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- <h1>[name]</h1>
- <p class="desc">A global instance of the [page:LoadingManager LoadingManager], used by most loaders
- when no custom manager has been specified.<br /><br />
- This will be sufficient for most purposes, however there may be times when you desire seperate loading managers
- for say, textures and models.
- </p>
- <h2>Code Example</h2>
- <p>
- You can optionally set the [page:LoadingManager.onStart onStart], [page:LoadingManager.onLoad onLoad],
- [page:LoadingManager.onProgress onProgress], [page:LoadingManager.onStart onError] functions for the manager.
- These will then apply to any loaders using the DefaultLoadingManager.<br /><br />
- Note that these shouldn't be confused with the similarly named functions of individual loaders,
- as they are intended for displaying information about the overall status of loading,
- rather than dealing with the data that has been loaded.
- </p>
- <code>
- THREE.DefaultLoadingManager.onStart = function ( url, itemsLoaded, itemsTotal ) {
- console.log( 'Started loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
- };
- THREE.DefaultLoadingManager.onLoad = function ( ) {
- console.log( 'Loading Complete!');
- };
- THREE.DefaultLoadingManager.onProgress = function ( url, itemsLoaded, itemsTotal ) {
- console.log( 'Loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
- };
- THREE.DefaultLoadingManager.onError = function ( url ) {
- console.log( 'There was an error loading ' + url );
- };
- </code>
- <h2>Properties</h2>
- <p>See the [page:LoadingManager LoadingManager] page for details of properties.</p>
- <h2>Methods</h2>
- <p>See the [page:LoadingManager LoadingManager] page for details of methods.</p>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/loaders/LoadingManager.js src/loaders/LoadingManager.js]
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