EXRLoader.js 56 KB

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  1. import {
  2. DataTextureLoader,
  3. FloatType,
  4. HalfFloatType,
  5. LinearEncoding,
  6. LinearFilter,
  7. NearestFilter,
  8. RGBAFormat,
  9. RGBEEncoding,
  10. RGBEFormat,
  11. RGBFormat,
  12. UnsignedByteType
  13. } from "../../../build/three.module.js";
  14. import { Inflate } from "../libs/inflate.module.min.js";
  15. /**
  16. * OpenEXR loader currently supports uncompressed, ZIP(S), RLE, PIZ and DWA/B compression.
  17. * Supports reading as UnsignedByte, HalfFloat and Float type data texture.
  18. *
  19. * Referred to the original Industrial Light & Magic OpenEXR implementation and the TinyEXR / Syoyo Fujita
  20. * implementation, so I have preserved their copyright notices.
  21. */
  22. // /*
  23. // Copyright (c) 2014 - 2017, Syoyo Fujita
  24. // All rights reserved.
  25. // Redistribution and use in source and binary forms, with or without
  26. // modification, are permitted provided that the following conditions are met:
  27. // * Redistributions of source code must retain the above copyright
  28. // notice, this list of conditions and the following disclaimer.
  29. // * Redistributions in binary form must reproduce the above copyright
  30. // notice, this list of conditions and the following disclaimer in the
  31. // documentation and/or other materials provided with the distribution.
  32. // * Neither the name of the Syoyo Fujita nor the
  33. // names of its contributors may be used to endorse or promote products
  34. // derived from this software without specific prior written permission.
  35. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
  36. // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  37. // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  38. // DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
  39. // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  40. // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  41. // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  42. // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  43. // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  44. // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  45. // */
  46. // // TinyEXR contains some OpenEXR code, which is licensed under ------------
  47. // ///////////////////////////////////////////////////////////////////////////
  48. // //
  49. // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
  50. // // Digital Ltd. LLC
  51. // //
  52. // // All rights reserved.
  53. // //
  54. // // Redistribution and use in source and binary forms, with or without
  55. // // modification, are permitted provided that the following conditions are
  56. // // met:
  57. // // * Redistributions of source code must retain the above copyright
  58. // // notice, this list of conditions and the following disclaimer.
  59. // // * Redistributions in binary form must reproduce the above
  60. // // copyright notice, this list of conditions and the following disclaimer
  61. // // in the documentation and/or other materials provided with the
  62. // // distribution.
  63. // // * Neither the name of Industrial Light & Magic nor the names of
  64. // // its contributors may be used to endorse or promote products derived
  65. // // from this software without specific prior written permission.
  66. // //
  67. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  68. // // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  69. // // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  70. // // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  71. // // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  72. // // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  73. // // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  74. // // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  75. // // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  76. // // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  77. // // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  78. // //
  79. // ///////////////////////////////////////////////////////////////////////////
  80. // // End of OpenEXR license -------------------------------------------------
  81. var EXRLoader = function ( manager ) {
  82. DataTextureLoader.call( this, manager );
  83. this.type = FloatType;
  84. };
  85. EXRLoader.prototype = Object.assign( Object.create( DataTextureLoader.prototype ), {
  86. constructor: EXRLoader,
  87. parse: function ( buffer ) {
  88. const USHORT_RANGE = ( 1 << 16 );
  89. const BITMAP_SIZE = ( USHORT_RANGE >> 3 );
  90. const HUF_ENCBITS = 16; // literal (value) bit length
  91. const HUF_DECBITS = 14; // decoding bit size (>= 8)
  92. const HUF_ENCSIZE = ( 1 << HUF_ENCBITS ) + 1; // encoding table size
  93. const HUF_DECSIZE = 1 << HUF_DECBITS; // decoding table size
  94. const HUF_DECMASK = HUF_DECSIZE - 1;
  95. const NBITS = 16;
  96. const A_OFFSET = 1 << ( NBITS - 1 );
  97. const MOD_MASK = ( 1 << NBITS ) - 1;
  98. const SHORT_ZEROCODE_RUN = 59;
  99. const LONG_ZEROCODE_RUN = 63;
  100. const SHORTEST_LONG_RUN = 2 + LONG_ZEROCODE_RUN - SHORT_ZEROCODE_RUN;
  101. const ULONG_SIZE = 8;
  102. const FLOAT32_SIZE = 4;
  103. const INT32_SIZE = 4;
  104. const INT16_SIZE = 2;
  105. const INT8_SIZE = 1;
  106. const STATIC_HUFFMAN = 0;
  107. const DEFLATE = 1;
  108. const UNKNOWN = 0;
  109. const LOSSY_DCT = 1;
  110. const RLE = 2;
  111. const logBase = Math.pow( 2.7182818, 2.2 );
  112. var tmpDataView = new DataView( new ArrayBuffer( 8 ) );
  113. function frexp( value ) {
  114. if ( value === 0 ) return [ value, 0 ];
  115. tmpDataView.setFloat64( 0, value );
  116. var bits = ( tmpDataView.getUint32( 0 ) >>> 20 ) & 0x7FF;
  117. if ( bits === 0 ) { // denormal
  118. tmpDataView.setFloat64( 0, value * Math.pow( 2, 64 ) ); // exp + 64
  119. bits = ( ( tmpDataView.getUint32( 0 ) >>> 20 ) & 0x7FF ) - 64;
  120. }
  121. var exponent = bits - 1022;
  122. var mantissa = ldexp( value, - exponent );
  123. return [ mantissa, exponent ];
  124. }
  125. function ldexp( mantissa, exponent ) {
  126. var steps = Math.min( 3, Math.ceil( Math.abs( exponent ) / 1023 ) );
  127. var result = mantissa;
  128. for ( var i = 0; i < steps; i ++ )
  129. result *= Math.pow( 2, Math.floor( ( exponent + i ) / steps ) );
  130. return result;
  131. }
  132. function reverseLutFromBitmap( bitmap, lut ) {
  133. var k = 0;
  134. for ( var i = 0; i < USHORT_RANGE; ++ i ) {
  135. if ( ( i == 0 ) || ( bitmap[ i >> 3 ] & ( 1 << ( i & 7 ) ) ) ) {
  136. lut[ k ++ ] = i;
  137. }
  138. }
  139. var n = k - 1;
  140. while ( k < USHORT_RANGE ) lut[ k ++ ] = 0;
  141. return n;
  142. }
  143. function hufClearDecTable( hdec ) {
  144. for ( var i = 0; i < HUF_DECSIZE; i ++ ) {
  145. hdec[ i ] = {};
  146. hdec[ i ].len = 0;
  147. hdec[ i ].lit = 0;
  148. hdec[ i ].p = null;
  149. }
  150. }
  151. const getBitsReturn = { l: 0, c: 0, lc: 0 };
  152. function getBits( nBits, c, lc, uInt8Array, inOffset ) {
  153. while ( lc < nBits ) {
  154. c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
  155. lc += 8;
  156. }
  157. lc -= nBits;
  158. getBitsReturn.l = ( c >> lc ) & ( ( 1 << nBits ) - 1 );
  159. getBitsReturn.c = c;
  160. getBitsReturn.lc = lc;
  161. }
  162. const hufTableBuffer = new Array( 59 );
  163. function hufCanonicalCodeTable( hcode ) {
  164. for ( var i = 0; i <= 58; ++ i ) hufTableBuffer[ i ] = 0;
  165. for ( var i = 0; i < HUF_ENCSIZE; ++ i ) hufTableBuffer[ hcode[ i ] ] += 1;
  166. var c = 0;
  167. for ( var i = 58; i > 0; -- i ) {
  168. var nc = ( ( c + hufTableBuffer[ i ] ) >> 1 );
  169. hufTableBuffer[ i ] = c;
  170. c = nc;
  171. }
  172. for ( var i = 0; i < HUF_ENCSIZE; ++ i ) {
  173. var l = hcode[ i ];
  174. if ( l > 0 ) hcode[ i ] = l | ( hufTableBuffer[ l ] ++ << 6 );
  175. }
  176. }
  177. function hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, hcode ) {
  178. var p = inOffset;
  179. var c = 0;
  180. var lc = 0;
  181. for ( ; im <= iM; im ++ ) {
  182. if ( p.value - inOffset.value > ni ) return false;
  183. getBits( 6, c, lc, uInt8Array, p );
  184. var l = getBitsReturn.l;
  185. c = getBitsReturn.c;
  186. lc = getBitsReturn.lc;
  187. hcode[ im ] = l;
  188. if ( l == LONG_ZEROCODE_RUN ) {
  189. if ( p.value - inOffset.value > ni ) {
  190. throw 'Something wrong with hufUnpackEncTable';
  191. }
  192. getBits( 8, c, lc, uInt8Array, p );
  193. var zerun = getBitsReturn.l + SHORTEST_LONG_RUN;
  194. c = getBitsReturn.c;
  195. lc = getBitsReturn.lc;
  196. if ( im + zerun > iM + 1 ) {
  197. throw 'Something wrong with hufUnpackEncTable';
  198. }
  199. while ( zerun -- ) hcode[ im ++ ] = 0;
  200. im --;
  201. } else if ( l >= SHORT_ZEROCODE_RUN ) {
  202. var zerun = l - SHORT_ZEROCODE_RUN + 2;
  203. if ( im + zerun > iM + 1 ) {
  204. throw 'Something wrong with hufUnpackEncTable';
  205. }
  206. while ( zerun -- ) hcode[ im ++ ] = 0;
  207. im --;
  208. }
  209. }
  210. hufCanonicalCodeTable( hcode );
  211. }
  212. function hufLength( code ) {
  213. return code & 63;
  214. }
  215. function hufCode( code ) {
  216. return code >> 6;
  217. }
  218. function hufBuildDecTable( hcode, im, iM, hdecod ) {
  219. for ( ; im <= iM; im ++ ) {
  220. var c = hufCode( hcode[ im ] );
  221. var l = hufLength( hcode[ im ] );
  222. if ( c >> l ) {
  223. throw 'Invalid table entry';
  224. }
  225. if ( l > HUF_DECBITS ) {
  226. var pl = hdecod[ ( c >> ( l - HUF_DECBITS ) ) ];
  227. if ( pl.len ) {
  228. throw 'Invalid table entry';
  229. }
  230. pl.lit ++;
  231. if ( pl.p ) {
  232. var p = pl.p;
  233. pl.p = new Array( pl.lit );
  234. for ( var i = 0; i < pl.lit - 1; ++ i ) {
  235. pl.p[ i ] = p[ i ];
  236. }
  237. } else {
  238. pl.p = new Array( 1 );
  239. }
  240. pl.p[ pl.lit - 1 ] = im;
  241. } else if ( l ) {
  242. var plOffset = 0;
  243. for ( var i = 1 << ( HUF_DECBITS - l ); i > 0; i -- ) {
  244. var pl = hdecod[ ( c << ( HUF_DECBITS - l ) ) + plOffset ];
  245. if ( pl.len || pl.p ) {
  246. throw 'Invalid table entry';
  247. }
  248. pl.len = l;
  249. pl.lit = im;
  250. plOffset ++;
  251. }
  252. }
  253. }
  254. return true;
  255. }
  256. const getCharReturn = { c: 0, lc: 0 };
  257. function getChar( c, lc, uInt8Array, inOffset ) {
  258. c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
  259. lc += 8;
  260. getCharReturn.c = c;
  261. getCharReturn.lc = lc;
  262. }
  263. const getCodeReturn = { c: 0, lc: 0 };
  264. function getCode( po, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outBufferOffset, outBufferEndOffset ) {
  265. if ( po == rlc ) {
  266. if ( lc < 8 ) {
  267. getChar( c, lc, uInt8Array, inOffset );
  268. c = getCharReturn.c;
  269. lc = getCharReturn.lc;
  270. }
  271. lc -= 8;
  272. var cs = ( c >> lc );
  273. var cs = new Uint8Array( [ cs ] )[ 0 ];
  274. if ( outBufferOffset.value + cs > outBufferEndOffset ) {
  275. return false;
  276. }
  277. var s = outBuffer[ outBufferOffset.value - 1 ];
  278. while ( cs -- > 0 ) {
  279. outBuffer[ outBufferOffset.value ++ ] = s;
  280. }
  281. } else if ( outBufferOffset.value < outBufferEndOffset ) {
  282. outBuffer[ outBufferOffset.value ++ ] = po;
  283. } else {
  284. return false;
  285. }
  286. getCodeReturn.c = c;
  287. getCodeReturn.lc = lc;
  288. }
  289. function UInt16( value ) {
  290. return ( value & 0xFFFF );
  291. }
  292. function Int16( value ) {
  293. var ref = UInt16( value );
  294. return ( ref > 0x7FFF ) ? ref - 0x10000 : ref;
  295. }
  296. const wdec14Return = { a: 0, b: 0 };
  297. function wdec14( l, h ) {
  298. var ls = Int16( l );
  299. var hs = Int16( h );
  300. var hi = hs;
  301. var ai = ls + ( hi & 1 ) + ( hi >> 1 );
  302. var as = ai;
  303. var bs = ai - hi;
  304. wdec14Return.a = as;
  305. wdec14Return.b = bs;
  306. }
  307. function wdec16( l, h ) {
  308. var m = UInt16( l );
  309. var d = UInt16( h );
  310. var bb = ( m - ( d >> 1 ) ) & MOD_MASK;
  311. var aa = ( d + bb - A_OFFSET ) & MOD_MASK;
  312. wdec14Return.a = aa;
  313. wdec14Return.b = bb;
  314. }
  315. function wav2Decode( buffer, j, nx, ox, ny, oy, mx ) {
  316. var w14 = mx < ( 1 << 14 );
  317. var n = ( nx > ny ) ? ny : nx;
  318. var p = 1;
  319. var p2;
  320. while ( p <= n ) p <<= 1;
  321. p >>= 1;
  322. p2 = p;
  323. p >>= 1;
  324. while ( p >= 1 ) {
  325. var py = 0;
  326. var ey = py + oy * ( ny - p2 );
  327. var oy1 = oy * p;
  328. var oy2 = oy * p2;
  329. var ox1 = ox * p;
  330. var ox2 = ox * p2;
  331. var i00, i01, i10, i11;
  332. for ( ; py <= ey; py += oy2 ) {
  333. var px = py;
  334. var ex = py + ox * ( nx - p2 );
  335. for ( ; px <= ex; px += ox2 ) {
  336. var p01 = px + ox1;
  337. var p10 = px + oy1;
  338. var p11 = p10 + ox1;
  339. if ( w14 ) {
  340. wdec14( buffer[ px + j ], buffer[ p10 + j ] );
  341. i00 = wdec14Return.a;
  342. i10 = wdec14Return.b;
  343. wdec14( buffer[ p01 + j ], buffer[ p11 + j ] );
  344. i01 = wdec14Return.a;
  345. i11 = wdec14Return.b;
  346. wdec14( i00, i01 );
  347. buffer[ px + j ] = wdec14Return.a;
  348. buffer[ p01 + j ] = wdec14Return.b;
  349. wdec14( i10, i11 );
  350. buffer[ p10 + j ] = wdec14Return.a;
  351. buffer[ p11 + j ] = wdec14Return.b;
  352. } else {
  353. wdec16( buffer[ px + j ], buffer[ p10 + j ] );
  354. i00 = wdec14Return.a;
  355. i10 = wdec14Return.b;
  356. wdec16( buffer[ p01 + j ], buffer[ p11 + j ] );
  357. i01 = wdec14Return.a;
  358. i11 = wdec14Return.b;
  359. wdec16( i00, i01 );
  360. buffer[ px + j ] = wdec14Return.a;
  361. buffer[ p01 + j ] = wdec14Return.b;
  362. wdec16( i10, i11 );
  363. buffer[ p10 + j ] = wdec14Return.a;
  364. buffer[ p11 + j ] = wdec14Return.b;
  365. }
  366. }
  367. if ( nx & p ) {
  368. var p10 = px + oy1;
  369. if ( w14 )
  370. wdec14( buffer[ px + j ], buffer[ p10 + j ] );
  371. else
  372. wdec16( buffer[ px + j ], buffer[ p10 + j ] );
  373. i00 = wdec14Return.a;
  374. buffer[ p10 + j ] = wdec14Return.b;
  375. buffer[ px + j ] = i00;
  376. }
  377. }
  378. if ( ny & p ) {
  379. var px = py;
  380. var ex = py + ox * ( nx - p2 );
  381. for ( ; px <= ex; px += ox2 ) {
  382. var p01 = px + ox1;
  383. if ( w14 )
  384. wdec14( buffer[ px + j ], buffer[ p01 + j ] );
  385. else
  386. wdec16( buffer[ px + j ], buffer[ p01 + j ] );
  387. i00 = wdec14Return.a;
  388. buffer[ p01 + j ] = wdec14Return.b;
  389. buffer[ px + j ] = i00;
  390. }
  391. }
  392. p2 = p;
  393. p >>= 1;
  394. }
  395. return py;
  396. }
  397. function hufDecode( encodingTable, decodingTable, uInt8Array, inDataView, inOffset, ni, rlc, no, outBuffer, outOffset ) {
  398. var c = 0;
  399. var lc = 0;
  400. var outBufferEndOffset = no;
  401. var inOffsetEnd = Math.trunc( inOffset.value + ( ni + 7 ) / 8 );
  402. while ( inOffset.value < inOffsetEnd ) {
  403. getChar( c, lc, uInt8Array, inOffset );
  404. c = getCharReturn.c;
  405. lc = getCharReturn.lc;
  406. while ( lc >= HUF_DECBITS ) {
  407. var index = ( c >> ( lc - HUF_DECBITS ) ) & HUF_DECMASK;
  408. var pl = decodingTable[ index ];
  409. if ( pl.len ) {
  410. lc -= pl.len;
  411. getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  412. c = getCodeReturn.c;
  413. lc = getCodeReturn.lc;
  414. } else {
  415. if ( ! pl.p ) {
  416. throw 'hufDecode issues';
  417. }
  418. var j;
  419. for ( j = 0; j < pl.lit; j ++ ) {
  420. var l = hufLength( encodingTable[ pl.p[ j ] ] );
  421. while ( lc < l && inOffset.value < inOffsetEnd ) {
  422. getChar( c, lc, uInt8Array, inOffset );
  423. c = getCharReturn.c;
  424. lc = getCharReturn.lc;
  425. }
  426. if ( lc >= l ) {
  427. if ( hufCode( encodingTable[ pl.p[ j ] ] ) == ( ( c >> ( lc - l ) ) & ( ( 1 << l ) - 1 ) ) ) {
  428. lc -= l;
  429. getCode( pl.p[ j ], rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  430. c = getCodeReturn.c;
  431. lc = getCodeReturn.lc;
  432. break;
  433. }
  434. }
  435. }
  436. if ( j == pl.lit ) {
  437. throw 'hufDecode issues';
  438. }
  439. }
  440. }
  441. }
  442. var i = ( 8 - ni ) & 7;
  443. c >>= i;
  444. lc -= i;
  445. while ( lc > 0 ) {
  446. var pl = decodingTable[ ( c << ( HUF_DECBITS - lc ) ) & HUF_DECMASK ];
  447. if ( pl.len ) {
  448. lc -= pl.len;
  449. getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  450. c = getCodeReturn.c;
  451. lc = getCodeReturn.lc;
  452. } else {
  453. throw 'hufDecode issues';
  454. }
  455. }
  456. return true;
  457. }
  458. function hufUncompress( uInt8Array, inDataView, inOffset, nCompressed, outBuffer, nRaw ) {
  459. var outOffset = { value: 0 };
  460. var initialInOffset = inOffset.value;
  461. var im = parseUint32( inDataView, inOffset );
  462. var iM = parseUint32( inDataView, inOffset );
  463. inOffset.value += 4;
  464. var nBits = parseUint32( inDataView, inOffset );
  465. inOffset.value += 4;
  466. if ( im < 0 || im >= HUF_ENCSIZE || iM < 0 || iM >= HUF_ENCSIZE ) {
  467. throw 'Something wrong with HUF_ENCSIZE';
  468. }
  469. var freq = new Array( HUF_ENCSIZE );
  470. var hdec = new Array( HUF_DECSIZE );
  471. hufClearDecTable( hdec );
  472. var ni = nCompressed - ( inOffset.value - initialInOffset );
  473. hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, freq );
  474. if ( nBits > 8 * ( nCompressed - ( inOffset.value - initialInOffset ) ) ) {
  475. throw 'Something wrong with hufUncompress';
  476. }
  477. hufBuildDecTable( freq, im, iM, hdec );
  478. hufDecode( freq, hdec, uInt8Array, inDataView, inOffset, nBits, iM, nRaw, outBuffer, outOffset );
  479. }
  480. function applyLut( lut, data, nData ) {
  481. for ( var i = 0; i < nData; ++ i ) {
  482. data[ i ] = lut[ data[ i ] ];
  483. }
  484. }
  485. function predictor( source ) {
  486. for ( var t = 1; t < source.length; t ++ ) {
  487. var d = source[ t - 1 ] + source[ t ] - 128;
  488. source[ t ] = d;
  489. }
  490. }
  491. function interleaveScalar( source, out ) {
  492. var t1 = 0;
  493. var t2 = Math.floor( ( source.length + 1 ) / 2 );
  494. var s = 0;
  495. var stop = source.length - 1;
  496. while ( true ) {
  497. if ( s > stop ) break;
  498. out[ s ++ ] = source[ t1 ++ ];
  499. if ( s > stop ) break;
  500. out[ s ++ ] = source[ t2 ++ ];
  501. }
  502. }
  503. function decodeRunLength( source ) {
  504. var size = source.byteLength;
  505. var out = new Array();
  506. var p = 0;
  507. var reader = new DataView( source );
  508. while ( size > 0 ) {
  509. var l = reader.getInt8( p ++ );
  510. if ( l < 0 ) {
  511. var count = - l;
  512. size -= count + 1;
  513. for ( var i = 0; i < count; i ++ ) {
  514. out.push( reader.getUint8( p ++ ) );
  515. }
  516. } else {
  517. var count = l;
  518. size -= 2;
  519. var value = reader.getUint8( p ++ );
  520. for ( var i = 0; i < count + 1; i ++ ) {
  521. out.push( value );
  522. }
  523. }
  524. }
  525. return out;
  526. }
  527. function lossyDctDecode( cscSet, rowPtrs, channelData, acBuffer, dcBuffer, outBuffer ) {
  528. var dataView = new DataView( outBuffer.buffer );
  529. var width = channelData[ cscSet.idx[ 0 ] ].width;
  530. var height = channelData[ cscSet.idx[ 0 ] ].height;
  531. var numComp = 3;
  532. var numFullBlocksX = Math.floor( width / 8.0 );
  533. var numBlocksX = Math.ceil( width / 8.0 );
  534. var numBlocksY = Math.ceil( height / 8.0 );
  535. var leftoverX = width - ( numBlocksX - 1 ) * 8;
  536. var leftoverY = height - ( numBlocksY - 1 ) * 8;
  537. var currAcComp = { value: 0 };
  538. var currDcComp = new Array( numComp );
  539. var dctData = new Array( numComp );
  540. var halfZigBlock = new Array( numComp );
  541. var rowBlock = new Array( numComp );
  542. var rowOffsets = new Array( numComp );
  543. for ( let comp = 0; comp < numComp; ++ comp ) {
  544. rowOffsets[ comp ] = rowPtrs[ cscSet.idx[ comp ] ];
  545. currDcComp[ comp ] = ( comp < 1 ) ? 0 : currDcComp[ comp - 1 ] + numBlocksX * numBlocksY;
  546. dctData[ comp ] = new Float32Array( 64 );
  547. halfZigBlock[ comp ] = new Uint16Array( 64 );
  548. rowBlock[ comp ] = new Uint16Array( numBlocksX * 64 );
  549. }
  550. for ( let blocky = 0; blocky < numBlocksY; ++ blocky ) {
  551. var maxY = 8;
  552. if ( blocky == numBlocksY - 1 )
  553. maxY = leftoverY;
  554. var maxX = 8;
  555. for ( let blockx = 0; blockx < numBlocksX; ++ blockx ) {
  556. if ( blockx == numBlocksX - 1 )
  557. maxX = leftoverX;
  558. for ( let comp = 0; comp < numComp; ++ comp ) {
  559. halfZigBlock[ comp ].fill( 0 );
  560. // set block DC component
  561. halfZigBlock[ comp ][ 0 ] = dcBuffer[ currDcComp[ comp ] ++ ];
  562. // set block AC components
  563. unRleAC( currAcComp, acBuffer, halfZigBlock[ comp ] );
  564. // UnZigZag block to float
  565. unZigZag( halfZigBlock[ comp ], dctData[ comp ] );
  566. // decode float dct
  567. dctInverse( dctData[ comp ] );
  568. }
  569. if ( numComp == 3 ) {
  570. csc709Inverse( dctData );
  571. }
  572. for ( let comp = 0; comp < numComp; ++ comp ) {
  573. convertToHalf( dctData[ comp ], rowBlock[ comp ], blockx * 64 );
  574. }
  575. } // blockx
  576. let offset = 0;
  577. for ( let comp = 0; comp < numComp; ++ comp ) {
  578. let type = channelData[ cscSet.idx[ comp ] ].type;
  579. for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
  580. offset = rowOffsets[ comp ][ y ];
  581. for ( let blockx = 0; blockx < numFullBlocksX; ++ blockx ) {
  582. let src = blockx * 64 + ( ( y & 0x7 ) * 8 );
  583. dataView.setUint16( offset + 0 * INT16_SIZE * type, rowBlock[ comp ][ src + 0 ], true );
  584. dataView.setUint16( offset + 1 * INT16_SIZE * type, rowBlock[ comp ][ src + 1 ], true );
  585. dataView.setUint16( offset + 2 * INT16_SIZE * type, rowBlock[ comp ][ src + 2 ], true );
  586. dataView.setUint16( offset + 3 * INT16_SIZE * type, rowBlock[ comp ][ src + 3 ], true );
  587. dataView.setUint16( offset + 4 * INT16_SIZE * type, rowBlock[ comp ][ src + 4 ], true );
  588. dataView.setUint16( offset + 5 * INT16_SIZE * type, rowBlock[ comp ][ src + 5 ], true );
  589. dataView.setUint16( offset + 6 * INT16_SIZE * type, rowBlock[ comp ][ src + 6 ], true );
  590. dataView.setUint16( offset + 7 * INT16_SIZE * type, rowBlock[ comp ][ src + 7 ], true );
  591. offset += 8 * INT16_SIZE * type;
  592. }
  593. }
  594. // handle partial X blocks
  595. if ( numFullBlocksX != numBlocksX ) {
  596. for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
  597. let offset = rowOffsets[ comp ][ y ] + 8 * numFullBlocksX * INT16_SIZE * type;
  598. let src = numFullBlocksX * 64 + ( ( y & 0x7 ) * 8 );
  599. for ( let x = 0; x < maxX; ++ x ) {
  600. dataView.setUint16( offset + x * INT16_SIZE * type, rowBlock[ comp ][ src + x ], true );
  601. }
  602. }
  603. }
  604. } // comp
  605. } // blocky
  606. var halfRow = new Uint16Array( width );
  607. var dataView = new DataView( outBuffer.buffer );
  608. // convert channels back to float, if needed
  609. for ( var comp = 0; comp < numComp; ++ comp ) {
  610. channelData[ cscSet.idx[ comp ] ].decoded = true;
  611. var type = channelData[ cscSet.idx[ comp ] ].type;
  612. if ( channelData[ comp ].type != 2 ) continue;
  613. for ( var y = 0; y < height; ++ y ) {
  614. let offset = rowOffsets[ comp ][ y ];
  615. for ( var x = 0; x < width; ++ x ) {
  616. halfRow[ x ] = dataView.getUint16( offset + x * INT16_SIZE * type, true );
  617. }
  618. for ( var x = 0; x < width; ++ x ) {
  619. dataView.setFloat32( offset + x * INT16_SIZE * type, decodeFloat16( halfRow[ x ] ), true );
  620. }
  621. }
  622. }
  623. }
  624. function unRleAC( currAcComp, acBuffer, halfZigBlock ) {
  625. var acValue;
  626. var dctComp = 1;
  627. while ( dctComp < 64 ) {
  628. acValue = acBuffer[ currAcComp.value ];
  629. if ( acValue == 0xff00 ) {
  630. dctComp = 64;
  631. } else if ( acValue >> 8 == 0xff ) {
  632. dctComp += acValue & 0xff;
  633. } else {
  634. halfZigBlock[ dctComp ] = acValue;
  635. dctComp ++;
  636. }
  637. currAcComp.value ++;
  638. }
  639. }
  640. function unZigZag( src, dst ) {
  641. dst[ 0 ] = decodeFloat16( src[ 0 ] );
  642. dst[ 1 ] = decodeFloat16( src[ 1 ] );
  643. dst[ 2 ] = decodeFloat16( src[ 5 ] );
  644. dst[ 3 ] = decodeFloat16( src[ 6 ] );
  645. dst[ 4 ] = decodeFloat16( src[ 14 ] );
  646. dst[ 5 ] = decodeFloat16( src[ 15 ] );
  647. dst[ 6 ] = decodeFloat16( src[ 27 ] );
  648. dst[ 7 ] = decodeFloat16( src[ 28 ] );
  649. dst[ 8 ] = decodeFloat16( src[ 2 ] );
  650. dst[ 9 ] = decodeFloat16( src[ 4 ] );
  651. dst[ 10 ] = decodeFloat16( src[ 7 ] );
  652. dst[ 11 ] = decodeFloat16( src[ 13 ] );
  653. dst[ 12 ] = decodeFloat16( src[ 16 ] );
  654. dst[ 13 ] = decodeFloat16( src[ 26 ] );
  655. dst[ 14 ] = decodeFloat16( src[ 29 ] );
  656. dst[ 15 ] = decodeFloat16( src[ 42 ] );
  657. dst[ 16 ] = decodeFloat16( src[ 3 ] );
  658. dst[ 17 ] = decodeFloat16( src[ 8 ] );
  659. dst[ 18 ] = decodeFloat16( src[ 12 ] );
  660. dst[ 19 ] = decodeFloat16( src[ 17 ] );
  661. dst[ 20 ] = decodeFloat16( src[ 25 ] );
  662. dst[ 21 ] = decodeFloat16( src[ 30 ] );
  663. dst[ 22 ] = decodeFloat16( src[ 41 ] );
  664. dst[ 23 ] = decodeFloat16( src[ 43 ] );
  665. dst[ 24 ] = decodeFloat16( src[ 9 ] );
  666. dst[ 25 ] = decodeFloat16( src[ 11 ] );
  667. dst[ 26 ] = decodeFloat16( src[ 18 ] );
  668. dst[ 27 ] = decodeFloat16( src[ 24 ] );
  669. dst[ 28 ] = decodeFloat16( src[ 31 ] );
  670. dst[ 29 ] = decodeFloat16( src[ 40 ] );
  671. dst[ 30 ] = decodeFloat16( src[ 44 ] );
  672. dst[ 31 ] = decodeFloat16( src[ 53 ] );
  673. dst[ 32 ] = decodeFloat16( src[ 10 ] );
  674. dst[ 33 ] = decodeFloat16( src[ 19 ] );
  675. dst[ 34 ] = decodeFloat16( src[ 23 ] );
  676. dst[ 35 ] = decodeFloat16( src[ 32 ] );
  677. dst[ 36 ] = decodeFloat16( src[ 39 ] );
  678. dst[ 37 ] = decodeFloat16( src[ 45 ] );
  679. dst[ 38 ] = decodeFloat16( src[ 52 ] );
  680. dst[ 39 ] = decodeFloat16( src[ 54 ] );
  681. dst[ 40 ] = decodeFloat16( src[ 20 ] );
  682. dst[ 41 ] = decodeFloat16( src[ 22 ] );
  683. dst[ 42 ] = decodeFloat16( src[ 33 ] );
  684. dst[ 43 ] = decodeFloat16( src[ 38 ] );
  685. dst[ 44 ] = decodeFloat16( src[ 46 ] );
  686. dst[ 45 ] = decodeFloat16( src[ 51 ] );
  687. dst[ 46 ] = decodeFloat16( src[ 55 ] );
  688. dst[ 47 ] = decodeFloat16( src[ 60 ] );
  689. dst[ 48 ] = decodeFloat16( src[ 21 ] );
  690. dst[ 49 ] = decodeFloat16( src[ 34 ] );
  691. dst[ 50 ] = decodeFloat16( src[ 37 ] );
  692. dst[ 51 ] = decodeFloat16( src[ 47 ] );
  693. dst[ 52 ] = decodeFloat16( src[ 50 ] );
  694. dst[ 53 ] = decodeFloat16( src[ 56 ] );
  695. dst[ 54 ] = decodeFloat16( src[ 59 ] );
  696. dst[ 55 ] = decodeFloat16( src[ 61 ] );
  697. dst[ 56 ] = decodeFloat16( src[ 35 ] );
  698. dst[ 57 ] = decodeFloat16( src[ 36 ] );
  699. dst[ 58 ] = decodeFloat16( src[ 48 ] );
  700. dst[ 59 ] = decodeFloat16( src[ 49 ] );
  701. dst[ 60 ] = decodeFloat16( src[ 57 ] );
  702. dst[ 61 ] = decodeFloat16( src[ 58 ] );
  703. dst[ 62 ] = decodeFloat16( src[ 62 ] );
  704. dst[ 63 ] = decodeFloat16( src[ 63 ] );
  705. }
  706. function dctInverse( data ) {
  707. const a = 0.5 * Math.cos( 3.14159 / 4.0 );
  708. const b = 0.5 * Math.cos( 3.14159 / 16.0 );
  709. const c = 0.5 * Math.cos( 3.14159 / 8.0 );
  710. const d = 0.5 * Math.cos( 3.0 * 3.14159 / 16.0 );
  711. const e = 0.5 * Math.cos( 5.0 * 3.14159 / 16.0 );
  712. const f = 0.5 * Math.cos( 3.0 * 3.14159 / 8.0 );
  713. const g = 0.5 * Math.cos( 7.0 * 3.14159 / 16.0 );
  714. var alpha = new Array( 4 );
  715. var beta = new Array( 4 );
  716. var theta = new Array( 4 );
  717. var gamma = new Array( 4 );
  718. for ( var row = 0; row < 8; ++ row ) {
  719. var rowPtr = row * 8;
  720. alpha[ 0 ] = c * data[ rowPtr + 2 ];
  721. alpha[ 1 ] = f * data[ rowPtr + 2 ];
  722. alpha[ 2 ] = c * data[ rowPtr + 6 ];
  723. alpha[ 3 ] = f * data[ rowPtr + 6 ];
  724. beta[ 0 ] = b * data[ rowPtr + 1 ] + d * data[ rowPtr + 3 ] + e * data[ rowPtr + 5 ] + g * data[ rowPtr + 7 ];
  725. beta[ 1 ] = d * data[ rowPtr + 1 ] - g * data[ rowPtr + 3 ] - b * data[ rowPtr + 5 ] - e * data[ rowPtr + 7 ];
  726. beta[ 2 ] = e * data[ rowPtr + 1 ] - b * data[ rowPtr + 3 ] + g * data[ rowPtr + 5 ] + d * data[ rowPtr + 7 ];
  727. beta[ 3 ] = g * data[ rowPtr + 1 ] - e * data[ rowPtr + 3 ] + d * data[ rowPtr + 5 ] - b * data[ rowPtr + 7 ];
  728. theta[ 0 ] = a * ( data[ rowPtr + 0 ] + data[ rowPtr + 4 ] );
  729. theta[ 3 ] = a * ( data[ rowPtr + 0 ] - data[ rowPtr + 4 ] );
  730. theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
  731. theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
  732. gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
  733. gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
  734. gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
  735. gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
  736. data[ rowPtr + 0 ] = gamma[ 0 ] + beta[ 0 ];
  737. data[ rowPtr + 1 ] = gamma[ 1 ] + beta[ 1 ];
  738. data[ rowPtr + 2 ] = gamma[ 2 ] + beta[ 2 ];
  739. data[ rowPtr + 3 ] = gamma[ 3 ] + beta[ 3 ];
  740. data[ rowPtr + 4 ] = gamma[ 3 ] - beta[ 3 ];
  741. data[ rowPtr + 5 ] = gamma[ 2 ] - beta[ 2 ];
  742. data[ rowPtr + 6 ] = gamma[ 1 ] - beta[ 1 ];
  743. data[ rowPtr + 7 ] = gamma[ 0 ] - beta[ 0 ];
  744. }
  745. for ( var column = 0; column < 8; ++ column ) {
  746. alpha[ 0 ] = c * data[ 16 + column ];
  747. alpha[ 1 ] = f * data[ 16 + column ];
  748. alpha[ 2 ] = c * data[ 48 + column ];
  749. alpha[ 3 ] = f * data[ 48 + column ];
  750. beta[ 0 ] = b * data[ 8 + column ] + d * data[ 24 + column ] + e * data[ 40 + column ] + g * data[ 56 + column ];
  751. beta[ 1 ] = d * data[ 8 + column ] - g * data[ 24 + column ] - b * data[ 40 + column ] - e * data[ 56 + column ];
  752. beta[ 2 ] = e * data[ 8 + column ] - b * data[ 24 + column ] + g * data[ 40 + column ] + d * data[ 56 + column ];
  753. beta[ 3 ] = g * data[ 8 + column ] - e * data[ 24 + column ] + d * data[ 40 + column ] - b * data[ 56 + column ];
  754. theta[ 0 ] = a * ( data[ column ] + data[ 32 + column ] );
  755. theta[ 3 ] = a * ( data[ column ] - data[ 32 + column ] );
  756. theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
  757. theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
  758. gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
  759. gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
  760. gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
  761. gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
  762. data[ 0 + column ] = gamma[ 0 ] + beta[ 0 ];
  763. data[ 8 + column ] = gamma[ 1 ] + beta[ 1 ];
  764. data[ 16 + column ] = gamma[ 2 ] + beta[ 2 ];
  765. data[ 24 + column ] = gamma[ 3 ] + beta[ 3 ];
  766. data[ 32 + column ] = gamma[ 3 ] - beta[ 3 ];
  767. data[ 40 + column ] = gamma[ 2 ] - beta[ 2 ];
  768. data[ 48 + column ] = gamma[ 1 ] - beta[ 1 ];
  769. data[ 56 + column ] = gamma[ 0 ] - beta[ 0 ];
  770. }
  771. }
  772. function csc709Inverse( data ) {
  773. for ( var i = 0; i < 64; ++ i ) {
  774. var y = data[ 0 ][ i ];
  775. var cb = data[ 1 ][ i ];
  776. var cr = data[ 2 ][ i ];
  777. data[ 0 ][ i ] = y + 1.5747 * cr;
  778. data[ 1 ][ i ] = y - 0.1873 * cb - 0.4682 * cr;
  779. data[ 2 ][ i ] = y + 1.8556 * cb;
  780. }
  781. }
  782. function convertToHalf( src, dst, idx ) {
  783. for ( var i = 0; i < 64; ++ i ) {
  784. dst[ idx + i ] = encodeFloat16( toLinear( src[ i ] ) );
  785. }
  786. }
  787. function toLinear( float ) {
  788. if ( float <= 1 ) {
  789. return Math.sign( float ) * Math.pow( Math.abs( float ), 2.2 );
  790. } else {
  791. return Math.sign( float ) * Math.pow( logBase, Math.abs( float ) - 1.0 );
  792. }
  793. }
  794. function uncompressRAW( info ) {
  795. return new DataView( info.array.buffer, info.offset.value, info.size );
  796. }
  797. function uncompressRLE( info ) {
  798. var compressed = info.viewer.buffer.slice( info.offset.value, info.offset.value + info.size );
  799. var rawBuffer = new Uint8Array( decodeRunLength( compressed ) );
  800. var tmpBuffer = new Uint8Array( rawBuffer.length );
  801. predictor( rawBuffer ); // revert predictor
  802. interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
  803. return new DataView( tmpBuffer.buffer );
  804. }
  805. function uncompressZIP( info ) {
  806. var compressed = info.array.slice( info.offset.value, info.offset.value + info.size );
  807. if ( typeof Inflate === 'undefined' ) {
  808. console.error( 'THREE.EXRLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js' );
  809. }
  810. var inflate = new Inflate( compressed, { resize: true, verify: true } ); // eslint-disable-line no-undef
  811. var rawBuffer = new Uint8Array( inflate.decompress().buffer );
  812. var tmpBuffer = new Uint8Array( rawBuffer.length );
  813. predictor( rawBuffer ); // revert predictor
  814. interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
  815. return new DataView( tmpBuffer.buffer );
  816. }
  817. function uncompressPIZ( info ) {
  818. var inDataView = info.viewer;
  819. var inOffset = { value: info.offset.value };
  820. var tmpBufSize = info.width * scanlineBlockSize * ( EXRHeader.channels.length * info.type );
  821. var outBuffer = new Uint16Array( tmpBufSize );
  822. var bitmap = new Uint8Array( BITMAP_SIZE );
  823. // Setup channel info
  824. var outBufferEnd = 0;
  825. var pizChannelData = new Array( info.channels );
  826. for ( var i = 0; i < info.channels; i ++ ) {
  827. pizChannelData[ i ] = {};
  828. pizChannelData[ i ][ 'start' ] = outBufferEnd;
  829. pizChannelData[ i ][ 'end' ] = pizChannelData[ i ][ 'start' ];
  830. pizChannelData[ i ][ 'nx' ] = info.width;
  831. pizChannelData[ i ][ 'ny' ] = info.lines;
  832. pizChannelData[ i ][ 'size' ] = info.type;
  833. outBufferEnd += pizChannelData[ i ].nx * pizChannelData[ i ].ny * pizChannelData[ i ].size;
  834. }
  835. // Read range compression data
  836. var minNonZero = parseUint16( inDataView, inOffset );
  837. var maxNonZero = parseUint16( inDataView, inOffset );
  838. if ( maxNonZero >= BITMAP_SIZE ) {
  839. throw 'Something is wrong with PIZ_COMPRESSION BITMAP_SIZE';
  840. }
  841. if ( minNonZero <= maxNonZero ) {
  842. for ( var i = 0; i < maxNonZero - minNonZero + 1; i ++ ) {
  843. bitmap[ i + minNonZero ] = parseUint8( inDataView, inOffset );
  844. }
  845. }
  846. // Reverse LUT
  847. var lut = new Uint16Array( USHORT_RANGE );
  848. var maxValue = reverseLutFromBitmap( bitmap, lut );
  849. var length = parseUint32( inDataView, inOffset );
  850. // Huffman decoding
  851. hufUncompress( info.array, inDataView, inOffset, length, outBuffer, outBufferEnd );
  852. // Wavelet decoding
  853. for ( var i = 0; i < info.channels; ++ i ) {
  854. var cd = pizChannelData[ i ];
  855. for ( var j = 0; j < pizChannelData[ i ].size; ++ j ) {
  856. wav2Decode(
  857. outBuffer,
  858. cd.start + j,
  859. cd.nx,
  860. cd.size,
  861. cd.ny,
  862. cd.nx * cd.size,
  863. maxValue
  864. );
  865. }
  866. }
  867. // Expand the pixel data to their original range
  868. applyLut( lut, outBuffer, outBufferEnd );
  869. // Rearrange the pixel data into the format expected by the caller.
  870. var tmpOffset = 0;
  871. var tmpBuffer = new Uint8Array( outBuffer.buffer.byteLength );
  872. for ( var y = 0; y < info.lines; y ++ ) {
  873. for ( var c = 0; c < info.channels; c ++ ) {
  874. var cd = pizChannelData[ c ];
  875. var n = cd.nx * cd.size;
  876. var cp = new Uint8Array( outBuffer.buffer, cd.end * INT16_SIZE, n * INT16_SIZE );
  877. tmpBuffer.set( cp, tmpOffset );
  878. tmpOffset += n * INT16_SIZE;
  879. cd.end += n;
  880. }
  881. }
  882. return new DataView( tmpBuffer.buffer );
  883. }
  884. function uncompressPXR( info ) {
  885. var compressed = info.array.slice( info.offset.value, info.offset.value + info.size );
  886. if ( typeof Inflate === 'undefined' ) {
  887. console.error( 'THREE.EXRLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js' );
  888. }
  889. const inflate = new Inflate( compressed, { resize: true, verify: true } ); // eslint-disable-line no-undef
  890. const rawBuffer = new Uint8Array( inflate.decompress().buffer );
  891. const sz = info.lines * info.channels * info.width;
  892. const tmpBuffer = ( info.type == 1 ) ? new Uint16Array( sz ) : new Uint32Array( sz );
  893. let tmpBufferEnd = 0;
  894. let writePtr = 0;
  895. let ptr = new Array( 4 );
  896. for ( let y = 0; y < info.lines; y ++ ) {
  897. for ( let c = 0; c < info.channels; c ++ ) {
  898. let pixel = 0;
  899. switch ( info.type ) {
  900. case 1:
  901. ptr[ 0 ] = tmpBufferEnd;
  902. ptr[ 1 ] = ptr[ 0 ] + info.width;
  903. tmpBufferEnd = ptr[ 1 ] + info.width;
  904. for ( let j = 0; j < info.width; ++ j ) {
  905. const diff = ( rawBuffer[ ptr[ 0 ] ++ ] << 8 ) | rawBuffer[ ptr[ 1 ] ++ ];
  906. pixel += diff;
  907. tmpBuffer[ writePtr ] = pixel;
  908. writePtr ++;
  909. }
  910. break;
  911. case 2:
  912. ptr[ 0 ] = tmpBufferEnd;
  913. ptr[ 1 ] = ptr[ 0 ] + info.width;
  914. ptr[ 2 ] = ptr[ 1 ] + info.width;
  915. tmpBufferEnd = ptr[ 2 ] + info.width;
  916. for ( let j = 0; j < info.width; ++ j ) {
  917. const diff = ( rawBuffer[ ptr[ 0 ] ++ ] << 24 ) | ( rawBuffer[ ptr[ 1 ] ++ ] << 16 ) | ( rawBuffer[ ptr[ 2 ] ++ ] << 8 );
  918. pixel += diff;
  919. tmpBuffer[ writePtr ] = pixel;
  920. writePtr ++;
  921. }
  922. break;
  923. }
  924. }
  925. }
  926. return new DataView( tmpBuffer.buffer );
  927. }
  928. function uncompressDWA( info ) {
  929. var inDataView = info.viewer;
  930. var inOffset = { value: info.offset.value };
  931. var outBuffer = new Uint8Array( info.width * info.lines * ( EXRHeader.channels.length * info.type * INT16_SIZE ) );
  932. // Read compression header information
  933. var dwaHeader = {
  934. version: parseInt64( inDataView, inOffset ),
  935. unknownUncompressedSize: parseInt64( inDataView, inOffset ),
  936. unknownCompressedSize: parseInt64( inDataView, inOffset ),
  937. acCompressedSize: parseInt64( inDataView, inOffset ),
  938. dcCompressedSize: parseInt64( inDataView, inOffset ),
  939. rleCompressedSize: parseInt64( inDataView, inOffset ),
  940. rleUncompressedSize: parseInt64( inDataView, inOffset ),
  941. rleRawSize: parseInt64( inDataView, inOffset ),
  942. totalAcUncompressedCount: parseInt64( inDataView, inOffset ),
  943. totalDcUncompressedCount: parseInt64( inDataView, inOffset ),
  944. acCompression: parseInt64( inDataView, inOffset )
  945. };
  946. if ( dwaHeader.version < 2 )
  947. throw 'EXRLoader.parse: ' + EXRHeader.compression + ' version ' + dwaHeader.version + ' is unsupported';
  948. // Read channel ruleset information
  949. var channelRules = new Array();
  950. var ruleSize = parseUint16( inDataView, inOffset ) - INT16_SIZE;
  951. while ( ruleSize > 0 ) {
  952. var name = parseNullTerminatedString( inDataView.buffer, inOffset );
  953. var value = parseUint8( inDataView, inOffset );
  954. var compression = ( value >> 2 ) & 3;
  955. var csc = ( value >> 4 ) - 1;
  956. var index = new Int8Array( [ csc ] )[ 0 ];
  957. var type = parseUint8( inDataView, inOffset );
  958. channelRules.push( {
  959. name: name,
  960. index: index,
  961. type: type,
  962. compression: compression,
  963. } );
  964. ruleSize -= name.length + 3;
  965. }
  966. // Classify channels
  967. var channels = EXRHeader.channels;
  968. var channelData = new Array( info.channels );
  969. for ( var i = 0; i < info.channels; ++ i ) {
  970. var cd = channelData[ i ] = {};
  971. var channel = channels[ i ];
  972. cd.name = channel.name;
  973. cd.compression = UNKNOWN;
  974. cd.decoded = false;
  975. cd.type = channel.pixelType;
  976. cd.pLinear = channel.pLinear;
  977. cd.width = info.width;
  978. cd.height = info.lines;
  979. }
  980. var cscSet = {
  981. idx: new Array( 3 )
  982. };
  983. for ( var offset = 0; offset < info.channels; ++ offset ) {
  984. var cd = channelData[ offset ];
  985. for ( var i = 0; i < channelRules.length; ++ i ) {
  986. var rule = channelRules[ i ];
  987. if ( cd.name == rule.name ) {
  988. cd.compression = rule.compression;
  989. if ( rule.index >= 0 ) {
  990. cscSet.idx[ rule.index ] = offset;
  991. }
  992. cd.offset = offset;
  993. }
  994. }
  995. }
  996. // Read DCT - AC component data
  997. if ( dwaHeader.acCompressedSize > 0 ) {
  998. switch ( dwaHeader.acCompression ) {
  999. case STATIC_HUFFMAN:
  1000. var acBuffer = new Uint16Array( dwaHeader.totalAcUncompressedCount );
  1001. hufUncompress( info.array, inDataView, inOffset, dwaHeader.acCompressedSize, acBuffer, dwaHeader.totalAcUncompressedCount );
  1002. break;
  1003. case DEFLATE:
  1004. var compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.totalAcUncompressedCount );
  1005. var inflate = new Inflate( compressed, { resize: true, verify: true } );
  1006. var acBuffer = new Uint16Array( inflate.decompress().buffer );
  1007. inOffset.value += dwaHeader.totalAcUncompressedCount;
  1008. break;
  1009. }
  1010. }
  1011. // Read DCT - DC component data
  1012. if ( dwaHeader.dcCompressedSize > 0 ) {
  1013. var zlibInfo = {
  1014. array: info.array,
  1015. offset: inOffset,
  1016. size: dwaHeader.dcCompressedSize
  1017. };
  1018. var dcBuffer = new Uint16Array( uncompressZIP( zlibInfo ).buffer );
  1019. inOffset.value += dwaHeader.dcCompressedSize;
  1020. }
  1021. // Read RLE compressed data
  1022. if ( dwaHeader.rleRawSize > 0 ) {
  1023. var compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.rleCompressedSize );
  1024. var inflate = new Inflate( compressed, { resize: true, verify: true } );
  1025. var rleBuffer = decodeRunLength( inflate.decompress().buffer );
  1026. inOffset.value += dwaHeader.rleCompressedSize;
  1027. }
  1028. // Prepare outbuffer data offset
  1029. var outBufferEnd = 0;
  1030. var rowOffsets = new Array( channelData.length );
  1031. for ( var i = 0; i < rowOffsets.length; ++ i ) {
  1032. rowOffsets[ i ] = new Array();
  1033. }
  1034. for ( var y = 0; y < info.lines; ++ y ) {
  1035. for ( var chan = 0; chan < channelData.length; ++ chan ) {
  1036. rowOffsets[ chan ].push( outBufferEnd );
  1037. outBufferEnd += channelData[ chan ].width * info.type * INT16_SIZE;
  1038. }
  1039. }
  1040. // Lossy DCT decode RGB channels
  1041. lossyDctDecode( cscSet, rowOffsets, channelData, acBuffer, dcBuffer, outBuffer );
  1042. // Decode other channels
  1043. for ( var i = 0; i < channelData.length; ++ i ) {
  1044. var cd = channelData[ i ];
  1045. if ( cd.decoded ) continue;
  1046. switch ( cd.compression ) {
  1047. case RLE:
  1048. var row = 0;
  1049. var rleOffset = 0;
  1050. for ( var y = 0; y < info.lines; ++ y ) {
  1051. var rowOffsetBytes = rowOffsets[ i ][ row ];
  1052. for ( var x = 0; x < cd.width; ++ x ) {
  1053. for ( var byte = 0; byte < INT16_SIZE * cd.type; ++ byte ) {
  1054. outBuffer[ rowOffsetBytes ++ ] = rleBuffer[ rleOffset + byte * cd.width * cd.height ];
  1055. }
  1056. rleOffset ++;
  1057. }
  1058. row ++;
  1059. }
  1060. break;
  1061. case LOSSY_DCT: // skip
  1062. default:
  1063. throw 'EXRLoader.parse: unsupported channel compression';
  1064. }
  1065. }
  1066. return new DataView( outBuffer.buffer );
  1067. }
  1068. function parseNullTerminatedString( buffer, offset ) {
  1069. var uintBuffer = new Uint8Array( buffer );
  1070. var endOffset = 0;
  1071. while ( uintBuffer[ offset.value + endOffset ] != 0 ) {
  1072. endOffset += 1;
  1073. }
  1074. var stringValue = new TextDecoder().decode(
  1075. uintBuffer.slice( offset.value, offset.value + endOffset )
  1076. );
  1077. offset.value = offset.value + endOffset + 1;
  1078. return stringValue;
  1079. }
  1080. function parseFixedLengthString( buffer, offset, size ) {
  1081. var stringValue = new TextDecoder().decode(
  1082. new Uint8Array( buffer ).slice( offset.value, offset.value + size )
  1083. );
  1084. offset.value = offset.value + size;
  1085. return stringValue;
  1086. }
  1087. function parseUlong( dataView, offset ) {
  1088. var uLong = dataView.getUint32( 0, true );
  1089. offset.value = offset.value + ULONG_SIZE;
  1090. return uLong;
  1091. }
  1092. function parseRational( dataView, offset ) {
  1093. var x = parseInt32( dataView, offset );
  1094. var y = parseUint32( dataView, offset );
  1095. return [ x, y ];
  1096. }
  1097. function parseTimecode( dataView, offset ) {
  1098. var x = parseUint32( dataView, offset );
  1099. var y = parseUint32( dataView, offset );
  1100. return [ x, y ];
  1101. }
  1102. function parseInt32( dataView, offset ) {
  1103. var Int32 = dataView.getInt32( offset.value, true );
  1104. offset.value = offset.value + INT32_SIZE;
  1105. return Int32;
  1106. }
  1107. function parseUint32( dataView, offset ) {
  1108. var Uint32 = dataView.getUint32( offset.value, true );
  1109. offset.value = offset.value + INT32_SIZE;
  1110. return Uint32;
  1111. }
  1112. function parseUint8Array( uInt8Array, offset ) {
  1113. var Uint8 = uInt8Array[ offset.value ];
  1114. offset.value = offset.value + INT8_SIZE;
  1115. return Uint8;
  1116. }
  1117. function parseUint8( dataView, offset ) {
  1118. var Uint8 = dataView.getUint8( offset.value );
  1119. offset.value = offset.value + INT8_SIZE;
  1120. return Uint8;
  1121. }
  1122. function parseInt64( dataView, offset ) {
  1123. var int = Number( dataView.getBigInt64( offset.value, true ) );
  1124. offset.value += ULONG_SIZE;
  1125. return int;
  1126. }
  1127. function parseFloat32( dataView, offset ) {
  1128. var float = dataView.getFloat32( offset.value, true );
  1129. offset.value += FLOAT32_SIZE;
  1130. return float;
  1131. }
  1132. function decodeFloat32( dataView, offset ) {
  1133. return encodeFloat16( parseFloat32( dataView, offset ) );
  1134. }
  1135. // https://stackoverflow.com/questions/5678432/decompressing-half-precision-floats-in-javascript
  1136. function decodeFloat16( binary ) {
  1137. var exponent = ( binary & 0x7C00 ) >> 10,
  1138. fraction = binary & 0x03FF;
  1139. return ( binary >> 15 ? - 1 : 1 ) * (
  1140. exponent ?
  1141. (
  1142. exponent === 0x1F ?
  1143. fraction ? NaN : Infinity :
  1144. Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
  1145. ) :
  1146. 6.103515625e-5 * ( fraction / 0x400 )
  1147. );
  1148. }
  1149. // http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410
  1150. function encodeFloat16( val ) {
  1151. /* This method is faster than the OpenEXR implementation (very often
  1152. * used, eg. in Ogre), with the additional benefit of rounding, inspired
  1153. * by James Tursa?s half-precision code.
  1154. */
  1155. tmpDataView.setFloat32( 0, val );
  1156. var x = tmpDataView.getInt32( 0 );
  1157. var bits = ( x >> 16 ) & 0x8000; /* Get the sign */
  1158. var m = ( x >> 12 ) & 0x07ff; /* Keep one extra bit for rounding */
  1159. var e = ( x >> 23 ) & 0xff; /* Using int is faster here */
  1160. /* If zero, or denormal, or exponent underflows too much for a denormal
  1161. * half, return signed zero. */
  1162. if ( e < 103 ) return bits;
  1163. /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */
  1164. if ( e > 142 ) {
  1165. bits |= 0x7c00;
  1166. /* If exponent was 0xff and one mantissa bit was set, it means NaN,
  1167. * not Inf, so make sure we set one mantissa bit too. */
  1168. bits |= ( ( e == 255 ) ? 0 : 1 ) && ( x & 0x007fffff );
  1169. return bits;
  1170. }
  1171. /* If exponent underflows but not too much, return a denormal */
  1172. if ( e < 113 ) {
  1173. m |= 0x0800;
  1174. /* Extra rounding may overflow and set mantissa to 0 and exponent
  1175. * to 1, which is OK. */
  1176. bits |= ( m >> ( 114 - e ) ) + ( ( m >> ( 113 - e ) ) & 1 );
  1177. return bits;
  1178. }
  1179. bits |= ( ( e - 112 ) << 10 ) | ( m >> 1 );
  1180. /* Extra rounding. An overflow will set mantissa to 0 and increment
  1181. * the exponent, which is OK. */
  1182. bits += m & 1;
  1183. return bits;
  1184. }
  1185. function parseUint16( dataView, offset ) {
  1186. var Uint16 = dataView.getUint16( offset.value, true );
  1187. offset.value += INT16_SIZE;
  1188. return Uint16;
  1189. }
  1190. function parseFloat16( buffer, offset ) {
  1191. return decodeFloat16( parseUint16( buffer, offset ) );
  1192. }
  1193. function parseChlist( dataView, buffer, offset, size ) {
  1194. var startOffset = offset.value;
  1195. var channels = [];
  1196. while ( offset.value < ( startOffset + size - 1 ) ) {
  1197. var name = parseNullTerminatedString( buffer, offset );
  1198. var pixelType = parseInt32( dataView, offset );
  1199. var pLinear = parseUint8( dataView, offset );
  1200. offset.value += 3; // reserved, three chars
  1201. var xSampling = parseInt32( dataView, offset );
  1202. var ySampling = parseInt32( dataView, offset );
  1203. channels.push( {
  1204. name: name,
  1205. pixelType: pixelType,
  1206. pLinear: pLinear,
  1207. xSampling: xSampling,
  1208. ySampling: ySampling
  1209. } );
  1210. }
  1211. offset.value += 1;
  1212. return channels;
  1213. }
  1214. function parseChromaticities( dataView, offset ) {
  1215. var redX = parseFloat32( dataView, offset );
  1216. var redY = parseFloat32( dataView, offset );
  1217. var greenX = parseFloat32( dataView, offset );
  1218. var greenY = parseFloat32( dataView, offset );
  1219. var blueX = parseFloat32( dataView, offset );
  1220. var blueY = parseFloat32( dataView, offset );
  1221. var whiteX = parseFloat32( dataView, offset );
  1222. var whiteY = parseFloat32( dataView, offset );
  1223. return { redX: redX, redY: redY, greenX: greenX, greenY: greenY, blueX: blueX, blueY: blueY, whiteX: whiteX, whiteY: whiteY };
  1224. }
  1225. function parseCompression( dataView, offset ) {
  1226. var compressionCodes = [
  1227. 'NO_COMPRESSION',
  1228. 'RLE_COMPRESSION',
  1229. 'ZIPS_COMPRESSION',
  1230. 'ZIP_COMPRESSION',
  1231. 'PIZ_COMPRESSION',
  1232. 'PXR24_COMPRESSION',
  1233. 'B44_COMPRESSION',
  1234. 'B44A_COMPRESSION',
  1235. 'DWAA_COMPRESSION',
  1236. 'DWAB_COMPRESSION'
  1237. ];
  1238. var compression = parseUint8( dataView, offset );
  1239. return compressionCodes[ compression ];
  1240. }
  1241. function parseBox2i( dataView, offset ) {
  1242. var xMin = parseUint32( dataView, offset );
  1243. var yMin = parseUint32( dataView, offset );
  1244. var xMax = parseUint32( dataView, offset );
  1245. var yMax = parseUint32( dataView, offset );
  1246. return { xMin: xMin, yMin: yMin, xMax: xMax, yMax: yMax };
  1247. }
  1248. function parseLineOrder( dataView, offset ) {
  1249. var lineOrders = [
  1250. 'INCREASING_Y'
  1251. ];
  1252. var lineOrder = parseUint8( dataView, offset );
  1253. return lineOrders[ lineOrder ];
  1254. }
  1255. function parseV2f( dataView, offset ) {
  1256. var x = parseFloat32( dataView, offset );
  1257. var y = parseFloat32( dataView, offset );
  1258. return [ x, y ];
  1259. }
  1260. function parseV3f( dataView, offset ) {
  1261. var x = parseFloat32( dataView, offset );
  1262. var y = parseFloat32( dataView, offset );
  1263. var z = parseFloat32( dataView, offset );
  1264. return [ x, y, z ];
  1265. }
  1266. function parseValue( dataView, buffer, offset, type, size ) {
  1267. if ( type === 'string' || type === 'stringvector' || type === 'iccProfile' ) {
  1268. return parseFixedLengthString( buffer, offset, size );
  1269. } else if ( type === 'chlist' ) {
  1270. return parseChlist( dataView, buffer, offset, size );
  1271. } else if ( type === 'chromaticities' ) {
  1272. return parseChromaticities( dataView, offset );
  1273. } else if ( type === 'compression' ) {
  1274. return parseCompression( dataView, offset );
  1275. } else if ( type === 'box2i' ) {
  1276. return parseBox2i( dataView, offset );
  1277. } else if ( type === 'lineOrder' ) {
  1278. return parseLineOrder( dataView, offset );
  1279. } else if ( type === 'float' ) {
  1280. return parseFloat32( dataView, offset );
  1281. } else if ( type === 'v2f' ) {
  1282. return parseV2f( dataView, offset );
  1283. } else if ( type === 'v3f' ) {
  1284. return parseV3f( dataView, offset );
  1285. } else if ( type === 'int' ) {
  1286. return parseInt32( dataView, offset );
  1287. } else if ( type === 'rational' ) {
  1288. return parseRational( dataView, offset );
  1289. } else if ( type === 'timecode' ) {
  1290. return parseTimecode( dataView, offset );
  1291. } else if ( type === 'preview' ) {
  1292. offset.value += size;
  1293. return `[skipped]`;
  1294. } else {
  1295. offset.value += size;
  1296. return undefined;
  1297. }
  1298. }
  1299. var bufferDataView = new DataView( buffer );
  1300. var uInt8Array = new Uint8Array( buffer );
  1301. var EXRHeader = {};
  1302. bufferDataView.getUint32( 0, true ); // magic
  1303. bufferDataView.getUint8( 4, true ); // versionByteZero
  1304. bufferDataView.getUint8( 5, true ); // fullMask
  1305. // start of header
  1306. var offset = { value: 8 }; // start at 8, after magic stuff
  1307. var keepReading = true;
  1308. while ( keepReading ) {
  1309. var attributeName = parseNullTerminatedString( buffer, offset );
  1310. if ( attributeName == 0 ) {
  1311. keepReading = false;
  1312. } else {
  1313. var attributeType = parseNullTerminatedString( buffer, offset );
  1314. var attributeSize = parseUint32( bufferDataView, offset );
  1315. var attributeValue = parseValue( bufferDataView, buffer, offset, attributeType, attributeSize );
  1316. if ( attributeValue === undefined ) {
  1317. console.warn( `EXRLoader.parse: skipped unknown header attribute type \'${ attributeType }\'.` );
  1318. } else {
  1319. EXRHeader[ attributeName ] = attributeValue;
  1320. }
  1321. }
  1322. }
  1323. // offsets
  1324. var dataWindowHeight = EXRHeader.dataWindow.yMax + 1;
  1325. var uncompress;
  1326. var scanlineBlockSize;
  1327. switch ( EXRHeader.compression ) {
  1328. case 'NO_COMPRESSION':
  1329. scanlineBlockSize = 1;
  1330. uncompress = uncompressRAW;
  1331. break;
  1332. case 'RLE_COMPRESSION':
  1333. scanlineBlockSize = 1;
  1334. uncompress = uncompressRLE;
  1335. break;
  1336. case 'ZIPS_COMPRESSION':
  1337. scanlineBlockSize = 1;
  1338. uncompress = uncompressZIP;
  1339. break;
  1340. case 'ZIP_COMPRESSION':
  1341. scanlineBlockSize = 16;
  1342. uncompress = uncompressZIP;
  1343. break;
  1344. case 'PIZ_COMPRESSION':
  1345. scanlineBlockSize = 32;
  1346. uncompress = uncompressPIZ;
  1347. break;
  1348. case 'PXR24_COMPRESSION':
  1349. scanlineBlockSize = 16;
  1350. uncompress = uncompressPXR;
  1351. break;
  1352. case 'DWAA_COMPRESSION':
  1353. scanlineBlockSize = 32;
  1354. uncompress = uncompressDWA;
  1355. break;
  1356. case 'DWAB_COMPRESSION':
  1357. scanlineBlockSize = 256;
  1358. uncompress = uncompressDWA;
  1359. break;
  1360. default:
  1361. throw 'EXRLoader.parse: ' + EXRHeader.compression + ' is unsupported';
  1362. }
  1363. var size_t;
  1364. var getValue;
  1365. // mixed pixelType not supported
  1366. var pixelType = EXRHeader.channels[ 0 ].pixelType;
  1367. if ( pixelType === 1 ) { // half
  1368. switch ( this.type ) {
  1369. case UnsignedByteType:
  1370. case FloatType:
  1371. getValue = parseFloat16;
  1372. size_t = INT16_SIZE;
  1373. break;
  1374. case HalfFloatType:
  1375. getValue = parseUint16;
  1376. size_t = INT16_SIZE;
  1377. break;
  1378. }
  1379. } else if ( pixelType === 2 ) { // float
  1380. switch ( this.type ) {
  1381. case UnsignedByteType:
  1382. case FloatType:
  1383. getValue = parseFloat32;
  1384. size_t = FLOAT32_SIZE;
  1385. break;
  1386. case HalfFloatType:
  1387. getValue = decodeFloat32;
  1388. size_t = FLOAT32_SIZE;
  1389. }
  1390. } else {
  1391. throw 'EXRLoader.parse: unsupported pixelType ' + pixelType + ' for ' + EXRHeader.compression + '.';
  1392. }
  1393. var numBlocks = dataWindowHeight / scanlineBlockSize;
  1394. for ( var i = 0; i < numBlocks; i ++ ) {
  1395. parseUlong( bufferDataView, offset ); // scanlineOffset
  1396. }
  1397. // we should be passed the scanline offset table, start reading pixel data
  1398. var width = EXRHeader.dataWindow.xMax - EXRHeader.dataWindow.xMin + 1;
  1399. var height = EXRHeader.dataWindow.yMax - EXRHeader.dataWindow.yMin + 1;
  1400. // Firefox only supports RGBA (half) float textures
  1401. // var numChannels = EXRHeader.channels.length;
  1402. var numChannels = 4;
  1403. var size = width * height * numChannels;
  1404. // Fill initially with 1s for the alpha value if the texture is not RGBA, RGB values will be overwritten
  1405. switch ( this.type ) {
  1406. case UnsignedByteType:
  1407. case FloatType:
  1408. var byteArray = new Float32Array( size );
  1409. if ( EXRHeader.channels.length < numChannels ) {
  1410. byteArray.fill( 1, 0, size );
  1411. }
  1412. break;
  1413. case HalfFloatType:
  1414. var byteArray = new Uint16Array( size );
  1415. if ( EXRHeader.channels.length < numChannels ) {
  1416. byteArray.fill( 0x3C00, 0, size ); // Uint16Array holds half float data, 0x3C00 is 1
  1417. }
  1418. break;
  1419. default:
  1420. console.error( 'THREE.EXRLoader: unsupported type: ', this.type );
  1421. break;
  1422. }
  1423. var channelOffsets = {
  1424. R: 0,
  1425. G: 1,
  1426. B: 2,
  1427. A: 3
  1428. };
  1429. var compressionInfo = {
  1430. size: 0,
  1431. width: width,
  1432. lines: scanlineBlockSize,
  1433. offset: offset,
  1434. array: uInt8Array,
  1435. viewer: bufferDataView,
  1436. type: pixelType,
  1437. channels: EXRHeader.channels.length,
  1438. };
  1439. var line;
  1440. var size;
  1441. var viewer;
  1442. var tmpOffset = { value: 0 };
  1443. for ( var scanlineBlockIdx = 0; scanlineBlockIdx < height / scanlineBlockSize; scanlineBlockIdx ++ ) {
  1444. line = parseUint32( bufferDataView, offset ); // line_no
  1445. size = parseUint32( bufferDataView, offset ); // data_len
  1446. compressionInfo.lines = ( line + scanlineBlockSize > height ) ? height - line : scanlineBlockSize;
  1447. compressionInfo.offset = offset;
  1448. compressionInfo.size = size;
  1449. viewer = uncompress( compressionInfo );
  1450. offset.value += size;
  1451. for ( var line_y = 0; line_y < scanlineBlockSize; line_y ++ ) {
  1452. var true_y = line_y + ( scanlineBlockIdx * scanlineBlockSize );
  1453. if ( true_y >= height ) break;
  1454. for ( var channelID = 0; channelID < EXRHeader.channels.length; channelID ++ ) {
  1455. var cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ];
  1456. for ( var x = 0; x < width; x ++ ) {
  1457. var idx = ( line_y * ( EXRHeader.channels.length * width ) ) + ( channelID * width ) + x;
  1458. tmpOffset.value = idx * size_t;
  1459. var val = getValue( viewer, tmpOffset );
  1460. byteArray[ ( ( ( height - 1 - true_y ) * ( width * numChannels ) ) + ( x * numChannels ) ) + cOff ] = val;
  1461. }
  1462. }
  1463. }
  1464. }
  1465. if ( this.type === UnsignedByteType ) {
  1466. let v, i;
  1467. const size = byteArray.length;
  1468. const RGBEArray = new Uint8Array( size );
  1469. for ( let h = 0; h < height; ++ h ) {
  1470. for ( let w = 0; w < width; ++ w ) {
  1471. i = h * width * 4 + w * 4;
  1472. const red = byteArray[ i ];
  1473. const green = byteArray[ i + 1 ];
  1474. const blue = byteArray[ i + 2 ];
  1475. v = ( red > green ) ? red : green;
  1476. v = ( blue > v ) ? blue : v;
  1477. if ( v < 1e-32 ) {
  1478. RGBEArray[ i ] = RGBEArray[ i + 1 ] = RGBEArray[ i + 2 ] = RGBEArray[ i + 3 ] = 0;
  1479. } else {
  1480. const res = frexp( v );
  1481. v = res[ 0 ] * 256 / v;
  1482. RGBEArray[ i ] = red * v;
  1483. RGBEArray[ i + 1 ] = green * v;
  1484. RGBEArray[ i + 2 ] = blue * v;
  1485. RGBEArray[ i + 3 ] = res[ 1 ] + 128;
  1486. }
  1487. }
  1488. }
  1489. byteArray = RGBEArray;
  1490. }
  1491. let format = ( this.type === UnsignedByteType ) ? RGBEFormat : ( numChannels === 4 ) ? RGBAFormat : RGBFormat;
  1492. return {
  1493. header: EXRHeader,
  1494. width: width,
  1495. height: height,
  1496. data: byteArray,
  1497. format: format,
  1498. type: this.type
  1499. };
  1500. },
  1501. setDataType: function ( value ) {
  1502. this.type = value;
  1503. return this;
  1504. },
  1505. load: function ( url, onLoad, onProgress, onError ) {
  1506. function onLoadCallback( texture, texData ) {
  1507. switch ( texture.type ) {
  1508. case UnsignedByteType:
  1509. texture.encoding = RGBEEncoding;
  1510. texture.minFilter = NearestFilter;
  1511. texture.magFilter = NearestFilter;
  1512. texture.generateMipmaps = false;
  1513. texture.flipY = false;
  1514. break;
  1515. case FloatType:
  1516. case HalfFloatType:
  1517. texture.encoding = LinearEncoding;
  1518. texture.minFilter = LinearFilter;
  1519. texture.magFilter = LinearFilter;
  1520. texture.generateMipmaps = false;
  1521. texture.flipY = false;
  1522. break;
  1523. }
  1524. if ( onLoad ) onLoad( texture, texData );
  1525. }
  1526. return DataTextureLoader.prototype.load.call( this, url, onLoadCallback, onProgress, onError );
  1527. }
  1528. } );
  1529. export { EXRLoader };