ColladaLoader2.js 67 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.ColladaLoader.prototype = {
  9. constructor: THREE.ColladaLoader,
  10. load: function ( url, onLoad, onProgress, onError ) {
  11. var scope = this;
  12. var path = THREE.Loader.prototype.extractUrlBase( url );
  13. var loader = new THREE.FileLoader( scope.manager );
  14. loader.load( url, function ( text ) {
  15. onLoad( scope.parse( text, path ) );
  16. }, onProgress, onError );
  17. },
  18. options: {
  19. set convertUpAxis( value ) {
  20. console.log( 'THREE.ColladaLoader.options.convertUpAxis: TODO' );
  21. }
  22. },
  23. setCrossOrigin: function ( value ) {
  24. this.crossOrigin = value;
  25. },
  26. parse: function ( text, path ) {
  27. function getElementsByTagName( xml, name ) {
  28. // Non recursive xml.getElementsByTagName() ...
  29. var array = [];
  30. var childNodes = xml.childNodes;
  31. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  32. var child = childNodes[ i ];
  33. if ( child.nodeName === name ) {
  34. array.push( child );
  35. }
  36. }
  37. return array;
  38. }
  39. function parseStrings( text ) {
  40. if ( text.length === 0 ) return [];
  41. var parts = text.trim().split( /\s+/ );
  42. var array = new Array( parts.length );
  43. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  44. array[ i ] = parts[ i ];
  45. }
  46. return array;
  47. }
  48. function parseFloats( text ) {
  49. if ( text.length === 0 ) return [];
  50. var parts = text.trim().split( /\s+/ );
  51. var array = new Array( parts.length );
  52. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  53. array[ i ] = parseFloat( parts[ i ] );
  54. }
  55. return array;
  56. }
  57. function parseInts( text ) {
  58. if ( text.length === 0 ) return [];
  59. var parts = text.trim().split( /\s+/ );
  60. var array = new Array( parts.length );
  61. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  62. array[ i ] = parseInt( parts[ i ] );
  63. }
  64. return array;
  65. }
  66. function parseId( text ) {
  67. return text.substring( 1 );
  68. }
  69. function isEmpty( object ) {
  70. return Object.keys( object ).length === 0;
  71. }
  72. // asset
  73. function parseAsset( xml ) {
  74. return {
  75. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  76. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  77. };
  78. }
  79. function parseAssetUnit( xml ) {
  80. return xml !== undefined ? parseFloat( xml.getAttribute( 'meter' ) ) : 1;
  81. }
  82. function parseAssetUpAxis( xml ) {
  83. return xml !== undefined ? xml.textContent : 'Y_UP';
  84. }
  85. // library
  86. function parseLibrary( xml, libraryName, nodeName, parser ) {
  87. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  88. if ( library !== undefined ) {
  89. var elements = getElementsByTagName( library, nodeName );
  90. for ( var i = 0; i < elements.length; i ++ ) {
  91. parser( elements[ i ] );
  92. }
  93. }
  94. }
  95. function buildLibrary( data, builder ) {
  96. for ( var name in data ) {
  97. var object = data[ name ];
  98. object.build = builder( data[ name ] );
  99. }
  100. }
  101. // get
  102. function getBuild( data, builder ) {
  103. if ( data.build !== undefined ) return data.build;
  104. data.build = builder( data );
  105. return data.build;
  106. }
  107. // animation
  108. function parseAnimation( xml ) {
  109. var data = {
  110. sources: {},
  111. samplers: {},
  112. channels: {}
  113. };
  114. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  115. var child = xml.childNodes[ i ];
  116. if ( child.nodeType !== 1 ) continue;
  117. var id;
  118. switch ( child.nodeName ) {
  119. case 'source':
  120. id = child.getAttribute( 'id' );
  121. data.sources[ id ] = parseSource( child );
  122. break;
  123. case 'sampler':
  124. id = child.getAttribute( 'id' );
  125. data.samplers[ id ] = parseAnimationSampler( child );
  126. break;
  127. case 'channel':
  128. id = child.getAttribute( 'target' );
  129. data.channels[ id ] = parseAnimationChannel( child );
  130. break;
  131. default:
  132. console.log( child );
  133. }
  134. }
  135. library.animations[ xml.getAttribute( 'id' ) ] = data;
  136. }
  137. function parseAnimationSampler( xml ) {
  138. var data = {
  139. inputs: {},
  140. };
  141. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  142. var child = xml.childNodes[ i ];
  143. if ( child.nodeType !== 1 ) continue;
  144. switch ( child.nodeName ) {
  145. case 'input':
  146. var id = parseId( child.getAttribute( 'source' ) );
  147. var semantic = child.getAttribute( 'semantic' );
  148. data.inputs[ semantic ] = id;
  149. break;
  150. }
  151. }
  152. return data;
  153. }
  154. function parseAnimationChannel( xml ) {
  155. var data = {};
  156. var target = xml.getAttribute( 'target' );
  157. // parsing SID Addressing Syntax
  158. var parts = target.split( '/' );
  159. var id = parts.shift();
  160. var sid = parts.shift();
  161. // check selection syntax
  162. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  163. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  164. if ( memberSyntax ) {
  165. // member selection access
  166. parts = sid.split( '.' );
  167. sid = parts.shift();
  168. data.member = parts.shift();
  169. } else if ( arraySyntax ) {
  170. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  171. var indices = sid.split( '(' );
  172. sid = indices.shift();
  173. for ( var i = 0; i < indices.length; i ++ ) {
  174. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  175. }
  176. data.indices = indices;
  177. }
  178. data.id = id;
  179. data.sid = sid;
  180. data.arraySyntax = arraySyntax;
  181. data.memberSyntax = memberSyntax;
  182. data.sampler = parseId( xml.getAttribute( 'source' ) );
  183. return data;
  184. }
  185. function buildAnimation( data ) {
  186. var tracks = [];
  187. var channels = data.channels;
  188. var samplers = data.samplers;
  189. var sources = data.sources;
  190. for ( var target in channels ) {
  191. if ( channels.hasOwnProperty( target ) ) {
  192. var channel = channels[ target ];
  193. var sampler = samplers[ channel.sampler ];
  194. var inputId = sampler.inputs.INPUT;
  195. var outputId = sampler.inputs.OUTPUT;
  196. var interpolationId = sampler.inputs.INTERPOLATION;
  197. var inputSource = sources[ inputId ];
  198. var outputSource = sources[ outputId ];
  199. var interpolationSource = sources[ interpolationId ];
  200. var animation = buildAnimationChannel( channel, inputSource, outputSource, interpolationSource );
  201. createKeyframeTracks( animation, tracks );
  202. }
  203. }
  204. return tracks;
  205. }
  206. function getAnimation( id ) {
  207. return getBuild( library.animations[ id ], buildAnimation );
  208. }
  209. function buildAnimationChannel( channel, inputSource, outputSource, interpolationSource ) {
  210. var node = library.nodes[ channel.id ];
  211. var object3D = getNode( node.id );
  212. var transform = node.transforms[ channel.sid ];
  213. var defaultMatrix = node.matrix.clone().transpose();
  214. var time, stride;
  215. var i, il, j, jl;
  216. var data = {};
  217. // the collada spec allows the animation of data in various ways.
  218. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  219. switch ( transform ) {
  220. case 'matrix':
  221. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  222. time = inputSource.array[ i ];
  223. stride = i * outputSource.stride;
  224. if ( data[ time ] === undefined ) data[ time ] = {};
  225. if ( channel.arraySyntax === true ) {
  226. var value = outputSource.array[ stride ];
  227. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  228. data[ time ][ index ] = value;
  229. } else {
  230. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  231. data[ time ][ j ] = outputSource.array[ stride + j ];
  232. }
  233. }
  234. }
  235. break;
  236. case 'translate':
  237. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  238. break;
  239. case 'rotate':
  240. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  241. break;
  242. case 'scale':
  243. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  244. break;
  245. }
  246. var keyframes = prepareAnimationData( data, defaultMatrix );
  247. var animation = {
  248. name: object3D.uuid,
  249. keyframes: keyframes
  250. }
  251. return animation;
  252. }
  253. function prepareAnimationData( data, defaultMatrix ) {
  254. var keyframes = [];
  255. // transfer data into a sortable array
  256. for ( var time in data ) {
  257. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  258. }
  259. // ensure keyframes are sorted by time
  260. keyframes.sort( ascending );
  261. // now we clean up all animation data, so we can use them for keyframe tracks
  262. for ( var i = 0; i < 16; i ++ ) {
  263. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  264. }
  265. return keyframes;
  266. // array sort function
  267. function ascending( a, b ) {
  268. return a.time - b.time;
  269. }
  270. }
  271. var position = new THREE.Vector3();
  272. var scale = new THREE.Vector3();
  273. var quaternion = new THREE.Quaternion();
  274. function createKeyframeTracks( animation, tracks ) {
  275. var keyframes = animation.keyframes;
  276. var name = animation.name;
  277. var times = [];
  278. var positionData = [];
  279. var quaternionData = [];
  280. var scaleData = [];
  281. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  282. var keyframe = keyframes[ i ];
  283. var time = keyframe.time;
  284. var value = keyframe.value;
  285. matrix.fromArray( value ).transpose();
  286. matrix.decompose( position, quaternion, scale );
  287. times.push( time );
  288. positionData.push( position.x, position.y, position.z );
  289. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  290. scaleData.push( scale.x, scale.y, scale.z );
  291. }
  292. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  293. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  294. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  295. return tracks;
  296. }
  297. function transformAnimationData( keyframes, property, defaultValue ) {
  298. var keyframe;
  299. var empty = true;
  300. var i, l;
  301. // check, if values of a property are missing in our keyframes
  302. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  303. keyframe = keyframes[ i ];
  304. if ( keyframe.value[ property ] === undefined ) {
  305. keyframe.value[ property ] = null; // mark as missing
  306. } else {
  307. empty = false;
  308. }
  309. }
  310. if ( empty === true ) {
  311. // no values at all, so we set a default value
  312. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  313. keyframe = keyframes[ i ];
  314. keyframe.value[ property ] = defaultValue;
  315. }
  316. } else {
  317. // filling gaps
  318. createMissingKeyframes( keyframes, property );
  319. }
  320. }
  321. function createMissingKeyframes( keyframes, property ) {
  322. var prev, next;
  323. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  324. var keyframe = keyframes[ i ];
  325. if ( keyframe.value[ property ] === null ) {
  326. prev = getPrev( keyframes, i, property );
  327. next = getNext( keyframes, i, property );
  328. if ( prev === null ) {
  329. keyframe.value[ property ] = next.value[ property ];
  330. continue;
  331. }
  332. if ( next === null ) {
  333. keyframe.value[ property ] = prev.value[ property ];
  334. continue;
  335. }
  336. interpolate( keyframe, prev, next, property );
  337. }
  338. }
  339. }
  340. function getPrev( keyframes, i, property ) {
  341. while ( i >= 0 ) {
  342. var keyframe = keyframes[ i ];
  343. if ( keyframe.value[ property ] !== null ) return keyframe;
  344. i --;
  345. }
  346. return null;
  347. }
  348. function getNext( keyframes, i, property ) {
  349. while ( i < keyframes.length ) {
  350. var keyframe = keyframes[ i ];
  351. if ( keyframe.value[ property ] !== null ) return keyframe;
  352. i ++;
  353. }
  354. return null;
  355. }
  356. function interpolate( key, prev, next, property ) {
  357. if ( ( next.time - prev.time ) === 0 ) {
  358. key.value[ property ] = prev.value[ property ];
  359. return;
  360. }
  361. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  362. }
  363. // animation clips
  364. function parseAnimationClip( xml ) {
  365. var data = {
  366. name: xml.getAttribute( 'id' ) || 'default',
  367. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  368. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  369. animations: []
  370. };
  371. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  372. var child = xml.childNodes[ i ];
  373. if ( child.nodeType !== 1 ) continue;
  374. switch ( child.nodeName ) {
  375. case 'instance_animation':
  376. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  377. break;
  378. }
  379. }
  380. library.clips[ xml.getAttribute( 'id' ) ] = data;
  381. }
  382. function buildAnimationClip( data ) {
  383. var tracks = [];
  384. var name = data.name;
  385. var duration = ( data.end - data.start ) || - 1;
  386. var animations = data.animations;
  387. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  388. var animationTracks = getAnimation( animations[ i ] );
  389. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  390. tracks.push( animationTracks[ j ] );
  391. }
  392. }
  393. return new THREE.AnimationClip( name, duration, tracks );
  394. }
  395. function getAnimationClip( id ) {
  396. return getBuild( library.clips[ id ], buildAnimationClip );
  397. }
  398. // controller
  399. function parseController( xml ) {
  400. var data = {};
  401. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  402. var child = xml.childNodes[ i ];
  403. if ( child.nodeType !== 1 ) continue;
  404. switch ( child.nodeName ) {
  405. case 'skin':
  406. // there is exactly one skin per controller
  407. data.id = parseId( child.getAttribute( 'source' ) );
  408. data.skin = parseSkin( child );
  409. break;
  410. }
  411. }
  412. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  413. }
  414. function parseSkin( xml ) {
  415. var data = {
  416. sources: {}
  417. }
  418. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  419. var child = xml.childNodes[ i ];
  420. if ( child.nodeType !== 1 ) continue;
  421. switch ( child.nodeName ) {
  422. case 'bind_shape_matrix':
  423. data.bindShapeMatrix = parseFloats( child.textContent );
  424. break;
  425. case 'source':
  426. var id = child.getAttribute( 'id' );
  427. data.sources[ id ] = parseSource( child );
  428. break;
  429. case 'joints':
  430. data.joints = parseJoints( child );
  431. break;
  432. case 'vertex_weights':
  433. data.vertexWeights = parseVertexWeights( child );
  434. break;
  435. }
  436. }
  437. return data;
  438. }
  439. function parseJoints( xml ) {
  440. var data = {
  441. inputs: {}
  442. }
  443. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  444. var child = xml.childNodes[ i ];
  445. if ( child.nodeType !== 1 ) continue;
  446. switch ( child.nodeName ) {
  447. case 'input':
  448. var semantic = child.getAttribute( 'semantic' );
  449. var id = parseId( child.getAttribute( 'source' ) );
  450. data.inputs[ semantic ] = id;
  451. break;
  452. }
  453. }
  454. return data;
  455. }
  456. function parseVertexWeights( xml ) {
  457. var data = {
  458. inputs: {}
  459. }
  460. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  461. var child = xml.childNodes[ i ];
  462. if ( child.nodeType !== 1 ) continue;
  463. switch ( child.nodeName ) {
  464. case 'input':
  465. var semantic = child.getAttribute( 'semantic' );
  466. var id = parseId( child.getAttribute( 'source' ) );
  467. var offset = parseInt( child.getAttribute( 'offset' ) );
  468. data.inputs[ semantic ] = { id: id, offset: offset };
  469. break;
  470. case 'vcount':
  471. data.vcount = parseInts( child.textContent );
  472. break;
  473. case 'v':
  474. data.v = parseInts( child.textContent );
  475. break;
  476. }
  477. }
  478. return data;
  479. }
  480. function buildController( data ) {
  481. var build = {};
  482. build.id = data.id;
  483. build.skin = buildSkin( data.skin );
  484. // we enhance the 'sources' property of the corresponding geometry with our skin data
  485. var geometry = library.geometries[ build.id ];
  486. geometry.sources.skinIndices = build.skin.indices;
  487. geometry.sources.skinWeights = build.skin.weights;
  488. return build;
  489. }
  490. function buildSkin( data ) {
  491. var BONE_LIMIT = 4;
  492. var build = {
  493. joints: [], // this must be an array to preserve the joint order
  494. indices: {
  495. array: [],
  496. stride: BONE_LIMIT
  497. },
  498. weights: {
  499. array: [],
  500. stride: BONE_LIMIT
  501. }
  502. };
  503. var sources = data.sources;
  504. var vertexWeights = data.vertexWeights;
  505. var vcount = vertexWeights.vcount;
  506. var v = vertexWeights.v;
  507. var jointOffset = vertexWeights.inputs.JOINT.offset;
  508. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  509. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  510. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  511. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  512. var stride = 0;
  513. var i, j, l;
  514. // procces skin data for each vertex
  515. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  516. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  517. var vertexSkinData = [];
  518. for ( j = 0; j < jointCount; j ++ ) {
  519. var skinIndex = v[ stride + jointOffset ];
  520. var weightId = v[ stride + weightOffset ];
  521. var skinWeight = weights[ weightId ];
  522. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  523. stride += 2;
  524. }
  525. // we sort the joints in descending order based on the weights.
  526. // this ensures, we only procced the most important joints of the vertex
  527. vertexSkinData.sort( descending );
  528. // now we provide for each vertex a set of four index and weight values.
  529. // the order of the skin data matches the order of vertices
  530. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  531. var d = vertexSkinData[ j ];
  532. if ( d !== undefined ) {
  533. build.indices.array.push( d.index );
  534. build.weights.array.push( d.weight );
  535. } else {
  536. build.indices.array.push( 0 );
  537. build.weights.array.push( 0 );
  538. }
  539. }
  540. }
  541. // setup bind matrix
  542. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  543. // process bones and inverse bind matrix data
  544. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  545. var name = jointSource.array[ i ];
  546. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  547. build.joints.push( { name: name, boneInverse: boneInverse } );
  548. }
  549. return build;
  550. // array sort function
  551. function descending( a, b ) {
  552. return b.weight - a.weight;
  553. }
  554. }
  555. function getController( id ) {
  556. return getBuild( library.controllers[ id ], buildController );
  557. }
  558. // image
  559. function parseImage( xml ) {
  560. var data = {
  561. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  562. };
  563. library.images[ xml.getAttribute( 'id' ) ] = data;
  564. }
  565. function buildImage( data ) {
  566. if ( data.build !== undefined ) return data.build;
  567. return data.init_from;
  568. }
  569. function getImage( id ) {
  570. return getBuild( library.images[ id ], buildImage );
  571. }
  572. // effect
  573. function parseEffect( xml ) {
  574. var data = {};
  575. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  576. var child = xml.childNodes[ i ];
  577. if ( child.nodeType !== 1 ) continue;
  578. switch ( child.nodeName ) {
  579. case 'profile_COMMON':
  580. data.profile = parseEffectProfileCOMMON( child );
  581. break;
  582. }
  583. }
  584. library.effects[ xml.getAttribute( 'id' ) ] = data;
  585. }
  586. function parseEffectProfileCOMMON( xml ) {
  587. var data = {
  588. surfaces: {},
  589. samplers: {}
  590. };
  591. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  592. var child = xml.childNodes[ i ];
  593. if ( child.nodeType !== 1 ) continue;
  594. switch ( child.nodeName ) {
  595. case 'newparam':
  596. parseEffectNewparam( child, data );
  597. break;
  598. case 'technique':
  599. data.technique = parseEffectTechnique( child );
  600. break;
  601. }
  602. }
  603. return data;
  604. }
  605. function parseEffectNewparam( xml, data ) {
  606. var sid = xml.getAttribute( 'sid' );
  607. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  608. var child = xml.childNodes[ i ];
  609. if ( child.nodeType !== 1 ) continue;
  610. switch ( child.nodeName ) {
  611. case 'surface':
  612. data.surfaces[ sid ] = parseEffectSurface( child );
  613. break;
  614. case 'sampler2D':
  615. data.samplers[ sid ] = parseEffectSampler( child );
  616. break;
  617. }
  618. }
  619. }
  620. function parseEffectSurface( xml ) {
  621. var data = {};
  622. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  623. var child = xml.childNodes[ i ];
  624. if ( child.nodeType !== 1 ) continue;
  625. switch ( child.nodeName ) {
  626. case 'init_from':
  627. data.init_from = child.textContent;
  628. break;
  629. }
  630. }
  631. return data;
  632. }
  633. function parseEffectSampler( xml ) {
  634. var data = {};
  635. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  636. var child = xml.childNodes[ i ];
  637. if ( child.nodeType !== 1 ) continue;
  638. switch ( child.nodeName ) {
  639. case 'source':
  640. data.source = child.textContent;
  641. break;
  642. }
  643. }
  644. return data;
  645. }
  646. function parseEffectTechnique( xml ) {
  647. var data = {};
  648. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  649. var child = xml.childNodes[ i ];
  650. if ( child.nodeType !== 1 ) continue;
  651. switch ( child.nodeName ) {
  652. case 'constant':
  653. case 'lambert':
  654. case 'blinn':
  655. case 'phong':
  656. data.type = child.nodeName;
  657. data.parameters = parseEffectParameters( child );
  658. break;
  659. }
  660. }
  661. return data;
  662. }
  663. function parseEffectParameters( xml ) {
  664. var data = {};
  665. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  666. var child = xml.childNodes[ i ];
  667. if ( child.nodeType !== 1 ) continue;
  668. switch ( child.nodeName ) {
  669. case 'emission':
  670. case 'diffuse':
  671. case 'specular':
  672. case 'shininess':
  673. case 'transparent':
  674. case 'transparency':
  675. data[ child.nodeName ] = parseEffectParameter( child );
  676. break;
  677. }
  678. }
  679. return data;
  680. }
  681. function parseEffectParameter( xml ) {
  682. var data = {};
  683. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  684. var child = xml.childNodes[ i ];
  685. if ( child.nodeType !== 1 ) continue;
  686. switch ( child.nodeName ) {
  687. case 'color':
  688. data[ child.nodeName ] = parseFloats( child.textContent );
  689. break;
  690. case 'float':
  691. data[ child.nodeName ] = parseFloat( child.textContent );
  692. break;
  693. case 'texture':
  694. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  695. break;
  696. }
  697. }
  698. return data;
  699. }
  700. function parseEffectParameterTexture( xml ) {
  701. var data = {
  702. technique: {}
  703. };
  704. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  705. var child = xml.childNodes[ i ];
  706. if ( child.nodeType !== 1 ) continue;
  707. switch ( child.nodeName ) {
  708. case 'extra':
  709. parseEffectParameterTextureExtra( child, data );
  710. break;
  711. }
  712. }
  713. return data;
  714. }
  715. function parseEffectParameterTextureExtra( xml, data ) {
  716. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  717. var child = xml.childNodes[ i ];
  718. if ( child.nodeType !== 1 ) continue;
  719. switch ( child.nodeName ) {
  720. case 'technique':
  721. parseEffectParameterTextureExtraTechnique( child, data );
  722. break;
  723. }
  724. }
  725. }
  726. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  727. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  728. var child = xml.childNodes[ i ];
  729. if ( child.nodeType !== 1 ) continue;
  730. switch ( child.nodeName ) {
  731. case 'repeatU':
  732. case 'repeatV':
  733. case 'offsetU':
  734. case 'offsetV':
  735. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  736. break;
  737. case 'wrapU':
  738. case 'wrapV':
  739. // some files have values for wrapU/wrapV which become NaN via parseInt
  740. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  741. data.technique[ child.nodeName ] = 1;
  742. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  743. data.technique[ child.nodeName ] = 0;
  744. } else {
  745. data.technique[ child.nodeName ] = parseInt( child.textContent );
  746. }
  747. break;
  748. }
  749. }
  750. }
  751. function buildEffect( data ) {
  752. return data;
  753. }
  754. function getEffect( id ) {
  755. return getBuild( library.effects[ id ], buildEffect );
  756. }
  757. // material
  758. function parseMaterial( xml ) {
  759. var data = {
  760. name: xml.getAttribute( 'name' )
  761. };
  762. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  763. var child = xml.childNodes[ i ];
  764. if ( child.nodeType !== 1 ) continue;
  765. switch ( child.nodeName ) {
  766. case 'instance_effect':
  767. data.url = parseId( child.getAttribute( 'url' ) );
  768. break;
  769. }
  770. }
  771. library.materials[ xml.getAttribute( 'id' ) ] = data;
  772. }
  773. function buildMaterial( data ) {
  774. var effect = getEffect( data.url );
  775. var technique = effect.profile.technique;
  776. var material;
  777. switch ( technique.type ) {
  778. case 'phong':
  779. case 'blinn':
  780. material = new THREE.MeshPhongMaterial();
  781. break;
  782. case 'lambert':
  783. material = new THREE.MeshLambertMaterial();
  784. break;
  785. default:
  786. material = new THREE.MeshBasicMaterial();
  787. break;
  788. }
  789. material.name = data.name;
  790. function getTexture( textureObject ) {
  791. var sampler = effect.profile.samplers[ textureObject.id ];
  792. if ( sampler !== undefined ) {
  793. var surface = effect.profile.surfaces[ sampler.source ];
  794. var texture = textureLoader.load( getImage( surface.init_from ) );
  795. var extra = textureObject.extra;
  796. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  797. var technique = extra.technique;
  798. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  799. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  800. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  801. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  802. } else {
  803. texture.wrapS = THREE.RepeatWrapping;
  804. texture.wrapT = THREE.RepeatWrapping;
  805. }
  806. return texture;
  807. }
  808. console.error( 'THREE.ColladaLoader: Undefined sampler', textureObject.id );
  809. return null;
  810. }
  811. var parameters = technique.parameters;
  812. for ( var key in parameters ) {
  813. var parameter = parameters[ key ];
  814. switch ( key ) {
  815. case 'diffuse':
  816. if ( parameter.color ) material.color.fromArray( parameter.color );
  817. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  818. break;
  819. case 'specular':
  820. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  821. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  822. break;
  823. case 'shininess':
  824. if ( parameter.float && material.shininess )
  825. material.shininess = parameter.float;
  826. break;
  827. case 'emission':
  828. if ( parameter.color && material.emissive )
  829. material.emissive.fromArray( parameter.color );
  830. break;
  831. case 'transparent':
  832. // if ( parameter.texture ) material.alphaMap = getTexture( parameter.texture );
  833. material.transparent = true;
  834. break;
  835. case 'transparency':
  836. if ( parameter.float !== undefined ) material.opacity = parameter.float;
  837. material.transparent = true;
  838. break;
  839. }
  840. }
  841. return material;
  842. }
  843. function getMaterial( id ) {
  844. return getBuild( library.materials[ id ], buildMaterial );
  845. }
  846. // camera
  847. function parseCamera( xml ) {
  848. var data = {
  849. name: xml.getAttribute( 'name' )
  850. };
  851. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  852. var child = xml.childNodes[ i ];
  853. if ( child.nodeType !== 1 ) continue;
  854. switch ( child.nodeName ) {
  855. case 'optics':
  856. data.optics = parseCameraOptics( child );
  857. break;
  858. }
  859. }
  860. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  861. }
  862. function parseCameraOptics( xml ) {
  863. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  864. var child = xml.childNodes[ i ];
  865. switch ( child.nodeName ) {
  866. case 'technique_common':
  867. return parseCameraTechnique( child );
  868. }
  869. }
  870. return {};
  871. }
  872. function parseCameraTechnique( xml ) {
  873. var data = {};
  874. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  875. var child = xml.childNodes[ i ];
  876. switch ( child.nodeName ) {
  877. case 'perspective':
  878. case 'orthographic':
  879. data.technique = child.nodeName;
  880. data.parameters = parseCameraParameters( child );
  881. break;
  882. }
  883. }
  884. return data;
  885. }
  886. function parseCameraParameters( xml ) {
  887. var data = {};
  888. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  889. var child = xml.childNodes[ i ];
  890. switch ( child.nodeName ) {
  891. case 'xfov':
  892. case 'yfov':
  893. case 'xmag':
  894. case 'ymag':
  895. case 'znear':
  896. case 'zfar':
  897. case 'aspect_ratio':
  898. data[ child.nodeName ] = parseFloat( child.textContent );
  899. break;
  900. }
  901. }
  902. return data;
  903. }
  904. function buildCamera( data ) {
  905. var camera;
  906. switch ( data.optics.technique ) {
  907. case 'perspective':
  908. camera = new THREE.PerspectiveCamera(
  909. data.optics.parameters.yfov,
  910. data.optics.parameters.aspect_ratio,
  911. data.optics.parameters.znear,
  912. data.optics.parameters.zfar
  913. );
  914. break;
  915. case 'orthographic':
  916. var ymag = data.optics.parameters.ymag;
  917. var xmag = data.optics.parameters.xmag;
  918. var aspectRatio = data.optics.parameters.aspect_ratio;
  919. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  920. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  921. xmag *= 0.5;
  922. ymag *= 0.5;
  923. camera = new THREE.OrthographicCamera(
  924. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  925. data.optics.parameters.znear,
  926. data.optics.parameters.zfar
  927. );
  928. break;
  929. default:
  930. camera = new THREE.PerspectiveCamera();
  931. break;
  932. }
  933. camera.name = data.name;
  934. return camera;
  935. }
  936. function getCamera( id ) {
  937. return getBuild( library.cameras[ id ], buildCamera );
  938. }
  939. // light
  940. function parseLight( xml ) {
  941. var data = {};
  942. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  943. var child = xml.childNodes[ i ];
  944. if ( child.nodeType !== 1 ) continue;
  945. switch ( child.nodeName ) {
  946. case 'technique_common':
  947. data = parseLightTechnique( child );
  948. break;
  949. }
  950. }
  951. library.lights[ xml.getAttribute( 'id' ) ] = data;
  952. }
  953. function parseLightTechnique( xml ) {
  954. var data = {};
  955. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  956. var child = xml.childNodes[ i ];
  957. if ( child.nodeType !== 1 ) continue;
  958. switch ( child.nodeName ) {
  959. case 'directional':
  960. case 'point':
  961. case 'spot':
  962. case 'ambient':
  963. data.technique = child.nodeName;
  964. data.parameters = parseLightParameters( child );
  965. }
  966. }
  967. return data;
  968. }
  969. function parseLightParameters( xml ) {
  970. var data = {};
  971. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  972. var child = xml.childNodes[ i ];
  973. if ( child.nodeType !== 1 ) continue;
  974. switch ( child.nodeName ) {
  975. case 'color':
  976. var array = parseFloats( child.textContent );
  977. data.color = new THREE.Color().fromArray( array );
  978. break;
  979. case 'falloff_angle':
  980. data.falloffAngle = parseFloat( child.textContent );
  981. break;
  982. case 'quadratic_attenuation':
  983. var f = parseFloat( child.textContent );
  984. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  985. break;
  986. }
  987. }
  988. return data;
  989. }
  990. function buildLight( data ) {
  991. var light;
  992. switch ( data.technique ) {
  993. case 'directional':
  994. light = new THREE.DirectionalLight();
  995. break;
  996. case 'point':
  997. light = new THREE.PointLight();
  998. break;
  999. case 'spot':
  1000. light = new THREE.SpotLight();
  1001. break;
  1002. case 'ambient':
  1003. light = new THREE.AmbientLight();
  1004. break;
  1005. }
  1006. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1007. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1008. return light;
  1009. }
  1010. function getLight( id ) {
  1011. return getBuild( library.lights[ id ], buildLight );
  1012. }
  1013. // geometry
  1014. function parseGeometry( xml ) {
  1015. var data = {
  1016. name: xml.getAttribute( 'name' ),
  1017. sources: {},
  1018. vertices: {},
  1019. primitives: []
  1020. };
  1021. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1022. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1023. var child = mesh.childNodes[ i ];
  1024. if ( child.nodeType !== 1 ) continue;
  1025. var id = child.getAttribute( 'id' );
  1026. switch ( child.nodeName ) {
  1027. case 'source':
  1028. data.sources[ id ] = parseSource( child );
  1029. break;
  1030. case 'vertices':
  1031. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1032. data.vertices = parseGeometryVertices( child );
  1033. break;
  1034. case 'polygons':
  1035. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1036. break;
  1037. case 'lines':
  1038. case 'linestrips':
  1039. case 'polylist':
  1040. case 'triangles':
  1041. data.primitives.push( parseGeometryPrimitive( child ) );
  1042. break;
  1043. default:
  1044. console.log( child );
  1045. }
  1046. }
  1047. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1048. }
  1049. function parseSource( xml ) {
  1050. var data = {
  1051. array: [],
  1052. stride: 3
  1053. };
  1054. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1055. var child = xml.childNodes[ i ];
  1056. if ( child.nodeType !== 1 ) continue;
  1057. switch ( child.nodeName ) {
  1058. case 'float_array':
  1059. data.array = parseFloats( child.textContent );
  1060. break;
  1061. case 'Name_array':
  1062. data.array = parseStrings( child.textContent );
  1063. break;
  1064. case 'technique_common':
  1065. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1066. if ( accessor !== undefined ) {
  1067. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1068. }
  1069. break;
  1070. }
  1071. }
  1072. return data;
  1073. }
  1074. function parseGeometryVertices( xml ) {
  1075. var data = {};
  1076. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1077. var child = xml.childNodes[ i ];
  1078. if ( child.nodeType !== 1 ) continue;
  1079. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1080. }
  1081. return data;
  1082. }
  1083. function parseGeometryPrimitive( xml ) {
  1084. var primitive = {
  1085. type: xml.nodeName,
  1086. material: xml.getAttribute( 'material' ),
  1087. count: parseInt( xml.getAttribute( 'count' ) ),
  1088. inputs: {},
  1089. stride: 0
  1090. };
  1091. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1092. var child = xml.childNodes[ i ];
  1093. if ( child.nodeType !== 1 ) continue;
  1094. switch ( child.nodeName ) {
  1095. case 'input':
  1096. var id = parseId( child.getAttribute( 'source' ) );
  1097. var semantic = child.getAttribute( 'semantic' );
  1098. var offset = parseInt( child.getAttribute( 'offset' ) );
  1099. primitive.inputs[ semantic ] = { id: id, offset: offset };
  1100. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1101. break;
  1102. case 'vcount':
  1103. primitive.vcount = parseInts( child.textContent );
  1104. break;
  1105. case 'p':
  1106. primitive.p = parseInts( child.textContent );
  1107. break;
  1108. }
  1109. }
  1110. return primitive;
  1111. }
  1112. function groupPrimitives( primitives ) {
  1113. var build = {};
  1114. for ( var i = 0; i < primitives.length; i ++ ) {
  1115. var primitive = primitives[ i ];
  1116. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1117. build[ primitive.type ].push( primitive );
  1118. }
  1119. return build;
  1120. }
  1121. function buildGeometry( data ) {
  1122. var build = {};
  1123. var sources = data.sources;
  1124. var vertices = data.vertices;
  1125. var primitives = data.primitives;
  1126. if ( primitives.length === 0 ) return {};
  1127. // our goal is to create one buffer geoemtry for a single type of primitives
  1128. // first, we group all primitives by their type
  1129. var groupedPrimitives = groupPrimitives( primitives );
  1130. for ( var type in groupedPrimitives ) {
  1131. // second, we create for each type of primitives (polylist,triangles or lines) a buffer geometry
  1132. build[ type ] = buildGeometryType( groupedPrimitives[ type ], sources, vertices );
  1133. }
  1134. return build;
  1135. }
  1136. function buildGeometryType( primitives, sources, vertices ) {
  1137. var build = {};
  1138. var position = { array: [], stride: 0 };
  1139. var normal = { array: [], stride: 0 };
  1140. var uv = { array: [], stride: 0 };
  1141. var color = { array: [], stride: 0 };
  1142. var skinIndex = { array: [], stride: 4 };
  1143. var skinWeight = { array: [], stride: 4 };
  1144. var geometry = new THREE.BufferGeometry();
  1145. var materialKeys = [];
  1146. var start = 0, count = 0;
  1147. var array;
  1148. for ( var p = 0; p < primitives.length; p ++ ) {
  1149. var primitive = primitives[ p ];
  1150. var inputs = primitive.inputs;
  1151. var triangleCount = 1;
  1152. if ( primitive.vcount && primitive.vcount[ 0 ] === 4 ) {
  1153. triangleCount = 2; // one quad -> two triangles
  1154. }
  1155. // groups
  1156. if ( primitive.type === 'lines' || primitive.type === 'linestrips' ) {
  1157. count = primitive.count * 2;
  1158. } else {
  1159. count = primitive.count * 3 * triangleCount;
  1160. }
  1161. geometry.addGroup( start, count, p );
  1162. start += count;
  1163. // material
  1164. materialKeys.push( primitive.material );
  1165. // geometry data
  1166. for ( var name in inputs ) {
  1167. var input = inputs[ name ];
  1168. switch ( name ) {
  1169. case 'VERTEX':
  1170. for ( var key in vertices ) {
  1171. var id = vertices[ key ];
  1172. switch ( key ) {
  1173. case 'POSITION':
  1174. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1175. position.stride = sources[ id ].stride;
  1176. if ( sources.skinWeights && sources.skinIndices ) {
  1177. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1178. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1179. }
  1180. break;
  1181. case 'NORMAL':
  1182. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1183. normal.stride = sources[ id ].stride;
  1184. break;
  1185. case 'COLOR':
  1186. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1187. color.stride = sources[ id ].stride;
  1188. break;
  1189. case 'TEXCOORD':
  1190. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1191. uv.stride = sources[ id ].stride;
  1192. break;
  1193. default:
  1194. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1195. }
  1196. }
  1197. break;
  1198. case 'NORMAL':
  1199. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1200. normal.stride = sources[ input.id ].stride;
  1201. break;
  1202. case 'COLOR':
  1203. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1204. color.stride = sources[ input.id ].stride;
  1205. break;
  1206. case 'TEXCOORD':
  1207. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1208. uv.stride = sources[ input.id ].stride;
  1209. break;
  1210. }
  1211. }
  1212. }
  1213. // build geometry
  1214. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1215. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1216. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1217. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1218. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1219. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1220. build.data = geometry;
  1221. build.type = primitives[ 0 ].type;
  1222. build.materialKeys = materialKeys;
  1223. return build;
  1224. }
  1225. function buildGeometryData( primitive, source, offset, array ) {
  1226. var indices = primitive.p;
  1227. var stride = primitive.stride;
  1228. var vcount = primitive.vcount;
  1229. function pushVector( i ) {
  1230. var index = indices[ i + offset ] * sourceStride;
  1231. var length = index + sourceStride;
  1232. for ( ; index < length; index ++ ) {
  1233. array.push( sourceArray[ index ] );
  1234. }
  1235. }
  1236. var maxcount = 0;
  1237. var sourceArray = source.array;
  1238. var sourceStride = source.stride;
  1239. if ( primitive.vcount !== undefined ) {
  1240. var index = 0;
  1241. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1242. var count = vcount[ i ];
  1243. if ( count === 4 ) {
  1244. var a = index + stride * 0;
  1245. var b = index + stride * 1;
  1246. var c = index + stride * 2;
  1247. var d = index + stride * 3;
  1248. pushVector( a ); pushVector( b ); pushVector( d );
  1249. pushVector( b ); pushVector( c ); pushVector( d );
  1250. } else if ( count === 3 ) {
  1251. var a = index + stride * 0;
  1252. var b = index + stride * 1;
  1253. var c = index + stride * 2;
  1254. pushVector( a ); pushVector( b ); pushVector( c );
  1255. } else {
  1256. maxcount = Math.max( maxcount, count );
  1257. }
  1258. index += stride * count;
  1259. }
  1260. if ( maxcount > 0 ) {
  1261. console.log( 'THREE.ColladaLoader: Geometry has faces with more than 4 vertices.' );
  1262. }
  1263. } else {
  1264. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1265. pushVector( i );
  1266. }
  1267. }
  1268. }
  1269. function getGeometry( id ) {
  1270. return getBuild( library.geometries[ id ], buildGeometry );
  1271. }
  1272. // kinematics
  1273. function parseKinematicsModel( xml ) {
  1274. var data = {
  1275. name: xml.getAttribute( 'name' ) || '',
  1276. joints: [],
  1277. links: []
  1278. };
  1279. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1280. var child = xml.childNodes[ i ];
  1281. if ( child.nodeType !== 1 ) continue;
  1282. switch ( child.nodeName ) {
  1283. case 'technique_common':
  1284. parseKinematicsTechniqueCommon( child, data );
  1285. break;
  1286. }
  1287. }
  1288. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1289. };
  1290. function buildKinematicsModel( data ) {
  1291. if ( data.build !== undefined ) return data.build;
  1292. return data;
  1293. }
  1294. function getKinematicsModel( id ) {
  1295. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1296. }
  1297. function parseKinematicsTechniqueCommon( xml, data ) {
  1298. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1299. var child = xml.childNodes[ i ];
  1300. if ( child.nodeType !== 1 ) continue;
  1301. switch ( child.nodeName ) {
  1302. case 'joint':
  1303. data.joints.push( parseKinematicsJoint( child ) );
  1304. break;
  1305. case 'link':
  1306. data.links.push( parseKinematicsLink( child ) );
  1307. break;
  1308. }
  1309. }
  1310. }
  1311. function parseKinematicsJoint( xml ) {
  1312. var data;
  1313. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1314. var child = xml.childNodes[ i ];
  1315. if ( child.nodeType !== 1 ) continue;
  1316. switch ( child.nodeName ) {
  1317. case 'prismatic':
  1318. case 'revolute':
  1319. data = parseKinematicsJointParameter( child );
  1320. break;
  1321. }
  1322. }
  1323. return data;
  1324. }
  1325. function parseKinematicsJointParameter( xml, data ) {
  1326. var data = {
  1327. sid: xml.getAttribute( 'sid' ),
  1328. name: xml.getAttribute( 'name' ) || '',
  1329. axis: new THREE.Vector3(),
  1330. limits: {
  1331. min: 0,
  1332. max: 0
  1333. },
  1334. type: xml.nodeName,
  1335. static: false,
  1336. zeroPosition: 0,
  1337. middlePosition: 0
  1338. };
  1339. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1340. var child = xml.childNodes[ i ];
  1341. if ( child.nodeType !== 1 ) continue;
  1342. switch ( child.nodeName ) {
  1343. case 'axis':
  1344. var array = parseFloats( child.textContent );
  1345. data.axis.fromArray( array );
  1346. break;
  1347. case 'limits':
  1348. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1349. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1350. data.limits.max = parseFloat( max.textContent );
  1351. data.limits.min = parseFloat( min.textContent );
  1352. break;
  1353. }
  1354. }
  1355. // if min is equal to or greater than max, consider the joint static
  1356. if ( data.limits.min >= data.limits.max ) {
  1357. data.static = true;
  1358. }
  1359. // calculate middle position
  1360. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1361. return data;
  1362. }
  1363. function parseKinematicsLink( xml ) {
  1364. var data = {
  1365. sid: xml.getAttribute( 'sid' ),
  1366. name: xml.getAttribute( 'name' ) || '',
  1367. attachments: [],
  1368. transforms: []
  1369. };
  1370. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1371. var child = xml.childNodes[ i ];
  1372. if ( child.nodeType !== 1 ) continue;
  1373. switch ( child.nodeName ) {
  1374. case 'attachment_full':
  1375. data.attachments.push( parseKinematicsAttachment( child ) );
  1376. break;
  1377. case 'matrix':
  1378. case 'translate':
  1379. case 'rotate':
  1380. data.transforms.push( parseKinematicsTransform( child ) );
  1381. break;
  1382. }
  1383. }
  1384. return data;
  1385. }
  1386. function parseKinematicsAttachment( xml ) {
  1387. var data = {
  1388. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1389. transforms: [],
  1390. links: []
  1391. };
  1392. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1393. var child = xml.childNodes[ i ];
  1394. if ( child.nodeType !== 1 ) continue;
  1395. switch ( child.nodeName ) {
  1396. case 'link':
  1397. data.links.push( parseKinematicsLink( child ) );
  1398. break;
  1399. case 'matrix':
  1400. case 'translate':
  1401. case 'rotate':
  1402. data.transforms.push( parseKinematicsTransform( child ) );
  1403. break;
  1404. }
  1405. }
  1406. return data;
  1407. }
  1408. function parseKinematicsTransform( xml ) {
  1409. var data = {
  1410. type: xml.nodeName
  1411. };
  1412. var array = parseFloats( xml.textContent );
  1413. switch ( data.type ) {
  1414. case 'matrix':
  1415. data.obj = new THREE.Matrix4();
  1416. data.obj.fromArray( array ).transpose();
  1417. break;
  1418. case 'translate':
  1419. data.obj = new THREE.Vector3();
  1420. data.obj.fromArray( array );
  1421. break;
  1422. case 'rotate':
  1423. data.obj = new THREE.Vector3();
  1424. data.obj.fromArray( array );
  1425. data.angle = THREE.Math.degToRad( array[ 3 ] );
  1426. break;
  1427. }
  1428. return data;
  1429. }
  1430. function parseKinematicsScene( xml ) {
  1431. var data = {
  1432. bindJointAxis: []
  1433. };
  1434. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1435. var child = xml.childNodes[ i ];
  1436. if ( child.nodeType !== 1 ) continue;
  1437. switch ( child.nodeName ) {
  1438. case 'bind_joint_axis':
  1439. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1440. break;
  1441. }
  1442. }
  1443. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1444. }
  1445. function parseKinematicsBindJointAxis( xml ) {
  1446. var data = {
  1447. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1448. };
  1449. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1450. var child = xml.childNodes[ i ];
  1451. if ( child.nodeType !== 1 ) continue;
  1452. switch ( child.nodeName ) {
  1453. case 'axis':
  1454. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1455. data.axis = param.textContent;
  1456. data.jointIndex = parseInt( data.axis.split( 'joint' ).pop().split( '.' )[ 0 ] );
  1457. break;
  1458. }
  1459. }
  1460. return data;
  1461. }
  1462. function buildKinematicsScene( data ) {
  1463. if ( data.build !== undefined ) return data.build;
  1464. return data;
  1465. }
  1466. function getKinematicsScene( id ) {
  1467. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1468. }
  1469. function setupKinematics() {
  1470. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1471. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1472. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1473. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1474. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1475. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1476. var visualScene = getVisualScene( visualSceneId );
  1477. var bindJointAxis = kinematicsScene.bindJointAxis;
  1478. var jointMap = {};
  1479. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1480. var axis = bindJointAxis[ i ];
  1481. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1482. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1483. if ( targetElement ) {
  1484. // get the parent of the transfrom element
  1485. var parentVisualElement = targetElement.parentElement;
  1486. // connect the joint of the kinematics model with the element in the visual scene
  1487. connect( axis.jointIndex, parentVisualElement );
  1488. }
  1489. }
  1490. function connect( jointIndex, visualElement ) {
  1491. var visualElementId = visualElement.getAttribute( 'id' );
  1492. var visualElementName = visualElement.getAttribute( 'name' );
  1493. var joint = kinematicsModel.joints[ jointIndex ];
  1494. visualScene.traverse( function( object ) {
  1495. if ( object.name === visualElementName ) {
  1496. jointMap[ jointIndex ] = {
  1497. object: object,
  1498. transforms: buildTransformList( visualElement ),
  1499. joint: joint,
  1500. position: joint.zeroPosition
  1501. };
  1502. }
  1503. } );
  1504. };
  1505. var m0 = new THREE.Matrix4();
  1506. kinematics = {
  1507. joints: kinematicsModel && kinematicsModel.joints,
  1508. getJointValue: function( jointIndex ) {
  1509. var jointData = jointMap[ jointIndex ];
  1510. if ( jointData ) {
  1511. return jointData.position;
  1512. } else {
  1513. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1514. }
  1515. },
  1516. setJointValue: function( jointIndex, value ) {
  1517. var jointData = jointMap[ jointIndex ];
  1518. if ( jointData ) {
  1519. var joint = jointData.joint;
  1520. if ( value > joint.limits.max || value < joint.limits.min ) {
  1521. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1522. } else if ( joint.static ) {
  1523. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1524. } else {
  1525. var object = jointData.object;
  1526. var axis = joint.axis;
  1527. var transforms = jointData.transforms;
  1528. matrix.identity();
  1529. // each update, we have to apply all transforms in the correct order
  1530. for ( var i = 0; i < transforms.length; i ++ ) {
  1531. var transform = transforms[ i ];
  1532. // if there is a connection of the transform node with a joint, apply the joint value
  1533. if ( transform.sid && transform.sid.indexOf( 'joint' + jointIndex ) !== -1 ) {
  1534. switch ( joint.type ) {
  1535. case 'revolute':
  1536. matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) );
  1537. break;
  1538. case 'prismatic':
  1539. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1540. break;
  1541. default:
  1542. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1543. break;
  1544. }
  1545. } else {
  1546. switch ( transform.type ) {
  1547. case 'matrix':
  1548. matrix.multiply( transform.obj );
  1549. break;
  1550. case 'translate':
  1551. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1552. break;
  1553. case 'scale':
  1554. matrix.scale( transform.obj );
  1555. break;
  1556. case 'rotate':
  1557. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1558. break;
  1559. }
  1560. }
  1561. }
  1562. object.matrix.copy( matrix );
  1563. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1564. jointMap[ jointIndex ].position = value;
  1565. }
  1566. } else {
  1567. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1568. }
  1569. }
  1570. };
  1571. }
  1572. function buildTransformList( node ) {
  1573. var transforms = [];
  1574. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1575. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1576. var child = xml.childNodes[ i ];
  1577. if ( child.nodeType !== 1 ) continue;
  1578. switch ( child.nodeName ) {
  1579. case 'matrix':
  1580. var array = parseFloats( child.textContent );
  1581. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1582. transforms.push( {
  1583. sid: child.getAttribute( 'sid' ),
  1584. type: child.nodeName,
  1585. obj: matrix
  1586. } );
  1587. break;
  1588. case 'translate':
  1589. case 'scale':
  1590. var array = parseFloats( child.textContent );
  1591. var vector = new THREE.Vector3().fromArray( array );
  1592. transforms.push( {
  1593. sid: child.getAttribute( 'sid' ),
  1594. type: child.nodeName,
  1595. obj: vector
  1596. } );
  1597. break;
  1598. case 'rotate':
  1599. var array = parseFloats( child.textContent );
  1600. var vector = new THREE.Vector3().fromArray( array );
  1601. var angle = THREE.Math.degToRad( array[ 3 ] );
  1602. transforms.push({
  1603. sid: child.getAttribute( 'sid' ),
  1604. type: child.nodeName,
  1605. obj: vector,
  1606. angle: angle
  1607. } );
  1608. break;
  1609. }
  1610. }
  1611. return transforms;
  1612. }
  1613. // nodes
  1614. var matrix = new THREE.Matrix4();
  1615. var vector = new THREE.Vector3();
  1616. function parseNode( xml ) {
  1617. var data = {
  1618. name: xml.getAttribute( 'name' ),
  1619. type: xml.getAttribute( 'type' ),
  1620. id: xml.getAttribute( 'id' ),
  1621. sid: xml.getAttribute( 'sid' ),
  1622. matrix: new THREE.Matrix4(),
  1623. nodes: [],
  1624. instanceCameras: [],
  1625. instanceControllers: [],
  1626. instanceLights: [],
  1627. instanceGeometries: [],
  1628. instanceNodes: [],
  1629. transforms: {}
  1630. };
  1631. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1632. var child = xml.childNodes[ i ];
  1633. if ( child.nodeType !== 1 ) continue;
  1634. switch ( child.nodeName ) {
  1635. case 'node':
  1636. if ( child.hasAttribute( 'id' ) ) {
  1637. data.nodes.push( child.getAttribute( 'id' ) );
  1638. parseNode( child );
  1639. }
  1640. break;
  1641. case 'instance_camera':
  1642. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1643. break;
  1644. case 'instance_controller':
  1645. data.instanceControllers.push( parseNodeInstance( child ) );
  1646. break;
  1647. case 'instance_light':
  1648. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1649. break;
  1650. case 'instance_geometry':
  1651. data.instanceGeometries.push( parseNodeInstance( child ) );
  1652. break;
  1653. case 'instance_node':
  1654. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1655. break;
  1656. case 'matrix':
  1657. var array = parseFloats( child.textContent );
  1658. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1659. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1660. break;
  1661. case 'translate':
  1662. var array = parseFloats( child.textContent );
  1663. vector.fromArray( array );
  1664. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1665. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1666. break;
  1667. case 'rotate':
  1668. var array = parseFloats( child.textContent );
  1669. var angle = THREE.Math.degToRad( array[ 3 ] );
  1670. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1671. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1672. break;
  1673. case 'scale':
  1674. var array = parseFloats( child.textContent );
  1675. data.matrix.scale( vector.fromArray( array ) );
  1676. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1677. break;
  1678. case 'extra':
  1679. break;
  1680. default:
  1681. console.log( child );
  1682. }
  1683. }
  1684. if ( xml.hasAttribute( 'id' ) ) {
  1685. library.nodes[ xml.getAttribute( 'id' ) ] = data;
  1686. }
  1687. return data;
  1688. }
  1689. function parseNodeInstance( xml ) {
  1690. var data = {
  1691. id: parseId( xml.getAttribute( 'url' ) ),
  1692. materials: {},
  1693. skeletons: []
  1694. };
  1695. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1696. var child = xml.childNodes[ i ];
  1697. switch ( child.nodeName ) {
  1698. case 'bind_material':
  1699. var instances = child.getElementsByTagName( 'instance_material' );
  1700. for ( var j = 0; j < instances.length; j ++ ) {
  1701. var instance = instances[ j ];
  1702. var symbol = instance.getAttribute( 'symbol' );
  1703. var target = instance.getAttribute( 'target' );
  1704. data.materials[ symbol ] = parseId( target );
  1705. }
  1706. break;
  1707. case 'skeleton':
  1708. data.skeletons.push( parseId( child.textContent ) );
  1709. break;
  1710. default:
  1711. break;
  1712. }
  1713. }
  1714. return data;
  1715. }
  1716. function buildSkeleton( skeletons, joints ) {
  1717. var boneData = [];
  1718. var sortedBoneData = [];
  1719. var i, j, data;
  1720. // a skeleton can have multiple root bones. collada expresses this
  1721. // situtation with multiple "skeleton" tags per controller instance
  1722. for ( i = 0; i < skeletons.length; i ++ ) {
  1723. var skeleton = skeletons[ i ];
  1724. var root = getNode( skeleton );
  1725. // setup bone data for a single bone hierarchy
  1726. buildBoneHierarchy( root, joints, boneData );
  1727. }
  1728. // sort bone data (the order is defined in the corresponding controller)
  1729. for ( i = 0; i < joints.length; i ++ ) {
  1730. for ( j = 0; j < boneData.length; j ++ ) {
  1731. data = boneData[ j ];
  1732. if ( data.bone.name === joints[ i ].name ) {
  1733. sortedBoneData[ i ] = data;
  1734. data.processed = true;
  1735. break;
  1736. }
  1737. }
  1738. }
  1739. // add unprocessed bone data at the end of the list
  1740. for ( i = 0; i < boneData.length; i ++ ) {
  1741. data = boneData[ i ];
  1742. if ( data.processed === false ) {
  1743. sortedBoneData.push( data );
  1744. data.processed = true;
  1745. }
  1746. }
  1747. // setup arrays for skeleton creation
  1748. var bones = [];
  1749. var boneInverses = [];
  1750. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  1751. data = sortedBoneData[ i ];
  1752. bones.push( data.bone );
  1753. boneInverses.push( data.boneInverse );
  1754. }
  1755. return new THREE.Skeleton( bones, boneInverses );
  1756. }
  1757. function buildBoneHierarchy( root, joints, boneData ) {
  1758. // setup bone data from visual scene
  1759. root.traverse( function( object ) {
  1760. if ( object.isBone === true ) {
  1761. var boneInverse;
  1762. // retrieve the boneInverse from the controller data
  1763. for ( var i = 0; i < joints.length; i ++ ) {
  1764. var joint = joints[ i ];
  1765. if ( joint.name === object.name ) {
  1766. boneInverse = joint.boneInverse;
  1767. break;
  1768. }
  1769. }
  1770. if ( boneInverse === undefined ) {
  1771. // Unfortunately, there can be joints in the visual scene that are not part of the
  1772. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  1773. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  1774. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  1775. // ensure a correct animation of the model.
  1776. boneInverse = new THREE.Matrix4();
  1777. }
  1778. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  1779. }
  1780. } );
  1781. }
  1782. function buildNode( data ) {
  1783. var objects = [];
  1784. var matrix = data.matrix;
  1785. var nodes = data.nodes;
  1786. var type = data.type;
  1787. var instanceCameras = data.instanceCameras;
  1788. var instanceControllers = data.instanceControllers;
  1789. var instanceLights = data.instanceLights;
  1790. var instanceGeometries = data.instanceGeometries;
  1791. var instanceNodes = data.instanceNodes;
  1792. // nodes
  1793. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1794. objects.push( getNode( nodes[ i ] ) );
  1795. }
  1796. // instance cameras
  1797. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  1798. objects.push( getCamera( instanceCameras[ i ] ).clone() );
  1799. }
  1800. // instance controllers
  1801. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  1802. var instance = instanceControllers[ i ];
  1803. var controller = getController( instance.id );
  1804. var geometries = getGeometry( controller.id );
  1805. var newObjects = buildObjects( geometries, instance.materials );
  1806. var skeletons = instance.skeletons;
  1807. var joints = controller.skin.joints;
  1808. var skeleton = buildSkeleton( skeletons, joints );
  1809. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1810. var object = newObjects[ j ];
  1811. if ( object.isSkinnedMesh ) {
  1812. object.bind( skeleton, controller.skin.bindMatrix );
  1813. object.normalizeSkinWeights();
  1814. }
  1815. objects.push( object );
  1816. }
  1817. }
  1818. // instance lights
  1819. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  1820. objects.push( getLight( instanceLights[ i ] ).clone() );
  1821. }
  1822. // instance geometries
  1823. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  1824. var instance = instanceGeometries[ i ];
  1825. // a single geometry instance in collada can lead to multiple object3Ds.
  1826. // this is the case when primitives are combined like triangles and lines
  1827. var geometries = getGeometry( instance.id );
  1828. var newObjects = buildObjects( geometries, instance.materials );
  1829. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1830. objects.push( newObjects[ j ] );
  1831. }
  1832. }
  1833. // instance nodes
  1834. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  1835. objects.push( getNode( instanceNodes[ i ] ).clone() );
  1836. }
  1837. var object;
  1838. if ( nodes.length === 0 && objects.length === 1 ) {
  1839. object = objects[ 0 ];
  1840. } else {
  1841. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  1842. for ( var i = 0; i < objects.length; i ++ ) {
  1843. object.add( objects[ i ] );
  1844. }
  1845. }
  1846. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  1847. object.matrix.copy( matrix );
  1848. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1849. return object;
  1850. }
  1851. function resolveMaterialBinding( keys, instanceMaterials ) {
  1852. var materials = [];
  1853. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  1854. var id = instanceMaterials[ keys[ i ] ];
  1855. materials.push( getMaterial( id ) );
  1856. }
  1857. return materials;
  1858. }
  1859. function buildObjects( geometries, instanceMaterials ) {
  1860. var objects = [];
  1861. for ( var type in geometries ) {
  1862. var geometry = geometries[ type ];
  1863. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  1864. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  1865. if ( skinning ) {
  1866. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  1867. materials[ i ].skinning = true;
  1868. }
  1869. }
  1870. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  1871. switch ( type ) {
  1872. case 'lines':
  1873. object = new THREE.LineSegments( geometry.data, material );
  1874. break;
  1875. case 'linestrips':
  1876. object = new THREE.Line( geometry.data, material );
  1877. break;
  1878. case 'triangles':
  1879. case 'polylist':
  1880. if ( skinning ) {
  1881. object = new THREE.SkinnedMesh( geometry.data, material );
  1882. } else {
  1883. object = new THREE.Mesh( geometry.data, material );
  1884. }
  1885. break;
  1886. }
  1887. objects.push( object );
  1888. }
  1889. return objects;
  1890. }
  1891. function getNode( id ) {
  1892. return getBuild( library.nodes[ id ], buildNode );
  1893. }
  1894. // visual scenes
  1895. function parseVisualScene( xml ) {
  1896. var data = {
  1897. name: xml.getAttribute( 'name' ),
  1898. children: []
  1899. };
  1900. var elements = getElementsByTagName( xml, 'node' );
  1901. for ( var i = 0; i < elements.length; i ++ ) {
  1902. data.children.push( parseNode( elements[ i ] ) );
  1903. }
  1904. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  1905. }
  1906. function buildVisualScene( data ) {
  1907. var group = new THREE.Group();
  1908. group.name = data.name;
  1909. var children = data.children;
  1910. for ( var i = 0; i < children.length; i ++ ) {
  1911. var child = children[ i ];
  1912. if ( child.id === null ) {
  1913. group.add( buildNode( child ) );
  1914. } else {
  1915. // if there is an ID, let's try to get the finished build (e.g. joints are already build)
  1916. group.add( getNode( child.id ) );
  1917. }
  1918. }
  1919. return group;
  1920. }
  1921. function getVisualScene( id ) {
  1922. return getBuild( library.visualScenes[ id ], buildVisualScene );
  1923. }
  1924. // scenes
  1925. function parseScene( xml ) {
  1926. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  1927. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  1928. }
  1929. function setupAnimations() {
  1930. var clips = library.clips;
  1931. if ( isEmpty( clips ) === true ) {
  1932. if ( isEmpty( library.animations ) === false ) {
  1933. // if there are animations but no clips, we create a default clip for playback
  1934. var tracks = [];
  1935. for ( var id in library.animations ) {
  1936. var animationTracks = getAnimation( id );
  1937. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  1938. tracks.push( animationTracks[ i ] );
  1939. }
  1940. }
  1941. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  1942. }
  1943. } else {
  1944. for ( var id in clips ) {
  1945. animations.push( getAnimationClip( id ) );
  1946. }
  1947. }
  1948. }
  1949. console.time( 'THREE.ColladaLoader' );
  1950. if ( text.length === 0 ) {
  1951. return { scene: new THREE.Scene() };
  1952. }
  1953. console.time( 'THREE.ColladaLoader: DOMParser' );
  1954. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  1955. console.timeEnd( 'THREE.ColladaLoader: DOMParser' );
  1956. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  1957. // metadata
  1958. var version = collada.getAttribute( 'version' );
  1959. console.log( 'THREE.ColladaLoader: File version', version );
  1960. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  1961. var textureLoader = new THREE.TextureLoader( this.manager );
  1962. textureLoader.setPath( path ).setCrossOrigin( this.crossOrigin );
  1963. //
  1964. var animations = [];
  1965. var kinematics = {};
  1966. //
  1967. var library = {
  1968. animations: {},
  1969. clips: {},
  1970. controllers: {},
  1971. images: {},
  1972. effects: {},
  1973. materials: {},
  1974. cameras: {},
  1975. lights: {},
  1976. geometries: {},
  1977. nodes: {},
  1978. visualScenes: {},
  1979. kinematicsModels: {},
  1980. kinematicsScenes: {}
  1981. };
  1982. console.time( 'THREE.ColladaLoader: Parse' );
  1983. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  1984. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  1985. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  1986. parseLibrary( collada, 'library_images', 'image', parseImage );
  1987. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  1988. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  1989. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  1990. parseLibrary( collada, 'library_lights', 'light', parseLight );
  1991. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  1992. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  1993. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  1994. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  1995. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  1996. console.timeEnd( 'THREE.ColladaLoader: Parse' );
  1997. console.time( 'THREE.ColladaLoader: Build' );
  1998. buildLibrary( library.animations, buildAnimation );
  1999. buildLibrary( library.clips, buildAnimationClip );
  2000. buildLibrary( library.controllers, buildController );
  2001. buildLibrary( library.images, buildImage );
  2002. buildLibrary( library.effects, buildEffect );
  2003. buildLibrary( library.materials, buildMaterial );
  2004. buildLibrary( library.cameras, buildCamera );
  2005. buildLibrary( library.lights, buildLight );
  2006. buildLibrary( library.geometries, buildGeometry );
  2007. buildLibrary( library.visualScenes, buildVisualScene );
  2008. console.timeEnd( 'THREE.ColladaLoader: Build' );
  2009. setupAnimations();
  2010. setupKinematics();
  2011. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2012. if ( asset.upAxis === 'Z_UP' ) {
  2013. scene.rotation.x = - Math.PI / 2;
  2014. }
  2015. scene.scale.multiplyScalar( asset.unit );
  2016. console.timeEnd( 'THREE.ColladaLoader' );
  2017. return {
  2018. animations: animations,
  2019. kinematics: kinematics,
  2020. library: library,
  2021. scene: scene
  2022. };
  2023. }
  2024. };