Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Greg Tatum f62d9318c3 Ninja tweak for code example 10 سال پیش
build 123f168d3b Updated builds. 10 سال پیش
docs f62d9318c3 Ninja tweak for code example 10 سال پیش
editor 56bce462a5 Editor: Integrate tern-threejs in script editor #6585 10 سال پیش
examples b7f7cb2adb Updated stats.js 10 سال پیش
src 82a5a52b16 return http request on load #6641 10 سال پیش
test 191bb16cd4 Renamed THREE.SegmentsLine to THREE.LineSegments. See 9b63a1d906e0e5f33cadc145664c6bf44aa68fed 10 سال پیش
utils 7d1e856b65 Clean up. 10 سال پیش
.gitignore 6536ce7052 gitignore node_modules 11 سال پیش
.npmignore 99d4757bd4 Add NPM support 10 سال پیش
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 سال پیش
LICENSE c12770459e change *copy; to © 10 سال پیش
README.md b113db75e1 <canvas> -> `WebGL` 10 سال پیش
bower.json eee2319608 r71 10 سال پیش
package.json 99d4757bd4 Add NPM support 10 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases