todo]</h3>
  83. <div>
  84. todo
  85. </div>
  86. <h3>.supportsVertexTextures() [page:todo]</h3>
  87. <div>
  88. todo
  89. </div>
  90. <h3>.setSize([page:todo width], [page:todo height], [page:todo updateStyle]) [page:todo]</h3>
  91. <div>
  92. width -- todo <br />
  93. height -- todo <br />
  94. updateStyle -- todo
  95. </div>
  96. <div>
  97. todo
  98. </div>
  99. <h3>.setClearColorHex([page:todo hex], [page:todo alpha]) [page:todo]</h3>
  100. <div>
  101. hex -- todo <br />
  102. alpha -- todo
  103. </div>
  104. <div>
  105. todo
  106. </div>
  107. <h2>Source</h2>
  108. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  109. </body>
  110. </html>