PointerLockControls.js 2.5 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.PointerLockControls = function ( camera, domElement ) {
  6. var scope = this;
  7. this.domElement = domElement || document.body;
  8. this.enabled = false;
  9. this.onLock = null;
  10. this.onUnlock = null;
  11. camera.rotation.set( 0, 0, 0 );
  12. var pitchObject = new THREE.Object3D();
  13. pitchObject.add( camera );
  14. var yawObject = new THREE.Object3D();
  15. yawObject.position.y = 10;
  16. yawObject.add( pitchObject );
  17. var PI_2 = Math.PI / 2;
  18. function onMouseMove( event ) {
  19. if ( scope.enabled === false ) return;
  20. var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
  21. var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
  22. yawObject.rotation.y -= movementX * 0.002;
  23. pitchObject.rotation.x -= movementY * 0.002;
  24. pitchObject.rotation.x = Math.max( - PI_2, Math.min( PI_2, pitchObject.rotation.x ) );
  25. }
  26. function onPointerlockChange() {
  27. if ( document.pointerLockElement === scope.domElement ) {
  28. if ( scope.onLock !== null ) scope.onLock();
  29. scope.enabled = true;
  30. } else {
  31. if ( scope.onUnlock !== null ) scope.onUnlock();
  32. scope.enabled = false;
  33. }
  34. }
  35. function onPointerlockError() {
  36. console.error( 'THREE.PointerLockControls: Unable to use Pointer Lock API' );
  37. }
  38. this.connect = function () {
  39. document.addEventListener( 'mousemove', onMouseMove, false );
  40. document.addEventListener( 'pointerlockchange', onPointerlockChange, false );
  41. document.addEventListener( 'pointerlockerror', onPointerlockError, false );
  42. };
  43. this.disconnect = function () {
  44. document.removeEventListener( 'mousemove', onMouseMove, false );
  45. document.removeEventListener( 'pointerlockchange', onPointerlockChange, false );
  46. document.removeEventListener( 'pointerlockerror', onPointerlockError, false );
  47. };
  48. this.dispose = function () {
  49. this.disconnect();
  50. };
  51. this.getObject = function () {
  52. return yawObject;
  53. };
  54. this.getDirection = function () {
  55. // assumes the camera itself is not rotated
  56. var direction = new THREE.Vector3( 0, 0, - 1 );
  57. var rotation = new THREE.Euler( 0, 0, 0, 'YXZ' );
  58. return function ( v ) {
  59. rotation.set( pitchObject.rotation.x, yawObject.rotation.y, 0 );
  60. v.copy( direction ).applyEuler( rotation );
  61. return v;
  62. };
  63. }();
  64. this.lock = function () {
  65. this.domElement.requestPointerLock();
  66. };
  67. this.unlock = function () {
  68. document.exitPointerLock();
  69. };
  70. this.connect();
  71. };